macross 30 translation guide
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Macross 30: Voices Across the Galaxy Translation FAQ/Guide Version 0.75
D!"#AM$%:
This FAQ is meant for personal use only, if you wish to host this guide on your own website, please ask for permission.
The latest version of this FAQ will always be available at http://www.gamefaqs.com and at
my blog, http://www.red-shoulders.blogspot.com.
& '0(3 )y *.F. Fox
Traducci+n al es,a-ol de este a )y eyla 1 ,s3,irata.co2
Todos los crditos a *.F. Fox ,or esta excelente 4ua
6T%D8""6
¡ Bienvenido a mi traduccin !u"a para el #across $%& las voces por toda la gala'ia.
(#across $% es un )uego de *+! de accin especial desarrollado por dArtdink -tudio para
celebrar el $% aniversario de la animacin de la -uper imensional Fortress #across,
/ue primero sali al aire en octubre de 0123. +roducida por -tudio 4ue, escrita por 5awamori
-hou)i y dirigida por 6shiguro 4oboru, -uper imensional Fortress #across es conocida como una
de las series de anime cl7sico todos los tiempos y ha sido profundamente influyente en tanto medio,
as" como )apon8s ciencia ficcin en general. 9s mi esperan:a /ue esta gu"a puede, en cierta medida
pe/ue;a, ayudar los fan7ticos occidentales de #across apreciar me)or ese legado fino<<)ugando un
gran partido al mismo tiempo=
-eg>n mi mantra habitual& he intentado montar toda la informacin contenida en este documento entan lgica, concisa y organi:ada una manera como sea posible. 9sta gu"a es actualmente ?y
perpetuamente@ un work<in<progress y como tal no puede esperarse /ue sea un recurso completo,
infalible. on el tiempo, debo procurar este documento Ayude a convertirse en una gu"a cada ve:
mayor, a>n me)ores, cada ve: m7s >til. 6ndependientemente de su estado actual, espero /ue usted
encontrar7 esta gu"a para ser un recurso valioso mientras )uegas el )uego. Tenga en cuenta /ue esta
gu"a est7 escrita con la suposicin de /ue el lector tiene al menos un familiaridad de paso con las
convenciones y el vocabulario de )uegos, as" como la fran/uicia #across.
omo ea detenidamente a esta gu"a, te dar7s cuenta muchas im7genes del )uego. 9n un
intento de hacer m7s f7cil seguir las diversas traducciones de men>, me he tomado la libertad de
edicin de im7genes del )uego para sustituir el te'to )apon8s con te'to en espa;ol. 9s mi esperan:a
/ue estos foto<traducciones har7 /ue los segmentos de la traduccin de la gu"a m7s accesible,aumentando as" la eficiencia y la utilidad de esta gu"a como una herramienta de referencia.
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"urrent FAQ/Guide !tatus:
Currently, this is the first iteration of my Translation Guide for Macross !. "t#s $ery much a
%bare bones% affair, but hopefully it should still be a useful resource. " am $ery busy with school this
semester, and ha$e little time to play the game myself&let alone write a guide for it&so " am
relying on community contributions 'from Game()*s, the Macross +orld (orum and the apanese+ii site to fill out this guide. $en so, " am sufficiently busy that it would not be wise to e0pect to
see this guide fully completed any time soon.
6F%MA"6 D$# *8$G
#across $%& Coces a trav8s de la gala'ia es un trepidante )uego de accin<combate con
fuertes elementos de *+!, /ue incluyen subir de nivel mec7nicos, actuali:aciones estad"sticas,
mech personali:acin, retos, etc.. Fue desarrollado por el enorme talento y e'periencia Artdink
-tudio, /ue han sido responsables de una serie de fant7sticos )uegos #across y !undam publicados
en +laystation +ortable, +laystation Cita y +laystation $. 9ste t"tulo marca el cuarto titulo de la saga
#across de Artdink en la +laystation $, sino /ue ?e'tra;amente@ es su primer )uego reali:ado
completamente en la plataforma.
#across $% presenta una flamante historia tiene lugar despu8s de los acontecimientos de
#across Frontier, fusin de los moldes ?y mecha@ de cada serie animada de #across ?e'cepto
#across 66@ en una historia bastante elaborado estilo crossover con un elenco original. 9l )ugador
asume el papel de piloto de pruebas -#- eon -akaki despu8s 8l aterri:a en el planeta misterioso
Duroboros.
*elease ate February 32, 3%0$ ?Eapan@
+latform -ony +laystation $
+rice 2,$2%
*ating 9*D BG
+ublisher 4amco Bandai !ames
eveloper -tudio Artdink
4ota& 9*D es la computadora entretenimiento valorar organi:acin, /ue clasifica a los
)uegos electrnicos en Eapn usando la siguiente escala&
9*D A onveniente para todas las
edades.
9*D B onveniente para las edades
de 03 y para arriba.
