magic and science of teams game edition

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The Magic and Science of Teams Is there a Science of Teams?

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Page 1: Magic and Science of Teams   Game Edition

The Magic and

Science of TeamsIs there a Science of Teams?

Page 2: Magic and Science of Teams   Game Edition

Stop Stumbling on Your

Way to High Performance

Teams

Page 3: Magic and Science of Teams   Game Edition

–Ben Waber, People Analytics

“People Working on the Same Product but not

Collaborating are Essentially Working Separate

Tandem Products”

Page 4: Magic and Science of Teams   Game Edition

Myths or Facts• Scrum is a tool for creating high performance teams

• Video Conference Tools are as good as face to face

• Coffee Breaks

• Face to Face Communication Matters

• Put People in Room and You get a Team

• Social Talk

• Constraints harm Teams

• Teams Need Saving from Cowboy’s

Page 5: Magic and Science of Teams   Game Edition

Benefits

Page 6: Magic and Science of Teams   Game Edition

Background

10 min

6 Rounds

10-15 min

Wrapup

Page 7: Magic and Science of Teams   Game Edition
Page 8: Magic and Science of Teams   Game Edition

Background

Page 9: Magic and Science of Teams   Game Edition
Page 10: Magic and Science of Teams   Game Edition

Cohesive Networks

VS.

Page 11: Magic and Science of Teams   Game Edition

Shared Language

Page 12: Magic and Science of Teams   Game Edition
Page 13: Magic and Science of Teams   Game Edition

Smallest Online Bookstore

Page 14: Magic and Science of Teams   Game Edition

Game Structure

• Decide and Commit to actions - 5 mins

• Science

• Results for Actions Revealed

• Roll Dice for Stories -> Determine number complete

• Roll 2 Dice for Gremlins

• Calculate capacity for next round

Page 15: Magic and Science of Teams   Game Edition

Capacity• Initial Capacity -10

• Your boss wants you to buy stories, stories, stories.

His favourite quote - “Work Harder not Smarter”

Page 16: Magic and Science of Teams   Game Edition

Decide

Page 17: Magic and Science of Teams   Game Edition

Decide

Page 18: Magic and Science of Teams   Game Edition
Page 19: Magic and Science of Teams   Game Edition
Page 20: Magic and Science of Teams   Game Edition

Qualities

• ~35%

• 1 on 1

• Whole Group

Page 21: Magic and Science of Teams   Game Edition

Distributed

Page 22: Magic and Science of Teams   Game Edition

Results for Actions

Page 23: Magic and Science of Teams   Game Edition

Dice Roll for Stories

Page 24: Magic and Science of Teams   Game Edition

Dice Roll for Gremlins

Page 25: Magic and Science of Teams   Game Edition

Calculate

Revised

Capacity

Page 26: Magic and Science of Teams   Game Edition

Decide

Page 27: Magic and Science of Teams   Game Edition

Decide

Page 28: Magic and Science of Teams   Game Edition

Water Coolers Matter!

Page 29: Magic and Science of Teams   Game Edition
Page 30: Magic and Science of Teams   Game Edition
Page 31: Magic and Science of Teams   Game Edition
Page 32: Magic and Science of Teams   Game Edition

Social Time

Page 33: Magic and Science of Teams   Game Edition

Why does this matter?

Page 34: Magic and Science of Teams   Game Edition

Results for Actions

Page 35: Magic and Science of Teams   Game Edition

Dice Roll for Stories

Page 36: Magic and Science of Teams   Game Edition

Dice Roll for Gremlins

Page 37: Magic and Science of Teams   Game Edition

Calculate

Revised

Capacity

Page 38: Magic and Science of Teams   Game Edition

Decide

Page 39: Magic and Science of Teams   Game Edition

Decide

Page 40: Magic and Science of Teams   Game Edition

Ineffective Goals

Page 41: Magic and Science of Teams   Game Edition

Meaningful Goals

Page 42: Magic and Science of Teams   Game Edition

Team Working Agreements

Page 43: Magic and Science of Teams   Game Edition

Results for Actions

Page 44: Magic and Science of Teams   Game Edition

Dice Roll for Stories

Page 45: Magic and Science of Teams   Game Edition

Dice Roll for Gremlins

Page 46: Magic and Science of Teams   Game Edition

Calculate

Revised

Capacity

Page 47: Magic and Science of Teams   Game Edition

Decide

Page 48: Magic and Science of Teams   Game Edition

Decide

Page 49: Magic and Science of Teams   Game Edition

Coach The Team

Page 50: Magic and Science of Teams   Game Edition

Observe Behaviours

Page 51: Magic and Science of Teams   Game Edition

Team Behaviours

Page 52: Magic and Science of Teams   Game Edition

One on One

Page 53: Magic and Science of Teams   Game Edition

Tactics

• Model

• Feedback

• Social Opportunities

• Seating

• Change Membership?

Page 54: Magic and Science of Teams   Game Edition

Results for Actions

Page 55: Magic and Science of Teams   Game Edition

Dice Roll for Stories

Page 56: Magic and Science of Teams   Game Edition

Dice Roll for Gremlins

Page 57: Magic and Science of Teams   Game Edition

Calculate

Revised

Capacity

Page 58: Magic and Science of Teams   Game Edition

Decide

Page 59: Magic and Science of Teams   Game Edition

Decide

Page 60: Magic and Science of Teams   Game Edition

Results for Actions

Page 61: Magic and Science of Teams   Game Edition

Dice Roll for Stories

Page 62: Magic and Science of Teams   Game Edition

Dice Roll for Gremlins

Page 63: Magic and Science of Teams   Game Edition

Calculate

Revised

Capacity

Page 64: Magic and Science of Teams   Game Edition

References

• “People Analytics” - Ben Waber

• “The New Science of Building Great Teams” - Alex

“Sandy” Pentland

• “The Wisdom of Teams” - Jon R. Katzenbach and

Douglas K. Smith

• “Leading Teams” - Richard Hackmann

• “The Wisdom of Teams” - James Surowiecki