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Marking Master Professional Marking software Date: June 2011 Software version 6.120.00

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Marking Master Professional

Marking software Date: June 2011

Software version 6.120.00

Software manual MarkinMaster Ver. 1.0 engl..doc Page 2 of 124

1 Table of contents

1 TABLE OF CONTENTS 2

2 INTRODUCTION 7

2.1 Preface 7

2.2 Scope of delivery 7 2.2.1 Delivery with copy protection 7 2.2.2 Delivery without copy protection 7

2.3 Limitation of warranty 7 2.3.1 Concerning this manual 8 2.3.2 Symbols 9 2.3.3 Counting symbols 9

2.4 Software licence agreement 10 2.4.1 Licence agreement 10 2.4.2 Definition of terms 10 2.4.3 Copyright 10 2.4.4 Warranty 10 2.4.5 Running time 10

2.5 Service and contact address 11

3 APPLICATIONS 11

4 SYSTEM REQUIREMENTS 12

5 CONNECTING A CONTROLLING COMPUTER TO A MARKING UNIT 12

5.1 Connection to MarkingMaster 12

6 INSTALLATION 13

6.1 Desktop shortcut with MarkingMaster Professional 15

6.2 Create an entry in Autostart file 15

7 USING THE GUI (GRAPHICAL USER INTERFACE) 15

7.1 Starting MarkingMaster Professional software 16

8 FIRST MARKING 17

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9 STRUCTURE OF THE GRAPHICAL USER INTERFACE (GUI) 21

9.1 Structure of drop-down menu 21

9.2 Tool bar 21

9.3 Status bar 22

9.4 Hotkeys 22

10 FILE MANAGEMENT 22

10.1 MDI display management 23

10.2 Create new file 23

10.3 Open existing file 23

10.4 Close current file 23

10.5 Save current file 24

10.6 Save current file as 24

10.7 Import 24

10.8 Export 25

10.9 Import 25

10.10 Export 25

10.11 Mark current file 26

10.12 Last opened files 28

10.13 Menu Windows 29 10.13.1 Windows cascade 29 10.13.2 Windows tile 29 10.13.3 Important notes on working with multiple windows opened 29

10.14 Select/activate opened file 30

10.15 Exit file 30

11 VIEW OF SCREEN 31

11.1 Tool bar 31

11.2 Status bar 31

11.3 Zoom in 32

11.4 Zoom out 32

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11.5 Total view 32

11.6 Raster 0.1mm 33

11.7 Raster 1mm 33

11.8 Current object always in foreground 33

11.9 Display marking sequence 34

11.10 Show graphic backdrop 35

12 OBJECT MANAGEMENT 35

12.1 What is an object? 36

12.2 Selecting an object 36

12.3 Create new object 37 12.3.1 New object is a fixed text 37 12.3.2 New object is a variable 38 12.3.3 New object is imported text line 43

12.4 Modify object 44

12.5 Position object and define marking direction 44

12.6 Determine object size 45

12.7 Determine object direction 48 12.7.1 Circular marking 49 12.7.2 Important notes on object positioning 50 12.7.3 Examples 51

12.8 Delete object 68

12.9 Duplicate object 68

12.10 Protect object 70

12.11 Object Select font 71

12.12 Marking sequence of objects 72 12.12.1 Move object forward in marking sequence 73 12.12.2 Move object backwards in marking sequence 73

12.13 Align Object group 74 12.13.1 Left-justified 74 12.13.2 Right-justified 74 12.13.3 Centred 74 12.13.4 Align upwards 74 12.13.5 Align downwards /unten ausrichten 74

12.14 Select Text file for import 74

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12.15 Graphic - Import 75

12.16 Start graphic converter 77

12.17 Use selected graphic as graphic backdrop 79

12.18 Problems during graphic import 79

13 PARAMETER 80

13.1 Basic Settings 80 13.1.1 Positioning speed 81 13.1.2 Processing speed 81 13.1.3 Response time tool 81 13.1.4 Distance of standard font 81 13.1.5 Standard character height 81 13.1.6 Standard character width 81 13.1.7 Font standard / mirrored writing 81

13.2 Starting position 82

13.3 Positioning 83

13.4 Operating mode (XY / Rotary device)) 85

13.5 XY-mode 85

13.6 Rotary device 86

13.7 Layout info text 89

13.8 Settings electric marking head 90 13.8.1 Settings options 91 13.8.2 Definition of settings 91

14 EXTRAS 92

14.1 Communication TCP/IP 92 14.1.1 Table 92 14.1.2 TCP/IP active 93 14.1.3 Port number 93 14.1.4 Create a variable by filling via TCP/IP (optional) 93 14.1.5 Display variable 96

14.2 Object layer 97

14.3 Table 97

14.4 Current layer 97

15 DATAMATRIX CODE 98

15.1 DataMatrix Code 98 15.1.1 Important notes on DMC 98

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15.1.2 Create DataMatrix Code from fixed text 99 15.1.3 Create DMC from objects 100

15.2 DataMatrixCode Options 106

15.3 Define object size 107

16 HELP AND HINTS 108

16.1 Notes on improving the marking quality 108 16.1.1 General 108 16.1.2 Pneumatic marking head 108 16.1.3 Electric marking head 108

16.2 Hints on how to increase the marking speed 109

16.3 Graphic backdrop 110

17 FONTS 112

17.1 OCR-font 112

17.2 Din 1451 112

17.3 DotMatrix Font 113

18 ERROR MESSAGES 114

18.1 Home point not reached 114

18.2 Marking window exceeded 114

18.3 System not ready to receive 114

18.4 Invalid Port number 114

18.5 No access to HPGL graphic 118

18.6 No access to font 118

19 ADDENDUM 119 19.1.1 Checkbox/Radiobox 119 19.1.2 GUI (Graphical User Interface) 120 19.1.3 HPGL format 120 19.1.4 OCR 121

19.2 Table of abbreviations 122

19.3 Overview of tables 123

20 CONTACT 124

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2 Introduction

2.1 Preface You have decided to receive Marking Master professional with your Marking Mas-ter hardware. It’s a comfortable and effective software tool for the CNC-controlled marking technology. Marking Master professional was especially designed for the controlling of Marking Master systems. It has been focused on simple and self-explanatory software structure. Nevertheless, in case of any questions regarding the operation, you can contact our team of experts at any time. Your Richter team.

2.2 Scope of delivery

2.2.1 Delivery with copy protection

• 1 pc. Software CD (incl. manual Marking Master Professional)

• 1 pc. Dongle

• 1 pc. Data link cable

• 1 pc. Manual

2.2.2 Delivery without copy protection

• 1 pc. Software CD (incl. manual Marking Master Professional)

• 1 pc. Data link cable

• 1 pc. Manual

2.3 Limitation of warranty The company Richter reserves the right to modify the information and specifications of this manual without advanced notice. In order to get to know if modifications are executed you can contact the company Richter. The company Richter does not make responsibility for coincidental, special or conse-quential damage of any kind (incl. all damages occurring out of lost profits), due to or in relation to this manual or any contained information, not even if the company Rich-ter referred to the possibility of such damage, had / must have had knowledge of it. The contained information in this manual is confidential and is the property of the company Richter and / or their OEM’s.

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Restriction of liability We do not take on any liability on for the correct content of this manual. The data of technical progress can be modified without any notice. Despite all care we cannot exclude any kind of fail ures and/or errors in print-ing. We would highly appreciate it if you helped us to i mprove this manual. So in case you notice an error and have an idea to improv e this manual please con-tact us.

2.3.1 Concerning this manual The present texts and illustrations in this manual conduce to the explanation of the correct use of this system.

