media system design
DESCRIPTION
A presentation I did a while back at the LDI@ASU Projection Design & Content Creation workshop. This presentation focused primarily on overall system architecture for media system design and integration. Application Focus: - corporate events, press events, concerts, tours, etc. - trade shows, exhibits, pop-up experiences, etc. - theater, dance, opera - houses of worship - permanent installations, museums, retail, hospitality - architainment, theme parks, outdoor events, etc.TRANSCRIPT
SATURDAY, JANUARY 11, 2014 alok wadhwani creative and technology designer
LDI@ASU
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WELCOME
MEDIA SYSTEM DESIGN
ALOK WADHWANI
- creative outbox, scenic, lighting, and video design - syracuse university, bfa (theatre design and technology) minor (information technology) - various IT-related positions - thinkwell, lighting and technical assistant - martin brinkerhoff associates, technical director - av concepts, creative design engineer
ABO
UT
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AGENDA 9:00 to 9:30 - settle in, welcome, introduction 9:30 to 10:10 - part one - media systems and interactive elements 10:10 to 10:15 - five minute break 10:20 to 10:40 - part two - components and infrastructure 10:40 to 10:55 - part three - understanding your event… and its needs 10:55 to 11:05 – ten minute break 11:05 to 12:15 – part four - designing the system 12:15 to 12:30 – wrap up, questions
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NOTES - this course is simply an overview of basic media systems design - we will cover just a little bit about a lot - it can take years to fully understand the intricacies of complex designs - please contact me, if…
- you have additional questions - you would like to reuse portions of this presentation
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PART ONE media systems and!interactive elements
common industry standards - green hippo, hippotizer - coolux, pandoras box - d3 technologies, d3 - dataton, watchout
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other systems - avconcepts, liquidscenic - dt, playback pro - vyv, photon - avolites, ai - high end, catalyst/axon - martin, maxxedia - prg, mbox
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- arkaos, mediamaster - isadora - qlab - touchdesigner - maxmsp - modul8 - vdmx
… and lots more!
miscellaneous disk-based systems - grass valley, turbo2 - doremi, dsv-j2 - doremi, nugget - alcorn mcbride, binloop hd
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standard hardware features - 2 to 4 DVI outputs - DVI & HD-SDI inputs available - multiple HDs for media storage - 8 to 12 HD layers - dual NICs for control/management - basic audio options available - SMPTE input/output available
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standard software features - basic server-client hierarchy - multiple output synchronization - centralized programming interface - basic timeline and compositing features - reliable HD media playback - warping, blending, and keystone correction - basic I/O control and integration
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- historically has dominated the market - commonly used on large events - extremely robust and reliable - multiple hardware configurations - “component” based - excellent support / customization requests
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- has gained popularity over past few years - commonly used on large events - multiple hardware configurations - control and integration w/ widget designer - friendly “timeline-based” interface - very good mapping / warping tools
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- only recently released to public by uva - has been extremely popular since release - boasts a powerful visualization engine - unique video mapping and screen assignments - extremely flexible mapping and uv tools
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- historically a “software only” platform - recently added “watchpax” to lineup - can be extremely cost competitive - historically popular in theater - events have been increasing in diversity - very simple timeline-based interface - basic keystone and screen warping
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basic interactive elements - touch - physical - tracking - cameras - audio - misc. sensors
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touch elements - resistive touch screens - capacitive touch screens - infrared frames - rear illumination
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physical elements - buttons - sliders - knobs - switches
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tracking elements - encoder wheels - laser scanners - rfid tracking - infrared tracking
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camera-based elements - standard cameras - infrared cameras - kinect
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miscellaneous elements - audio input - leap motion - ultrasonic sensors - IR range finders - motion sensors - accelerometers - light sensors
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PART TWO components and infrastructure
basic components and infrastructure - show control - media control support - media systems - ancillary sources - source (upstream) routing and distribution - destination (downstream) routing and switching
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- cabling and infrastructure - record devices - output displays
show control - provides interfaces for operator control - integrates multiple elements/disciplines - some examples…
- medialon, crestron/amx - pharos - widget designer - custom environments: maxmsp, touchdesigner, xojo
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media control support - multiviewers - kvm switches - kvm extenders - ip kvm devices - wireless / remote control
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media systems - as previously discussed…
- any media playback device - such as…
- green hippo, hippotizer - coolux, pandoras box - d3 technologies, d3 - dataton, watchout
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ancillary sources - cameras / image magnification (imag) - powerpoint - keynote - teleprompter - notes
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source (upstream) routing and distribution - routing, switching, and distribution of media / video sources - some examples…
- dvi / hd-sdi routers (aka. matrix switches) - distribution amplifiers (aka. da) - image processors (eg. imagepro) - converters (eg. dvi/hdmi to hd-sdi, etc.)
