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MATRIX REPRESENTATIONAL METHOD FOR IDENTIFYING PROMINENT FEATURES OF ARCHITECTURAL DESIGN PROCESS FAHIMEH ZAERI A thesis submitted in fulfillment of the requirements for the award of the degree of Master of Architecture Faculty of Built Environment Universiti Teknologi Malaysia JANUARY 2012

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MATRIX REPRESENTATIONAL METHOD FOR IDENTIFYING

PROMINENT FEATURES OF ARCHITECTURAL DESIGN PROCESS

FAHIMEH ZAERI

A thesis submitted in fulfillment of the

requirements for the award of the degree of

Master of Architecture

Faculty of Built Environment

Universiti Teknologi Malaysia

JANUARY 2012

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To my beloved mother and my family

To my respected supervisor

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ACKNOWLEDGEMENT

All praises and thanks be to Allah (S.W.T), who has guided us to this, never

could we have found guidance, were it not that Allah had guided us! (Q7:43)

I acknowledge and deeply appreciate the worthwhile efforts of my diligent

supervisor, Dr. Khairul Anwar Bin Mohamed Khaidzir to the successful

accomplishment of this project work.

I would like to thank my family members, especially my mother for

supporting and encouraging me to pursue this degree. Without my family‟s

encouragement, I would not have finished the degree.

I also acknowledge the following undergraduate student from the Department

of Architecture Faculty of Built Environment Universiti Teknologi Malaysia, Hii Lee

Nee, Kwan, Khairil, Abdul‟Azeem, Syazani, Mohamed Amin, Olzas, Zuriani,

Tengku I thank you all. For the non academic staff I thank the management staff of

Audio/Visual unit Faculty of Built Environment, Universiti Teknologi Malaysia like

Mr. Azahar and Mr. Azeez for providing the environment for this research.

Finally, my profound gratitude and appreciation goes to all my friends, course

mates who so ever help me to ensure the success of this work. I thank you all, and it

is my wish the God will reward and bless you.

Fahimeh Zaeri

Universiti Teknologi Malaysia

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ABSTRACT

Understanding design processes from the standpoint of information-based

interactions that transpire between stages of activities is acknowledged to be a time

consuming and painstaking task. This is due to the need to consider all possible links

and dependencies between stages of design activities. Such conditions signify design

as a complex process, of which activities are crucially driven by information

exchange between stages of design. Despite the important role that information

dependency play in enabling us to comprehend the nature of design, there is still a

lack of emphasis on this dimension of research in the study of architectural design

processes. In order to understand the complexity of design activities, the current

research pays attention to a salient characteristic of the design process that is the

iterative behavior/behaviour of designing. In order to propose a suitable method for

depicting the information flow of design activities, this study further advocates the

use of the Design Structure Matrix (DSM) as a powerful information modeling tool

in providing a better understanding of complex processes in design. This study uses

case study methods for data collection purposes where both qualitative (observation

and interview) and quantitative (experimentation) data complement existing data.

This was done to explore as well as to explicate the influence of human

behavior/behaviour in the design process. The research concluded that DSM provides

designers with a simple way of simulating a complex process through which we gain

greater insights about the architectural design process. This sets the stage for the

development of more practical tools in capturing and analyzing relationships

between iterative activities in design and information flows that represent them.

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ABSTRAK

Memahami proses rekabentuk dari aspek interaksi maklumat yang berlaku diantara

peringkat aktiviti-aktiviti rekabentuk sememangnya memakan masa dan merupakan tugas

yang rumit. Ini adalah kerana perlunya untuk mempertimbangkan semua hubungan dan

kebergantungan yang mungkin wujud antara peringkat-peringkat aktiviti rekabentuk. Ini

menunjukkan bahawa rekabentuk adalah satu proses yang kompleks, dimana aktiviti-aktiviti

penting didorong oleh pertukaran maklumat di antara peringkat rekabentuk. Walaupun

kebergantungan maklumat memainkan peranan yang penting dalam membolehkan kita

memahami ciri-ciri rekabentuk, masih terdapat kurang penekanan terhadap dimensi

penyelidikan ini dalam kajian proses rekabentuk seni bina. Untuk memahami kerumitan

aktiviti rekabentuk, kajian ini tumpuan perhatian kepada ciri-ciri penting proses rekabentuk

iaitu kelakuan iteratif dalam aktiviti-aktiviti merekabentuk. Bagi mencadangkan satu kaedah

