managing game development process and creativity across...
TRANSCRIPT
Managing Game Development Process and Creativity Across Regions and Cultures
Andy Zhong CEO, FunPlus
Agenda
Beginning
Next
Future
• Multi-national Studios: lessons learnt
from cross-border development
• POD Structure: effective operation
and distribution
• The Future: best global developer
and publisher in Facebook Connected
Mobile Markets
• Funplus is a social and mobile gaming company founded in 2010
• Game developed in collaboration with a 20-people team in Canada and China offices
• First game “Family Farm” grew from 0 to over 3 million global DAU in 1 year w/o marketing cost
Successful Cross-border Development from the Beginning
Ranked No.6 globally by Facebook
DAU in 2012 and 2013
No.1 Farming simulation game in
European and Middle East
by DAU
•Text
• Farming machines, production chain,
trading and crafting, engaging
storyline showing a deep
understanding of local farming
culture
• We build a team of 20 people from 10
countries in 2011 to support this
game’s global expansion and its 12
language versions in the first year
Unique and fun game
mechanics
Strong distribution and operation ability
Dedicated community
• Family Farm has over 15M fans and
one of the biggest gaming
communities in Facebook
Why Family Farm Can Beat Farmville?
The game makes over $3M monthly revenue even by today (4 years history)
• We built another 4 games in 2012~2013
• 1 game got killed and 3 games have
been released • Each release is doing well: making
on average over $1.5M monthly revenue for more than 1 year until now
Repeated the Success Afterwards
What We Have Learnt
The Good:
1: We have a large simulation player
base and community (over 5M DAU
and 20M fans)
2: We have the best talents in the
industry to build great games
3: We know social and understand
players’ needs very well and we can
provide local authentic content
The Bad:
1: The team is formed by
assignment and only executes
games company wants to build
2: The game is built with must-to-
ship mentality from the beginning
3: It is a hard decision to kill a game.
Kill a game is not usual or normal
One Year Ago, We Started the POD Process
Find the right
idea and a lead
designer who is
treating this as
his/her dream
IDEA POD 1Day DEMO
challenge Decision Production
Build an initial
POD team with
5~6 people who
are passionate
about this game)
After 3 months,
the team will
showcase a demo
and a group of
designers and the
CEO will challenge
this demo and give
suggestions
The POD game
designers will
work with the
team to decide if
they will continue
to build this game
If they decide to
make the game, we
will expand the team;
If not, the lead
designer will hold a
session to share the
decision and any
lessons learnt
• Lead designer passionate about the game vs. Recruiting a team to execute the
game
• The leaders handpick members to form the POD team
• All members in the company can join the Demo Day and provide feedbacks
• POD team has the final decision power to continue with the game and pursue
their dream
Benefits of POD vs. Before
After POD Builds the Game, Now What?
Source: brainpickings.org
How to Operate and distribute the game successfully in multiple regions?
Each Country Has Its Own Preference
23% 24%
12%
45%
24%
19%
26%
43%
14%
23%
30%
10%
18%
43%
16%
32%
25%
9%
Strategy RPG/Adventure SIM Puzzle Social Casion
American
Chinese
South Korean
Source: Inmobi
Motivation Also Differs by Regions
24%
29%
24%
13%
11%
5%
26%
16%
23%
12%
22%
25%
30%
13%
25%
12%
16%
29%
Beat tough
level
Unlock new
level
Upgrade Purchase
virtual currency
Others Don't
remember
American
Chinese
South Korean
Source: Inmobi
China
Japan
United States
South Korea
Hong Kong
Russia
The East and the West Have Different Definitions of Successful Games
iOS Top Grossing
N/A
Source: AppAnnie as of Aug. 2014
Android Top Grossing
Key Successful Factors for Global Operation and Distribution
1.Loyal community
2.Global distribution and operation team
3.Strong BI and performance marketing team
4.Great games with longevity
Strong Community-#1 in Middle East and Top 3 in Europe
1
• Over 20% of Netherlands
population installed our games
• Over 10% of France population
installed our games
• We operate locally in main
European countries including
Germany, France, Netherlands,
Italy and so on…on
Global Distribution and Operation Team FunPlus has more than 22 nationalities among employees worldwide
International employees account for 40% of FunPlus professionals
All members are from top universities and leading companies
2
Strong BI and Performance Marketing 3
Right games are good games with longevity
4
The Future: Tap Both Mature and Emerging Mobile Markets
Source: VisionMobile
FunPlus Vision
Why FB-connected helps
• Effective
marketing – adapt
to players’ needs
• Open graph
strategy
Why we are the expert
• Overseas operation
experience
• Multi-language
capability
• Powerful publishing
ability
To be the best global developer and publisher in Facebook connected mobile markets
Effective Marketing – Adapt to Players’ Needs
Case study: Texas Poker Pro’s open graph strategy
12,000 daily active users translates into:
• 5 million impressions
• 80,000 clicks per month
• 2x our top marketing campaigns’ CTR
Why FB-connected helps 1
Open Graph Strategy
Our open graph strategy
Poker Players are competitive
• OG of player’s results
• OG of a win vs. a better
player
• OG of a big pot win
(with amount)
• OG on lottery, slots,
wheel of fortune etc,
to show they can win
• OG with “Mystery” free
prize
Poker Players are gamblers
Solution
Open Graph
allows us to:
• Reach players we
cannot reach with
ads
• Find out popular
functions that are
not “sharing
material”
Background
Poker players love
tournaments, but they
don’t care about
sharing them
Why FB-connected helps 1
Overseas Operation Experience
Experienced Local
Operation
Powerful Publishing
Ability
Good Localization
Why we are the expert 2
Multi-language Capability Increases Downloads Significantly
c
Why we are the expert 2
Powerful Publishing Ability Ensures Successes in Different Regions
Dot Arena’s Publisher in SEA
In Depth Research of the
Market
Swift Execution
Carefully Planned
Marketing Campaigns
Localized Content
Distribution
Why we are the expert 2
Top Publisher in SEA Markets
• Launched at the end of Aug.
• In 1 month, Top 3, and keep climbing
• Launched in the mid of Sept.
• In 1 week, Top 10 grossing
Why we are the expert 2
Publish Games for a
Global Audience
Co-Develop
Invest
Our Win-Win Approach