media literacies (a critical introduction) || index
TRANSCRIPT
Index
abstraction and criticalcompetency 147
abusive behavior see cyberbullyingaccess see digital divide and inequalities
in accessactive responses to media 45–6active audiences 85–6activist groups and social
networking 17–18, 183, 184–7and bricolage 59, 107culture jamming 57–8environmental activism andfilm 51see also agency
Adbusters 57–8Adorno, Theodor 37–8, 72adulthood: delayed entry 20–1advertising industry 39–40Channel One domination in
schools 35–6cross-marketing and brands 30,
31–2, 53, 74, 165food and beverage marketing in
US 73–4, 166invasiveness of online
advertising 32–3, 161–7lack of regulation of online
advertising 164–5, 166lonelygirl15 brand construct 98research on and harnessing of youth
trends 19–20, 21–2, 40, 94
and role of media education 194youth practices and digital
media 161–7see also marketing
Advocates for Youth 57affinity groups 102, 183age and media usage 25–6agency
and consumer culture 39, 40–1, 59critical citizenship and media
education 199–200fear and violence in media 44and youth media production
109–10, 112–36, 199see also active responses to media
aggressive behavior and violence inmedia 44–5, 86–7, 194
AIDS see HIV/AIDS youth mediaproductions
Alliance for a Media LiterateAmerica 11–12
alphabet and emergence ofliteracy 140–1
ancient Greek alphabet andliteracy 140–1
anti-smoking public serviceannouncements 53–5
Arendt, Hannah 197, 198arrangement and rhetoric in digital
age 178
Media Literacies: A Critical Introduction, First Edition. Michael Hoechsmann and Stuart R. Poyntz.� 2012 Blackwell Publishing Ltd. Published 2012 by Blackwell Publishing Ltd.
‘articulation’ and socialnetworking 154
arts-based online communityaction 184–7
association and difference andmeaning 82
audience and media educationapproaches 66, 84–92, 149–50
and cultivation analysis 81, 87, 90and learning through youth media
production 108–9and Media Literacy 2.0 152–3
Australia and media education 10author and intentional fallacy 86avatars 155, 157
Baby Einstein (educationalsoftware) 52
Bakhtin, Mikhail 124, 135, 197Barthes, Roland 63, 83, 86‘bedroomculture’ andmedia usage 24belonging and youth media
production 134Benjamin, Walter 42, 105Bennett, W. L. 188Big Four media companies 28–9,
32–3, 38, 40, 72–3Biggest Loser, The (TV reality
show) 68, 69–71Billboard Liberation Front 58billboard-refacing movement 58blogs 171Bloom, Allan 2body image and media
representations 84, 87book
as cultural repository ix–xsee also print culture
boyd, dana 154, 158Bragg, Sara 106–9, 122–3brain and new digital media 8, 168,
172see also intelligence
brandingand anti-smoking truth
campaign 54–5
and children and youthmarket 30–3, 53, 94, 98
immersive advertising aimed atchildren 164–6
lonelygirl15 brand construct 98Bree/lonelygirl15 phenomenon 94,
97–9bricolageand culture jamming 58–9young people as creative
consumers 107, 110–11broadcast mediaand Media Literacy 1.0 2–3see also television
Buckingham, David 5, 148, 162benefits of youth media
production 105, 110children and television 45defense of media studies 191, 192,
193and empowerment model 6
Buffy the Vampire Slayer (TVseries) 57
BUGA UP movement 58Burke, Kenneth 92Burn, Andrew 147
capitalism and media production 37,72–3
carnivalesque and children’s agency135
cell phonesmulti-media content delivery and
usage 24, 151–2, 158as profitable consumer market 161
Center forMedia Literacy (US) 12, 65,167
Centre for Visual Methodologies andSocial Change (CVMSC) (SouthAfrica) 186
centrifugal and centripetal aspects ofconvergence 167
change and new literacies 64, 143media education and soft change
200–1Channel One (US) 35–6
218 Index
children and young people’s medialives 6–7, 17–34
as audiences and receptiontheories 90–2
branding and creation ofconsumers 30–3, 53, 74, 98
complexity of media usage 27, 33,88, 110–11, 151–2, 183
conventional teaching anddigital natives 7–9, 106–9,145, 190
corporate influences 28–9, 32–3,38, 40, 72–3, 98
data collection and surveillanceon 162–3, 164, 166
demographics and consumerculture 20–1, 162
enjoyment of digital media 22–3,132–6, 149
and food and beverage marketing inUS 73–4, 166
inequities and parental concerns25–7, 34, 89
market research on youth trendsand consumption 19–20, 21–2,40, 94
media for very young children18–19, 29, 48–9, 52
misunderstanding and interpretationof film 42–3