yang sesuai untuk menggambarkan aliran maklumat aktiviti-aktiviti rekabentuk, kajian ini

menyokong penggunaan Matrik Rekabentuk Struktur (DSM) sebagai alat pemodelan

maklumat yang berkesan dalam memberikan pemahaman yang lebih baik mengenai proses

rekabentuk yang kompleks. Kajian ini mengguna pakai kaedah kajian kes untuk tujuan

pengumpulan data di mana kedua-dua data kualitatif (pemerhatian dan temu bual) dan

kuantitatif (uji kaji) melengkapkan data yang sedia ada. Ini dilakukan bagi meneliti serta

menghuraikan pengaruh tingkah laku manusia dalam proses rekabentuk. Penyelidikan ini

memperolehi kesimpulan bahawa DSM memberikan satu kaedah yang mudah bagi para

perekabentuk untuk mengadakan simulasi terhadap proses yang kompleks dimana

melaluinya kita akan lebih mengetahui hakikat proses rekabentuk seni bina. Ianya juga

menyediakan cara-cara yang lebih praktikal dalam memapar dan menganalisis hubungan

antara aktiviti-aktiviti iteratif dalam rekabentuk dan aliran maklumat yang mewakili mereka.

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TABLE OF CONTENTS

CHAPTER TITLE PAGE

DECLERATION II

DEDICATION III

ACKNOWLEDGEMENT IV

ABSTRACT V

ABSTRAK VI

TABLE OF CONTENTS VII

LIST OF TABLES XIII

LIST OF FIGURES XV

LIST OF ABBREVIATIONS XVII

LIST OF APPENDICES XVIII

1 INTRODUCTION

1.1 Introduction 1

1.2 Background to the Problem 3

1.3 Statement of the Problem 4

1.4 Research Objectives 4

1.5 Scope 5

1.6 Importance of the Research Study 5

1.7 Summary 6

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2 LITERATURE REVIEW

2.1 Introduction 7

2.2 Definition of Process and Design Process 7

2.3 General Characteristics of Design Problems 15

2.3.1 Well-Defined Problems 16

2.3.2 Ill-Defined Problems 16

2.3.3 Wicked Problems 17

2.4 Iteration 20

2.5 Representation of the Design Process 23

2.5.1 The Advantages of DSM 27

2.6 Summary 29

3 RESEARCH METHODOLOGIES

3.1 Introduction 30

3.2 Research Design 31

3.3 Project Methodology 31

3.3.1 Phase I: Planning the Project 32

3.3.2 Phase II: Analysis 32

3.4 Data Collection 33

3.4.1 Qualitative Methods 33

3.4.1.1 Observation Strategy 35

3.4.1.2 Interview Strategy 36

3.4.2 Quantitative Methods 38

3.5 Analysis Tool 39

3.6 Summary 40

4 ARCHITECTURAL DESIGN FRAMEWORK

4.1 Introduction 41

4.2 Clarification 43

4.3 Conceptual Design 47

4.4 Embodiment Design 48

4.5 Detail Design 49

4.6 Summary 49

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5 ITERATION

5.1 An Overview of Iteration 51

5.2 Perspectives of Design Iterations 54

5.3 Types of Iterations 55

5.3.1 Mental Iteration 56

5.3.2 Repetition Iteration 57

5.3.3 Progressive Iteration 57

5.3.4 Feedback Iteration 58

5.4 Design Strategies 59

5.4.1 Incremental 60

5.4.2 Progressive 60

5.4.3 Graphical Representation of Design Strategy 60

5.5 Summary 62

6 THE MATRIX METHOD TO REPRESENT THE

ITERATION IN DESIGN PROCESS

6.1 Introduction 63

6.2 Informational Relationships Between Design Process

Activities 64

6.3 Sequencing 66

6.4 Types of DSM 68

6.5 Constructing the DSM‟s Matrix 69

6.6 Applicability of DSM 71

6.7 Summary 71

7 DATA GATHERING AND DATA ANALYZING

7.1 Introduction 72

7.2 Data Collecting and Analyzing 73

7.2.1 Gathering Data based on Direct Observation 73

7.2.2 Gathering Data based on Interview 74

7.2.3 Compiling Data 75

7.3 Compiling Data for Designer 1 77

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7.3.1 Analyzing the Video Recording (Direct

