minecrafting r.e
TRANSCRIPT
Taking principles of PLAY and applying them to real world activities to make
them more engagingExtra credits:
Gamification http://youtu.be/1dLK9MW-9sYGamifying Education http://youtu.be/MuDLw1zIc94
Gamification
Levelling upAchievements Quests Rewards
Progress encourages
progress
XPs: experience pointsStudent choice = student agency
Cross disciplinary
Minecraftin education
The Early Church in Australia
Minecraft
the Early Church in Australia
Minecraftand
QUESTSChildren were required to complete 3 tasks to meet
Learning Outcomes for Religious Education Unit.
XPs: EXPERIENCE POINTSSuccess criteria attached to each task. Children given a BASIC, STANDARD or UPGRADE level based on quality of task they produced, which earned them particular materials that they
could utilise in their MINECRAFT building sessions.
REWARDBuild a Catholic Church in MINECRAFT, using materials earned by completing tasks.
2 Building sessions throughout term - week 6 & week 10.
LEVELLING UPChildren were given the opportunity to revisit previous tasks to rework, if they wanted to "level up" their material allocation.
ACHIEVEMENTSClass teachers can make us of the "tracking chart" we used to assign
grades for this unit when reporting on student achievement in Religious Education
Progress encourages progress
More engaged
with content
What did we notice?
Making use of similar approach with Year 3 this term in their First Contacts Unit (History)
BUT making it more integral to learning rather than as a reward for
learningallowing more time to build
Next time?