research on media usage 23–5, 34,88–90, 91–2
research on violence inmedia 43–4,86–7, 91–2, 194–5
and role of learningenvironments 146–9
and ‘top-down’ approaches to digitalliteracies 144–6
young girls’ engagement withpopular culture 60–2
see also youth media practices andnew digital literacies
Children in Communication aboutMigration project 134
Children’s Television Workshopprograms 48–9
choicenarrow range of media output 73see also agency
cinemachildren’s misunderstanding and
interpretation of film 42–3early analyses and need for education
on 42films as learning tools 50–1representation and cultural
tradition 75–6see also film education and studies;
video productioncitizenship education and digital media
issues 145–6critical citizenship and media
education 195–201and cultural difference 159
civic engagementand Educational Video Center
approach 128, 129and Facebook 17–18and film 51and individualized media
interaction 34and media literacies 201young people and video gaming 27youth practices and digital media
188–9, 196see also citizenship education and
digital media issues; communityclassical world and literacy 140–1codes
of belonging and mediaproduction 134
and media texts 77–9, 81–2, 128coding frame and content analysis
79–80collaboration
collaborative culture 189new digital media projects 170and teaching methods 190video projects 119–20, 129–30
‘collective intelligence’ 188–9, 190, 198Columbine High School massacre 4,
43, 171–2
Index 219
commercializationof educational learning media 52–3profitability of computer market
161of television 2, 35–6, 47see also advertising industry;
marketingcommodification andmedia 37–8, 39,
194communication technologies ix, x
see also cell phones; Internet; socialnetworking media
communication and youth mediapractices 155, 158–61, 190
communityyouthmedia practices andnewdigital
media 182–9, 190and youth media production
118–22, 125–32, 147see also civic engagement
computer games see video and onlinegaming
computersaccess see digital divide and
inequalities in accessas profitable consumer goods 161transformation over time 143
connotative meaning 83consciousness and youth media
practices 153–5, 156–8, 190consumerism and young people 39, 40
branding and creation ofconsumers 30–3, 53, 74, 98
commercialism and educationaltelevision 35–6, 47
creative consumption 102–4,110–12
food and beverage marketing inUS 74, 166
influence of Big Four 28–9, 32–3,72–3
market research 19–20, 21–2, 40and role of media education 194spending power 21–2youth practices and new digital
media 161–7
Consuming Kids (DVD and curriculumpackage) 167
consumption and surveillance andyouth media practices 161–7
content analysis 79–81‘continuous inquiry’ teaching
practice 128–9conventional teaching and digital
natives 7–9, 106–9, 145, 190conventions in media texts 78, 128convergence culture and digital
media 5, 7, 33and advertising practices 164–6and youth media practices 167–70
Cooney, Joan Ganz 48copy-paste and youth media
practices 174, 177–82copyright law and copy-paste
culture 177, 178–9, 181–2, 195corporate context 15–16deregulation and branding boom
30–1dominance of Big Four
companies 28–9, 32–3, 38, 40,72–3
and need for media education 194production and media education
68, 72–6surveillance of young consumers
162–3Creative Commons archive 179, 181,
194creative economies and youth media
production 102–4, 193creativity and youth media
production 190creative consumption 102–4,
110–12and dialogic relations 123–32pleasure factor 132–6, 199and self-expression 110, 115–23and self-representation 175–7and skills-based training 114–15,
126, 146, 193and youthmedia practices and digital
media 170–4, 175–7
220 Index
critical citizenship and mediaeducation 195–201
critical thinkingcritical citizenship and media
education 195–201documentary workshops and critical
literacy 128–9as essence of media education 15,
46, 47, 63, 114, 136, 192, 193,194–5
and future of media literacy andeducation 191–3, 195–200
role of learning environments indevelopment of 147–9
and threat from media 37–9and youthmedia practices and digital
media 154–5and youth media production
108–9, 110, 114, 128–9, 136cross-marketing and branding 30,
31–2, 53, 74, 165‘crowded talk’ 124–5‘crowdsourcing’ 189, 200cultivation analysis 81, 87, 90cultural difference and youth media
