mobile tech pres
DESCRIPTION
Mobile technologies to haptic devices. What's kooky in EdTech?TRANSCRIPT
In The Palm of Our Hands:innovations that have already arrived
Feb.09, 2009 presented by Jordan Epp
(Cell phone slides originally prepared by David Trottier for TLt 2008 presentation Innovative Interfaces within Reach)
Used with permission
Lateral T
hin
king
= In
no
vation
The winner is the chef who takes the same ingredients as everyone else and produces the best results.
- Edward de Bono
6 Tech
no
log
ies 60 Po
ssibilities
• Cell Phones• iPods/iPhones• Game Controllers• Gaming Consoles• Virtual Communities/3D Environments• VODcasting
Cell P
ho
nes
Saskatchewan 2006: Land Line 95.5%Cell Phone 67.9%Canada: Land Line 90.5%Cell Phone 66.8%http://www.statcan.ca/Daily/English/070504/d070504a.htm
• Not just voice anymore
• Ubiquitous Mobile Communications device
• Audio / Video device
• playback / recording / collection
• Data / Web gateway
• mLearning, Geomatics
Cell P
ho
nes
What’s being done?
SMS Messaging
• Text messaging – txtdrop.comtext messaging from your desktop
• Mobile notes – jott.com
text messaging, email & voicemail integration
• Surveys – mobiode.com
build surveys to be completed by texting
Cell P
ho
nes
What’s being done?
Audio
• Podcasting - GabCast.com
• Interviews, debates
• Sound clip collection, Field Trips (Data)
• Audiobooks, language skills/ESL
• Poetry slams/ringtone poetry slams
Cell P
ho
nes
What’s being done?
Video/Photo
• Photo blogging - flickr, ShoZu
• VODcasting - ShoZu, Youtube, eyespot.com,
jumpcut.com
• Field work data collection
• School News
• Digital storytelling
Cell P
ho
nes
What’s being done?
Geomatics
• Land Survey - wireless gps, bluetooth
connectivity to database, images, video, etc
• CAERUS - Guide application
iPod T
ouch/iPhone
• OSX 1.0
• 400mhz processor
• 512MB RAM
• 8, 16, or 32GB
• USB 2.0
• 802.11b/g WiFi
• Multi-touch display
• Accelerometer
iPod T
ouch/iPhone
Safari Web Browser
iPod T
ouch/iPhone
AJAX Web Apps
iPod T
ouch/iPhone
AJAX Web Apps
• Abilene Christian
University
• All freshmen were
provided an iPod Touch
• ACU mobile web-app
• Schedules,
registration, calendars,
to-do lists all accessible
iPod T
ouch/iPhone
iTunes App Store
iPod T
ouch/iPhone
iTunes App Store
iPod T
ouch/iPhone
Learning Communities
Gam
e Controllers/C
onsoles
Haptic Devices
• Accelerometers• IR Cameras• Touch Interfaces• Networkable • WiFi, Bluetooth
Gam
e Controllers/C
onsoles
Wiimote
• Accelerometer• Bluetooth• IR camera equipped• $45.00
• Darwin Remote, OSCulator, Remote Buddy• MaxMSP - node based programming• Johnny Chung Lee• Whiteboard• 3D Head tracking• Point tracking projection
Gam
e Controllers/C
onsoles
Nintendo DS
• Accelerometer• Bluetooth• WiFi• Touchscreen• $130.00
• Homebrew - flashcard Linux OS• GPS geo-positioning• Disneyland tour guide
• Voip client• Web-browser• Expandable memory• Camera, accelerometer, rumble pack add-ons
Gam
e Controllers/C
onsoles
Sony PS3
• Wifi networking• Bluetooth• Blu-ray• HDMI• USB 2.0• $400.00
• Social gaming• community building
• Downloadable games• Web-browser• Media centre (expandable storage)• “Serious gaming” platform
Virtual Learning C
omm
unities
Learning Management
Systems:
• WebCT• Blackboard• Moodle
• Places where learners and Instructors meet for synchronous and Asynchronous communication. • Where students can access and contribute content.• Where assessment and evaluation processes are integrated.
Social Networks:
• Facebook• Myspace• Ning• Twitter
• Users communicate Asynchronously.• Users build community of like-minded friends.• Sharing of content and ideas.• “Phone a friend lifeline”.
Virtual Environments:
• Second Life• Quest Atlantis• Activeworlds• Vlearn 3D
• Provides “Physical” space for learning.• Provides tools for building, communication and programming.• Media is imported via streaming/mapping.• Learners communicate synchronously through chat or voice.
Virtual Learning C
omm
unities
Second Life
• 3D environment for synchronous interaction• 3D modeling & Scripting tools provided• Everything you see in SL was build by users• Media can be mapped and streamed• 16,785,531 registered users• 1US dollar = 262 Linden dollars• $80,888.00 US in transactions in Dec.08
Virtual Learning C
omm
unities
Second LifeWhat’s happening• Biology - protein and molecule rezzing• Pharmatopia - Monash University• Architecture - Montana State University• Commerce - Market research agency• Automotive sales - GM and Toyota• Fashion Design - Veronica Brown• Conferences• Plug-ins - LMS integration (SLOODLE)
Resources• University of Saskatchewan’s SLUG • SaskInteractive• Pathfinder Linden• SecondLife.com
Course C
asting/VO
D casting
• Recollect - Chris Brooks• Apresso• Profcast• Camtasia - Smartboard Physics• ustream.tv• iTunes U - Microbiology 333• Skype• Garageband