modeling and rendering architecture from photographs
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Modeling and Rendering Architecture from Photographs. Part 2 Ryan Buterbaugh. Section 3 View-Dependent Texture Mapping. Use multiple photographs to compose textures for different views of the surface Weigh pixel importance based on location in photograph, proximity to occlusion, etc. - PowerPoint PPT PresentationTRANSCRIPT
Modeling and Rendering Architecture from Photographs
Part 2
Ryan Buterbaugh
Section 3View-Dependent Texture Mapping
• Use multiple photographs to compose textures for different views of the surface
• Weigh pixel importance based on location in photograph, proximity to occlusion, etc
Section 4Model-Based Stereopsis
• Use key and offset images to determine disparity and use that information to figure out depth
• Method: create model from key image, warp offset image onto model, find disparity