practices 159–60cultural imperialism 38, 39, 88, 89cultural lifecorporate dominance and restriction
of 73, 98early media education and ability to
discriminate 37and emergence of literacy 140–1impact of branding on children and
young people 31–2impact of media on 92–9lack of self-representations of
youth 117–18, 127and media education approaches
66, 67–8, 92–4, 97–9,149–50, 198
andMedia Literacy 2.0 152–3, 193–4youth media practices and cultural
difference 159–60cultural references from media 19, 84cultural studies approach 64, 66–99
cultural traditionsand emergence of literacy 140–1and media production 74–6
culture of convergence see convergenceculture and digital media
‘culture industries’ andcommodification 37–8, 39, 194
culture jamming 57–8and bricolage 58–9
cyberbullying 39, 145–6, 194, 195cybercommunities 187–8cyberethics and copy-paste
culture 177, 179, 181–2cyborg intelligence 169
danger see riskdata collection and new digital
media 162–3, 164, 166de Block, L. 134‘death of the author’ 86Debord, Guy 57deconstruction and media
education 63, 128, 198Degrassi TV franchise 57democratic participation
and critical citizenship 196, 197,198–9, 200
and youth media production 112,130–2
demystification and mediaeducation 63, 198
denaturalization and mediaeducation 63, 198
denotative meaning 83Department for Education and Skills
(UK) 144deregulation of media industry 30–1Derrida, Jacques 63Dery, Mark 57Dewey, John 129, 157diachronic representation 67–8dialogic relations and media
education 149and critical citizenship 197–200and youth media production 115,
123–32
Index 221
differenceand association and meaning 82cultural difference and youth media
practices 159–60digital divide and inequalities in
access 25, 33, 34, 88–90, 147, 201lesseningwith newer technologies 6and media production lessons in
schools 113–14, 126, 146digital literacies and new media
137–50conventional teaching and digital
natives 7–9, 106–9, 145, 190enabling youth media
production 102, 104, 127–8influence of media on meaning and
message 76limitations of top-down
approaches 144–6nature of new literacies 141–3and role of learning
environments 138–9, 144–5,146–9
and space for young people’sactivities 22–3
see also convergence culture anddigital media; Media Literacy2.0; youthmedia practices and newdigital literacies
discipline and youth mediaproduction 122–3
discourse and semiotics 82–3Disney 58, 73
corporate power and influence28–9, 30, 38
educational role and products 17,19, 52
‘distributed cognition’ 169–70, 190documentary workshops and critical
literacy 128–9dominant media readings 91‘double-voiced discourse’ 124Driver, S. 187Drotner, Kirsten 146–7, 154, 159dual-income families and
consumerism 22
‘dumbing down’ of television 2Dyson, Anne Haas 111
‘Echo boom’ 22economic system and media
production 72–3youth media production and creative
economies 102–4, 193educationanachronistic curriculum and need
for change 64conventional teaching and digital
natives 7–9, 106–9, 145, 190marginalization of media literacy in
curriculum 138television as site of learning x, 46–9‘top-down’ approaches to digital
literacies 144–6see also learning; media education;
public pedagogyeducational achievement levels 25, 49and media production lessons in
schools 113–14educational children’s television
programming 46–9, 52–3news programming and Channel
One 35–6problem of commercialism 35–6,
46–7Educational Video Center (EVC) (New
York) 128–9‘edutainment’ 50–1, 55–7effects see media effects modeleffects without guarantees model
92–3employment and creative
economies 103–4empowerment and media
education 5–6youth media production 117–18,
128–9, 199see also agency
encoding of cultural life 78–9, 81–2,91
entertainment education 50–1, 55–7Erstad, Ola 144, 161
222 Index
ethnicity and media usage 25, 26ethnographic researchand peer-to-peer mentoring
project 130–1social networking sites 154and video gaming 91–2
experiential learning and SecondLife 157–8, 174
‘extended youth’ era 20–1
Facebook (social networking site)17–18, 25, 59, 153–4, 160
‘false consciousness’ 37–8fear and violence in media 44Federal Communications Commission
(US) 31film education and studies 9, 47,
112–13, 116see also cinema; video production
film production workshops in US125, 128
Fleetwood, Nicole 122, 123food and beverage marketing in US
73–4, 166Foucault, Michel 123Frankfurt School 37–8Frau-Meigs, Divina 12–13, 200–1Freire, Paulo 197‘functional literacy’ 137, 139, 141
