men at war 3 manual - isotope244.com manual.pdf · dual role turret that fires a double chain of...

29
Men at War 3 Manual

Upload: vuduong

Post on 13-Mar-2018

222 views

Category:

Documents


1 download

TRANSCRIPT

Men at War 3

Manual

Basic Game

Play the ingame tutorial.

The icons on the left are: (from top to bottom)

Change game speedPause gameTactical mapUnselect units (Used pimarily for tablets)Create group

Engineering

Comparison of Engineering unit types

Unit Img Description Tech Cost Power Build

Power Cell Supplies power to structures and units. 0 250 +550 15

Wind Turbine Captures wind energy via a floating turbine.

0 400 +900 23

Reactor Creates power more efficiently than power cells.

2 600 +1500 38

Tidal Turbine Creates power by capturing wave motion.

2 1000 +2500 63

Fusion Plant This plant pumps out energy by fusing atomic nuclei together which releases massive amounts of energy.

3 2500 +7500 139

Geothermal Pump

Converts heat from deep sea thermal vents into energy.

3 2000 +7000 114

Storage Provides storage for 3000 ore. 0 500 -1000 31

Wall Fortification to block enemy ground units. Can be converted to gate.

0 150 2

Plasma Wall Shields protect units from bullets and small rockets by creating a high intensity plasma field.

2 250 -900 10

Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field.

2 1000 -4300 60

Area Shield Shields protect units from bullets and small rockets by creating a high intensity plasma field.

3 1500 -7500 87

Repair Station

Repairs nearby units very quickly. 3 6500 -5000 210

Buildings

Unit Img Description Tech Cost Power Build

Land Factory Builds land based vehicles. 0 1200 -1800 70

Air Factory Builds aircraft. 0 2000 -200 92

Sea Factory Builds naval ships and subs. 0 1500 -1200 82

Infantry Training Center

Trains recruits into lethal soldiers. 0 700 -2800 60

Spec Mine

Specialized mines are used to extract unique resources to build special mega units, they also extract ore.

2 6000 -5000 150

Looking Glass Underwater lab to research new technologies which upgrade your naval units.

2 1600 -2400 90

Orchid Labs research new technologies which upgrade your existing units.

2 1200 -1500 90

Tempest A floating research station which upgrade your existing airborne units.

2 2000 -3600 90

Outpost A lookout for enemy troops. 0 50 -50 20

Radar Tower Detect enemy units outside your viewing range. Does not detect infantry.

2 1500 -1500 87

Jamming Station

Obstructs enemy radar from detecting units near the station.

3 500 -800 30

Disruptor The optical disruptor blocks enemy satelites views by shining a high intensity light at them.

3 3000 -5000 120

Unit Img Description Tech Cost Power Build

Headquarters The center of operations for your campaign. You are allowed only one HQ.

0 2000 120

Defense

Unit Img Description Tech Cost Power Build

M779 Defensive cannon equiped with a 155mm caliber barrel which obliterates ground units.

1 450 -300 28

AP250

Dual role turret that fires a double chain of 50mm armor piercing rounds. Excellent armor and damage for the cost but cannot hit smaller units.

2 750 -500 47

M300 Anti-air SAM launcher rapidly fires a dual stream of missiles.

3 1800 -1000 112

Bertha Long range artillery. 2 2000 -2000 114

IMS Land mine that detects and damages only enemy units. Land mines are not detectable on radar.

2 200 180

Zork Sea mine that detects and damages only enemy units. Sea mines are not detectable on radar.

2 300 220

Mavic Torpedo launcher to protect the sea. 1 400 -200 25

Phalanx Anti-air floating turret that fires a single chain of 50mm ammo.

2 900 -500 50

Kallini Defense weapon featuring a short range super hot flamethrower.

3 2200 -800 121

GAAM Floating platform featuring a guided air to air missile launcher.

0 400 -400 25

COIL Airborne chemical oxygen iodine laser has great range and damage output but is very vulnerable.

3 1500 -3000 87

USC Underwater shock cannon capable of inflicting damage in a large radius and stunning ships and subs.

3 1400 -2000 82

Mega Units

Comparison of Mega Units unit types

Unit Img Description Tech Cost Power Build

Rapture Massive submarine which fires a huge Mark V Torpedo.

3 17000 421

Dreadnought Massive destroyer with two long range double barrel cannons.

3 16000 411

Goliath Massive tank featuring quad medium range cannons.

3 13000 378

Titanis Massive gunship that rains down eight air to surface rockets per volley.

3 15000 400

Rapier Massive air superiority fighter with six high speed guns.

3 9000 317

Magna Lase

Massive laser installation which damages all units in its lasers path. Temporarily drains all surrounding power.

3 20000 -8000 445

Zubr Massive hovercraft capable of deploying light units in remote locations.

