medallion badge lesson · 2020. 9. 24. · maya cert. user medallion badge lesson animation - maya...

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Maya Cert. User Medallion Badge Lesson ANIMATION - Maya Create a path animation and evaluate an object along the path Discovering Path Animation Keyframes Discovering Keyframe Animation Edit animation curves using the Graph Editor Using the Graph Editor Assigning an Aim Constraint Understanding Nodes and Attributes Locate the value of an animated attribute Opening the Door with Set Driven Keys Understanding Set Driven Keys CAMERAS - Maya Differentiate camera types Examining Camera Types Establishing Viewer Distance Controlling Emotion Through the Camera Angle Adjusting Camera Angles Examining Camera Shots Identify camera attribute names or values Identifying Camera Attributes Safe title and safe action Preparing the Camera for Final Render DATA MANAGEMENT / INTEROPERABILITY Incorporating Alembic Cache Files DYNAMICS / SIMULATION Discovering Soft Body Dynamics Setting up a Soft Body Simulation Understanding Rigid Body Dynamics Introducing Maya Dynamics Creating a Simulation Running the Simulation EFFECTS - Maya Creating a Particle Waterfall LIGHTING - Maya Differentiate light types Identifying Light Types Isolating Object Lighting Understanding Direct and Indirect Light Understanding Shadow Types Adding Lights Shadow Maps Understanding Shadow Types MATERIALS / SHADING Assigning a Material Understanding Shader Nodes Set material attributes Creating Materials Creating a New Material Use Hypershade Exploring the Hypershade Material Editor Use materials and textures Using the Physically Based Shader

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Page 1: Medallion Badge Lesson · 2020. 9. 24. · Maya Cert. User Medallion Badge Lesson ANIMATION - Maya Create a path animation and evaluate an object along the path ... Maya Understanding

Maya Cert. User

Medallion Badge Lesson

ANIMATION - Maya Create a path animation and evaluate an object along the path Discovering Path Animation

Keyframes Discovering Keyframe AnimationEdit animation curves using the Graph Editor Using the Graph Editor

Assigning an Aim ConstraintUnderstanding Nodes and Attributes

Locate the value of an animated attribute Opening the Door with Set Driven KeysUnderstanding Set Driven Keys

CAMERAS - Maya Differentiate camera types Examining Camera TypesEstablishing Viewer DistanceControlling Emotion Through the Camera AngleAdjusting Camera AnglesExamining Camera Shots

Identify camera attribute names or values Identifying Camera AttributesSafe title and safe action Preparing the Camera for Final Render

DATA MANAGEMENT / INTEROPERABILITY Incorporating Alembic Cache Files

DYNAMICS / SIMULATION Discovering Soft Body DynamicsSetting up a Soft Body SimulationUnderstanding Rigid Body DynamicsIntroducing Maya DynamicsCreating a SimulationRunning the Simulation

EFFECTS - Maya Creating a Particle WaterfallLIGHTING - Maya Differentiate light types Identifying Light Types

Isolating Object LightingUnderstanding Direct and Indirect LightUnderstanding Shadow TypesAdding Lights

Shadow Maps Understanding Shadow TypesMATERIALS / SHADING Assigning a Material

Understanding Shader NodesSet material attributes Creating Materials

Creating a New MaterialUse Hypershade Exploring the Hypershade Material EditorUse materials and textures Using the Physically Based Shader

Page 2: Medallion Badge Lesson · 2020. 9. 24. · Maya Cert. User Medallion Badge Lesson ANIMATION - Maya Create a path animation and evaluate an object along the path ... Maya Understanding

Maya Cert. User

Medallion Badge LessonMODELING Clone objects Duplicating and Editing Objects

Determine poly count Reducing the Polygon Count of a Model

Edit polygon surfaces Modeling Objects Using Mesh Editing Tools and the Modeling ToolkitWorking with Polygon Mesh Components

Modeling aids Understanding the Modeling ToolkitUse 2d Nurbs tools Introducing 2D NURBS Curves

Editing Curve CVsUsing Quad Draw to Create New PolygonsUsing the Boolean Tool

Use polygon modeling tools - Maya Understanding 3d Mesh toolsBuilding Using PrimitivesExploring the Mesh Editing Tools

Identify the typical work flow when smoothing meshes Modeling a Subdivision Storage Container

Using Adaptive Subdivision with OpenSubdivRENDERING - Maya Configure render settings Understanding Arnold Render Settings

Rendering Still ImagesDescribe Raytrace/Scanline quality settings Understanding Renderers in Maya

Working with Render PresetsList and differentiate renderers Understanding Arnold Render Settings

RIGGING / SETUP Identify Bones Discovering IK ToolsIdentify IK Handle bones or controls Rigging the Joint Chain

Creating a Joint Chain

Identify skin Editing a Skinned Character with the Delta Mush Deformer

SCENE ASSEMBLY / PIPELINE INTEGRATION Naming Objects in the Scene

Importing an FBX FileUI / OBJECT MANAGEMENT Object selection and organization Selecting Objects

Using the OutlinerPivots Linking a HierarchyUse the Attribute Editor Understanding Nodes and AttributesViewport display Utilizing Viewport 2.0 Rendering

Locking the Camera PositionPreparing the Camera for Final Render

Identify object details and Outliner feature Using the Outliner