9*D onveniente para las edades
de 0H y para arriba.
9*D onveniente para las edades
de 0I y hasta.
9*D J 4o recomendado para ni;osmenores de 02 a;os.
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"6T%#$!
Kay tres es/uemas de control predefinidos para $% de #across. 9l primero se basa en los
controles utili:ados anteriormente en Artdink #across t"tulos en la +-+ de -onyL el segundo se basa
en controles de shooter en tercera personaL y la tercera se basa en el c7mara<con el ob)etivo de
mec7nico. +uede alternar entre estos es/uemas de tres control en cual/uier momento a trav8s de losmen>s de opciones o sistema.
uando se utili:a el men> de opciones, te dar7s cuenta /ue hay dos tipos de controles de
vuelo disponibles. ontroles normales son, como era de esperar, el valor por defecto. *eales
controles le permiten volar su avin como un luchador en un )uego de Ace ombat M balanceo con
movimiento hori:ontal stick analgico, /ue le da un mayor control sobre su trayectoria de vuelo.
+or desgracia, tambi8n seleccionar controles de vuelo *eal presenta varios elementos KN molesto
/ue son gran distraccin, por lo /ue no lo recomiendo.
+or favor tenga en cuenta /ue $% de #across, como la mayor"a de los )uegos )apones,
invertir no las teclas por defecto confirmarOcancelar. 9sto significa /ue el botn c"rculo
?correctamente@ est7 relacionado con el comando (confirmar( y el botn cru:ado para el comando(cancel(. mo guardar y cargar el )uego, sin embargo, utili:a los mismos botones de comando
como regin del hardware de la +-$. 9sto significa /ue los )ugadores /ue )uegen en consolas
europeas y americanas deben ser conscientes de /ue los botones de confirmarOcancelar se
(invierten( .
De los tres ,lanes9 2e encontr con control de esue2a A ser el 2s natural y eica;9
aunue < ta2)in ue 2uy =til. >o reco2endara contra el uso de control ?lan A9 co2o
utili;ando el ,ad direccional ,ara el 2o@i2iento y el stic anal+4ico ,ara la transor2aci+n es
2uy intuiti@o.
"ontrol !che2e A
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*ight Analog -tick amera
eft Analog -tick Np Transform ?Fighter@
eft Analog -tick eftO*ight Transform ?!9*PA5@
irectional +ad eftO*ight Transform ?Battroid@
irectional +ad #ovementircle -econdary Peapon
ross Boost
-/uare +rimary Peapon
Triangle #elee
*0 ock<Dn
*3 4OA
*$ enter amera
0 !uard
3 4OA
$ 4OA
-tart 6n<!ame #enu
-elect 6ssue Drders
"ontrol !che2e <
*ight Analog -tick amera
eft Analog -tick #ovement
irectional +ad Np Transform ?Fighter@
irectional +ad eftO*ight Transform ?!9*PA5@
irectional +ad own Transform ?Battroid@
ircle -econdary Peapon
ross Boost
-/uare ash
Triangle #elee*0 +rimary Peapon
*3 !uard
*$ enter amera
0 ock<Dn
3 Peapon -election #enu
$ Joom
-tart 6n<!ame #enu
-elect 6ssue Drders
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"ontrol !che2e "
*ight Analog -tick amera
eft Analog -tick #ovement
irectional +ad Np Transform ?Fighter@
irectional +ad eftO*ight Transform ?!9*PA5@irectional +ad own Transform ?Battroid@
ircle Peapon -election #enu
ross Boost
-/uare ash
Triangle #elee
*0 +rimary Peapon
*3 -econdary Peapon
*$ enter amera
0 ock<Dn
3 !uard
$ Joom
-tart 6n<!ame #enu
-elect 6ssue Drders
9n el modo !9*PA5, usted necesitar7 el doble clic en el botn de impulso ?ru:@ para
descender.
omo es el caso con otro mech )uegos de combate de Artdink, tienes un medidor de -+ /ue
llena poco a poco mientras usted toma y recibe da;oL 9ste medidor puede ser agotado para usar
movimientos especiales y ata/ues.
Action !? "ost "o22and
A#- Anti<#issile -ystem 0 !uard ash
*eload Peapon 0 +rimary Peapon ?double<tap@
Activate -kill 0 !uard Peapon #enu
harged *anged Attack 0 !uard -econdary Peapon
harged #elee Attack 0 !uard #elee Attack
harged Boost 0 !uard Boost
Activate -upport -kill 3 Triangle ircle
-pecial Attack 3 ircle ross
1ota que dio el nombre de la funci2n de costo 3 45 acciones en lugar de los botones porque
$a a cambiar los comandos de entrada para habilidades de 45 3 costo basado en cu6l de los
esquemas de tres control usas. 7as habilidades de 45 8-costo, sin embargo, se acti$an con el mismocomando de entrada no importa qu9 esquema de control utilia.
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GAM$?#A> T?!