2.3.1.1 Style of lettering The different font styles which are used in this manual have the following meaning: „Text“(normal): Descriptive, informative text „Text“(normal, underlined): Subheadings „Text“(Text bold) : Emphases important text passages „Text“(Text bold / italic) : Query to a description in the appendix

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2.3.2 Symbols The symbols which were used in that manual have got the following meaning:

Read the operating manual Important hint

2.3.3 Counting symbols

Numerations

Behaviour guidelines

Danger

OK

Warning of a certain danger! Warning of a source of danger! There is a explanation how you have to behave to reduce the danger to a minimum e.g. wearing protective clothes. .

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2.4 Software licence agreement

The concerned programmes are exclusively licensed by the company Richter for the end users and only for them by considering the following terms. You agree to these terms by accepting and using these programmes. This is a legal agreement between the company Richter and the user.

2.4.1 Licence agreement The company Richter agrees to grant you an unexclusive licence of Marking Master professional software / firmware (herein to as the „programme“) by considering the terms of this licence.

2.4.2 Definition of terms The term Software relates to a computer programme that is saved on CD, hard disk or any other data medium and will be loaded into the memory of a PC for execution. The term Firmware relates to a computer programme that is saved into a semicon-ductor memory (ROM, PROM, EEPROM, FLASH, etc.) and is an essential part of a computer memory.

2.4.3 Copyright The programme and the manual are the property of the company Richter. The pro-gramme contains business secrets and legally protected properties of the company Richter. You’re only allowed to create copies for archiving safety purposes. Neither the programme nor the manual must not be modified or translated without the written permission of the company Richter.

2.4.4 Warranty The warranty for the corresponding programme is part of the Standard Sales Terms of the company Richter.

2.4.5 Running time This licence is unlimited in terms of time. However it expires instantly if any condition of the licence agreement is not fulfilled. By using this programme you confirm that you have read the licence agreement and have accepted all terms. This agreement is complete and validates all other agreements which apply

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2.5 Service and contact address

Joachim Richter e.K., Systeme und Maschinen Erlenhöhe 3-5 - Industriegebiet D-66871 Konken Germany Switchboard +49(0)6384 9228- 0 Fax +49(0)6384 9228-77 Hotline +49(0)6384 9228-55 E-mail [email protected] Internet http://www.jr-richter.de/

3 Applications Marking Master Professional has been especially developed for the control of the Marking Master machines. Marking Master Professional enables a fast and efficient creation of writings (fixed terms, date, time, sequential numbering, even company logos which have been de-signed with CAD), which are positioned, lined up and modified in their size. Marking Master professional has a user-friendly graphical user interface (GUI) and guarantees a fast and easy start for the user. The anticipated marking result is visible on the screen for the user at any time.

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4 System requirements

PC- System (minimum requirements) CPU Pentium from 400 MHz or equivalent AMD CPU Memory 32 MB RAM Interface USB Hard drive 2 GB Operating system Windows 2000 /Windows XP/Vista Input device Mouse / trackball, touch screen, keyboard

Monitor min. VGA resolution Table 1 Overview System requirements If the system does not meet the requirements, a satisfactory working performance cannot be achieved. The communication between PC and marking system is done via a special USB ca-ble that’s delivered along with the machine.

5 Connecting a controlling computer to a marking unit Before installing the Marking Master Professional software, you have to create a con-nection between the PC and the marking unit itself.

5.1 Connection to Marking Master

• Now connect the USB port of your PC to the USB port of the Marking Master with the provided interface cable.

• The USB cable may not be longer than 3m. If cable has been extended the

signal is weaker and this can lead to troubles with the marking unit.

• Connect the Marking Master to a mains supply and switch on the machine.

• Normally you can install the USB ports on your own now. Should this be not possible please execute the installation programme EASYSYNC. You can find it on the provided CD.

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6 Installation

• Close all started Windows applications

• Insert the CD labelled with „Marking Master Professional“into the CD-drive of your PC.

• The installation starts automatically, if not, start the installation programme by

opening it via Windows desktop (click on „:\Data\MarkingMasterProSe-tup.exe“).

Now just follow the further instructions of the installation programme which copies the files of the programme into the directory. By installing the Marking Master Profes-sional software you accept the licence agreement.

Illustr. 1 Installation assistant The installation programme automatically creates a programme group.

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Illustr. 2: Created programme group Now you have successfully installed Marking Master Professional software and are able to operate the programme.

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6.1 Desktop shortcut with Marking Master Profession al In order to start the Marking Master Professional for easy and quick daily use, you can create a link on the Windows desktop. Right click on a free field of the desktop. Select “Link” in the menu “New” which is popping up. Navigate to the pre-selected directory and double-click on MarkingMaster.exe.

Illustr. 3: Select path to MarkingMaster.exe

Illustr. 4: Created shortcut

6.2 Create an entry in Auto start file If you need Marking Master daily, you can create an entry in the Start Up folder of your Windows operating system. So the software will be started by every booting or by every login.

• Click on Start � Programmes � Start Up (double click)

• Open the folder, in which the software was installed, via Windows Explorer

• Please right click on MarkingMasterPro.exe and keep on pressing the button.

• Now drag and drop the link in the Start Up folder and click on ‘Create shortcut here’.

7 Using the GUI (graphical user interface) The operation of Marking Master professional is executed according to Windows standards. Basically, the operation is possible with or without mouse support. How-ever, it is recommended to use a mouse or a trackball for efficient working. In order to facilitate the operation without mouse you can reach the most important pro-gramme functions via the keys (F1 -.F12) and hotkeys.

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7.1 Starting Marking Master Professional software If a shortcut has been created in the Auto start file, then Marking Master Professional will be automatically started when logging onto Windows or by starting the PC. In case a shortcut has already been created on your desktop via MarkingMaster-Pro.exe, please double click on it in order to start the programme. Otherwise you are able to start the programme via „Start � Programmes � MarkingMasterPro.

Important ! Please switch MarkingMaster off, before starting the software. If required please close the software, switch the device on and restart the software. Only this guarantees the USB ports to be properly recognized.

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8 First marking First create an object, so it can be marked. Select the menu point “Object /Create new/Text“.

An entry field opens up. Enter the desired text in the field and confirm your entry with the button “OK”.

After that a positioning window pops up. In this window you can enter the coordinates of the object. If the coordinates are not found, the object can also be positioned (TEACH IN). Push the button “Teach in”, so object can be positioned.

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Via the buttons Y-Plus/Y-Minus/X-Plus/X-Minus the position can be found (TEACH IN). By push in the respective button the device traverses by the step value selected. The current position is output in the fields between these buttons. When using a Z or A-axis, also these coordinates must be defined (TEACH IN). After the device has been positioned properly (TEACH IN), please confirm the position with the button “OK”.

Illustr. 5 Teach In dialogue After confirming it the summary of the coordinates will be displayed. If they are alls correct, exit the window by pressing „OK“.

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Then choose the menu point „Mark/File“.

The marking dialogue will be opened. It is possible to enter more parameters here. For further details to those parameters please see the following chapter. The marking will be started by pushing the button “START”.

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For details please see Demo Video

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9 Structure of the graphical user interface (GUI)

9.1 Structure of drop-down menu The drop-down menus are created according to Windows standard. Via these menus you can open all programme functions.

Illustr. 6: Main menu bar

Illustr. 7: Example: Drop-down menu “Object”

9.2 Tool bar The tool bar enables you to reach the most important functions directly by one mouse click. If you drag the cursor of the mouse over the icons in the tool bar, and the func-tions will be displayed with a yellow coloured info tag (Tool tip).