games see video and online gaminggay, lesbian, bisexual and transgender
online communities 187–8Gee, Jim 172–3gendertrivialization of female pop culture
practices 60–1and video gaming 27
Gendering Adolescent AIDS Prevention(GAAP) project 186
Gerbner, George 44, 81, 87Giddens, Anthony 40Girl Talk 181Girls Intelligence Agency 33Giroux, Henry 35–6, 50Goldfarb, B. 46, 129
Goodman, S. 117, 128–9Goody, Jack 141Google 162, 182Google Maps/Google Earth 179Gore, Al 50–1Grace, D. J. 132, 134–5Gramsci, Antonio 197Grand Theft Auto video game 91–2Greenfield, Patricia 145, 159Grimes, Sara M. 163, 164–6Groening, Matt 95, 96group work and youth media
production 123–4‘Gutenberg Parenthesis’ 5
Hall, Stuart 74–5, 91, 133, 154harm reduction and media
education 195Harper, Bob 70–1health
children and media 26, 73–4, 166see also HIV/AIDS youth media
productions; obesityHesmondhalgh, Desmond 102, 103heuristics and media literacy 65–6,
152history and media 63–4, 93HIV/AIDS youth media
productions 119–22, 184–7Hoechsmann, M. 94, 117Hoggart, Richard 9homogenization of media 38Horkheimer, Max 37–8, 72human–machine convergence
169–70Hurd, Geoff 113hybrid digital literacies 190hypersociality and media usage 33hypodermic media effects model 44,
85, 86–7, 88
ICT courses in schools 144, 146identity
identity groups and onlinecommunity-building 183,187–8, 200
Index 223
identity (cont’d)and online intuitive advertising 162video games and production of
student subjectivities 176–7virtual identities 155, 156–8, 174and youth media practices 153–5and youth media production 111,
115–23, 132–3, 136ideology and media interpretation
67–8, 81Illich, I. 141imitation and youth media
production 114–15‘immersive advertising’ 32–3, 161–7immersive media model 6, 15, 18Inconvenient Truth, An (documentary
film) 50–1individuals/individualization
personalization and mediausage 33, 34
and reality TV shows 70–1and technology in 1990s 2
inequality see digital divide andinequalities in access
information processing and new digitalliteracies 160, 167, 168, 201
copy-paste culture 174, 177–82‘information literacy’ training 177and video gaming 173
information technology courses inschools 144, 146
insider knowledge of mediaconsumer 16
‘insider mindset’ and newliteracies 142–3, 173
instant messaging (IM) 158instrumentalism
and school-based learning 132and skills-based training 114, 115,
146, 193intelligence
‘collective intelligence’ 188–9, 190,198
‘distributed cognition’perspective 169–70, 190
see also brain
intentional fallacy 86interactive media 152and ‘immersive advertising’ 32–3,
161–7and media literacy 4–5range of interactive media 6–7see also Internet; networking; social
networking media; video andonline gaming; youth mediapractices and new digital literacies
interest groups and onlinecommunities 183
intermediate youth mediaproduction 111–12
Internetchildren’s experiences in India 89complexity of communication
variables 27, 33, 151–2, 183cyberbullying 39, 145–6, 194, 195growth since 2000 4, 6, 25invasiveness of online
advertising 32–3, 161–7as profitable consumer market 161research on young people’s
usage 24, 25, 34user-generated content 169–70,
171, 179–82, 184–7, 189see also digital literacies and new
media; Facebook; socialnetworking media; video andonline gaming; YouTube
intertextuality and media texts 19, 84intuitive advertising 162invention and rhetoric in digital age
178Ito, Joi 181
Jenkins, Henryappropriation and sampling 179‘collective intelligence’ 188convergence and information
processing 5, 160, 167, 169participatory culture 102, 155play and video gaming 172, 174
Johnson, Richard 65–6, 76, 93, 152Johnson, Steven 172
224 Index
Jordan, Michael 94journalism: user-generated content
171judging and critical citizenship 198–9just-in-time learning 145, 173, 189
Kaiser Foundation 56–7Kelly, Deirdre 117‘key concepts’ model of media
education 65Kline, S. 44–5Knobel, M. 140, 142, 144–5knowledge production and new
media 64, 108‘collective intelligence’ and digital
media 98, 188–9, 190convergence and new digital
literacies 167–8, 170youthmedia production 119–22, 130
Kubey, R. W. 11
languageancient Greek alphabet and
literacy 140–1see also rhetoric; semiotics and media
textsLankshear, C. 140, 142, 144–5lay literacies and new media 142–3Leadbeater, C. 103Leander, K. 133learningboom in learning media 49, 52–3conventional teaching and digital