#across $% may be an action<*+! based on a long<running series of action<combat games,
but it also introduces a number of new skill<based mechanics. 6d like to take a moment now to point
out some tips for new players to help them better take advantage of these new mechanics, as well as
to point out some basic tips to help make your e'perience with the game less frustrating and more
en)oyable.
General Ti,s
• *emember to manage your inventory= 6f you have a full stack of any item, you will not be
able to ac/uire any additional items of that type. 6f your inventory itself is full, you will not
be able to receive any additional itemsMincluding /uest rewards.
• -ell your )unk parts= Phen assembling new aircraft, you want to use /uality applicable parts
?you want to use a CF<% 9ngine while building a CF<%-, not a Eunk 9ngine, for e'ample@.
This means )unk parts are a very useful means of additional income.
• -ave your game at every opportunity= 9nemies can re<spawn at random, andOor gang up onyou en masse suddenly and une'pectedly. Kigher level enemies with special weapons can
dish out a lot of damage very /uickly, and if you are destroyed you have to start over from
whenever it was that you last launched from your ship.
• 9very time you launch from your ship, head to the nearest town and make certain you have a
decent stock of recovery items and ammunition bo'es for your secondary weapons.
Ammunition bo'es for your secondary weapons are applied automatically when you run out
of ammoL if you dont have any ammo bo'es, you wont be able to reload your secondary
weapons, and you do not want to suddenly find yourself without any missiles.
"o2)at Ti,s
• 6n Battroid and !9*PA5 modes, locks tend to RslipS off enemies, re/uiring you to
actively aim. This third<person shooter mechanic allows for skill<based gameplayMnot only
do you have to lead the target to score hits ?aim where the enemy aircraft will be, not where
it is@Mand mechanics. 6f you score hits in the central body of an enemy aircraft, you will do
e'tra damage ?critical hit@L if you score hits on the cockpitOhead of an enemy aircraft, you
will do even more e'tra damage ?headshot@.
• #ost aircraft have two types of missiles& multi<lock ?usually assigned to -ub<0@ and rapid<
fire ?usually assigned to sub<3@. #ulti<lock missiles are ?obviously@ best for taking out
multiple targets simultaneously, but because the missiles e)ect away from the aircraft before
they ignite, they are not well suited for use while in Fighter mode. ?Phen used in Fighter
mode, they tend to over<shoot the target and miss@. 6t is, therefore, best to use multi<lock
missiles in Battroid and !9*PA5 modes, and save rapid<fire missiles for Fighter mode.
• Phile in Fighter mode, your primary weapon will automatically lead the target provided you
are RpointedS directly at it, more or less. This makes strafing a very viable tactic.
• Phile in Fighter mode, dashing causes your aircraft to roll to in the direction you hold the
analog stick. This is very useful for breaking, as well as avoiding enemy weapons fire. Also
keep in mind that for situations where you cannot avoid incoming fire, you can use your
A#- ?Anti<#issile -ystem@ to shoot down incoming missiles ?!uard ash@.• amage effects two separate variables on enemy aircraft& permanent damage and
momentary damage. This means that if you do not completely destroy an enemy /uickly, it
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will slowly regenerate a portion of its K+. For larger enemies that regenerate K+ /uickly, try
alternating between primary and secondary weapons while reloading ?thus maintaining a
constant stream of fire@ to stall this process.
• Phen enemy aircraft e'plode in pro'imity to the player, you are awarded tuning points ?T+@
and e'perience, regardless of whether or not you destroyed the enemy yourself. estroyed
enemies also drop items in the form of glowing orbs& yellow orbs are money, purple orbs are
items.
Tunin4 Ti,s
• Though you have the option of purchasing tuning points ?0,%%%T+ for 0,%%%!@, 6 would
strongly recommend against doing so. 6 think its important to get a good feel for an aircraft
before deciding which stats andOor weapons you want to upgrade, as well as to get an
appreciation for an aircrafts base stats.
• our primary weapons have infinite ammunition, which makes them absolutely essential to
your survivability during long<term flights. 6 would, therefore, recommend tuning the primary weapon?s@ before anything else, especially bolstering power, accuracy and
pro)ectile speed.
• #ost Calkyries third secondary weapon ?-ub<$@ is a head<mounted laser turret. These
weapons are not entirely worthless ?in fact, they can be very useful@ but they are very much
a stop<gap measureMso dont bother investing any T+ into them. ou wont get enough of an
increase in effectiveness to )ustify the cost.
• Phen you apply tuning points, you e'tend a yellow bar marking the increased stats.
9ventually this bar will turn red. Phen you reach the Rred threshold,S each additional
upgrade will cost more T+. *ed tuning is called Rover<tuning,S and should not be done until
after you have fully tuned all of the aircraft and weapon stats to their ma'imum yellow valueunless you are specifically setting out to make a speciali:ed build.