Illustr. 8: Tool bar left

Illustr. 9: Tool bar right The icons of the tool bar and their functions are described in the chapters 7 – 13.

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9.3 Status bar The status bar is positioned in the lowest part of Marking Master Professional and will be updated with the most important operative parameters:

• Information to the currently selected object (XY-position, height, width, size factor)

• Positioning raster currently valid (0.1mm / 1.0mm)

• Operating parameter (final switch, free home point, XY-mode / rotary device

active)

Illustr. 10: Status bar (shortened for illustration)

9.4 Hotkeys Hotkeys are key combinations or single keys for fast execution of operative steps. They are described in the following chapters 7-13.

10 File Management Marking Master professional offers the possibility to save objects (text, wild-card/placeholders and graphics) together as a file. Such a file is also called layout. The created files can be re-opened on request and are available at any time. The number of files is only limited by the hard disk capacity. You can give file names with up to 128 characters as it is basic Windows standard. Variables such as date, will automatically updated when reopening the marking lay-out. The last number marked will be saved when it is a counter variable.

Important: All basic settings (speed, machine type, operating mode, etc.) also will be saved during the saving process of marking files and will be restored after loading of the files.

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10.1 MDI display management Marking Master Professional supports the simultaneous work with several files in separate windows, thus it is standard for 32bit Windows applications. This concept is called MDI (Multiple Document Interface).

10.2 Create new file Drop-down menu File � new Hotkey Ctrl + N

Icon

New files, that you create, get a standard name with a sequential number, given by Marking Master professional. In order to exactly identify your files you can give them individual names by saving them for the first time.

10.3 Open existing file Drop-down menu File � Open… Hotkey Ctrl + O

Icon

In order to open a file, select the corresponding marking layout from the list which is organized in alphabetical order. All saved setting will be automatically restored. For frequently occurring marking tasks the time consumption is limited to a minimum this way.

10.4 Close current file Drop-down menu File � Close Hotkey Ctrl + C

The file currently opened will be closed. If you have modified the file after the last saving procedure, an automatic security check comes up asking for the modifications to be saved or not.

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10.5 Save current file Drop-down menu File � Save Hotkey Ctrl + S

Icon

When saving a file all parameters set will be saved. All basic settings, as e.g. speed and mode of operation, will be saved permanently - also the entered texts and linked graphics.

10.6 Save current file as Drop-down menu File � Save As… Hotkey None

Illustr. 10: File �Save as The current file will be saved with a new, free choice name.

10.7 Import

Drop-down menu File � Import Hotkey None

It is possible to load layouts from the format ‘Programme-File-Richter’ *.pdr with Marking Master Professional.

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10.8 Export

Drop-down menu File � Export Hotkeys None

Here you can convert the*.mkt layout into *.pdr format

10.9 Import

Drop-down menu File � Import Hotkey None

Illustr. 11: File � Import It is able to load layouts from the data format ‘Programm-Datei-Richter’ *.pdr (Richter machine controller layout format)’ and convert them to the Marking Master profes-sional-owned *.mkt format.

10.10 Export

Drop-down menu File � Export Hotkey None

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Illustr.12: File � Export It is able to load layouts from the data format ‘Programme-File-Richter’ *.pdr (Richter machine controller layout format)’ and convert them to the Marking Master profes-sional-owned *.mkt format.

10.11 Mark current file

Drop-down menu File � Mark Hotkey Ctrl + B or F3

Icon

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Illustr.13: Dialogue window „Marking“ You have the possibility to correct the stipulated machine parameters in the basic settings:

• Rapid traverse (1..10)

• Marking Speed (1..10)

• Response time of tool (1..100)

The marking pin takes some time till it touches the work piece. This period depends on the type of marking pin, the marking speed and the distance between pin and work piece. Further options:

• „Marking head inactive“: you can execute a trial marking without marking the work piece (in order to check position of marking)

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• „Only check object contours“: you can check the marking area by tracing the objects contours

• „Create text file“you can create a text file in which the marking text is pasted. If

a file has been selected which exists already, Marking Master Professional at-taches the new files to the ones already existing.

Click on ‘Start’ to start marking.

10.12 Last opened files

Drop-down menu File � area between marking and finishing Window �lower part of the drop-down menu

Hotkey None The previously opened files can be reopened very easily. The numbering is scaled down from currently opened layout to the first opened layout. This function helps you to save time, if you mainly working with a small amount of layouts that frequently change.

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10.13 Menu Windows

10.13.1 Windows cascade

Illustr. 14 Windows cascade

10.13.2 Windows tile

Illustr.15 Windows tile

10.13.3 Important notes on working with multiple wi ndows opened All modification relate to the active window. If the marking process is started, all marking files positioned in the window will be sent to Marking Master.

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10.14 Select/activate opened file

Illustr. 16: Drop-down menu previously opened files The files previously opened can be reopened very easily. The numbering is counting down from the currently opened layout to the first one opened. This saves a lot of time especially for frequently repeated marking jobs. If the number of previously opened files is higher than 9, you are able to display all previously opened files via the lowest menu point and open the desired file. Another option is to click on the upper part of the window. The active window is ticked in the menu “Window” (as shown above). Furthermore the window is high-lighted in another colour. The colour depends on the windows settings.

10.15 Exit file

Drop-down menu File � Exit Hotkey None

You can close the session and exit the programme here. For every file which has unsaved modifications, you are asked to save them, exit without saving or cancel the action.

Illustr. 2: Save changes?

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11 View of screen

Illustr. 17: Drop-down menu View In this menu you are able to set up the view of the GUI. Here you can fade in and out the tool bar.

11.1 Tool bar Drop-down menu View � Tool bar Hotkey None

Here you can fade in and out the Tool bar.

11.2 Status bar Drop-down menu View � Status bar Hotkey None

Here you can fade in and out the Status bar.

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11.3 Zoom in

Drop-down menu View � Zoom in Hotkey Page Up

Icon

The view of the marking window will be scaled up. The scale of the coordinates sys-tem is adjusted automatically

11.4 Zoom out

Drop-down menu View � Zoom Out Hotkey Page Down

Icon

The view of the marking window will be scaled down. The scale of the coordinates system is adjusted automatically

11.5 Total view

Drop-down menu View � Total View Hotkey None Icon

The complete marking area will be displayed on the screen. The scale of the coordi-nates system is adjusted automatically.

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11.6 Raster 0.1mm

Drop-down menu View� Raster 0.1 mm Hotkey Alt + 0

Icon

All selected objects will be shifted by 0.1mm per keystroke via the arrow keys.

11.7 Raster 1mm Drop-down menu View� Raster 1 mm Hotkey Alt + 1

Icon

All selected objects will be shifted by 1.0mm per keystroke via the arrow keys.

11.8 Current object always in foreground Drop-down menu View� Current object always in foreground Hotkey None

If several objects overlap on the screen, the current object is always displayed in the foreground and highlighted in dark grey.

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11.9 Display marking sequence Drop-down menu View � Show marking sequence Hotkey None

Illustr. 3: Show object sequence

Illustr. 18: Show Object sequence The current ranking in the object sequence will be displayed in the right upper corner above each object. Marking without option „Mark backwards“

In order to accelerate the marking it is possible to choose the option „Mark backwards“ for object 2.

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Marking with option „Mark backwards“

11.10 Show graphic backdrop Drop-down menu View � Show graphic backdrop Hotkey None

In case you have selected a graphic backdrop, you can fade it in and out.

