mics loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient...

59
MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher, ph.d. candidate MICS, loewenberg september 2005

Post on 15-Jan-2016

214 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

MICS loewenbergfolien zum rauspicken für ludger - danke!

serious pervasive games for sentient architecture

steffen p walz, m.a.

game design researcher, ph.d. candidate

MICS, loewenberg

september 2005

Page 2: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

overview

Page 3: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 3

upcoming

• background

• what are serious pervasive games in relation to architecture?

• projects

Page 4: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 4

background spw

Page 5: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

ETH Zurich / CAAD

Page 6: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 6

at the ETH Zurich / CAAD we apply IT to create real projects:

1generative design

with real applications

2one-of-a-kind production

of unique building designs:mass customization

3pervasive computing to establish (collaborative) building services

Page 7: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 7

I fall in category 3

pervasive computing to establish (collaborative) building

/ spatial services

Page 8: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 8

def. pervasive computing & hybrid reality

Page 9: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 9

computer integrated buildings

teknibank, degw, milano/london, 1991

Page 10: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 10

a building as a service platform

© OMA - AMO 2002

Page 11: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

what are serious pervasive games?

Page 12: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 12

some history digging: technologized game & play

architectures

Page 13: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 13

serious pervasive games combine =

1) serious purpose (e.g. learning)

2) pervasive computing (e.g. mobile devices, wireless networks, sensors / actuators)

3) game design methods (e.g. rules & goals, space-time, interactions, challenges & rewards, drama, closure)

Page 14: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 14

rules of play / design framework

1)the world - a place - is a gameboard

2)the game is where you are -> player constrains space-time

3)ideas come first, then co-texts & con-texts, then interaction schemes, media

& technology

4)serious pervasive games have dialectics:

a)they empower novel subjective experiences

b)if well balanced, they are near perfect surveillance and motivation tools

Page 15: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 15

Page 16: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

projects

Page 17: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 17

not so obvious serious game technologies• face recognition

• gait identification

• (DNA) fingerprinting

• vehicle / traffic tracking

• electronic tagging

• location tracking

• wiretapping / bugging

• project echelon

• data warehouses (acxiom)

• ID cards

• CCTV

Page 18: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 18

third party serious pervasive game examples

Microsoft - „I Love Bees“ marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay

MIT - „Environmental Detectives“ emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay

Page 19: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 19

exemplary prototyping methods I

Page 20: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 20

exemplary prototyping methods II

Page 21: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 21

exemplary prototyping methods III

results from game arch design class, university of stuttgart, fall 2004/05, cf.

http://wiki.caad.hbt.arch.ethz.ch/twiki/bin/view/Gamearch

Page 22: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 22

exemplary prototyping methods IV

XML definition of a functional computer integrated building setting

Page 23: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 23

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 24: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 24

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 25: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 25

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 26: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 26

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 27: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 27

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 28: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 28

serious pervasive game design: policy

Page 29: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 29

serious pervasive game design: policy

Page 30: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 30

serious pervasive game design: policy

„Spirits of Split“ touristic marketing: Collectible cube puzzle + citizen participation + live action role playing

Page 31: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 31

serious pervasive game design: health

„lightFight“ health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology

Page 32: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 32

serious pervasive game design: health

Page 33: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 33

serious pervasive game design: health

Page 34: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 34

serious pervasive game design: health

Page 35: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 35

serious pervasive game design: health

Page 36: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 36

serious pervasive game design: health

Page 37: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 37

serious pervasive game design: health

Page 38: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 38

serious pervasive game design: health

Page 39: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 39

serious pervasive game design: health

Page 40: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 40

serious pervasive game design: health

Page 41: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 41

serious pervasive game design: health

Page 42: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 42

serious pervasive game design: education

„ETHGame“ e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer

Page 43: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 43

serious pervasive game design: education

Page 44: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 44

serious pervasive game design: education

Page 45: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 45

serious pervasive game design: education

Page 46: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 46

serious pervasive game design: education

Page 47: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 47

serious pervasive game design: education

Page 48: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 48

serious pervasive game design: education II

„Who‘s afraid of the black man?“ study program learning & community building:

Cell phone camera + semacode scanning + GPRS + Online multiplayer application

Page 49: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 49

serious pervasive game design: fundraising

Page 50: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 50

serious pervasive game design: fundraising

„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

Page 51: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 51

serious pervasive game design: fundraising

„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

Page 52: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 52

serious pervasive game design: fundraising

Page 53: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 53

serious pervasive game design: business

Zur Anzeige wird der QuickTime™ Dekompressor „TIFF (Unkomprimiert)“

benötigt.

Chaos Computer Club & Bbtel GmbH „Blinkenlights“ (2001):

Cell phone + media augmented facade

CAAD & Bbtel GmbH:

Cell phone as universal control device (displays, functionalities, sensors)

Page 54: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 54

next steps: MassivelyMultiplayerAudioRealityGames =

1) many simultaneous players & quests in the style of MMORPGs, but in an audioReality

2) use core functionality of cell phones: telephony!

3) add side functionality of cell phones for interaction: universal remote control / „joystick“ via phone keys

4)possibly: location based data

Page 55: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 55

next steps: MassivelyMultiplayerAudioRealityGames

OLD PROJECT BY BBTEL, HAMBURG

Page 56: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 56

next steps: MassivelyMultiplayerAudioRealityGames

OLD PROJECT BY BBTEL, HAMBURG

Page 57: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 57

next steps: MassivelyMultiplayerAudioRealityGames

MMARG server & multi user functionalities

MMARG incl. avatar, quests, level ups etc.

Page 58: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 58

discussion

Page 59: MICS loewenberg folien zum rauspicken für ludger - danke! serious pervasive games for sentient architecture steffen p walz, m.a. game design researcher,

serious pervasive games 59

steffen p walz, m.a.eth zurich

faculty of architectureinstitute for building technology / caad

game design researchHIL E 15.1

CH 8093 zurich-hoenggerbergT +41 1 633 4025F +41 1 633 [email protected]

http://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalzpresentation download URL:

http://wiki.arch.ethz.ch/twiki/pub/Main/SteffenPWalz/posco_walz_050830.pdf