• -ome aircraft have multiple primary weapons. !enerally speaking, its better to choose
whichever primary weapon suits your play style best, and only tune that weapon.
M$68 T%A6!#AT6!
#across $% is an open<world style game, so there is no central menu tree to navigate. There
are three basic menu clusters you will use as you play the game& the #y -hip menu, which serves as
your game hubL the 6n<!ame menuL and the Town menu. 9ach menu is accessed from the field. Toview the #y -hip menu, you must enter the circular blue field pro)ected underneath your
mothershipL to view the 6n<!ame menu, you must press the -tart button while in the fieldL to view
the Town menu you must land in the blue field of a Town building.
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our ship, a rather angular carrier, is fairly easy and obvious to spot. Towns, however, can
sometimes be hidden by terrain, and appear as simple ?large@ buildings. Both pro)ect blue fields that
you must interact with in order to RenterS town or RlandS on your carrier. Phile in blue fields, you
can go to the ship ?left@ or town ?right@ by pressing Triangle, or save your game by pressing the
-elect button.
M> !B? M$68:
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The R#y -hipS menu is actually the bridge of your -#- carrier, the !efion, and it serves as
the central hub of the game. ou can manage your aircraft, items and s/uadron from the KangarL
move your ship to a different field ?over<world@L view movies, sound files, and loading screen
wallpaper, or even peruse through a #across encyclopedia in the !alleryL save or load your gameL
or alter your options.
Take special note of the general information window in the upper right corner& it displays
your ?eons@ level, the total amount of money you have, your current play time and selecteddifficulty. 6t also informs you of your current position in the main /uestMthose first two numbers in
the photo<translation above, U<0, indicate that the player is currently in mission 0 of chapter U.
ou can launch ?e'it the !efion and return to the field@ at any time by pressing -tart, or buy
selecting the aunch option from the menu.
Ban4ar Menu:
6f the R#y -hipS menu is the heart, the Kangar is the brain. Kere youll find all of the really
important stuff. ou can manage your characters and aircraft, as well as purchase and apply tuning
points from the Flight eckL you can construct new aircraft in the #echanics *oomL manage yourinventory and item storage in the 6tem Bo'L go back to the carriers bridge ?#y -hip menu@ or take<
off immediately.
The -/uadron -ettings menu should look very familiar to anyone whos played any of
Artdinks other #across or !undam games.
Nntil you clear the game and move into 4ew !ame +lus, the player character will be locked
as eon -akaki. The window on the left side of the screen is your s/uadMcan select your pilot
?after clearing the game@, the pilots for your allies, and your aircraftMas well as a support character,
who brings a uni/ue -upport -kill to the game. 6ts all very simply and efficiently set up, so you
really shouldnt have any trouble selecting pilots, support characters or aircraft.
ou can view the respective stats of your pilot here, as well, but beyond setting a skillgrowth type ?which effects how skills grow when you level up@ and selecting up to three auto<skills,
theres no real customi:ation.
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The real RmeatS of the -/uadron -ettings screen is the tuning menu, on the right. Kere you
can spend Tuning +oints, or T+, to enhance the stats of your aircraft and its weapons. There are two
things you need to know about tuning& first, tuning upgrades are not permanentMyou can remove or
redistribute tuning points at your leisureL and second, there are two levels of tuning. Phen you
apply tuning points, you e'tend a yellow bar marking the increased stats. 9ventually this bar will
turn red. Phen you reach the Rred threshold,S each additional upgrade will cost more T+. *edtuning is called Rover<tuning,S and should generally not be done until after you have fully tuned all
of the aircraft and weapon stats to their ma'imum yellow value.
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Also note that each aircraft can only be tuned so farMsee the T+ limit displayed as a fraction
in the upper right.
9ach aircraft has si' stats that can be tuned& K+ effects your total amount of healthL ranged
defense effects how much damage you take from ranged weaponryL melee defense effects how
much damage you take from melee attacksL speed effects your normal ?unboosted@ movement
speedL boost effects the consumption rate of the boost gauge, allowing you to boost or dash for
greater lengths of timeL mobility effects your general Rturning ability,S or maneuverabilityL radarrange effects the ma'imum distance at which you can detect enemy aircraft.
-econdary weapons, or sub<weapons, appear in the menu screen in the same order as they do
in the weapon selection menu. -ub<0 will be the secondary weapon linked to TriangleL -ub<3 will
be the secondary weapon linked to circleL -ub<$ will be the secondary weapon linked to ross.
Before moving on to the other menus, 6 should point out that you e/uip secondary
e/uipmentMarmored packs, ghost boosters, etc.Musing the small sub<selection function of the
aircraft selection bo'. Eust play around with the menusMits all straightforward enough you should
be able to easily figure things out without help from me.
MechanicCs %oo2 Menu
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The #echanics *oom is where you go to upgrade old aircraft and construct new ones. To
construct a new aircraft, you will need two things& a blueprint and parts. +arts come in three color<
coded categories& blue represents frame parts, green represent armor parts, and red represents
engine parts. 9ach new aircraft re/uires a certain total value of points in each category, and each
part has a certain intrinsic point value.