12 Object management

Illustr. 19: Drop-down menu Object

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12.1 What is an object? An object is a fixed text, a wildcard/placeholder for date / time, a counter, a DataMa-trixCode or a bar code. Even integrated graphics are called objects. You can assign various characteristics, as e.g. position, size and direction to an ob-ject. An object can be positioned at a various location on the marking surface.

12.2 Selecting an object Drop-down menu No entry Hotkey + / - on the number block

Icon Click on object to choose or

The selection of the next object is based on the marking sequence. This is done via the keys + or - or by clicking onto the icon. If several objects are positioned on the working surface, all actions which are available in the object management relate to the current object. The current object is highlighted in green colour. The inactive objects appear in black (for text and graphics) or dark blue colour (vari-ables) on the screen. It is possible to simultaneously select several objects. In order to do this you need to keep on pressing the left mouse key to frame the desired objects from the upper left above the object group.

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12.3 Create new object

12.3.1 New object is a fixed text

Drop-down menu Object� Create new�Text

Hotkey Alt + T or F2

Icon

Illustr.20: Object is a fixed text If an object is created as fixed text, a dialogue window appears in which you can en-ter the desired order of characters. With any marking process the fixed text will be worked off as a consistent order of characters.

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12.3.2 New object is a variable

Drop-down menu Object � Create new�Variable

Hotkey Alt + V or F3

Icon

Illustr. 21: Settings for variables Its current value will be assigned to a variable in the moment of marking. There are various formats for date, calendar week, time, sequential numberings, year counter and shift codings available.

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12.3.2.1 Date and time functions Create a date variable

Please enter the desired format in the highlighted window and confirm with “OK“. Abbrev. Meaning Abbr. Meaning %a Abbrev. Name of the week-

day %M Minute, decimal (00-59)

%A Name of the weekday %n Month in letter big (A - )

%b Abbrev. Name of the month %S Second, decimal (00-59)

%B Full name of month %U Week with Sunday in first, deci-mal (00-53)

%c Date and time in regional formatting

%w Weekday with Sunday in first, decimal (0-6)

%d Day of the month, decimal (01-31)

%W Week with Monday in first, deci-mal (00-53)

%H Hour in 24h format, decimal (00-23)

%x Date in regional formatting

%I Hour in 12h format, decimal (01-12)

%X Time in regional formatting

%j Day of the year, decimal(001-366)

%y Year without century, decimal (00-99)

%l Year in letter big () %Y Year with century, decimal

%L Year in letter big () %z; %Z Donation of the actual time zone

%m Month, decimal (01-12) %% Percent sign

The shown abbreviations can be nested arbitrary and replenished with plain text.

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12.3.2.2 Sequential numbering (counter function 1) Create a counter variable

Illustr. 1 Variables Counter parameter

Illustr. 4: Sequential numbering Start value

• This value is marked during the first marking process

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End value

• After reaching this value the marking will be finished with the message “Counter has reached its end value”.

Step size

• The step size is indicated with these parameters.

Example: Start value = 1 Step size = 1 During 1. marking the number 1 is marked. During 2. marking the number 2 is marked. During 3. marking the number 3 is marked. Start value = 1 Step size = 2 During 1. marking the number 1 is marked. During 2. marking the number 3 is marked. During 3. marking the number 5 is marked.

Leading Zeros

• If this option is chosen, the programme completes the number with zeros. The number of leading zeros is defined by the entered end value.

Example: Start value 1 End value 10 Marking with optional leading zeros 01 Marking without optional leading zeros 1 Start value 1 End value 100 Marking with optional leading zeros 001 Marking without optional leading zeros 1

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12.3.2.3 Annual counter total (Counter function 2) You can reset the ‘Annual counter total’ by typing in a password.

12.3.2.4 Shift marking

Illustr. 5: Settings shift marking In the field “Time” the starting time of the shift can be entered in the above format. You can enter the name or the initials of the operator into the field ”Marking symbol” on the right hand side,

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12.3.3 New object is imported text line

Drop-down menu Object � Create new�Import text line

Hotkey None

Icon

Illustr. 6: Dialogue to select one or more text lin es A *.txt- file can be selected in the file browser. The path to the file can also be en-tered manually.

• Insert fixed text – There can be a *.txt file selected in a file browser. The path to the file can also be entered manually. The object which relates to the text can be named. This is shown on the working surface, however it does not have influence of the marking result. Only a single line can be inserted from the selected text file. Herewith you can adjust which line and how many char-acters are to be inserted from the line. Also you can name a description for the object, which is showed, if no data is assigned, also there the number of the adjusted line is shown in brackets after the description

• Continuous text - Several lines can be imported sequentially from the selected

text file. Herewith you can enter the start and the finish line, also you can choose the column, in which the data is read; after the marking sequence has finished, the next line is being imported .

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12.4 Modify object

Drop-down menu Object � Modify

Hotkey F4

Icon Double-click and

MarkingMaster Professional recognizes the type of object and opens the corresponding dia-logue window.

• Fixed text or DataMatrix Code: The current character sequence can be changed in the dialogue window popping up.

• Variable: The variable can be reformatted in the dialogue window popping up

12.5 Position object and define marking directio n

Drop-down menu Object � Position

Hotkey Alt+P or arrow keys � � � �

Icon

Illustr. 22: Dialogue window „Text position“ The selected object can be variously positioned on the working surface:

• Click on object, then drag and drop.

• Enter the established values into the dialogue window „Text position“.

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• Via TeachIN you are able to travel to the position of the object and adopt the posi-

tioned value for the object in the manual mode.

• Centred – here the object can be positioned in the centre

• Mark backwards – tick here, if you want to mark the object backwards.

12.6 Determine object size

Drop-down menu Object � Define size

Hotkey Alt+S

Icon

• Marking size, width and character pitch can be adjusted for text-based objects.

Standard settings

Illustr. 23 Modified character size and width

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Modified character pitch The pitch between the characters changes.

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Modify size of a special character or graphic The size of a graphic can only be modified on a percentage basis.

Illustr.24:Size factor

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12.7 Determine object direction

Drop-down menu Object � Define object direction

Hotkey Alt+R

Icon

Illustr. 25: Define object size The following positions are possible:

• Horizontal • horizontally turned • vertically bottom-up

• vertically top down • circular (see chapter 12.7.1)

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• free angle

• centred – the position will be kept as the centre of the object.

• mark backwards – saving time when marking multiple lines (Option:enable /

disable this function).

• mark Yes / No – Standard: ‘Yes’ is ticked, tick ‘No’, so the object will not be marked.

• insert into DMC – tick here in order to add a text to the created datamatrix

code next; There is only one content of the datamatrix code generated per file, which is continuously extending.

When marking several objects it is possible to save time by combining it with the modifiable sequence of objects.

12.7.1 Circular marking

Drop-down menu Object � Define direction Hotkey Alt+R Activate circular

Icon

then click on the point „Circular“.

You have got the possibility to mark circular texts on even surfaces of round work-pieces in an easy and efficient way (e.g. brake discs).

Object Object

Object Object

Forward

Backward

Object sequence 1 2

3 4

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Parameter:

• Inside radius of circle

• Start angle of character order

• Start angle / final angle or fixed character distance (angle)

• End angle of character order (select start / final angle)

• Distance of angle in degrees per character (fixed character separation (angle))

• Standard or inverted:

o Standard: the font will be placed on the outer radius; it is legible on the inside.

o Inverted: the font will be placed on the inner side of the radius; it is legi-ble on the outside.

12.7.2 Important notes on object positioning Do not exceed maximum size of the marking window when positioning the objects. The positions of objects must be positioned in the menu point Position/object and you have to define the marking direction.

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If the object is not in the desired position after positioning it, you can change this via drag and drop.

