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    Manual Summer Games 2004 Revision: 24.05.2004

    IntroductionExperience the fascination of different Olympic disciplines live and realistically on

    your PC. Summer Games 2004 makes it happen!

    System Requirements:Windows 98/ME/2000/XP

    Minimum System Requirements:PIII 800 CPU, 128 MB RAM, 32 MB video card, SB compatible sound card,Keyboard, Mouse, CD-ROM-Drive, 350 MB free hard disk space.

    Recommended System Requirements:1,2 GHz CPU, 256 MB RAM, 64 MB video card, SB compatible sound card,

    keyboard, mouse, CD-ROM-Drive, 350 MB free hard disk space.

    Optimal System:>2 GHz CPU, 512 MB RAM, 128 MB video card, SB compatible sound card,keyboard, mouse, CD-ROM-Drive, 350 MB free hard disk space.

    Video card: T&L - support(DirectX7 or higher, ATI Radeon orNVIDIA GeForce).

    Notice:The visual quality and performance of the product largely depends on the video card.We recommend video cards using current ATI or NVIDIA chipsets.

    The DisciplinesLets start of with a short presentation of the playable sports. Summer Games 2004includes classic Olympic events in the disciplines athletics, swimming and shooting.

    Athletics:

    100m/ 400m Sprint:

    Many of the worlds best athletes compete in this event for the title of the worldsfastest human being. With a bit of practice you can join their ranks and follow thepath of glory and medals.You need to place among the best four runners in each heat in order to advance around.

    110m/ 400m Hurdles:

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    The races demand a maximum of concentration and coordination. To succeed anathlete needs perfect timing in order to take the hurdles without slowing down.Touching a hurdle will result in a loss of speed and will cost precious fractions of asecond. The four best athletes of a heat advance to the next round.

    High Jump:

    Converting a high running speed into height with a perfectly timed jump is the key tomaster this discipline. Full concentration is also needed over the bar, as the legshave to be pulled up at the right moment to avoid failure.The event ends after the last athletes quits or has failed three attempts in a row.

    Swimming:

    50m/ 100m/ 400m Freestyle:

    100m/ 200m Butterfly:

    As with the running disciplines a good start is very important to be successful. Animportant technical aspect is the turns, which can easily make this differencebetween winning and losing. Judging speed and distance before a turn is essential inorder to gain optimal acceleration after the turn.The four best athletes of each heat advance a round.

    Shooting:

    25m Rapid Fire Pistol:

    Each athlete has five targets to hit. The goal is to score as many rings as possible in

    a limited timeThe 60 shot contest is separated into two parts with 30 shots each. Each part isdivided into six 5-shot-rounds with a time limit of 8, 6 or 4 seconds.

    The player will see a crosshairs that will shake a little bit. After each shot the gamewill automatically change to the next target. After each series the score will bedisplayed. After finishing a part, an overview listing the score of all participants will bedisplayed.

    Main MenuThe Main Menu offers the following sic options. The menu can be navigated usingMouse, Keyboard or Game pad.

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    1. New Game2. Load Game3. Options4. High scores5. Credits

    6. Quit

    1. New GameChoosing this option displays the following sub-menu:

    - Arcade- Tournament- Training- Hot Seat

    ArcadeThe player can select his athlete choosing sex, name and nationality. Each disciplinecan be selected separately and the player has to compete in the preliminaries inorder to reach the Semi-Final and Final.The other athletes will be controlled by the Computer. The athletes competing in thepreliminaries will be chosen at random.After the first round, the four best athletes of each heat advance to Semi-Final. Thefour best Athletes of each Semi-Final will participate in the Final.

    In the high jump it is necessary to clear a certain qualification height in order toadvance to the finals. Shooting does not have a Qualification and starts directly witheight athletes in the final.

    Arcade Mode allows two players to compete simultaneously in the running andswimming events.

    Tournament ModeIn the Tournament Mode, Athletes compete in all the disciplines. There is noQualification necessary.After all disciplines are completed, a results table will list medals and points scored ofall participating athletes and Nations.

    The player has to unlock disciplines in the Tournament mode to make them availablein the arcade mode. By competing successfully in a given event during aTournament, this event together with its variations (e.g. 50/100/400m freestyle) willbe available in the Arcade Mode.

    Training ModeUsing this mode, the player can practice every event indefinitely to hone his skill toperfection.After name entry and the selection of a nation, the Player can choose the event forpracticeTimes and records during Training will not be saved. Records can only be set

    competing in Arcade and Tournament modes.

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    Hot SeatThis mode enables several players to take part in the competition.

    During High Jump and shooting the players take alternate turns, but during therunning and swimming disciplines it is possible for two players to compete

    simultaneously.

    Up to eight players might compete in this mode. The players compete in all events forthe overall title of best athlete.

    ControlsKeyboard, Mouse or a Game pad can be used to control the action in [Game Title].

    The default controls can be changed via the Options menu. A control configurationcan be saved using the option Save Profile and assigned to a number. In the game

    start screen, each player can choose his control configuration based on this number.

    Menus and Statistics can be navigated via Mouse or any other supported device(Game pad, Keyboard).