4ote that you cannot use more than twelve parts total to build an aircraft.
Phen youre able to upgrade aircraft ?rank 3, rank $@ its important to fill out all of the ranks
Mbuild a rank 0 before a rank 3, both a rank 0 and a rank 3 before rank $, because the part values
used in the construction of one aircraft affect the re/uired part values of its ne't incarnation.
61GAM$ M$68
The in<game menus consist of five separate menus, and defaults to the third menuMthe item
screenMwhen you open it. For clarity, 6 will describe the menus in left<to<right, in the order of
-tatus, Quest, 6tem, #ap and then, finally, -ystem.
-tatus menu& this menu depicts the status of your aircraft, specifically. ou will see your pilot character at the top of the screen, along with all of his ?or her@ stats listed. These are the same
stats ?in the same order@ as what appears in the pilot select screen ?see hangar menu@.
The Quest menu displays you active /uests ?both story and !uild@ as well as /uests that have
not yet been turned in. ou can see /uest descriptions and clear conditions on the right side of the
screen.
The 6tem menu displays all of the items in your inventory. -ee the 6tems section for details.
4ote that some items cannot be used in certain aircraft forms. Kand grenades, for e'ample, can only
be used while in Battroid mode.
The map is fairly simple. -ee the !uild Quests section for translations of town names.
Towns appear in gold, cavesObases appear in green.
Finally& the system screen. The first option here is R*etry #issionS V selecting this will
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reset your progress to the last time you left the carrier. The middle option is RDptions,S and the third
option is R*eturn to Title,S which will e'it the game.
ou cannot save from the in<game menu. To save, you must enter a blue field at either a
town or your ship and press select, or from within the #y -hip menu.
"BA%A"T$%! !T%>
#across $% features an original storyline written by 5odachi Nkyo ?who wrote the
noveli:ations for #across Frontier@ with supervision by #across creator 5awamori -ho)i. -et one
year after the events of #across Frontier, players assume the role of -#- test pilot eon -akaki as
he e'plores the alien world Duroboros. haracters from other #across series, including -uper
imensional Fortress #across, #across Jero, #across +lus, #across -even and #across Frontier
all play a role in this new story in the #across saga.
!T%> ?%$M!$
6t is the year 3%W% A... Dne year has passed since the Frontier olonial Fleets battle with
the Ca)ra ended, and since then the gala'y has been at peace. eon -akaki, of the -#- -ephira
branch, is sent to the vicinity of planet Duroboros on a mission, but is forced to crash<land on the
planet after being attacked by an unknown enemy.
eon is rescued by Aisha Blanchett, head of the -#- Duroboros branchMbut she is unable
to recover his prototype CF<3H due to a mysterious phenomenon known as the RDuroboros Aurora.S
eciding to work together to solve the mysteries of Duroboros, eon and Aisha set out to
e'plore the planets underground ruins. There, they discover a mysterious sleeping girl.
This is the story of what transpires when she awakens.
eon -akaki, allied with the legendary singers and pilots of the past, must fight not only for
the fate of Duroboros, but for the fate of the gala'y itself.
"BA%A"T$%!
• #eon !aai: The main character of #across $%. A passionate test pilot with e'ceptional
skill and a strong sense of )ustice. The story opens when he arrives at planet Duroboros.
Coiced by 6rino #iyu.
• Aisha <lanchett: The first heroine of #across $%, she is a Jentraedi prodigy who was given
command of the -#- Duroboros branch at a young age. -he is very positive and has a bright personality, and is primarily focused on studying the ruins that litter Duroboros
landscape. Coiced by 6noue #arina.
• Mina Forte: The second heroine of #across $%, she is a mysterious, amnesiac girl who was
discovered sleeping in ancient ruins. The story will unravel as she recovers her memory.
Coiced by higusa Karuka.
• %od <alt2ar: eons rival *od is a 4.N.4.-. +ilot assigned to the special task force
RKamaval.S Ke has known eon since they where children, but the two became estranged
from one another after a certain incident. Coiced by #iyano #amoru.
• 8shio Todo: ommanding officer of the 4.N.4.-. -pecial task force RKamaval,S he seemsto be conducting an independent investigation in the ruins of Duroboros.... Coiced by
4akada Eo)i.
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?#T !8MMA%> E!?#$%!
...oming soon=
!##!There are two different types of skills in #across $%& auto<skills and support skills. Auto<
skills either activate only once, automatically, when certain re/uirements are met ?typically when
you lose a certain amount of K+@ or are constantly active. 9ach pilot can select up to three different
auto<skills. -upport skills are a little different. These are dependent on your selected support
characterMso if you dont have one, you cant use emMand are activated directly by the player
?command& !uard Peapon #enu, see ontrols subsection for details@.