natives 7–9, 106–9, 145, 190effectiveness of children’s learning
television 48–9experience and Second Life as
educator 157–8, 174film as learning tool 50–1formal and informal contexts 18,
101, 111–12, 132, 145, 146–9, 190‘top-down’ approaches to digital
literacies 144–5and video gaming 172–4, 175–7writing and learning through media
production 105, 106–9
youth media production aspraxis 101, 104–10, 113, 149, 199
see also media educationLeavis, F. R. 37Lee, Spike 75Lenhart, A. 26, 27Lessig, Lawrence 178, 179, 180, 181L�evi-Strauss, Claude 67Levine, Peter 188limited effects model 92Linux software 179literacy
benchmarks and culturalsignificance 141
definitions and meanings 14–15,137
expanded meanings in modernworld 139–41
Sesame Street and educational TVprogramming 48, 49
see also digital literacies and newmedia; media literacy; print culture
literary studies 81, 85–6Livingstone, Sonia 20–1, 24, 27, 200lobby groups and Facebook 17–18lonelygirl15 phenomenon 94, 97–9lottery effects model 92–3Low, B. E. 117low-income children and media
production training 113–14, 126Lowndes, Douglas 116Lury, Celia 77Lyotard, Jean-Francois 201
McChesney, Robert 73MacEntee, Katie 184–7machines: human–machine
convergence 169–70McLuhan, Marshall 76McRobbie, Angela 59, 103, 110Marcuse, Herbert 37–8marginalized youth
and media production 113, 116,118, 122, 126
and online community-building183, 187–8, 200
Index 225
marketingbranding and creation of
consumers 30–3, 53, 74, 98and educational television
programming 35–6, 47food and beverage marketing in
US 73–4, 166multimedia anti-smoking truth
campaign 54–5profitability of computer market
161research into youth trends and
consumption 19–20, 21–2, 40,94
and youth practices and new digitalmedia 161–7
see also advertising industryMartin-Barbero, Jesus 5‘mashups’ 168, 177, 178–82Masterman, Len 3–4, 16, 114‘mean world syndrome’ 44meaning
and active audiences 85–6see also semiotics and media texts
Media Awareness Network(Canada) 167
Media Commission of the NationalCouncil of Teachers of Englishconference (US) 65
media education x–xi, 34, 35–62conventional teaching and digital
natives 8–9, 106–9, 145, 190danger of focus on technical over
analytical training 13–14,113–14
and debates on violence inmedia 43–6, 87, 194–5
empowerment and education 5–6future development 12–16,
191–202historical development as subject in
schools 9–12, 144learning environments and new
digital literacies 144–5, 146–9and limitations of top-down
approaches 144–6
and Media Literacy 1.0 era 2–4,63–99
Media Literacy 2.0 and youthpractices and digital literacies149–50, 151–90
media and new learninghorizons 41–3, 128–9
media as public pedagogy 41–3merits of television in education
46–53need for holistic approach 147–9negative attitudes towards 191–3as opportunity for new approach in
teaching 16, 128–9policy and prospects for future
development 12–16, 193–4,201–2
and soft change 200–1see also critical thinking; educational
children’s televisionprogramming; learning; medialiteracy; media studies incurriculum; public pedagogy;youth media production
Media Education Foundation (US)12, 167
media effects model 44, 85, 86–90effects without guarantees 92–3limited effects 92
media industries see advertisingindustry; corporate context
media literacy 1–16analytical and creative aspects
100–1, 128–9, 147–9definitions 1, 15, 137empowerment and participation
5–6models of x–xi, 2–7moral agenda 14negative attitudes towards 191–3range of multimodal texts 1–2reactive positioning 4–5see also digital literacies and new
media; media education; MediaLiteracy 1.0; Media Literacy 2.0;youth media production
226 Index
Media Literacy 1.0 x–xi, 2–4, 63–99,138, 193
and audience 84–7, 90–2and critical citizenship 198and cultural life 67–8, 92–4, 97–9demand for new heuristics 65–6,
152–3and production 68, 72–6and text 76–84
Media Literacy 2.0 x–xi, 4–7and critical citizenship 198and digital literacies and new
media 137–50, 193historical context 139–41opportunity for mainstream
educational role 138–9and youth media practices 151–90
media productionas educational subject in schools
13, 16as less important aspect of media
education 100–1and media education approaches
66, 68, 72–6, 149–50and Media Literacy 2.0 152–3see also corporate context;
technologies of media production;youth media production