    Default contols:Player 1: Up: W

    Down: SLeft: ARight: DAction: Space

    Player 2: Up: Cursor UpDown: Cursor DownLeft: Cursor LeftRight: Cursor RightAction: Enter

    Pause: Escape or Pause

    Movement Keys:

    These keys are used to control the athlete or the crosshairs during the shootingevent.

    During the running and swimming events, the left and right keys have to be pressedalternately in fast and constant rhythm in order to accelerate and keep the pace upIf the rhythm is broken up by not pressing any key, the athlete will slow down.The key to success is to find the right rhythm for every discipline.

    At the Rapid Fire Pistol event, the movement keys are used to control the crosshairs.

    Action Key:

    This key is used to activate Special actions depending on the discipline.

    Running:

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    - Used to push the torso forward on the finish line

    - Used to jump during Hurdles races

    The jump has to be timed well. If you jump to early or too late, more speed will be lostclearing the hurdle.

    High Jump:

    - Used to jump and to pull up the legs over the bar.

    Swimming:

    - Used to jump for the starting block

    Keeping the Action Key pressed down after the jump for a certain time and thanstarting to use the Direction Keys will result in the best acceleration. Keeping theAction Key pressed too long however, will result in the athlete slowing down, whileusing the direction keys to early will lead to a loss of impetus from the starting jump.

    - Can also be used for a manual turn. To make a manual turn, press the action key toinitiate the turn, press it again while pushing off from the wall of the pool.

    Unless a manual turn is initiated, the program will do the turn automatically. Howeverthe automatic turn is never optimal, so valuable time can be gained by performing aperfect manual turn.

    Rapid Fire Pistol:

    - Fires the Pistol. Each Shot causes a bit of recoil so the aim has to be adjusted afterevery shot.

    Starting:

    For an optimal Start during the running events, the player can press and hold amovement key to build up acceleration for an explosive start. After the key isreleased the power bar will slowly unload, so timing is very important. For an optimalstart it the power bar has to be maxed out. Be careful however not to overload thebar as this will result in a false start.

    Rapid Fire Pistol:

    - The crosshair is always a bit jittery simulation the natural hand movement and theeffects of Pulse and nervousness. After each shot, the cross hair automatically

    moves to the next target.

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    It is recommended to use the mouse as control device during this event since it iseasier to control the crosshair precisely this way.

    Pause:The Pause Key brings up the Pause Menu, which allows you to go back to the mainmenu, adjust video and sound options etc.

    2. Load GameYou can either load a Tournament in progress to continue where you left of or aProfile including all records from the Arcade mode as well as the actual settings(Player name, Controls)

    3. OptionsThis allows you to access the settings for Controls, Video and Audio as well as to

    erase all High scores.

    Controls:This allows you to individually map the direction and Action Keys to the Keyboard orGame pad.

    Video:You can configure the graphical options of the game in order to match your systemsperformance.Apart from the screen resolution (800x600, 1024x768, 1280x1024, 1600x1200) youcan select the type of shadows to use, the texture filtering, and the quality of thetextures and turn Anti-Aliasing on or off.It might take some experimentation in order to find the perfect mixture betweenspeed and quality suiting your system.

    To use complex shadows together with Anti-Aliasing, tri-linear Filtering and highquality textures a graphic card featuring current ATI or NVidia chipsets isrecommended.

    If your systems specs are close to the minimum system requirements it isrecommended to use the 800x600 resolution and turn most effects off.

    Audio:The volume for Music, Effects and Speech can be adjusted separately using thesliders.

    Erase High scores:This allows you to irrevocably erase all High scores.

    4. High scoreThe program automatically keeps track of all the best Athletes and their best results.The overview is separated into Arcade, Tournament and Overall which includes the

    Tournament Final scores.All scores are separated by disciplines and there are lists for male as well as femaleathletes.

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    5. CreditsHere you can see who participated in the creation of the game.

    6. Quit

    Brings you back to the Desktop

    Keyboard ShortcutsF1-F4:Different Camera Zooms during Swimming and Running Events.Page Up/ Page Down: Enable Time acceleration/Slow downF9: Switch Real-time Shadows on/off

    Programm- und Systemhinweise1. Real-time Shadows should only be activated if you have a powerful graphic

    card using ATI or NVIDIA chipsets.2. Some older graphic cards (e.g. GeForce2, GeForce 4MX, TNT 2) cannot

    display certain special effects due to their older hardware architecture3. If you encounter Problems, please make sure you are using the latest drivers

    for you graphic card.

    Credits

    Independent Arts Software

    Managing Director: Holger Kuchling

    Art Director: Ersin Spke

    Concept & Game design: Sascha Hartmann

    Programming: Adrian Dalecki, Christian Krmer, Friedrich Seydel

    3D Engine: gxEngine, LIGHTCUBE Technologies GmbH

    Graphics: Ersin Spke, Martin Sauter

    Animationen: Ersin Spke

    Menus & Locations: Martin Sauter

    Music & SFX: Kai Walter

    dtp entertainment AG

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    Project Manager: Marc Buro

    International Sales: Freya Looft

    2004, dtp entertainment AG