mobile applications 2010gunnarmi/mobapp/mobapp_prototyping.pdf · of evaluating the usability of...
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Mobile Applications 2010
Prototyping
Gunnar Misund
Egg Drop ContainersMobile Applications - Prototyping
Gunnar Misund
Dow et al., The Efficacy of Prototyping Under Time Constraints (2009)
Prototyping aspects
Low <-> High fidelityLab <-> FieldSimulation <-> Real lifePurpose: What kind of evaluation?
Mobile Applications - Prototyping
Gunnar Misund
Prototype, Merriam-Webster
1 : an original model on which something is patterned : archetype2 : an individual that exhibits the essential features of a later type3 : a standard or typical example4 : a first full-scale and usually functional form of a new type or design of a construction (as an airplane)
Mobile Applications - Prototyping
Gunnar Misund
Prototype, MAG
A set of artifacts and procedures demonstrating key aspects of an applicationApproximation of a product along some dimensions of interest Designed to support the initial evaluation of the application
Mobile Applications - Prototyping
Gunnar Misund
Prototype
1. Designers create prototypes for their own benefit; visually and physically representing ideas externalizes cognition and provides the designer with backtalk (Schön and Bennett 1996) – surprising, unexpected discoveries that uncover problems or generate suggestions for new designs.
2. Prototypes provide a locus of communication for the entire design team – through prototypes, the tacit knowledge of individuals is rendered visible to the team.
3. Prototypes are integral to user-centric development by providing artifacts that can be used for user feedback and usability testing.
Carter et. al., Exiting the cleanroom: On ecological validity ubiquitous computin g (2008)
Mobile Applications - Prototyping
Gunnar Misund
Lightweight prototypesBy lightweight prototyping, we mean the rapid iterative process of designing and exploring representations that look like or work like a possible application. Examples include sketches, paper prototype mock-ups (Rettig 1994; Snyder 2003), probes, and Wizard of Oz simulations of working systems. All of the challenges are problematic at this stage of development. While similar challenges might exist in other domains, ubicomp developers face major development hurdles at this stage. As a result, this often becomes a bottleneck for ubicomp developers
Carter et. al, Exiting the cleanroom: on ecological validity and ubiquitous computing
Mobile Applications - Prototyping
Gunnar Misund
Low fidelitySimple, cheap, easy to make/modifyMockup StoryboardingSketchingCards (each depicting one screen, or ...)Wizard of Oz....not applicable here?
Mobile Applications - Prototyping
Gunnar Misund
Storyboard
Storyboard illustrating h2g2's strategic vision for mobile based delivery of content from the h2g2 website (Hitchikers Guide...).
Mobile Applications - Prototyping
Gunnar Misund
Paper In ScreenMobile Applications - Prototyping
Gunnar Misund
Mixed fidelityMobile Applications - Prototyping
Gunnar Misund
High fidelity
Working!Rich functionality
Mobile Applications - Prototyping
Gunnar Misund
Experience prototyping
SimulationHeart defibrillatorThird age suit
Mobile Applications - Prototyping
Gunnar Misund
Video scenario
Espen!
Mobile Applications - Prototyping
Gunnar Misund
Lab or Field?Kjeldskov et al.:
Is it worth the hassle? Exploring the added value of evaluating the usability of context-aware mobile systems in the field (2004)
Nielsen et al.:It’s Worth the Hassle! The Added Value of Evaluating the Usability of Mobile Systems in the Field (2006)
Rogers et al.:Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp (2007)
Mobile Applications - Prototyping
Gunnar Misund