A8T1!##!
con !ill 6a2e $ect
オートガード
Auto<!uard
Automatically guard against attacks in Battroid and
!9*PA5 modes.
修理
*epair
*estore up to 2%X of K+ when K+ falls below U%X
?only activates once per sortie@.
千里眼
lairvoyance
6ncreases both aircraft speed and lock<on range by
$%X.
ローリングプラス
*olling +lus
6ncreases speed by $%%X while rolling in Fighter
mode.
救護班
*escue +arty
6ncreases effectiveness of K+ recovery items by
H%X.
ゼントラーディの血族
Jentraedi Blood
6ncreases melee combat damage by $%X.
反撃の狼煙
ounterattack -ignal
Fills all W -+ gauge bars when K+ falls below $%X.
トレジャーハンター
Treasure Kunter
isplays complete map of the entire dungeon.
ースト!"#
Boost #ania
ecrease boost gauge consumption by 3HX.
$%&プ'()
*egular -hop ustomer
!et a discount on town shops item 0. ?The first
item in each shops inventoryY@
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爆撃王
Bombing 5ing
6ncrease capacity of all armaments by 3%X.
*+,-
9nergetic
Fill all W -+ gauge bars when starting at the start of
a combat /uest ?sub)ugationOBounty@.
パインケーキ
+ineapple ake
Phen K+ reaches %, recover with invincibility for a
limited time ?only activates once per sortie@.
ス./0ー
-niper
6ncrease damage of sniper rifles by H%X.
ス1$ャリスト
-pecialist
ecrease -+ gauge consumption by 3HX.
23/45理班
#issile -/uadron
6ncrease capacity of A#- ?anti<missile system@ by
H%X.
戦艦クラッシャー
Battleship rusher
eal H%X e'tra damage to battelships.
67ーン89:
Tuning over
Ac/uire H%X more T+ when shooting down enemy
aircraft.
実戦派パイロット
+rofessional +ilot
Ac/uire 0%%X more e'perience when shooting
down enemy aircraft.
覚醒Awakening
Phen K+ falls below $%X, :ero<cost -+ attack will
activate ?only activates once per sortie@.
!8??%T !##!
"haracter !ill 6a2e General $ect $ect at #e@el 50
2ー.
#ina
+lanets radle 6ncreases defense and K+
recovery.
6ncreases defense by 00%X and
recovers up to I,3%% K+.
3ラ
-ara
-ong of *uin +owerful damage to a
wide area.
Attack power 00,%%%.
!オ
#ao
#ayan Blessing 9rects a +inpoint Barrier
to prevent damage.
Barrier can withstand a total of
H,%%% damage.
2ン;/
#inmei
o ou *emember
oveY
ecreases attack power
and defense of Jentraedi
aircraft, recovers K+.
ecrease attack power and
defense of Jentraedi aircraft by
I%X, restores I,UH% K+.
<= #across annon #across cannon attack. Attack power 1,%%%.
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#isa
27ン
#yun
CD69- *esurrect wingman and
recover K+.
*ecover wingman with I,3%%
K+ recovery.
シャロン
-haron
-harons Temptation 6ncrease attack power of
all allied aircraft.
6ncrease attack power of all
allied aircraft by 00%X for 02
seconds.>3ラ
Basara
Totsugeki ove Keart 6ncreases attack power and
K+ recovery.
6ncrease attack power by I,3%%,
increase K+ recover 0U%X.
2レー?
#ylene
# F*694- *estores K+ and prevents
stagger.
*estores up to I,3%% K+.
ランカ
*anka
-uper<imensional
inderella
*estores K+ and pauses
enemy K+ recovery.
*estores up to I,3%% K+ and
prevents enemy K+ recovery for
0H seconds.
シェリル
-heryl
!ala'ys Fairy 6ncreases attack power and
K+ recovery.
6ncreases K+ recovery by 00%X,
attack power by I,I%%.グレ/ス
!race
6mplant 4etwork 6ncreases attack power and
defense.
6ncreases both attack power and
defense by 00%X.
F$#D MA?!
#across $% is a semi<open world game. The game world is split into three large fields, with
scattered dungeons, towns and enemies throughout. 6n the maps 6ve provided below, 6ve indicated
the players ship ?the !ef)on@ with a cyan iconL towns with yellow iconsL and dungeons with red
icons. These are still rough translations of area names 6m using, so dont e'pect that katakana 6m
basing the location<names after to match with the proper anglici:ed 4orse names that appear in
9nglish in the game.
>8%A A%"B?$#AG
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HHH D$!$%T
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HHH G#A"$%
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B86T$% G8#D Q8$!T!
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Aside from the missions of the main plot, you can also take part in a number of optional
side<missions known as Kunter !uild /uests. +articipating in Kunter !uild /uest offers players
greater challenges, and greater rewards. There are five types of !uild /uests, and each is color<
coded.
