mage: the awakening -...

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Mage: The Awakening Sheet created by Óskar Eggertsson emeraldsamurai.com World of Darkness and Mage: the Awakening copyright of White Wolf and Onyx Path Name: Player: Chronicle: Cabal: Virtue: Vice: Concept: Path: Order: Legacy: Size Speed Defense Armor Initiative Mod Exp.Total Exp.Spent Mental Aributes Physical Aributes Social Aributes Intelligence Wits Resolve Strength Dexterity Stamina Presence Manipulation Composure Power Finesse Resistance Mental Skills Specialties -3 unskilled Academics Computer Crafts Investigation Medicine Occult Politics Science Physical Skills -1 unskilled Athletics Brawl Drive Firearms Larceny Stealth Survival Weaponry Social Skills -1 unskilled Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge 10 9 8 7 6 5 4 3 2 1 Wisdom heal -1 -2 -3 Flaws Attributes 5/4/3 | Skills 11/7/4 (+3 Specialties) | Favored Resistance Attribute | Arcana (2 in 1st, 2 in 2nd, 1 in 3rd; 2 must be Path’s ruling Arcana; +1 in any Arcanum) | Rotes 6 | Merits 7 | Buying the 5 th dot costs double | Health = Stamina + Size | Willpower = Resolve + Composure | Size = 5 for adult human | Defense = Lowest of Dexterity or Wits | Initiative Mod = Dexterity + Composure | Speed = Strength + Dexterity + 5 | Starting Wisdom = 7 | Gnosis starts at 1 dot | Starting Mana = Wisdom Gnosis Mana Merits willpower

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Page 1: Mage: The Awakening - emeraldsamurai.comemeraldsamurai.com/wp-content/uploads/2017/11/CoD-Mage-1e-v3.pdf · World of Darkness and Mage: the Awakening copyright of White Wolf and Onyx

Mage: TheAwakening

Sheet created by Óskar Eggertssonemeraldsamurai.com

World of Darkness and Mage: the Awakeningcopyright of White Wolf and Onyx Path

Name:

Player:

Chronicle: Cabal:

Virtue: Vice:

Concept:

Path:

Order:

Legacy:

Size Speed

Defense Armor

Initiative Mod

Exp.Total

Exp.Spent

M e n ta l A� r i b u t es P h y s i c a l A� r i b u t es S o c i a l A� r i b u t esIntelligence

Wits

Resolve

Strength

Dexterity

Stamina

Presence

Manipulation

Composure

Power

Finesse

Resistance

M e n ta l Sk i l ls S p e c i a lt i es-3 unskilled

AcademicsComputerCraftsInvestigationMedicineOccultPoliticsScience

P h y s i c a l Sk i l ls-1 unskilled

AthleticsBrawlDriveFirearmsLarcenyStealthSurvivalWeaponry

S o c i a l Sk i l ls-1 unskilled

Animal KenEmpathyExpressionIntimidationPersuasionSocializeStreetwiseSubterfuge

10987654321

W i s d o m

heal

-1-2-3

F l aw s

Attributes 5/4/3 | Skills 11/7/4 (+3 Specialties) | Favored Resistance Attribute | Arcana (2 in 1st, 2 in 2nd, 1 in 3rd; 2 must be Path’s ruling Arcana; +1 in any Arcanum) | Rotes 6 | Merits 7 | Buying the 5th dot costs double | Health = Stamina + Size | Willpower = Resolve + Composure | Size = 5 for adult human | Defense = Lowest of Dexterity or Wits | Initiative Mod = Dexterity + Composure | Speed = Strength + Dexterity + 5 | Starting Wisdom = 7 | Gnosis starts at 1 dot | Starting Mana = Wisdom

G n o s i s

M a n a

M e r i ts

w i l l p o w e r

Page 2: Mage: The Awakening - emeraldsamurai.comemeraldsamurai.com/wp-content/uploads/2017/11/CoD-Mage-1e-v3.pdf · World of Darkness and Mage: the Awakening copyright of White Wolf and Onyx

Sheet created by Óskar Eggertssonemeraldsamurai.com

World of Darkness and Mage: the Awakeningcopyright of White Wolf and Onyx Path

Rote: Description / Dicepool: Page:R o t es

Attack:Attack:DMG Ranges Clip Str. Size Dur.

C o m b at C o m b at D i c e p o o ls

Notes

Athletics

Brawl

Firearms

Weaponry

Strength Dexterity

Defense:

Total Dodging

Armor:

Rating vs Firearms

Type: Bulletproof

P r o t e c � v e s p e l lsArmorSpell

A r c a n aDeathFateForcesLifeMatter

MindPrimeSpaceSpiritTime

A r c a n eE x p e r i e n c e

Total

Spent

S p e l ls c a st o n s e l fA c � v e s p e l ls

C o m b at S p e l lsDMG Spell Ranges Cost Arcana Notes

N i m b u s