12.7.3 Examples

12.7.3.1 Horizontal

12.7.3.2 Horizontally turned

Starting point

Starting point

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12.7.3.3 Vertically up

Starting point

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12.7.3.4 Vertically -down

Starting point

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12.7.3.5 Free angle – Example 1

Starting point

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12.7.3.6 Free angle – Example 2

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12.7.3.7 Circular

12.7.3.8

The centre equates with the position that has been entered in the positioning window.

Centre

Starting point

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12.7.3.9 Parameter – Circular marking This function enables you to mark circular texts on the circumference on round parts in an easy and efficient way. Parameter: •Position X of the centre •Position Y of the centre Start angle

End angle Centre of cir cle (values X and Y)

• Inside radius of circle • Character height • Character width • Start angle of character sequence • End angle of character sequence (only applicable if start/end angle is selected) • Distance of angle per character (only applicable if a fixed character pitch has been

selected) • Either start angle and end angle or start angle and angle distance per character. • Standard (bottom of character next to centre of circle)

Inverted (top of character next to centre of circle) • Circular text

Circular marking parameterized via start and end angle (0°-180°)

180°

90°

270°

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In order to parameterize the object circularly via start and end angle, the Radiobox ‘Start/end angle’ must be activated.

Illustr. 26 Circular marking Start/end angle

If a circle is created the inside radius is relevant. Inside radius The radius relates to te lower edge of the characters (inside radius, see illustration below, blue arrow). The marking window consists of inside radius AND character size (green arrow).

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Circular marking parameterized via start and end angle (270°-360°) In order to parameterize the object circularly via start and end angle, the Radiobox ‘Start/end angle’ must be activated.

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Circular marking parameterized via fixed character pitch (6°) In order to parameterize the object circularly via start and end angle, the Radiobox ‘Fixed character pitch’ must be activated.

The start angle defines the starting position. The end angle will be automatically cal-culated by means of marking width and fixed angle distance. It is not required to en-ter the value of the end angle.

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Circular marking parameterized via fixed character pitch (15°) In order to parameterize the object circularly via start and end angle, the Radiobox ‘Fixed character pitch’ must be activated.

When changing the angle distance, the end angle will be automatically changed. If the radius of object is changed, then the pitch between each character is changed as well. By modifying the radius the distance per degree of angle is getting larger.

Angle distance

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Circular marking parameterized via fixed character pitch (15°) and modified radius

By changing the radius the character pitch and the end angle will be modified as well.

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Circular marking parameterized via fixed character pitch (1mm radius)

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Circular marking parameterized via Angle / Centre of text (0°)

The marking orientation is calculated on the basis of character size, radius, angle distance and angle of the centre of text.

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Circular marking parameterized via Angle / Centre of text (90°)

Circle inverted

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If an inverted circle is created the outside radius is relevant. Outside radius The radius relates to the lower edge of the characters (outside radius, see illustration below, blue arrow). The marking window size equates with the radius.

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12.8 Delete object

Drop-down menu Object � Delete

Hotkey DEL

Icon

The current object will be deleted. If several objects have been selected for deletion, they will all be deleted.

12.9 Duplicate object

Drop-down menu Object � Duplicate

Hotkey None

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Illustr.27: Duplicate object The current object will be duplicated. If several objects have been selected, they will all be duplicated. Furthermore the offset values for existing values of X, Y and Z can be entered, in or-der to shift the newly created objects towards their originals.

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12.10 Protect object

Drop-down menu Object � Protect

Hotkey None

Illustr. 28: Protect object

• Full object protection ON: Object will be highlighted in light-grey and cannot be modified.

• Object protection Position On: Object will be highlighted in light-grey, its text

can be modified.

• Object protection OFF: Object is authorized for all object functions.

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12.11 Object Select font

Drop-down menu Object � Select font

Hotkey None

Icon

Function: Object will be displayed and marked in the desired font. Note: The more complex the font is, the longer MarkingMaster takes to complete the marking of object. Mark the desired object. After that select the object…Define font. The window below pops up. Double-click onto the desired font and it will be adopted.

Example Arial font

Example Standard font .

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12.12 Marking sequence of objects It is possible to determine the marking sequence of the text/graphic objects. This se-quence can be adjusted and modified. The current sequence can be found in the menu point „View/Marking sequence“.

Illustr. 29 View Marking sequence - inactive

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12.12.1 Move object forward in marking sequence

Illustr. 30 View Marking sequence – active / Object in marking sequence one step forward

Drop-down menu Object � Object in marking sequence one step forward

Hotkey Ctrl++

The current object will be moved one step forward in the marking sequence.

12.12.2 Move object backwards in marking sequenc e

Drop-down menu Object � Object in marking sequence one step backwards

Hotkey Ctrl+-

The current object will be moved one step backwards in the marking sequence.

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12.13 Align Object group In case you have selected an object group by framing it, you are able to align it via the three functions below:

12.13.1 Left-justified

Drop-down menu Object → Align object group left-justified.

All selected objects will be positioned left-justified. The smallest value X of the object group will be the value X for the whole group.

12.13.2 Right-justified

Drop-down menu Object → Align object group right-justified

All selected objects are positioned right-justified. The largest value X of the object group will be the value X for the whole group (largest value of the right outside edge of an object matters).

12.13.3 Centred

Drop-down menu Object → Align object group centred

All selected objects will be positioned in the centre. All objects will be centred in verti-cal direction (average of values X).

12.13.4 Align upwards

Drop-down menu Object → Align object group upwards

All selected objects will be aligned upwards. All object will be aligned to the highest value Y of an object (upper edge of objects matters).

12.13.5 Align downwards /unten ausrichten

Drop-down menu Object → Align object group downwards

All selected objects will be aligned downwards. All objects will be aligned to the low-est value X of an object (lower edge of objects matters).

12.14 Select Text file for import

Drop-down menu Object � Select text file for import

Hotkey None

Select a text file for the object “Imported text file”.

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12.15 Graphic - Import

Drop-down menu Graphic � Graphic - Import

Hotkey Alt+I

Icon

Illustr.31: HPGL – Import, Select graphic file in *.plt format MarkingMaster Professional offers you the possibility to import graphics and to adjust their size. The following file formats can be processed:

• PlotFiles (*.plt)

• DXF-Files (*.dxf)

• AutoCAD (*.dwg)

• PlotFiles (*.hgl)

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The imported files should NOT be removed from the directory, of which they have been selected, since they will be used from time to time (those graphics can be overwritten if changed). MarkingMaster Professional checks during loading of the marking files, if im-ported graphics are available or have been changed in the directory. Other formats will be stored in the folder “Graphics” as a *plt-converted file. Reimport the graphic in order to update it. Please ensure that the created graphic is placed as closely as possible to the coordinates’ origin of your CAD programme. MarkingMaster Professional de-termines the graphic size from point X=0 / Y=0 up to outer dimensions of the drawings • Please note that MarkingMaster Professional evaluates the following

HPGL-instructions:

o PU: PinUp

o PD: PinDown

o PA: Position Absolute (Absolute Positioning)

o SP: Select Pin (Tool no./ evaluation only in milling mode) If your CAD programme cannot create the needed HPGL programme, we can offer several types of import filters

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12.16 Start graphic converter The graphic converter can be started here: Drop-down menu Graphic � Run graphic converter Hotkey None Icon

Illustr. 32: Graphic converter to convert into *.plt files

With this tool you can convert following file formats into *.plt files:

• AutoCAD(*.dwg)

• DXFFiles(*.dxf)

• PlotFiles(*.plt)

• PlotFiles(*.hgl)

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Illustr. 33:Converter – Conversion process

Illustr. 34: Converter – Properties dialogue

The following properties can be edited for graphics:

• X-min and Y-min equates to Point 0 – this function is advantageous for graph-ics which do not start at 0/0, as the marking starts at point 0/0

• Modify size of graphics - you can enter the factors or in integer mm values.