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destination (downstream) routing and distribution - routing, switching, and distribution of program / output video - some examples…
- presentation routing and switching (eg. spyder, encore) - broadcast switching (harris platinum, panacea) - dvi / hd-sdi routers (aka. matrix switches) - image processing (datapath x4, etc)
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cabling and infrastructure - video (dvi and hd-sdi) - audio (xlr, asio, dante, cobranet) - networks (management, control, extenders) - wireless (remote control, interactive elements) - lighting (dmx, network based) - analog inputs (via ethernet-based i/o, kissbox, raspberry pi, arduino, etc)
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record devices - used to preserve footage from cameras and/or output streams - some examples…
- hdcam - doremi - kipro
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displays - projection screens - projected surfaces - plasma / lcd screens - led panels
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PART THREE know your show
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traditional “one-offs”!! - corporate meetings - press events - televised events - concerts - tours
semi-permanent installations!
! - trade shows - exhibit booths - “pop-up” experiences - theatre, dance, opera - houses of worship
permanent !installations!
! - installed exhibits - museums - retail and hospitality - clubs and nightlife
architainment!! - theme parks - outdoor experiences
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traditional “one-offs” - generally higher budgets - generally shorter design period and turn around - extreme reliability required: complete redundancy - require significant real-time previewing - require minimal show control
- corporate meetings - press events - televised events - concerts - tours
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semi-permanent installations - generally medium to high budgets - generally high reliability and repeatability required - generally require real-time previewing - generally require some show control
- trade shows - exhibit booths - “pop-up” experiences
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permanent installations - generally longer design and approval phases - sometimes require permits and facility support - sometimes require client-approved hardware - reliability and repeatability required - require complete system show control - must be designed with maintenance in mind
- installed exhibits - museums - retail and hospitality - clubs and nightlife
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architainment - generally medium to high budgets - generally high reliability and repeatability required - generally require real-time previewing - generally require some show control - theme parks
- outdoor experiences
PART FOUR designing the system
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putting it all together - designing forwards (downstream) vs. backwards (upstream) - media system selection - redundancy and reliability - defining monitoring requirements - dealing with audio
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designing forwards vs. backwards - what do you know?
- output displays? - content rasters? - interactive requirements?
- what kind of show is it? - does it need a presentation switcher? - how much redundancy is required?
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media system selection - who’s your client? do they have an expectation? - what’s your budget? - what kind of “special” needs do you have?
- previsualization needed? - complex 3d mapping? - complex show control? - interactivity? automation? tracking?
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redundancy and reliability - what kind of show? what are the redundancy requirements? - how many output channels? - does your router / switcher have the necessary capacity? - decide what kind of redundancy is necesary - create a “backup” plan
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defining monitoring requirements - where is video village? - where is media system central? - do you need a foh location? - how many output channels? - what kind of redundancy?
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dealing with audio - what media system are you using? - what kind of show? - how many channels of audio? - any infrastructure requirements?
- network based? - will be running near high interference?
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let’s look at some examples…
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network overview
SATURDAY, JANUARY 11, 2014
alok wadhwani creative and technology designer LDI@ASU
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THANK YOU!
MEDIA SYSTEM DESIGN
[email protected] +1 315-558-8183