mike lester resume 2013

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Michael Lester Graphics Engineer / Engine Programmer Redmond, WA (317) 605-7023 [email protected] realtimemike.wordpress.com Areas of Interest Real-Time Computer Graphics Engine Development Low-Level Optimization Non-Photorealistic Rendering Image-Space Post-Processing Real-time Global Illumination Tools 360/PS3 Dev Kits, PIX, GPAD, Intel’s GPA, VS 2012 Linux 7 years as primary environment Primary development platform Languages C, C++, HLSL/GLSL, DirectX, OpenGL, LaTeX, GTK+, etc. Relevant Courses Independent Study in: Stylized Rendering Human Computer Interaction Motion Capture Systems Senior Thesis in: Stylized Fur Rendering Other Courses: Optical Systems Linear Algebra Image Processing Advanced Computer Graphics Education Bachelor of Computer Science with a minor in Imaging Systems Graduated Magna Cum Laude in May, 2012 Rose-Hulman Institute of Technology - Terre Haute, IN Experience Microsoft - Xbox Platform Group .................... Aug. 2012 - Current - Develop PIX, a graphics profiling and debugging tool for Xbox - Implement graphics scenarios (DirectX) to stress and validate PIX - Ensure GPU-related functionality of PIX is stable and shippable each release - Communicate with 1st party developers to quickly discover PIX-related bugs Electronic Arts Tiburon ............................. May. 2012 - Aug. 2012 - Improved core graphics code to be shipped in Madden and NCAA 2014 - Shaved 1 ms from PS3 render time by adapting towel/hair computation to SPUs. Achieved equivalent speedup on 360 by jobifying these computations. - Alleviated z-fighting in stadiums by converting to an inverted z-buffer - Improved thin geometry anti-aliasing (goalposts) by clamping size to 1 pixel Confetti Special Effects .............................. Jun. 2011 - Aug. 2011 - Mentored by Wolfgang Engel, editor of the ShaderX/GPU Pro series - Shipped a complex graphics demo for Intels Sandy Bridge platform - Reviewed articles for publication in GPU Pro 3 - R&D’d several graphics techniques and implemented them in a large engine - Analyzed detailed graphics performance statistics using Intels GPA - Developed shaders for XBOX 360, Android devices, and DX9 and 11 R&D Projects - Senior Thesis in Stylized Fur and Grass Rendering Aug. 2011 - May. 2012 - Human Computer Interaction Design Competition ..... Aug. - Nov. 2011 - Modern Anti-Aliasing Techniques ........................ Jul. - Jul. 2011 - Screen-Space Ambient Occlusion ........................ Jun. - Jun. 2011 - Independent Study in Stylized Rendering .............. Mar. - May. 2011 Publications - Postmortem Stylization of Open-Source Games (Poster) ......... I3D 2012 Awards and Achievements - Computer Science Senior Thesis of the Year - Multiple scholarships to attend SIGGRAPH 2010-2012 - Student Volunteer for SIGGRAPH 2011-2012 - President of Upsilon Pi Epsilon CS Honors Fraternity Chapter - President of RHIT Climbing Club References available upon request

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My Resume. I'm seeking a Graphics or Engine programming position at a Game Studio.

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Page 1: Mike Lester Resume 2013

Michael LesterGraphics Engineer / Engine Programmer

Redmond, WA(317) 605-7023

[email protected]

Areas of InterestReal-Time Computer Graphics

Engine DevelopmentLow-Level Optimization

Non-Photorealistic RenderingImage-Space Post-ProcessingReal-time Global Illumination

Tools360/PS3 Dev Kits, PIX, GPAD,

Intel’s GPA, VS 2012

Linux7 years as primary environmentPrimary development platform

LanguagesC, C++, HLSL/GLSL, DirectX,

OpenGL, LaTeX, GTK+, etc.

Relevant Courses

Independent Study in:Stylized Rendering

Human Computer InteractionMotion Capture Systems

Senior Thesis in:Stylized Fur Rendering

Other Courses:Optical SystemsLinear Algebra

Image ProcessingAdvanced Computer Graphics

Education

Bachelor of Computer Science with a minor in Imaging SystemsGraduated Magna Cum Laude in May, 2012Rose-Hulman Institute of Technology - Terre Haute, IN

Experience

Microsoft - Xbox Platform Group . . . . . . . . . . . . . . . . . . . . Aug. 2012 - Current

- Develop PIX, a graphics profiling and debugging tool for Xbox

- Implement graphics scenarios (DirectX) to stress and validate PIX

- Ensure GPU-related functionality of PIX is stable and shippable each release

- Communicate with 1st party developers to quickly discover PIX-related bugs

Electronic Arts Tiburon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May. 2012 - Aug. 2012

- Improved core graphics code to be shipped in Madden and NCAA 2014

- Shaved 1 ms from PS3 render time by adapting towel/hair computation toSPUs. Achieved equivalent speedup on 360 by jobifying these computations.

- Alleviated z-fighting in stadiums by converting to an inverted z-buffer

- Improved thin geometry anti-aliasing (goalposts) by clamping size to 1 pixel

Confetti Special Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jun. 2011 - Aug. 2011

- Mentored by Wolfgang Engel, editor of the ShaderX/GPU Pro series

- Shipped a complex graphics demo for Intels Sandy Bridge platform

- Reviewed articles for publication in GPU Pro 3

- R&D’d several graphics techniques and implemented them in a large engine

- Analyzed detailed graphics performance statistics using Intels GPA

- Developed shaders for XBOX 360, Android devices, and DX9 and 11

R&D Projects

- Senior Thesis in Stylized Fur and Grass Rendering Aug. 2011 - May. 2012

- Human Computer Interaction Design Competition . . . . . Aug. - Nov. 2011

- Modern Anti-Aliasing Techniques . . . . . . . . . . . . . . . . . . . . . . . . Jul. - Jul. 2011

- Screen-Space Ambient Occlusion . . . . . . . . . . . . . . . . . . . . . . . . Jun. - Jun. 2011

- Independent Study in Stylized Rendering . . . . . . . . . . . . . . Mar. - May. 2011

Publications

- Postmortem Stylization of Open-Source Games (Poster) . . . . . . . . . I3D 2012

Awards and Achievements

- Computer Science Senior Thesis of the Year

- Multiple scholarships to attend SIGGRAPH 2010-2012

- Student Volunteer for SIGGRAPH 2011-2012

- President of Upsilon Pi Epsilon CS Honors Fraternity Chapter

- President of RHIT Climbing Club

References available upon request