• B, or Bounty /uests ?purple@, involve hunting down and destroying a specific enemy. These
enemies will be marked on the map with a green iconMtravel to it, and youll see blue /uest
icon.. Approach it, and activate the /uest with the Triangle button. This will summon the
enemy youre supposed to take down, so make sure youre prepared= 6 strongly recommend
stocking up on repair kits and ammo bo'es, as these enemies can deal out a lot more damage
in a very short amount of time than your average mooks.
• -, or -ub)ugation /uests ?red@, involve going to a specific dungeon and destroying a set
number of enemies. These are pretty straightforward. 5eep in mind you do not get a map<
marker for these, so if you dont understand kana youll probably want to keep the translation
tables below handy.
• 9, or 9scort /uests ?YYY@, are e'actly what youd think they are. oull be given a /uest
marker for an area, and once you arrive, youll be tasked with defending an allied unit froman enemy attack.
• , or elivery /uests ?green@, involve either transporting an item from one location to
another, or seeking out a specific item in the world. For transporting items from one town to
another, youll need to look behind the town building after accepting the /uestMthere will be
a container. Dpen it to receive the transport item, and then take it to the destination. For
delivery /uests where youre tasked with finding a specific item, youll typically see a large
blue circular field in your mini<mapMthis is your search area. -ometimes the items youll
need to find will be in containers, sometimes theyll be blue ?uni/ue@ item points. 6n either
case, the blue search field will disappear from the mini<map once youve discovered all of
the items you need to complete the /uest.• D, or Dther /uests ?YYY@, involve hunting down and destroy specific enemies or groups on
enemies in the field.
There are multiple open<world areas, or fields, in the game. 9ach field contains a number of
towns and dungeons. 6 have organi:ed the following Kunter !uild Quest translation tables by town,
but indicate the field ?e'., uria@ after the town name with a dash. For help finding town and
dungeon locations, please refer to the Field #aps section.
Guild Quest !tatus: (IJ out o '0( EK(L
DA%$6 1 >8%A E@オレン
aoren is located in the far -outhern area of the uria Archipelago Field. -ee Area #aps section for
details.
Quest 6a2e "lear "onditions %eard
- シャーク団の!-hark Teams Ambition
efeat 0% bandits in
*atatoskr ave.プラA!グレBードC+lasma !renade 666
DEFのGH
Blessing of the Porld Tree
eliver H Tree -ap to
Crlitwhal ity.
ハンドグレBードC
Kand !renade 666 "ン#ットの$
Bandit 4est
*ecover U materials
from Fovos Base.
I>J#/スKリーLKippo<ow 6ce ream
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MのNのOPTrial of the -ea +illars
*ecover H Kunter
#edals.
%&'()爆*++ro'imity #ine 666
リーロンの*QR*irons Feelings
Dbtain Bukan<gu?Y@. #Sター>ー.ーTAfterburner 6
#リ"リー,- 0
elivery Drder 0
Transport order from
aoren to ue.
UVWX
Tuna Z 9el #リ"リー,- 3
elivery Drder 3
Transport order from
aoren to Bowen.
シェリルのイ.リン/-heryls 9arring
#リ"リー,- $
elivery Drder $
Transport order from
aoren to eopold
ity.
vf<0ZスI4YZZ[\]^_TCF<0 -kull Blueprints ?6@
`ハンターラ/aンスOblass< Kunter 9'am
Dbtain lass<
certificate in #imir
ave.
リ1#c&トC[0
*epair 5it 666
B`ハンターラ/aンスOblass<B Kunter 9'am
Dbtain lass<Bcertificate in #imir
ave.
CF<0Ede\]^_TCF<0E Blueprints ?6@
A`ハンターラ/aンスOblass<A Kunter 9'am
Dbtain lass<A
certificate in #imir
ave.
CF<0Pストラ/K0&K]^_CF<0P -trike +ack Blueprints
- リガードfg*egult #op<Np
efeat H *egults. CF<%-スI4YZZ[\]^_TCF<%- -kull Blueprints ?6@
hiトレー"ングTraining elivery
*ecover 0 Kunter
#edal.
ハンドグレBードCKand !renade 666
V%#TNBA# "ity 1 >8%A Eリタ/$jィ
Crlitwhal ity is located in the central area of the uria Archipelago Field. -ee Area #aps section
for details.
Quest 6a2e "lear "onditions %eard
B 0H%%!の00,H%%! Bounty
efeat the anyon
pirates.
#Sター>ー.ーkAfterburner 66
lmncop?qr@
#ishima #ushroom ?-peed@B 33%%!の0
3,3%%! Bounty
efeat the Porld Tree
thieves.
プラA!グレBードC+lasma !renade 666
lmncop?st@
#ishima #ushroom ?oncentration@
B uvwx&yzoート-pecial #ission& Todos 4ote
*epel the onvict
Bandits
{|}lmncop?v@
ions #ark #ishimas #ushroom
?evel@
lmncop?~@
#ishimas #ushroom ?-piritia@
D `wx&ゼントラ•€<*ank #ission& Jentora Feud
efeat both Jentraediforces.