• Turn graphic - The graphic can be rotated in various, integer degrees

• The minimum vector length can be defined

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12.17 Use selected graphic as graphic backdrop

Drop-down menu Graphic � Use selected graphic as graphic backdrop

Hotkey None

This function offers the possibility to show a graphic backdrop as positioning and ori-entation help without it being edited during marking process. For instance, you can load the contour of a tag as graphic backdrop, in order to use it as a on-screen posi-tioning help for marking every single field.

12.18 Problems during graphic import In case of problems during graphic import, please get in touch with our hotline (see paragraph 1.5 Service and contact address).

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13 Parameter

Illustr. 35: Main menu Parameter

A numerous quantity of parameter which concern the connected machine, can be adjusted here.

13.1 Basic Settings

Drop-down menu Parameter � Basic settings Hotkey None

Illustr. 36: Basic settings

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13.1.1 Positioning speed The positioning speed is the speed with which the machine moves while the marking head is switched off. This is scaled from 1 to 100 (1.100%).

13.1.2 Processing speed The processing speed is the speed with which the machine moves while the marking head is switched on. This is scaled from 1 to 100 (1.100%).

13.1.3 Response time tool Depending on the distance from tip of marking pin to workpiece, you can define the time (1.999ms), the tool takes to make the first dot at the beginning of each line.

Important:

• Large distance to workpiece: high time value

• Small distance to workpiece: low time value You will notice that the time value enormously affects the dynamics of the marking!

13.1.4 Distance of standard font Set up the distance between two single characters for new objects.

13.1.5 Standard character height Set up the standard font size for new objects.

13.1.6 Standard character width Set up the standard font width for new objects.

13.1.7 Font standard / mirrored writing Here you can select between normal and mirrored font.

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13.2 Starting position

Drop-down menu Parameter → Define starting position Hotkey None

The use of this function only makes sense if the work pieces have a frequently changing geometry and the point “Free home point” has been selected in the basic settings. The current position of tool after exiting the dialogue window will be adopted as “Software home point”.

Illustr. 37: Define starting position

It is possible to directly enter the coordinates – if known – or open the dialogue “Posi-tioning” via the button “Teach IN” (see chapter 12.3 for details).

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13.3 Positioning

Drop-down menu Parameter � Define Home Hotkey F10

Icon

Illustr. 38 Window Positioning

It is possible to traverse the marking system manually in positioning mode. This win-dow is opened, if you have clicked on “TeachIN” before. So you can define the posi-tions of objects, determine a free home point or a starting position in X/Y/Z-mode. The tool can be variously moved by activating the fields X+ / Y+ X- / Y- / Z+ / Z- / Tool ON / Tool OFF. In this dialogue you can adjust the increment of the movement per keystroke:

• 0.1mm • 1.0mm • 10mm

The X-, Y-, Z- and A-axes can be moved, if they are available. Also you can turn the tool ‘ON’ or ‘OFF’.

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You can click on ‘Reference’ every time and the machine moves all axes to their home positions. You can use this dialogue with the mouse by clicking on the button; also you can change the buttons with the arrow / Tab – Shift + Tab keys, and press them by hitting the ‘Space bar’ or the ‘Enter’ key. .

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13.4 Operating mode (XY / Rotary device))

Drop-down menu Parameter � Operating mode (XY / Section apparatus) Hotkey F8 Icon

Illustr. 39: Define operating mode

13.5 XY-mode You are able to mark workpieces in two dimensions in the XY-mode.

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13.6 Rotary device

Illustr. 40: Rotary device

You can mark cylindrical workpieces in this mode. Enter the diameter of the workpiece and the starting position in order to do this. Travel the Y-axis to the centre of the workpiece (above the axis) via TeachIN and to the de-sired X-position. The X-position will only be considered as starting position. Thus it can be driven around obstacles. The Y-position equates with the home point of the A-axis. After marking a travel to home and to the starting position is being executed.

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After that the object can be positioned via TeachIN.

The rotary axis can be moved via the buttons A+ and A-.

13.6.1.1 Marking process The marking systems travels to its starting position.

Y Starting position

Workpiece

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Then marking begins. Instead of the Y-axis the rotary device is moving dur-ing marking process.

The coordinates system is being calculated in direction Y. Basis for this calculation is the entered diameter.

Starting position Y (Window Rotary device)

Entered value of A-Axis

Entered value of X-axis

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13.7 Layout info text

Drop-down menu Parameter � Layout info text

Hotkey None

fig. 7: Layout info text Here you have the possibility to leave a comment with each file, e.g. special advice for the operator. It will be shown before every first marking of a marking sequence.

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13.8 Settings electric marking head

Illustr.41: Parameter settings of electric marking head If you have got a marking system with electric head you can adjust the required pa-rameter here: The ComboBox “Settings” enables a rough setting via “Fine”, “Strong” and “Medium”. These predetermined values have to be adjusted if required. The below factors also have got effects on the marking result:

Angle of marking pin Distance of tip of marking pin to workpiece Material of workpiece (soft plastic – stainless steel) Font and character size (for a small character size (h < 3mm) it is recom-mended to use the setting „Fine“.

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13.8.1 Settings options

• Frequency (10Hz-150Hz) • Depth (1%-70% power) • Com-Port (1 - 255)

You can receive all current parameter from controller and send the values set to the controller.

13.8.2 Definition of settings

13.8.2.1 Frequency This setting has got effects on the impact frequency of the MarkingMaster.

13.8.2.2 Depth This setting has got effects on the depth (power) of the electric marking head.

13.8.2.3 Com-Port It is possible to adjust the respective port for the data transfer to the electric marking head.

13.8.2.4 Send The entered settings will be sent to the marking head via this button.

13.8.2.5 Receive The data can be read from electric marking head via this function.

13.8.2.6 Tool on It is possible to manually switch on the marking via this button and so the settings will be checked.

13.8.2.7 Tool off This button is used for switching the marking head off.

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The settings will be adopted only if those have been sent to the device (button „Send“).

14 Extras

14.1 Communication TCP/IP Drop-down menu Extra → Communication TCP/IP Hotkey None

Illustr.42: Window Communication TCP/IP

14.1.1 Table You can define in this table which object of the layout shall be made available for re-mote marking.

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The following details will be displayed:

• Name – Name of an object – very important for variables.

• Type – Type of object (see chapter 9.3 New object)

• Text – Content of text of an object – very important for variables.

14.1.2 TCP/IP active Tick the check box here in order to activate the remote marking via TCP/IP com-mands.

14.1.3 Port number Select the port number of the TCP/IP communication to be used for remote control.

14.1.4 Create a variable by filling via TCP/IP (opt ional) The object can be created as a placeholder/wildcard via the menu „Extra � Commu-nication TCP/IP“.

After confirming the selection „Communication TCP/IP“ the configuration window will be opened.

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The text object must be parameterized here. By clicking onto the name the field will be highlighted (blue colour). By clicking onto “Name “ (Text) again, the name can be changed.

Then change the name to „VARIABLE“. Only use capital letters. After that tick the check box “VARIABLE” and confirm the setting by clicking on “OK”. All objects have

Check box

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to be ticked, otherwise the placeholder/wildcard function will not be released and only the created text can be marked. The name of variable is depending from the application.

