main navigation similar to unity 3d unlike unity it is a right handed coordinate system used to...
TRANSCRIPT
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INTRODUCTION TO MAYA
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Main Navigation Similar to Unity 3D Unlike Unity it is a right handed coordinate
system Used to determines whether a positive rotation is
clockwise or counter-clockwise.
Find out what the default unity of measurement is for Maya and for unity and how do they relate?
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Viewport Navigation
Hold Alt (use Option instead of Alt on Macs)Alt + LMB – tumble (“rotate”)Alt + MMB – track (“side-to-side”)Alt + RMB – dolly (“zoom”)a – frame scenef – frame selected object
Reference: http://www.spherevfx.com/downloads/MayaHotKeys.pdf
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Transforms
w – move e – rotate r – scale q – drop tool ‘insert/home’ – edit pivot (or hold down
d) *g – last move
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Geometry Display Setting Viewport Appearance:
1 – rough2 – medium3 – smooth4 – wireframe5 – shaded6 – shaded + textures7 – lights (not default Maya light)
Hide / Show:Ctrl + h – Hide selectionShift + h – Show selectionCtrl + Shift + h – Show last hiddenAlt + h – Hide unselected
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Object SelectionF8 – toggle object/component mode
F9 – vertices
F10 – edges
F11 – faces
F12 – UVs
(for polygons, convert between selection types by using Ctrl + the function keys listed above)
Snapping: Hold c – snap to curves x – snap to grid v – snap to point
Others z – undo! Ctrl + g – group Alt + v – start/stop playback Alt + . / , - next/previous frame g – repeat last tool (not for transforms)
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Basic Polygons
Create -> Polygon PrimitiveSphereCubeCylinderConePlaneTorusPyramidPipe
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Editing Polygons Combine Separate Mirror Geometry Smooth Split Polygon Extrude Merge Merge Edge Sculpt Geometry UV texture editor
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Modeling
Polygon ModelingEasy for modeling objectsSubdivisions are what defines how many
polygons are on an object. Nerb modeling
Tricky and cumbersomeVery useful with curbs and surfaces
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Combining/Separating• Mesh -> Combine• Mesh -> Separate
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Mirror Geometry/ Smooth• Mesh -> Mirror Geometry• Mesh -> Smooth
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Split Polygon/Extrude• Edit Mesh -> Split Polygon Toolo Edit Mesh -> Insert Edge Loop Tool
• Edit Mesh -> Extrude
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Merge• Edit Mesh -> Mergeo Edit Mesh -> Merge To Center
• Edit Mesh -> Merge Edge Tool• Edit Mesh -> Merge Vertex Tool
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Model Manipulation
DuplicateEdit -> DuplicateEdit -> Duplicated Special
Modify -> Freeze Transformation Window -> Hypergraph Hierarchy
Edit -> GroupModify -> Center Pivot.
Layer -> Create Empty Layer/ Layer from Selected
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Maya Textures
Window -> Rendering Editors -> Hypershade
TexturesBlinnLambert*Phong
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UV Texture
Windows -> UV Texture Editor Select object
Subdiv -> UV Snapshot…Select File locationSelect image format
○ PNG○ JPG○ TIFF
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Files and Textures
File PSD File
Select file
Middle mouse drag onto texture to apply file
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UV Texture manipulation
http://www.youtube.com/watch?v=6Dj_Kj5V4s4
Persp/UV Texture EditorImage -> Shade UVsRight Click -> UVsSeparated the selected UV into one for each
connected edgeAlign selected UVs
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Image Planes View -> Image Plane -> Import Image… http://www.youtube.com/watch?v=NYYdIQ7i1Go http://www.youtube.com/watch?v=Du8-IqA4H6g&feature=related
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Modeling assignment
Model A tirehttp://
www.cgarena.com/freestuff/tutorials/maya/tire/index.html
Model A carhttp://www.3dm3.com/tutorials/maya/350z/
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Animation
Path AnimationAttaching an Object to a NURB-basic curve
to animate the object along the surface. Key frame Animation
Standard animation method. Nonlinear Animation
more advanced method of animation it is completely independent of time
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Key frame Animation Linier Animation
You set keys for an object's extreme positions and let the computer fill in the in-between motion.
Dynamic AnimationApply physics to the animation and the bake the simulation.Havok physics engine.
IK/FK Animation (Rigged animation) Inverse Kinematics
○ IK is how the child node, as it moves, effects all the parents' position and orientation values.
Forward Kinematics○ FK refers to the effect on the child nodes as the parent
moves or rotates.
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