mm 3e new charsheet
TRANSCRIPT
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TOTAL PP COST
POWERS DEVICES EQUIPMENT
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ADVANTAGES
ADVANTAGE RANK ENH.RANK DESCRIPTION
ACCURATE ATTACK Trade effect DC for attack bonus
AGILE FEINT Feint using Acrobatics skill or Speed rank
ALL-OUT ATTACK Trade active defense for attack bonusANIMAL EMPATHY Use interaction skills normally with animals
ARTIFICER Use Expertise (Magic) to create temporary magical devices
ASSESSMENT Use Insight to learn an opponents combat capabilities
ATTRACTIVE Circumstance bonus to interaction based on your looks
BEGINNERS LUCK Spend a hero point to gain 5 temporary ranks in a skill
BENEFIT Gain a perquisite or benet:
CHOKEHOLD Suffocate an opponent you have successfully grabbed
CLOSE ATTACK +1 bonus to close attack checks per rankCONNECTED Call in assistance or favors with a Persuasion check
DAZE Use Deception or Intimidation to daze an opponent
DEFENSIVE ATTACK Trade attack bonus for active defense bonus
DEFENSIVE ROLL +1 active defense bonus to Toughness per rank
DIEHARD Automatically stabilize when dying
EIDETIC MEMORY Total recall, +5 circumstance bonus to remember things
EQUIPMENT 5 points of equipment per rank
EVASION Circumstance bonus to avoid area effectsEXTRAORDINARY EFFORT Gain two benets when using extra effort
FASCINATE Use to entrance others
FAST GRAB Make a free grab check after an unarmed attack
FAVORED ENVIRONMENT Circumstance bonus to attack or defense
FAVORED FOE Circumstance bonus to certain checks X
FEARLESS Immune to fear effects
GRABBING FINESSE Substitute Dex for Str when making grab attacks
GREAT ENDURANCE+5 on checks involving endurance
HIDE IN PLAIN SIGHT Hide while observed without need for a diversion
IMPROVED AIM Double circumstance bonuses for aiming
IMPROVED CRITICAL +1 to critical threat range with an attack per rank
IMPROVED DEFENSE +2 bonus to active defense when you take the defend action
IMPROVED DISARM No penalty for the disarm action
IMPROVED GRAB Make grab attacks with one arm. Not vulnerable while grabbing
IMPROVED INITIATIVE +4 bonus to initiative checks per rank
IMPROVED HOLD5 circumstance penalty to escape from your holds
IMPROVED SMASH No penalty for the smash action
IMPROVED TRIP No penalty for the trip action
IMPROVISED TOOLS No penalty for using skills without tools
IMPROVISED WEAPONS Use Unarmed skill with improvised weapons, +1 damage bonus
NOTES: If you take a non-ranked advantage (grey on the list), mark the rank as 1 for auto-calculation purposes.
Enhanced ranks are assumed to be accounted for in the Powers section and are not counted here.
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ADVANTAGE RANK ENH.
RANK DESCRIPTION
INSPIRE Spend a hero point to grant allies a +1 circumstance bonus per rank
INSTANT UP Stand from prone as a free action
INTERPOSE Take an attack meant for an ally
INVENTOR Use Technology to create temporary devices
JACK-OF-ALL-TRADES Use any skill untrained
LANGUAGES Speak/understand:
LEADERSHIP Spend a hero point to remove a condition from an ally
LUCK Re-roll a die roll once per rank
MINION Gain a follower or minion with (15 x rank) power points
MOVE-BY ACTION Move both before and after your standard action
POWER ATTACK Trade attack bonus for effect bonus
PRECISE ATTACK Ignore attack check penalties for: close cover ranged cover closed concealment ranged concealment
PRONE FIGHTING No penalties for ghting while prone
QUICK DRAW Draw a weapon as a free action
RANGED ATTACK +1 bonus to ranged attack checks per rank
REDIRECT Use Deception to redirect a missed attack at another target
RITUALIST Use Expertise (Magic) to create and perform rituals
SECOND CHANCE Re-roll a failed check against a hazard once
SEIZE INITIATIVESpend a hero point to go rst in the initiative order
SET-UP Transfer the benet of an interaction skill to an ally
SIDEKICK Gain a sidekick with (5 x rank) power points
SKILL MASTERY Make routine checks w/ in any conditions
STARTLE Use Intimidation to feint in combat
TAKEDOWN Free extra attack when you incapacitate a minion
TAUNT Use Deception to demoralize in combat
TEAMWORK +5 bonus to support team checks
THROWING MASTERY +1 damage bonus with thrown weapons per rank
TRACKING Use Perception to follow tracks
TRANCE Go into a deathlike trance that slows bodily functions
ULTIMATE EFFORT Spend a hero point, get an effective 20 on
UNCANNY DODGE Not vulnerable when surprised or caught off-guard
WEAPON BIND Free disarm attempt when you actively defend
WEAPON BREAK Free smash attack when you actively defend
WELL-INFORMED Immediate Investigation or Persuasion check to know something
ADVANTAGES
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PERSONAL INFORMATION
IDENTITY PUBLIC SECRET GENDER AGE
HEIGHT WEIGHT SKIN EYES HAIR
ORIGIN CONCEPT
GROUP ASSOCIATIONS BASE OF OPERATIONS
APPEARANCE
PERSONALITY
PROFILE
STORY / BACKGROUND
COMPLICATIONS
NOTES