Observation) 77

7.3.2 Documenting the Interview 78

7.3.3 Recording the Time Duration 82

7.3.4 Data Analyzing 84

7.3.4.1 Identifying the Relationships 84

7.3.4.2 Determining the Sequences 85

7.3.5 Building the Matrix Model 86

7.3.5.1 Identifying the Loops of Iteration 87

7.3.5.2 Identifying Feedbacks 89

7.3.6 Interdependencies Graphical Model (IGM) 90

7.4 Compiling Data for Designer 2 91

7.4.1 Analyzing the Video Recording (Direct

Observation)

91

7.4.2 Documenting the Interview 93

7.4.3 Recording the Time Duration 98

7.4.4 Data Analyzing 100

7.4.4.1 Identifying the Relationships 100

7.4.4.2 Determining the Sequences 101

7.4.5 Building the Matrix Model 102

7.4.5.1 Identifying the Loops of Iteration 102

7.4.5.2 Identifying Feedbacks 105

7.4.6 Interdependencies Graphical Model (IGM) 105

7.5 Compiling Data for Designer 3 106

7.5.1 Analyzing the Video Recording (Direct

Observation)

106

7.5.2 Documenting the Interview 107

7.5.3 Recording the Time Duration 111

7.5.4 Data Analyzing 113

7.5.4.1 Identifying the Relationships 113

7.5.4.2 Determining the Sequences 114

7.5.5 Building the Matrix Model 114

7.5.5.1 Identifying the Loops of Iteration 115

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7.5.6 Interdependencies Graphical Model (IGM) 118

7.6 Compiling Data for Designer 4 118

7.6.1 Analyzing the Video Recording (Direct

Observation)

118

7.6.2 Documenting the Interview 120

7.6.3 Recording the Time Duration 123

7.6.4 Data Analyzing 124

7.6.4.1 Identifying the Relationships 124

7.6.4.2 Determining the Sequences 125

7.6.5 Building the Matrix Model 126

7.6.5.1 Identifying the Loops of Iteration 126

7.6.6 Interdependencies Graphical Model (IGM) 130

7.7 Compiling Data for Designer 5 130

7.7.1 Analyzing the Video Recording (Direct

Observation)

130

7.7.2 Documenting the Interview 132

7.7.3 Recording the Time Duration 135

7.7.4 Data Analyzing 136

7.7.4.1 Identifying the Relationships 136

7.7.4.2 Determining the Sequences 137

7.7.5 Building the Matrix Model 138

7.7.5.1 Identifying the Loops of Iteration 138

7.7.5.2 Identifying Feedbacks 140

7.7.6 Interdependencies Graphical Model (IGM) 141

7.8 Summary 141

8 DISCUSSIONS AND CONCLUSION

8.1 Introduction 142

8.2 Introducing the Variables 143

8.2.1 Total Interactions in Real Sketching Processes 143

8.2.2 The Numbers of Various Types of Interactions 144

8.2.3 The Number of Repetitions the Process Stages 146

8.2.4 The Size of Iteration Loop 147

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8.3 Comparing IGM and DSM 150

8.4 Design Strategy Graphs 151

8.4.1 Making the Strategy Graphs 152

8.4.1.1 Interpreting the Design Process for

Designer 1

153

8.4.1.2 Interpreting the Design Process for

Designer 2

154

8.5 Exploring the Iterative Behavior through Representational

Methods

158

8.6 Conclusions 159

8.7 Recommendations 160

REFERENCES 161

Appendices A-J 166-196

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LIST OF TABLES

TABLE NO. TITLE PAGE

3.1 Summary of Data Collection Method 33

4.1 Architectural Design Framework 42

5.1 Different Categorizations of Iteration 56

6.1 Graphical model and Matrix model of Informational

Relationships

66

7.1 Summary of Data Gathering Method 76

7.2 Activities on each Sheet (based on Direct Observation) 78

7.3 Identifying Activities based on Documentation of Interview 79

7.4 Activities on each Sheet (based on Interview) 82

7.5 Sheet-Time duration (based on Direct Observation) 83

7.6 Interactions among Activities 85

7.7 Iteration Loops Characteristics 88

7.8 Matrix representation of Feedbacks 89

7.9 Activities on each Sheet (based on Direct Observation) 93

7.10 Identifying Activities based on Documentation of Interview 94

7.11 Activities on each Sheet (based on Interview) 98

7.12 Sheet-Time duration (based on Direct Observation) 99

7.13 Interactions among Activities 100

7.14 Iteration Loops Characteristics 103

7.15 Activities on each Sheet (based on Direct Observation) 107

7.16 Identifying Activities based on Documentation of Interview 108

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7.17 Activities on each Sheet (based on Interview) 111

