martial defender

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    Martial Defender

    Role Traits

    Titles:Fighter, Warrior, Soldier.

    Role:Defender. You use your martial abilities toprotect others in your group. You can standfirm in battle longer than other the other tworoles. Your proficiency with weapons makesyou a fair damage dealer as well.Power Source:Martial. You rely on training to provide youwill techniques that can be used to Key Abilities:Strength, Constitution, Dexterity

    Armor Proficiencies:Cloth, Leather, Hide, Chainmail, Scale,Plate, Light Shield, Heavy Shield

    Weapon Proficiencies:Simple Melee, Military Melee, SimpleRanged, Military RangedBonus to Defense:+2 to Fortitude

    Hit Points at First Level: 15 + ConstitutionscoreHit Points per Level Gained: 6

    Healing Surges per Day: 9 + Constitutionscore

    Trained Skills: From the class skills listbelow, choose three trained skills at 1

    stlevel.

    Class Skills:Athletics (Str), Endurance(Con), Heal (Wis), Intimidate (Cha),Streetwise (Cha)

    Primary Role Bonuses

    Combat Control:You may mark an enemy you attack.

    Regardless if the attack hits or misses thetarget suffers a -2 mark penalty to anyattacks it makes that do not include you as atarget. In addition, whenever a markedenemy that is adjacent to you shifts ormakes an attack that does not include you,you can make a melee basic attack againstthat enemy as an immediate interrupt.

    Combat Readiness:You gain a bonus to opportunity attacksequal to your Dexterity modifier. An enemystruck by your opportunity attack stopsmoving, if a move provoked the attack. If itstill has actions remaining, it can use them

    to resume moving.

    Weapon Talent:Choose either one-handed or two-handedweapons. When using a weapon of yourchosen style, you gain a +1 bonus to attackrolls.

    Inspiring Defense:Once per encounter, as an immediatereaction to being bloodied by an adjacentfoe, a martial defender can make a basicattack against the enemy that bloodied him.

    In addition, all allies that can see the attackgain temporary hit points equal to yourConstitution modifier.

    Martial Defender Powers

    Level 1 At-Will Powers

    Slash Martial Defender Attack 1

    At-Will Martial, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage, andan enemy adjacent to you takes damageequal to your Strength modifier.Increase damage to 2[W] + Strengthmodifier at 21st level.

    Rapid Strike Martial Defender Attack 1

    At-Will Martial, WeaponStandard Action Melee WeaponTarget: One Creature

    Attack: Strength vs. ACHit: 1[W] + Strength modifier damage.Increase damage to 2[W] + Strengthmodifier at 21st level.Miss: Half Strength modifier damage. Ifyoure wielding a two-handed weapon, youdeal damage equal to your Strengthmodifier.

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    Aimed Strike Martial Defender Attack 1

    At-Will Martial, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength + 2 vs. ACHit: 1[W] damage.Increase damage to 2[W] at 21st level.

    Shield Smash Martial Defender Attack 1

    At-Will Martial, WeaponStandard Action Melee WeaponRequirement: You must be using a shield.Target: One CreatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage, andyou push the target 1 square if it is yoursize, smaller than you, or size category

    larger. You can shift into the space thetarget occupied.Increase damage to 2[W] + Strengthmodifier at 21st level.

    Level 1 encounter Powers

    Distracting Strike Martial Defender Attack 1

    Encounter Martial, WeaponStandard Action Melee Weapon

    Target: One CreatureAttack: Strength vs. ACHit: 2[W] + Strength modifier damage, andan ally adjacent to the target can shift 2squares.

    Shifting Strike Martial Defender Attack 1

    Encounter Martial, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage, and

    you can shift 1 square. Make a secondaryattack.Secondary Target: One creature other thanthe primary targetSecondary Attack: Strength + 2 vs. ACHit: 1[W] + Strength modifier damage.

    Shifting Strike Martial Defender Attack 1

    Encounter Martial, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage andyou can shift 1 square. Make a secondaryattack.Secondary Target: One creature other thanthe primary targetSecondary Attack: Strength + 2 vs. ACHit: 1[W] + Strength modifier damage.

    Brutal Smash Martial Defender Attack 1

    Encounter Martial, WeaponStandard Action Melee WeaponTarget: One Creature

    Attack: Strength vs. ACHit: 1[W] + Strength modifier damage, andyou knock the target prone.

    Maiming Blow Martial Defender Attack 1

    Encounter Martial, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 2[W] + Strength modifier damage, andthe target is slowed and cannot shift until

    end of your next turn.

    Level 1 DAILY Powers

    Sure Attack Martial Defender Attack 1

    Daily Martial, Reliable, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 3[W] + Strength modifier damage.

    Invigorating Cut Martial Defender Attack 1

    Daily Healing, Martial, Reliable, WeaponStandard Action Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 2[W] + Strength modifier damage, andyou can spend a healing surge.

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    Microshit word is worthless

    Blah blah blah apparently I hit a button

    in word that has decided no matter what

    I do I GET A FUCKING BORDER

    WITH IT!!!