media studies in curriculum 64negative attitudes towards 191–2see also film education and studies
media texts see text and mediaeducation approaches
‘mediacy’ 15mentoring and youth media
production 130–1merchandizing tie-ins 30, 31–2, 53,
54–5Merchants of Cool (PBS
documentary) 19–20Michaels, Jillian 70–1mind: privileging of 100, 113–14Mitchell, C. 185Mitchell, Claudia 133mobile media 161see also cell phones
Moletsane, Relebohile 119–22Montgomery, K. C. 26, 32–3, 56, 74moral agenda of media literacy 14moral panics and modern media
38–9, 92, 194MTV channel 2, 56–7multimedia anti-smoking truth
campaign 54–5multitasking youth and media
usage 24, 168–9, 172Murdoch, Rupert 73Murray, John 184–7music
remixes 180–1young girls and pop music 60–2
MySpace (social networking site) 154myth and media images 83
National Association forMedia LiteracyEducation (US) 65
National Media Education Conference(US) 11–12
Navas, Eduardo 180NBC-Universal 73negotiated media readings 91neoliberalism and marketing to young
people 30Neopets online community 163, 164network thinking and new digital
media 160, 198networking
children and young people’s mediausage 33–4
dissemination of youth mediaproduction 160–1
see also social networking mediaNew Criticism 85, 86new digital literacies see digital literacies
and new mediaNew Literacy studies 140New London Group 149News Corp. 28, 38, 73news programming for young people
Channel One domination inschools 35–6
Youth Radio in US 126–8
Index 227
Nicktropolis (virtual gamingworld) 165, 166
Nike adverts 94Nixon, Helen 144, 161
obesitychildren and media usage 26and policy on advertising to
children 166weight-loss reality TV show 69–71
Office of Education (US) 10one-way media flow 5Ontario, Canada: media education
10, 65Open Source Cinema Project 181open-source Internet content 179,
181, 194‘opinion leaders’ and audience
response 85oppositional media readings 91Organization for Economic Co-
operation and Development 166Orner, Mimi 118, 122
parentscommercial pressure for digital
learning 52–3concerns and media usage 26–7, 89financing youth consumption 22
participationcommunity-based youth media
projects 118–22, 125–32, 147,184–7
empowerment and interactive digitalmedia 5–6
see also children and young people’smedia lives; civic engagement;democratic participation;interactive media; socialnetworking media; youth mediaproduction
participatory video projects 119–20PBS (Public Broadcasting System)
(US) 19–20, 48, 129peer mentoring and youth media
production 130–1
personalization issues 33, 34, 162plagiarism and copy-paste culture
177–8, 181–2Plato 100pleasure/playplay as digital competency 172, 190,
199and youth media production 112,
132–6, 149, 190, 199plurality and media education 197–8Pok�emon franchise 168policyand children as targets of online
advertising 163, 166, 167and future developments in media
education 12–16, 193–4,201–2
neoliberalism and marketingtechniques 30
‘top-down’ approaches to digitalliteracies 144–5
political economy of mediaproduction 72–3
popular culture and youthpractices 40, 111, 132
trivialization of femalepractices 60–1
see also youth media practices andnew digital literacies
Postman, Neil 2, 8powerand Big Four media companies
28–9, 32–3, 38, 40, 72–3and voice in youth media
production 118, 122–3PowerPoint and ‘transmedia
navigation’ 168Poyntz, S. R. 117, 118, 130–1Prensky, Mark 7–8print culture 64, 106, 141–2, 169, 178,
189privacy issues and new digital
media 159data collection and marketing
162–3, 164, 166probing as gaming competency 172
228 Index
product placement in online games164–6
production see media production;technologies of media production;youth media production
psychology of branding 31public attitudes towards media
education 191–3public pedagogyand Channel One programming in
schools 35–6children’s learning television 48–9film as learning tool 50–1and media culture 41–3television in India 89–90
public service announcements(PSAs) 53–5
public spaceand youth media practices 158and youth media production
117–18, 127–8Pudovkin, V. I. 113
queer online communities 187–8
racial stereotypesand video games 92and youth media productions 122
racism as digital media issue 145–6radio: Youth Radio in US 126–8rap music and sense of belonging 134reader-response criticism 85–6Real People (MTV program) 56–7reality and coding in media texts
78–9, 81–2reality television 7, 69–71reception theories and audiences