7.18 Sheet-Time duration (based on Direct Observation) 111

7.19 Interactions among Activities 113

7.20 Iteration Loops Characteristics 115

7.21 Activities on each Sheet (based on Direct Observation) 119

7.22 Identifying Activities based on Documentation of Interview 120

7.23 Activities on each Sheet (based on Interview) 122

7.24 Sheet-Time duration (based on Direct Observation) 123

7.25 Interactions among Activities 124

7.26 Iteration Loops Characteristics 127

7.27 Activities on each Sheet (based on Direct Observation) 132

7.28 Identifying Activities based on Documentation of Interview 132

7.29 Activities on each Sheet (based on Interview) 134

7.30 Sheet-Time duration (based on Direct Observation) 135

7.31 Interactions among Activities 136

7.32 Iteration Loops Characteristics 138

8.1 Total Interactions in Real Sketching Processes 144

8.2 The Numbers of Different Types of Interactions 145

8.3 The Number of Repetitions of the Design Process‟ Stages 146

8.4 Size of Iteration Loops 147

8.5 Categorization of Iteration Loops based on Size 148

8.6 The Numbers of Small-Size and Large-Size Iteration Loops 148

8.7 The Activities within each Iteration Loop 149

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LIST OF FIGURES

FIGURE NO. TITLE PAGE

5.1 Incremental Strategy 58

5.2 Progressive Strategy 58

7.1 Activities within Sheet-Time-Based graph 86

7.2 Interdependencies Matrix Model (Original DSM) 87

7.3 Interdependencies Graphical Model 91

7.4 Activities within Sheet-Time-Based graph 101

7.5 Interdependencies Matrix Model (Original DSM) 102

7.6 Interdependencies Graphical Model 105

7.7 Activities within Sheet-Time-Based graph 114

7.8 Interdependencies Matrix Model (Original DSM) 114

7.9 Interdependencies Graphical Model 118

7.10 Activities within Sheet-Time-Based graph 125

7.11 Interdependencies Matrix Model (Original DSM) 126

7.12 Interdependencies Graphical Model 130

7.13 Activities within Sheet-Time-Based graph 137

7.14 Interdependencies Matrix Model (Original DSM) 138

7.15 Interdependencies Graphical Model 141

8.1 Activities within first 20 minutes (Designer 1) 153

8.2 Strategy Graph (Designer.1) 154

8.3 Activities within first 20 minutes (Designer 2) 155

8.4 Strategy Graph (Designer.2) 156

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8.5 Strategy Graph (Designer.3) 156

8.6 Strategy Graph (Designer.4) 157

8.7 Strategy Graph (Designer.5) 157

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LIST OF ABBREVIATIONS

IGM Interdependencies Graphical Model

DSM Design Structure Matrix

UTM Universiti Teknologi Malaysia

AC.1 Activity.1

AC.2 Activity.2

AC.3 Activity.3

AC.4 Activity.4

AC.5 Activity.5

AC.6 Activity.6

AC.7 Activity.7

AC.8 Activity.8

AC.9 Activity.9

AC.10 Activity.10

AC.11 Activity.11

PERT Project Evaluation Review Technique

CPM Critical Path Method

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LIST OF APPENDICES

APPENDIX TITLE PAGE

A Sketching Process (Designer 1) 166

B Sketching Process (Designer 2) 168

C Sketching Process (Designer 3) 170

D Sketching Process (Designer 4) 172

E Sketching Process (Designer 5) 174

F Documentation of Interview (Designer 1) 176

G Documentation of Interview (Designer 2) 180

H Documentation of Interview (Designer 3) 185

I Documentation of Interview (Designer 4) 189

J Documentation of Interview (Designer 5) 194

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CHAPTER 1

INTRODUCTION

1.1 Introduction

Iteration as an essential feature, which is common in complex processes such

as in architectural design, has the key role in the way on how such complex process

works. In the Architectural Design domain the phases of defining and understanding

the process known as the most painstaking task as it is always so confusing which

makes the it the toughest to complete on time.

An architectural design process is considered as a process that design

process‟ activities which including constructs its stages. It begin with identifying

what had happened among the stages of the process involved and exploration of the

interactions between activities is considered as the most important function in a

modelling process.

