minh le
DESCRIPTION
TRANSCRIPT
![Page 1: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/1.jpg)
![Page 2: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/2.jpg)
Content Development for TI FPS Game
Character ModelingWeapon Modeling
Level Modeling
![Page 3: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/3.jpg)
Hong Kong SDU
![Page 4: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/4.jpg)
6,000 – 10,000 polygons
Body, feet, head, arms are modeled
seperately
![Page 5: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/5.jpg)
Use photographic reference whenever possible.
![Page 6: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/6.jpg)
![Page 7: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/7.jpg)
![Page 8: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/8.jpg)
Facial modeling using splines
![Page 9: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/9.jpg)
Spline → Mesh
![Page 10: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/10.jpg)
Wrinkles and details are added using
Mudbox
![Page 11: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/11.jpg)
Create a lo-res mesh from the hi-res mesh.
![Page 12: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/12.jpg)
MRM causes nasty artifacts
![Page 13: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/13.jpg)
Fix edges so mesh looks smoother
![Page 14: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/14.jpg)
Create UVMapping co-ordinates for the lo-res mesh
![Page 15: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/15.jpg)
Use projection mapping to create a Normal Map
![Page 16: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/16.jpg)
Use original photo to create small details
![Page 17: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/17.jpg)
![Page 18: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/18.jpg)
Combine the two Normal maps
![Page 19: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/19.jpg)
![Page 20: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/20.jpg)
Weapon Modeling
![Page 21: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/21.jpg)
Use more polygons in area closest to player viewpoint
![Page 22: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/22.jpg)
Maximize UVWMap so important areas have more UVW Space
![Page 23: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/23.jpg)
![Page 24: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/24.jpg)
![Page 25: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/25.jpg)
Texture map creation
![Page 26: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/26.jpg)
Setup lights to render ambient shadows
![Page 27: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/27.jpg)
Ambient Occlusion Render
![Page 28: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/28.jpg)
![Page 29: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/29.jpg)
![Page 30: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/30.jpg)
Level Creation (Tree Models)
![Page 31: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/31.jpg)
![Page 32: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/32.jpg)
![Page 33: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/33.jpg)
![Page 34: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/34.jpg)
![Page 35: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/35.jpg)
Onyx Tree (procedural tree modeler)
![Page 36: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/36.jpg)
Select a few branches and export to 3dsmax
![Page 37: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/37.jpg)
Break the branch into smaller branches and render them to a texture.
![Page 38: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/38.jpg)
![Page 39: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/39.jpg)
The lo-poly branches look great from the side but a bit flat from other angles.
![Page 40: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/40.jpg)
The mini-branches are placed onto the tree trunk.
![Page 41: Minh le](https://reader033.vdocuments.site/reader033/viewer/2022061300/548dc62fb479595f6c8b486e/html5/thumbnails/41.jpg)