mobile game asia 2015 bangkok: monetization trends and challenges in 2015
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Monetisation Trends and
Opportunities in Mobile
Gaming
Sergio Salvador
Global Head
Gaming Partnerships
Which business model is best?
In-app
purchaseUser purchases digital
goods or additional
functionality within the
app
Paid
downloadsUser pays a fee
to download
AdvertisingUser clicks on or
engages with ads
Google Confidential and ProprietarySource: Gartner
Paid vs. free downloads forecast
The majority of apps downloads are free
90%91%
92%
93%
94%
95%
Google Confidential and ProprietarySource: Google AdMob and Park Associates, October 2013
In-app spending dominates game user spend, averaging 91% across these four markets
IAP takes the biggest share of mobile games user
payments
“Only 5% of our
users buy IAP”
2-6% of mobile users drive 95% of IAP purchase value
Killer Whales
1% mobile gamers
Spend >$50 per month
700k NA gamers
Avg. Month Spend. $68.27
Whales (including Killer Whales)
3% mobile gamers
Spend $25 - $49.99per month
2.5MM NA gamers
Avg. Month Spend. $29.37
Dolphins
16% mobile gamers
Spend $5 - $24.99 per month
14.3MM NA gamers
Avg. Month Spend. $8.15
Non-payers
37% mobile gamers
Spend $0 per month
31.3MM NA gamers
Minnows
43% mobile gamers
Spend $0.01 - $4.99 per
month
35.3MM NA gamers
Avg. Month Spend.
$20.94
Mobile
spend p
er
month
($)
Percentage of Mobile Games
Mobile spending is based
on a power curve in which a
small percentage of hardcore
consumers spend exponentially
more money than others.
Source: EEDAR, September 2012
Mobile advertising will become massive
% of Time Spent in Media vs. % of Advertising Spending, USA 2013
Time Spent
Ad Spend
$30B
opportunity
InternetPrint Radio TV Mobile
Source: eMarketer
Google Confidential and Proprietary
Our most successful gaming
partners are getting the most
out of their users by combining
different business models
Revenue indexed
Sources: Google Internal, App Annie
Hybrid model of Ads + IAP = Success
Google Confidential and ProprietarySource: App Annie & IDC Mobile App Advertising and Monetization Trends 2012-2017: The Economics of Free, March 2014
¹Includes online rich media, video, and classified advertising
Mobile in-app ads revenue growing faster than other ads
TrueView on mobile
Interstitials
AdMob IAP-ads
Native Ads
Rewards-Based Ads
Advertising on Mobile has Become Exciting
Google Confidential and Proprietary
TrueView video ad experience on apps
75%of YouTube’s in-stream
video ads are skippable
Google Confidential and Proprietary
Smart banners
“Smart” detection of device
width and orientation
consistently deliver ads
that fit the screen
Google Confidential and Proprietary
Engagement ads run seamlessly
across devices and screens ads
Rich media ads that run across
all screens
Uses an advertisers’ existing
assets to create ads
automatically
Dynamically resizes to fit any ad
size
Google Confidential and Proprietary
We’re cross-OS,
with plugins for specialised
app development tools
Google Confidential and Proprietary
AdMob integrations with
leading game engines for
banner and interstitial ads
Implement
in a few clicks, roll out across
platforms, save dev time
AdMob game engine integrations
Google Confidential and Proprietary
AdMob is the largest unified app business platform
650K Apps on AdMob
900m devicesacross iOS, Android, Windows
1m+ advertisersfrom all industry verticals
Extensive global gaming
experience across regions and
business models
200b+ ad callsevery month
Google Confidential and Proprietary
30+ networks on the AdMob mediation platform
Source:Google Mobile Ads SDK – Mediation Networks; http://goo.gl/wYksbB
Google Confidential and Proprietary
AdMob network CPM has tripled in ~18 months
1x
2x
3x+200% in CPM since Q1 2013
$1 Billion paid
to developers net in the last 2 years
March
2013
September
2014
Google Confidential and Proprietary
Our partners on AdMob’s performance
“AdMob is able to provide ads
demand in more than 200
countries for us. We have seen
really competitive, consistently
high RPMs from AdMob
across a variety of formats --
from text interstitials to rich
media and video.”
“We thought we could make it on app
sales alone, but we backed into the ad-
based revenue model. Ad supported
apps are going to be an important part
of our business model going forward”
said Julian Farrior, CEO of Backflip
Studios.
Google Confidential and Proprietary
Colopl: house cross-promo and monetisation with AdMob
● Shifting from mobile web to
native game apps in 2011-13
● 27M+ downloads of F2P “Kuma
the Bear” casual games
● Building IAP portfolio
● 50% of casual games
inventory is
monetized ads
● 50% frequency
capped house ads
● CTR in interstitial
house ads 70x other
ads, boosting UA for
core titles
● 3x revenue YoY in 2013
Growth lifecycle for a developer of digital games
Third party sales Third party sales
Networks
Launch Growth Maturity
Direct Sales
Network Networks RTB
/ / //
Unlock the
power of your
games
Use Google’s latest
technologies to build,
distribute, promote, and
monetise your apps
Google Confidential and Proprietary