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Page 1: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Modeling

Page 2: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Modeling

• Direct mesh editing: A more traditional approach commonly used by professional modelers

• Sculpting: A fast and fun way of shaping a model, also useful for fine details like wrinkles

Page 3: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

What Is a Mesh?

Origin Point Vertices

EdgesFaces

Page 4: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Edit Mode

USING THE TAB KEY TO SWITCH MODES

Page 5: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Select Object

Page 6: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Some Mesh-Editing Tools

Extrude Press the E key and

then move your mouse slightly.

Pressing Alt+E will give you a variety of options

Page 7: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Some Mesh-Editing Tools

Fill The fill command (F

key) creates a new face from selected vertices.

Simply select three or four vertices and press F to make a face from the selection

Page 8: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Some Mesh-Editing Tools

Merging Vertices In vertex select mode,

you can select a number of vertices and then press Alt+M to bring up the “Merge vertices” menu

Page 9: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Some Mesh-Editing Tools

Joining and Separating Mesh Objects In object mode, it is possible to combine separate

mesh objects into one by Shift-RMB-selecting them and pressing Ctrl+J.

Likewise, in edit mode, it is possible to split a mesh into different objects with the P key. Generally, the workflow is to select the faces you wish to separate, press P, and choose Selection from the pop-up menu. Choosing “By loose parts” will make Blender separate an object into separate pieces

Page 10: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Background Images

Page 11: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Example Modeling Through Mesh Editing

Many objects are symmetrical (including people, animals, boats, cars, planes, chairs, tables, space aliens, and monsters).

Page 12: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

The Mirror Modifier: Making a Mirror Cube

Page 13: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

A Note on Modifiers

Page 14: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Smoothing a Mesh

The Subsurface Modifier The Multiresolution Modifier

Page 15: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Box-Modeling a Man

Page 16: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Box-Modeling a Man

Figure 3–27. Example of box modeling. This model started as cube with a mirror modifier (see thefollowing section), and faces were extruded out to form the torso and head, and then the legs andarms. Note that to get accurate shapes, some individual vertex positions had to be adjusted.

Page 17: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Sculpt Mode

Page 18: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Getting into Position

Go to front view (numpad 1), and then move the view slightly off center by holding down the MMB and dragging the mouse to one side. Have the y (green) axis/arrow pointing toward you; something like what is shown in Figure 3–28 is fine. Roll your MW to zoom in so that the cube takes up most of the screen space. Make sure the cube is selected by RMB-clicking it.

Page 19: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Adding a Multiresolution Modifier

Page 20: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Starting to Sculpt

Page 21: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Types of Brushes

Page 22: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Types of Brushes

Page 23: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Changing Brush Size and Strength

Page 24: Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also

Changing Brush Size and Strength