3 17000 421

Illuminati Laser defense against ICBMs. 2 4000 -3000 209

Merlon Heavy defense installation that features awesome firepower with four long range cannons.

2 5000 -4000 223

Zenith Submersible heavy defense installation that features four long range torpedo launchers.

2 6000 -8000 251

Missile Pad Build and launch ICBMs to attack units anywhere.

3 4000 -8000 180

Eagle Eye The satellite and uplink station allows full view of the terrain from space.

3 4000 -8000 209

Land Factory

Comparison of Land Factory unit types

Unit Img Description Tech Cost Power Build

Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile.

1 175 11

Challenger Light tank that annihilates ground units with its 120mm cannon.

1 200 13

Cougar Multi-role truck with a 15mm rapid fire machine gun.

2 550 34

Archer Mobile artillery featuring long range which is useful for taking out turrets and buildings.

2 500 31

Ram Anti-air truck that fires quad heat seeking missiles.

2 700 44

Viper Heavy truck with a flamethrower which liquifies enemies within a short range.

3 1300 87

Magmus Attack vehicle with long range surface to surface missiles.

3 1500 95

Cheetah Fast strike track that can attack all unit classes with its high powered laser.

2 900 -300 90

Septu Mobile shield unit capable of absorbing heavy damage.

3 1200 -2000 95

Samum Attack hovercraft capable of traversing land and sea.

2 700 44

Spawn Heavy attack hovercraft that carries a powerful medium range gun.

3 1200 75

Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!

2 1400 -300 90

Air Factory

Comparison of Air Factory unit types

Unit Img Description Tech Cost Power Build

Wasp Recon fighter that flies very fast and can hold its own.

1 120 8

Apache Attack helicopter that fires guided air to ground missiles.

1 250 40

Seahawk Anti naval attack helicopter that rapidly drops fast moving torpedos for taking out sea units.

2 800 50

Crane Transport helicopter that can airlift small units across land and sea.

2 600 44

Raptor Superior fighter that uses high rate dual chain guns to mow down aircraft.

2 500 31

Valkyrie Attack bomber drops a large payload on ground and sea units.

2 600 38

Lancer Strategic bomber that carries a specialized depth charge to destroy ships and subs.

3 1200 75

Hornet Attack fighter featuring a flamethrower to melt both air and ground enemies.

3 1200 72

Osprey Heavy attack aircraft with an 80mm cannon for destroying ground and sea units.

3 1800 103

Black Widow

Advanced stealth attack fighter invisible to enemy sight and radar due to wavefront cloaking technology.

3 2500 -500 134

Sea Factory

Comparison of Sea Factory unit types

Unit Img Description Tech Cost Power Build

Stingray Anti-air destroyer. 1 200 13

Lupis Light assault boat. 1 250 16

Zumwalt Heavy assault boat. 3 2400 134

Samum Attack hovercraft capable of traversing land and sea.

2 700 44

Spawn Heavy attack hovercraft that carries a powerful medium range gun.

3 1200 75

Newt Repair hovercraft that can fix damaged units and buildings. The Newt can also convert enemy units!

2 1400 -300 90

Seawolf Light attack submarine. 1 300 19

Proteus Advanced submarine that launches a medium range EMP missile.

2 1700 65

Mira Assault boat featuring a mid-infrared advanced chemical laser that can attack all units above the surface.

3 1300 -200 81

Megalodon Medium attack submarine. 2 800 50

Eel Submarine with electric shock capabilities which damages and temporarily immobilizes sea units.

2 1200 -2000 60

Abyss This advanced stealth submarine features cloaking technology and is invisible to enemy subs and sonar.

3 2200 -300 121

Infantry Training Center

Comparison of Infantry Training Center unit types

Unit Img Description Tech Cost Power Build

Soldier Elite trained soldier equiped with an advanced XM30 rifle.

1 100 8

Engineer Carries specialized equipement that can repair buildings and units or convert enemy units.

2 600 38

SEAL Regarded as being amongst the most highly skilled and trained amphibious units in the world.

2 300 20

Rocketeer One of the most powerful infantry units, this flying soldier carries a multi purpose rocket launcher.

3 1100 65

Saboteur Moves slowly and only detectable by infantry, useful for taking out important targets deep in enemy territory.

3 5000 -200 63

Sniper Carries a powerful and long range rifle but is very slow to aquire targets.

3 900 55

Zubr

Comparison of Zubr unit types

Unit Img Description Tech Points Cost Power Build

Humvee Anti-air truck that fires a tube launched, optically tracked, wire command link missile.

1 175 11

Challenger Light tank that annihilates ground units with its 120mm cannon.

1 200 13

Scout Fast soldier ready to explore new locations.

1 200 8

Stingray Anti-air destroyer. 1 200 13

Lupis Light assault boat. 1 250 16

Seawolf Light attack submarine. 1 300 19

Wasp Recon fighter that flies very fast and can hold its own.