85–6, 90–2, 108–9regulationlack of regulation of online
advertising 164–5, 166of young people’s lives 158
remix cultures 110, 111, 115, 124–5,177, 178–82
representation and cultural life 67,74–6
coding and media texts 77–9, 81–2,128
rule-breaking media texts 79self-representations of youth
117–18, 127, 175–7see also semiotics and media texts
researchand children’s learning television
49industry research on youth trends
and consumption 19–20, 21–2,40, 94
lack of correlation between violencein media and life 43–4, 87, 194
on young people’s media usage23–5, 34, 88–90, 91–2
see also ethnographic researchrhetoric
and anachronistic curriculum 64and audience theories 85and print and digital literacy 178
rip!: A Remix Manifesto (open-sourcedocumentary) 181
riskin childhood and youth 21, 39and video gaming techniques 172,
173and violence in media debate 44–5,
171–2, 194of youth media practices 158–9,
195, 199–200Risk Commission (UK) 21Rose, Nikolas 70Rosenblatt, Louise 85–6Rousseau, Jean-Jacques 38
SAFE (Student Action for theEnvironment) 51
sampling and copyrightinfringement 179
Saussure, Ferdinand de 67Save the Children 188scientific knowledge 148screen education in UK 9Second Life (virtual world) 155,
156–8, 174
Index 229
Sefton-Green, Julian 111, 144, 161self-employment in creative
economies 103–4self-expression and youth media
production 110, 115–23self-help and reality television 70–1self-representations of youth 117–18,
127, 175–7semiotics and media texts 77–8, 81–4Sesame Street (TV program) 48–9, 53‘seven Cs’ of youth media practices
149–50, 153–90sexualization of children 21sign and semiotics 82‘silenced voices’ and youth media
production 115–16, 117–18Silverstone, Roger 14, 22, 198SimCity (virtual reality game) 172Simpsons, The (TV show) 2, 95–7simulative gaming worlds 6, 155,
156–8, 174Situationist movement 57skills training
danger of narrow focus of mediaeducation 13–14, 193
ineffective teaching of computerskills 146, 190
and youth media production 110,112–15, 126
smoking and public serviceannouncements 53–5
social class and media education113–14, 146
social issuescitizenship education and digital
media issues 145–6, 199and entertainment education 55–7impact of public service
announcements 53–5and Sesame Street programming
48–9video games and media
education 176–7and youth media production
128–32, 199social networking media 17, 25, 39
andactivist groups 17–18, 183, 184–7and dissemination of youth media
work 160online communities 182–9, 200sophisticated advertising
methods 162, 163and youth media practices 152,
153–5, 158, 182–9see also Facebook
social relations 26, 27, 147and learning 148and literacy 140, 141and youth media production 110,
123–32youth practices and new digital
media 158–9see also social networking media
Soep, Elizabeth 117, 122, 124–5,126–8
soft change and media education200–1
software for educational learningmedia 49, 52
South Africa: AIDS awarenessprograms 185, 186
spontaneous knowledge 148Squire, Kurt 91–2Stack, Michelle 129–30Star Wars brand 31stereotypesand media education 74and media production 75privileging of mind over physical
world 100racial stereotypes and video
games 92‘Strawberry Shortcake’ strategy 31structural factors and media
influences 39–41, 59, 73Stuart, Jean 119–22stylization and consumer
experience 77Subrahmanyam, Kaveri 145, 159‘sub-vertisements’ 57–8surveillance and youth media
practices 162–7
230 Index
symbolic ‘articulation’ and socialnetworking 154
symbolic codesand learning 148see also semiotics and media texts
symbolic creativity 111synchronic representation 67
TakingITGlobal website 170, 188Tapscott, Don 170, 189teaching‘continuous inquiry’ teaching
practice 128–9conventional methods and digital
natives 7–9, 106–9, 145, 190ineffective teaching of computer
skills 146, 190see also education; learning; media
education‘teaching machines’: films as 50–1Teaching Tolerance (web project) 188technologies of media productionand danger of narrow focus of
media education 13–14,113–14, 193
influence on meaning andmessage 76
youth media production andvocational training 112–15, 126,193
technologypresent-day pervasiveness ix, 17,
24, 88young people and availability and
usage 24–5, 34, 151–2see also technologies of media
productiontelescoping as gaming competency
172televisionapogee in 1990s 2children as active viewers 45children’s experiences in India