If a variable is read via a bar code scanner, for example, the variable must ha-ve the name“BARCODE“. This function is available as an option.

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14.1.5 Display variable ,

Illustr. 43 Display variable content You can display the content of variable via this function. If this function is disabled, only the placeholder/wildcard name will be shown. In that case only VARIABLE would be displayed on the screen.

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14.2 Object layer

Drop-down menu Extra → Object layer Hotkey None

Illustr. 44: Window Object layer

14.3 Table

• Layer – In the first column you can determine the object layer. Click on the de-sired line and click once again here. Now you are able to edit the field “Layer”.

• Type – The object type is displayed here.

• Number – The number of the marking sequence is shown here.

14.4 Current layer Select ‚All’, or ‚Layer 1’, Layer 2’ .. ‚Layer 99’. ‚Layer 0’ always is displayed with the selected layer.

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15 DataMatrix Code You can create a 2D-code (DMC). This can be displayed squared, rectangular or ver-tical.

15.1 DataMatrix Code

Drop-down menu DataMatrix Code � DataMatrix Code Hotkey None Icon

15.1.1 Important notes on DMC The size (number of fields) of a DMC is depending from the number of characters. When reading the DMC by a camera, the size must be specified. In order to analyze the size, please count the dots of one . For a rectangular code you have to count both angles.

Illustr. 45 Square DMC 10x10 Code sizes of a square code 10 10 12 12 14 14 16 16 18 18 20 20 22 22 24 24 26 26 32 32

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Code sizes of a rectangular code 8 18 8 32 12 26 12 36 16 36 16 48

15.1.2 Create DataMatrix Code from fixed text

Illustr. 46: Enter data for DataMatrix Code By means of the RadioBox first select the function „Create DMC from fixed text“. In the field below the RadioBox you can type in the text for the DataMatrix Code to be marked. This entry has to be confirmed with OK. After that the DataMatrix Code ap-pears on the screen.

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Illustr. 47: Displayed DataMatrix Code

15.1.3 Create DMC from objects

By means of the RadioBox first select the function „Create DMC from objects“. Plea-se press OK then. Nothing changes on the screen at first. Then create the objects which are to be added to the DMC. The objects can be text objects, variables (date/time) or placeholders/wildcards.

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Illustr. 48 View objects for DMC Now select the first object via your mouse. Then choose the menu point „Define ob-ject/direction“. Alternatively, the hotkey ALT+R can be pushed.

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The object needs to be parameterized in this pop-up window.

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Illustr. 49 Add object to DMC Checkbox „Marking Yes/No If Checkbox is active the object can be marked. If inactive (not ticked), the object will be displayed on the screen, but not marked. In that case the object is highlighted in grey colour. Checkbox „Add to DMC“ If Checkbox is active the object will be added to DMC via the option „Create DMC from objects“. Parameterization „Mark object as DMC and as plain text“ The Checkboxes „Marking Yes/No“ and „Acc to DMC“ must be activated (ticked). Parameterization „Mark object only as DMC“ The Checkbox „Marking Yes/No“ has to be inactive (not ticked) and the Checkbox „Add to DMC“ needs to be active (ticked).

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After completing of parameterization the window must be closed via the OK button. Now the previously created DMC is filled.

Now parameterize all other objects. Then select the next object and open the menu point “Object/direction”. By clicking onto the DMC the window for creating a DMC pops up again.

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The content of the DMC will be output in the upper window. The sequence of the DMC data is depending on the marking sequence.

For details on how to modify the marking sequence, please see chapter „Modify mar-king sequence“.

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15.2 DataMatrixCode Options

Drop-down menu DataMatrixCode � DataMatrix Options

Hotkey None

Illustr. 8: Options DataMatrixCode The following options are available:

• Mark squares instead of dots

• Interrupted finder pattern

o Mostly used for dot peen codes

• Rectangular DMC

o Often used for round workpieces

• Vertical DMC

o Here you turn the displayed code 90° counter clock wise

• Mark bi-directional

o The marking will be marked in left as well as in right-hand direction, so the operating speed will be enormously increased

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15.3 Define object size

Drop-down menu Object → Determine size Hotkey Alt + S

Icon

Illustr. 50: Window Size factor

In case the function „Size factor in mm“ is activated in the DMC options, you can en-ter the max. code size here:

• Code will be calculated to its lowest X/Y-value for square codes. • Code will be adjusted to the first X/Y-value for rectangular codes.

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16 Help and hints

16.1 Notes on improving the marking quality

16.1.1 General

Reduce the marking speed, so a deeper marking result will be achieved. The quality of marking deteriorates with ascending marking speed. Use another type of font. The distance between workpiece and marking pin can be changed. By chang-ing the distance also the marking result will change (2-5 mm).

Using another type of marking pin can modify the quality of the marking result (see operating manual of MarkingMaster machine for details).

16.1.2 Pneumatic marking head

There are various types of marking pins available depending on the material to be marked (for details see operating manual of MarkingMaster machine).

Even changing the pressure settings can have effects on the marking result (2-5 bar).

Modify the distance of marking pin to workpiece (2-5 mm) A slow marking process results in a deeper marking compared to a fast mark-

ing process.

16.1.3 Electric marking head

There are various types of marking pins available depending on the material to be marked (for details see operating manual of MarkingMaster machine).

Modify the distance of marking pin to workpiece (2-5 mm) A slow marking process results in a deeper marking compared to a fast mark-

ing process. The marking result can be changed by setting frequency and depth.

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16.2 Hints on how to increase the marking speed In order to increase the marking speed it is possible to adjust the sequence of mark-ing. Combined with the option “Mark backwards” the best possible marking result is achieved (only MarkingMaster Professional).

The marking speed is also depending on the font used. The more complex the font is, the longer the marking time is.

In MarkingMaster Professional software there can be another type of font used for every object. Mark the respective object. Then push the button “Font” and select the desired font.

Object Object

Object Object

forward

backwards

Sequence 1 2

3 4

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16.3 Graphic backdrop

Configurating a graphic backdrop has got the advantage that the positioning of ob-jects is facilitated. A graphic configurated as graphic backdrop will not be marked.

In order to configurate a graphic as graphic backdrop, first a graphic must be im-ported.

After import of graphic its size has to be scaled at first. Then the graphic needs to be positioned. Choose the submenu point “Use selected graphic as graphic backdrop“ in the menu “Graphic” in order to be able to position the graphic. Ensure that the graphic has been selected (highlighted in green colour).

As soon as this function has been executed, the graphic cannot be changed any-more. The graphic is highlighted in grey now.

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The corresponding data can be moved into the graphic. This facilitates the position-ing of objects so much.

Particulary for the marking of tags this is very advantageous.

If you require a graphic backdrop for your application, it can be created in a way meeting your requirements.

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17 Fonts There are different types of fonts stored in the marking software in order to meet cus-tomer-specific applications.

17.1 OCR-font OCR-font has been especially designed for reading of plain text via camera. OCR-font of the company Richter corresponds to OCR_A standard.

Illustr. 51 Example OCR-font

17.2 Din 1451 DIN 1451 is a standard lettering, which is frequently used in the industrial sector.

Illustr. 52 Example DIN 1451 font

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17.3 DotMatrix Font An ideal marking result can be achieved by using DotMatrix font. For this font dots will be inserted in a pre-defined raster. The company Richter offers 2 different types of Dotmatrix fonts. One font has got the raster 7x5 and one 7x9.- Illustr. 53 Raster Matrix font

The character will be shown within the raster. Each dot is positioned in one cell. The marking time is longer for this type of font.

