mc502 presentation on media analysis of games
TRANSCRIPT
What are the effects and what does the future hold?
Media Analysis of Games
A DISTANT MEMORY... Atari 2600 – 1977 Basic Gaming 2D Pacman
A LEAP FORWARD... Birth of the Sega Mega drive – 1994 Streets of Rage Golden Axe
A NEW ERA FOR GAMERS... Sony – Playstation PS1, PS2 Xbox The beginning of online gaming Next Gen Consoles PS3, Xbox 360
GAMING EFFECTS... Psychological Impact Social Effects
Source: Katz & Lazarsfeld (1955)
GTA SAN ANDRAES... Game Description Psychological Effects of Game Case Studies People’s opinions of these type of
games
WHAT DOES THE FUTURE HOLD? 3D gaming Example of 3D Film - Avatar Blu Ray Quality Gaming Newer, improved Consoles Consoles in every home Future Happenings Web 2.0 to Web 3.0? Metaverse
REFERENCES McDougall, J and O’Brien, W (2007)
Studying Videogames. Abingdon: Auteur.
Metaverse Available at: http://metaverse.acidzen.org/memorable-quotes (Accessed 03 May 2011.)
IMAGE REFERENCES Title page image Available at:
www.reportingasia.com/blog/?p=471 Atari 2600 image Available at:
www.theoldcomputer.com/.../NewsArchive_4.htm Pacman image Available at:
www.webfrequent.com/.../eras/gen2.html Mega drive image Available at:
www.shopexplorer.com/hard-drives/iomega-selec... Streets of rage in-game image Available at: stupidgamer.com/.../ Golden Axe in-game image Available at: :
gamesdbase.com/gamedetail-commodore_64.golden... Playstation image Available at: jdanddiet.blogspot.com/2010/11/
sony-playstati... Xbox image Available at: faq.teamxbox.com/.../ PS3 image Available at: www.giantbomb.com/playstation-3/60-35/ Xbox 360 image Available at:
www.gamesbasement.co.uk/consoles/xbox-360/xbo... Two-step flow image Available at:
http://www.utwente.nl/cw/theorieenoverzicht/Theory%20clusters/Mass%