89–90cross-marketing tie-ins 31, 47cross-media convergence 7, 165
and development of media educationin US schools 9–10
educational programming andproblem of commercialism35–6, 46–7
as educational resource x, 46–53,89–90
interactive content 6reflection of cultural life 68research on usage 24, 26
text and media educationapproaches 66, 76–84, 93,149–50
complexity of media texts 77content analysis of media texts
79–81and Media Literacy 2.0 152–3semiotics and reading media
texts 77–8, 81–4texting 158TheOneMinutesJr website 170Thompson, Denys 37Time Warner 28, 30, 38, 73Tobin, J. 132, 134–5‘top-down’ approaches to digital
literacies 144–6Torrent, Jordi 12–13, 200–1transactional reading 85–6transformation television 69–71‘transformed practice’ 149transgressive behavior 134–5, 145–6,
199–200see also violence in media
‘transmedia navigation’competency 168
Trend, David 118truth campaign and anti-smoking
announcements 54–5TurnItIn software 177two-way media flow 5, 143, 179–82
ubiquity and media usage 34UK
development of media education 9,10
media as learning tool 49, 50
Index 231
UNESCO 101Grunwald Declaration on Media
Education (1982) 3Unilever Inc. 55United Nations literacy
benchmarks 139–40upgrading and consumer market 161US
cultural imperialism 38, 39development of media education
9–10, 11television in education 46–7
user-generated Internet content169–70, 171, 179–82, 184–7,189
‘uses and gratification’ audiencemodel 85
v-logs 98values
and cultivation analysis 81, 87, 90and role of literacy 141
van Dijk, Teun 80Viacom 28, 30, 38, 73, 164Video Games Immersion Unit
176–7video and online gaming 4–5, 6
and creativity 171–4, 175–7, 194–5and debates on violence 43–6, 87,
171–2, 194–5ethnographic research 91–2and immersive advertising in
children’s spaces 164–6and media education potential
173–4, 175–7, 194–5parental concern and violent
games 26pervasiveness in children’s lives
26–7virtual reality games and
identities 155, 156–8, 174and youth media practices 170,
171–4, 175–7video production
children’s agency and pleasure in134–5
community youth mediaprojects 118–22, 125, 128–32
and online cultural production178
violence in media 4, 26, 39, 43–6lack of correlation between media
and life 43–4, 87, 194risk and effects 44–5role of media education 45–6,
194–5viral marketing 33virtual communities 182–9, 190virtual reality platforms 155, 156–8,
174visual literacy and new digital
media 167–8vocational training and media
production 112–15, 126, 193voice and youth media
production 112, 115–23von Feilitzen, C. 43, 44, 45Vygotsky, Lev 148–9
Wakefield, M. 53–4Wasko, Janet 22, 28–9Web 2.0 platforms 6, 94, 162, 171,
179, 182, 195Web 3.0 platforms 162Web Elements website 182webcam productions 94, 97–8, 171‘webquests’ 160weight-loss reality TV show 69–71Wesch, Michael ixWikipedia website 169–70, 189Willett, Rebekah 32, 33, 59Williams, Anthony 170, 189Williams, Raymond 9Willis, Paul 94, 101, 110–11WireTap (online magazine) 188womennarrow representations in media
output 73trivialization of female pop culture
practices 60–1World Internet Project 25World Wide Web 4
232 Index
worldviews and mediainterpretation 67–8, 81, 87, 90
Wright, Will 172writingalphabet and emergence of
literacy 140–1and digital literacy 178and learning through media
production 105, 106–9
YAHAnet networking tool 184–7Yes Men 58youth media practices and new digital
literacies 149–50, 151–90and communication 155, 158–61and community 182–9and consciousness 153–5, 156–8and consumption and
surveillance 161–7and convergence 164–6, 167–70and copy-paste 174, 177–82and creativity 170–4, 175–7see also children and young people’s
media lives; popular culture andyouth practices; transgressivebehavior
youth media production 100–36copyright and creative
remixing 177–82, 195creative consumption 102–4,
110–12and creative economies 102–4, 193creativity and digital media
literacies 170–4, 175–7educational value and pleasure/
play 112, 132–6, 149, 190, 199educational value as praxis 101,
104–10, 113, 149, 199as form of agency 109–10, 112–36,
199formal and informal settings for
101, 111–12, 132, 190limitations of top-down approach
146lonelygirl15 hoax 94, 97–9online communities and arts-based
action 184–7platforms for dissemination 160–1
Youth Radio in US 126–8YouTube 25, 170
digital ‘mashups’ 181lonelygirl15 phenomenon 94, 97–9
Index 233