Illustr.54 Example DotMatrix font

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18 Error messages

18.1 Home point not reached One of the reference switches has not been reached. Possible reasons:

• Switch is defective. • Switch has got a cable.

18.2 Marking window exceeded The object is positioned outside of the max. marking window. Please correct the posi-tion.

18.3 System not ready to receive

Possible reasons:

• MarkingMaster is switched off.

• USB plug is not properly connected.

18.4 Invalid Port number

The set USB port does not match the connected one.

Troubleshooting

Please open the systems settings.

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Now choose the submenu point „System off“.

Illustr. 55 System settings

By clicking onto the tab „Hardware“ you will access the „Device manager“.

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Illustr. 56 Window Systems properties

USB port will be installed as a virtual Com port. There are 2 virtual Com ports for a MarkingMaster with electric marking head. One port is used for communication with the electric head and the other one for communicating with the axes.

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Illustr. 57 Device manager

Here you can see which Com port has been installed. In the graphic above Com 1 has been installed. The port can be corrected in MarkingMaster Professional software.

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Illustr. 58 Screen Basic settings

18.5 No access to HPGL graphic

The graphic save in the layout has been deleted or moved. Please re-import the graphic or copy the graphic into the working directory.

Illustr. 59 Graphic Import

18.6 No access to font The font save has been deleted or moved. Define the font again or copy it into the working directory.

Icon Change font

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19 Addendum

19.1.1 Checkbox/Radiobox

Checkbox (selection box, control box) is a standard element of a graphical user in-terface (GUI). A Checkbox has got 2 statuses for the most part, rarely 3 statuses:

• Status 1: Not marked (false) • Status 2: Marked (true) • Status 3: Not activated

Illustr. 60 Checkbox Illustr. 61 Radiobox Selection queries are often realized via a Checkbox/Radiobox. When working with a Radiobox the field is selected via a point, the Checkbox via a tick.

Illustr. 62 Example Combobox

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19.1.2 GUI (Graphical User Interface) A graphical user interface is a software component, which enables the user to oper-ate the software via graphical icons. The graphics and elements can mostly be con-trolled via mouse or touch panel. The best-known graphical user interface is Win-dows.

Illustr. 63 Example Text-based interface

Illustr. 64 Example Graphical user interface

19.1.3 HPGL format The Hewlett Packard Graphic Language (HPGL) is a descriptive language for si-tes/pages for controlling pen plotters. Other manufacturers of plotters have adopted the HPGL language for the control of their plotters too. HPGL is a simply structured language. The commands consist of 2 capital letters, which are followed by one or more arguments. The data transfer is effected in ”plain text” (ASCII).

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19.1.4 OCR OCR is the abbreviation for Optical Character Recognition. There are special fonts which corresponds to this standard. These special fonts are required for reading a plain text via a camera.

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19.2 Table of abbreviations Illustr. 1 Installation assistant ................................................................................................................ 13 Illustr. 2: Created programme group .................................................................................................... 14 Illustr. 3: Select path to MarkingMaster.exe .......................................................................................... 15 Illustr. 4: Created shortcut ..................................................................................................................... 15 Illustr. 5 Teach In dialogue .................................................................................................................... 18 Ilustr. 6: Main menu bar......................................................................................................................... 21 Illustr. 7: Example: Drop-down menu “Object” ...................................................................................... 21 Illustr. 8: Tool bar left ............................................................................................................................. 21 Illustr. 9: Tool bar right........................................................................................................................... 21 Illustr. 10: File �Save as ...................................................................................................................... 24 Illustr. 11: File � Import......................................................................................................................... 25 Illustr.12: File � Export......................................................................................................................... 26 Illustr.13:Dialogue window „Marking“ .................................................................................................... 27 Illustr. 14 Windows cascade.................................................................................................................. 29 Illustr.15 Windows tile............................................................................................................................ 29 Illustr. 16: Drop-down menu previously opened files ............................................................................ 30 Illustr. 17: Drop-down menu View ......................................................................................................... 31 Illustr. 18: Show Object sequence......................................................................................................... 34 Illustr. 19: Drop-down menu Object....................................................................................................... 35 Illustr.20: Object is a fixed text............................................................................................................... 37 Illustr. 21: Settings for variables ............................................................................................................ 38 Illustr. 22: Dialogue window „Text position“......................................................................................... 44 Illustr. 23 Modified character size and width ......................................................................................... 45 Illustr.24:Size factor ............................................................................................................................... 47 Illustr. 25: Define object size.................................................................................................................. 48 Illustr. 26 Circular marking Start/end angle ........................................................................................... 58 Illustr.27: Duplicate object ..................................................................................................................... 69 Illustr. 28: Protect object ........................................................................................................................ 70 Illustr. 29 View Marking sequence - inactive ......................................................................................... 72 Illustr. 30 View Marking sequence – active / Object in marking sequence one step forward .............. 73 Illustr.31: HPGL – Import, Select graphic file in *.plt format .................................................................. 75 Illustr. 32: Graphic converter to convert into *.plt files......................................................................... 77 Illustr. 33:Converter – Conversion process ........................................................................................... 78 Illustr. 34: Converter – Properties dialogue ........................................................................................... 78 Illustr. 35: Main menu Parameter .......................................................................................................... 80 Illustr. 36: Basic settings........................................................................................................................ 80 Illustr. 37: Define starting position ......................................................................................................... 82 Illustr. 38 Window Positioning ............................................................................................................... 83 Illustr. 39: Define operating mode ......................................................................................................... 85 Illustr. 43: Rotary device ........................................................................................................................ 86 Illustr.41: Parameter settings of electric marking head ......................................................................... 90 Illustr.42: Window Communication TCP/IP ........................................................................................... 92 Illustr. 43 Display variable content......................................................................................................... 96 Illustr. 44: Window Object layer ............................................................................................................. 97 Illustr. 45 Square DMC 10x10 ............................................................................................................... 98 Illustr. 46: Enter data for DataMatrix Code ............................................................................................ 99 Illustr. 47: Displayed DataMatrix Code ................................................................................................ 100 Illustr. 48 View objects for DMC .......................................................................................................... 101 Illustr. 49 Add object to DMC............................................................................................................... 103 Illustr. 50: Window Size factor ............................................................................................................. 107 Illustr. 51 Example OCR-font............................................................................................................... 112 Illustr. 52 Example DIN 1451 font........................................................................................................ 112 Illustr. 53 Raster Matrix font................................................................................................................. 113

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Illustr.54 Example DotMatrix font ....................................................................................................... 113 Illustr. 55 System settings................................................................................................................... 115 Illustr. 56 Window Systems properties ................................................................................................ 116 Illustr. 57 Device manager................................................................................................................... 117 Illustr. 58 Screen Basic settings .......................................................................................................... 118 Illustr. 59 Graphic Import ..................................................................................................................... 118 Illustr. 60 Checkbox Illustr. 61 Radiobox...................................................................................... 119 Illustr. 62 Example Combobox............................................................................................................. 119 Illustr. 63 Example Text-based interface ............................................................................................. 120 Illustr. 64 Example Graphical user interface........................................................................................ 120

19.3 Overview of tables Table 1 Overview System requirements .............................................................................................. 12

20 Contact

J O A CHI M R I CHT E R e .K . S y s t e m e u n d M a s c h i n e n Erlenhöhe 3-5 – Industriegebiet D - 6 6 8 7 1 K o n k e n G e r m a n y Phone: +49 – (0) 63 84 - 92 28 0 Fax:+49 – (0) 63 84 - 92 28 77 E-Ma i l : i n fo@j r - r i ch te r .de h t t p : / / w w w . j r - r i c h t e r . d e