This shows that an architectural design processes are ill-defined structure,

because the problem was not well defined in the early stages of the process itself.

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Hence, an architect needs to refer to his knowledge to understand the problem, and

also still needs to improve the understanding of a problem to reach better definition

of the process at each phases. Therefore, he begins the process with an initial basic

understanding of the problem, and continued with the process stages.

Moreover, this will also guide the designer when upgrading at each stage and

enhancing the process to the next level increases the amount of information and offer

the designer with better understanding towards the designing process. However, by

changing or increasing the information it causes them to move back from later steps

to the prior steps. So that, interdependencies in terms of iteration loops or feedbacks

will reveal and errors can be avoided.

This process of design indirectly, is influenced by iterative behaviour,

because it presents three important factors relevant to every productive process such

as time, cost, and quality. Therefore, in this content, controlling the iterative

behaviour has a vital role to assist a designer to deliver the optimum design on the

scheduled time manner.

Another common issue is on the ill-structured problems which makes an

architectural design process to be so complex and ambiguous that a designer unable

to identify the exact point as the stop point of the process. It means that, because an

architect unlike an engineer cannot follow the process based on fixed formulations to

achieve the unique final solution. However, there are more solutions in response to

the design problem, as designers can always stop the process when they recognize

solutions and found it is satisfied in contrast to the process constraints and criteria

involved.

As explained, understanding the process is the foundation to the problem

solving process because as it can be improved in a parallel manner during the process

of each stages.

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This study aims to capture the perfect modelling method that assist architects

to enable a better defining the process, including on finding the iteration loops.

Nevertheless, this method will provide architects with an advantage of identifying

the reasons of the iterations, and to control this salient feature of the architectural

design process.

1.2 Background to the Problem

Identifying the informational dependencies among the process‟ activities

affects strongly the way of presenting the definition of the process, as without

considering it, providing an accurate definition is impossible. This causes architects

to face with a major obstacle such as, lack of systematic method to define the

process, and conducting the process toward acquiring the satisfied solution.

Accordingly, there are no efficient studies been done in this content

particularly focuses on informational relationships. Although, some previous studies

in other design domains attempted to help a designer to reach a better definition,

even control the process by using the matrix-based methods, anyhow was not any

useful method/model for architectural design process been identified as essential

(Braha and Maimon, 1997, Safoutin, 2003).

Therefore, exploring the iterative nature of the architectural design process

prompted this study to find the informational based method in order to facilitate the

way of identifying the prominent features of design processes.

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1.3 Statement of the Problem

The informational dependencies are the main reasons for occurrence of

iteration loops within a complex process. As exploring the information relationships

among the process activities can guide to find iterations, and also identify where and

when it occur. Nevertheless, modelling a process based on information exchange

provide a distinguish reasons on why iteration occurs.

However, the informational modelling of a process is required to make a

discussion about this salient feature of an architectural design process clearer.

The research questions in this research are as following:

1- How can we model the architectural design process to illustrate the

iterative behaviour as an integration part of the process?

2- What is the suitable method to represent the architectural design

process with regards to informational flows among its stages?

1.4 Research Objectives

The following objectives initiated us to do this research:

1- Prescribing the architectural design framework

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2- Simulating the process in such a manner that helps an architect to understand

the interactions among the stages of a process and then understanding the

iterative feature of the process.

3- Capturing a matrix-based method as the powerful and simple model to

facilitate the way of looking for iterative nature.

1.5 Scope

The boundaries of this study are defined based on the following:

i) The Architectural Design Process will be considered in this study.

ii) The design process will be discussed through sketching that will be done by

five architecture students.

iii) The modelling of the design process will be done based on the information

dependencies.

1.6 Importance of the Research

On understanding the complexity of the process by focusing on the prominent

feature in the process; iteration is considered as one of the main advantages of this

study in the architectural design domain. Nevertheless, there are also other reasons

that indicated the importance of this research:

- It helps to understand the dependencies among the process‟ activities

by focusing on information flows among them.

- It presents the simple and perfect method to identify the iterative

behaviour, whether the causes of iterations, the place or the time of

iteration loops.

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- It facilitates the way of representing the complex process like

architectural design process.

1.7 Summary

This chapter discusses on the aims and objectives of this study. Research on

architectural design process is developed based on the scope along with the

information on importance of the study are discussed as well.

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