1 120 8

Apache Attack helicopter that fires guided air to ground missiles.

1 250 40

Looking Glass

Comparison of Looking Glass unit types

Unit Img Description Tech Points Build

Helical Computing Grid

Installing new Target Motion Analysis computers yields 15% better range on ships.

0 1 180

Bandpass Filter Increasing your passive sonar technology allows you to detect ships 19% farther away.

0 1 70

Torpedo Discharge Casing

Naval units firepower is increased 11% due to better fragmentation.

2 3 80

Nuclear Reactive Relays

Upgrade all power generators to produce 10% more power.

0 3 120

Precise Launch Algorithm

Refine the trajectory algorithms of your sea turrets yeilding 15% better range.

0 2 95

Explosives Chemistry

Upgrade sea turret projectiles chemistry to increase their damage by 15%.

2 2 130

Supercavitating Propeller

Supercavitation is used to gain increased ship speed of 20% by reduced prop friction.

3 2 70

Reactive Hull Plating

Add intelligent hull plating to your ships for 9% more protection.

3 2 70

High Temp Plasma Relays

Upgrade your shields plasma relay circuits to expand the shield radius by 20%.

3 2 150

Gould Positronium

New laser driver technology increases disruptor output by 30%.

3 2 90

Naval Engineers Outfit all naval vessels with specialized engineers who can make repairs at sea. Repairs one armor unit per second.

3 4 120

Controlled Spin Projectile

Outfit infantry with specially designed and engraved ammunition to increase their range by 25%.

2 2 120

Orchid

Comparison of Orchid unit types

Unit Img Description Tech Points Build

Fuel Refinery A higher octane fuel provides your ground forces 15% more speed.

0 2 90

FLIR Prism Focusing

Ground units have 18% increased visability thanks to a new imaging technology.

0 1 60

Topological Lightweight Armor

Improve armor technology for vehicles through the topological arrangement of multiple materials to achieve 15% more armor.

2 2 70

Dirty Ordinance Outfit turrets with chemically laced ammo to increase their damage by 13%.

0 3 90

Specialized Optics

Creating special optical components for turrets yeilds 20% better view.

0 1 30

High Volume Charges

Increase the powder charge of turret shells by 10% yeilding better range.

2 2 120

High Strength Barricades

Reinforce your walls with 20% more steel.

0 1 60

Molecular Hardened Steel

Surround all buildings with a special blend of steel to increase the damage they can withstand by 17%.

0 3 180

Laser Etched Barrels

A more precise barrel manufacturing technique increases your ground units range by 16%.

0 3 90

Explosives Research

Refine the chemical recipe for your ground units increasing firepower by 12%.

3 3 120

Advanced Ceramic Armor

Add ceramic plating to all turrets to increase the damage they can take by 16%.

3 1 60

Magneto Armor Outfit all soldiers with magnetorheological fluid-based body armor for 40% increased protection.

3 3 150

Tempest

Comparison of Tempest unit types

Unit Img Description Tech Points Build

Carbon Fiber Turbines

Lighter weight turbines allow your aircraft to travel 10% faster.

2 2 120

Laser Guidance System

Aircraft can lock onto targets 22% farther. 0 2 120

Advanced RADAR Waveguide

Precision manufacturing leads to 16% performance increase aircrafts radar.

0 1 70

Secret Agents Implant agents in enemy labs giving you detailed intel on their research. Agents also report detailed stats on enemy units.

0 1 120

Intelligence Service

Gather intel on the number of enemy units and buildings and specific details about enemy plans.

0 3 120

UWB RADAR Upgrade your RADAR towers to use ultra-wideband technology to increase resolution and unit tracking capabilities.

0 4 150

Dual Property Steel Armor

Manufacturing technology to fabricate covers for critical components yields a 15% increase in aircraft protection.

3 2 70

Shell Casing Research

Airborne units firepower is now 10% more lethal.

3 3 80

Base Jamming Upgrade your radar jammers with high current switches to increase radar jamming range by 35%.

3 1 60

Combat Tactics Send all infantry to advanced small unit tactics training increasing their damage by 30%.

2 2 80

Personal Climate System

Resupply infantry with micro-climate cooling systems regulating their body temperature over long distances increasing their speed by 30%.

2 2 100

Headquarters

Comparison of Headquarters unit types

Unit Img Description Tech Points Cost Power Build

Tech 2

Mine ore 25% faster and enable more units and technologies.

0 7000 -6000 180

Tech 3

Mine ore 20% faster and enable more units and technologies.

0 20000 -10000 240

Missile Pad

Comparison of Missile Pad unit types

Unit Img Description Tech Points Cost Power Build

Jericho V ICBMs can destroy a huge area anywhere.

0 15000 400

Poseidon

ICBM equiped with an upper atmosphere detonator which creates an EMP which disables all surface units for 30 seconds.

0 8000 200