‚I>J#/スKリーLKippo<ow 6ce ream
lmncop?ƒ+@
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#ishima #ushroom ?-trength@
9 B`wx„…護†‡ˆ‰B<*ank #ission& !uardian
ontainment
efend allied forces. Š‹UVW!igantic Tuna
lmncop?1撃@
#ishima #ushroom ?*anged@
9 A`wx&ŒのŽA<*ank #ission& Ally of
Eustice
efeat the bandits boss.
#Sター>ー.ーCAfterburner 666
{|}lmncop?23@
ions #ark #ishima #ushroom
?#elee@
B A`wx&4戦5A<*ank #ission& Berserker
onfront the enemy
berserker.
2ン;/‘{|}ions #ark #inmay oll
lmncop?’“@
#ishima #ushroom ?efense@
D -`wx„>ンデ&ト”
-<*ank #ission& Bandit 5iller
efeat the Bandit
eader.
グレ/スの眼–
!races !lasses {|}lmncop?qr@
ions #ark #ishima #ushroom
?-peed@
B -`wx„>ー3K—˜*<*ank #ission& Basaku
Brothers
efeat the Basaku
siblings.
ガBスのS™ー!anesus Fur
{|}lmncop?st@
ions #ark #ishima #ushroom
?oncentration@
9 --`wx&67
--<*ank #ission& -tampede
efend the civilians
from the !uardians.
CF<0E2レー?\]^_k
CF<0E #ylene Blueprints ?66@{|}lmncop?~@
ions #ark #ishima #ushroom
?-piritia@
- ”トレー"ング-uppression Training
efeat H CF<0As. スjーc?0H%g@
-teak ?0H%g@
uvwx&š›のœ-pecial #ission& Fomenting
*uins
9'plore the Bolverkr
*uins.
パイン8ラ9+ineapple -alad
レ#;タ4!žŸ 0
Find the *are #etal oin 0
Find a *are #etal
oin.パインケーキ?ロ&K@
+ineapple ake ?Block@
¡ロ¢ロス£¤ 0¥¦§
Duroboros *esearch 0
Find Todos notes in
Porld Tree *uins.lmncop?qr@
#ishima #ushroom ?-peed@
¡ロ¢ロス£¤ 3¥¦§
Duroboros *esearch 3
Find Todos notes in
*atatoskr ave.
-C<H0\%:;<-C<H0 Alpha Blueprints ?66@
¡ロ¢ロス£¤ $¥¦§
Duroboros *esearch $
Find Todos notes in
Bolverkr *uins.
CF<%-%:;<CF<%- Blueprints ?66@
¡ロ¢ロス£¤ U¥¦§
Duroboros *esearch U
Find Todos notes in
#imir ave.
CF<%-スI4YZZ[\]^_kCF<%- -kull Blueprints ?66@
¡ロ¢ロス£¤ H¥¦§
Duroboros *esearch H
Find Todos notes in
Cafudr *uins.
-C<H0]%:;<-C<H0 !amma Blueprints ?66@
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¡ロ¢ロス£¤ W¥¦§
Duroboros *esearch W
Find Todos notes in
4idhogg ave.
CF<0A%:;<CF<0A Blueprints ?66@
¡ロ¢ロス£¤ I¥¦§
Duroboros *esearch I
Find Todos notes in
Colundr ave.
{|}lmncop?v@
ions #ark #ishima #ushroom
?evel@
¡ロ¢ロス£¤ 2¥¦§ Duroboros *esearch 2
Find Todos notes in!angleri *uins. ロッ=の>?*ods +hoto
¡ロ¢ロス£¤ 1¥¦§
Duroboros *esearch 1
Find Todos notes in
Baleygr *uins.リーロンの@ンAーBC*irons Kunter Te'tbook
¨©ª«¬®¯Phat Fell from the -ky
Dbtain U eyewitness
testimonies.
%&'()爆*D+ro'imity #ine 6C
°±²#ourning Poman
-earch for the
remains near Bowen.
‚³´レー@ー
Kigh<+erformance *adar
µ¶²
ost Poman
-earch for the
remains near thePorld Tree.
CF<%%:;<
CF<% Blueprints ?66@
·¸¹²
Fleeing Poman
-earch for the
remains near ue.
CF<%A%:;<CF<%A Blueprints ?66@
º»wx&リーロンのEF 0
-ecret #ission& *irons Pish 0
eliver items to
Bowen.%&'()爆*D
+ro'imity #ine 6C
º»wx&リーロンのEF 3
-ecret #ission& *irons Pish 3
Dbtain $ Tree -ap
near the Porld Tree.
ハンドグレBード¼
Kand !renade 6C
º»wx&リーロンのEF $
-ecret #ission& *irons Pish $
*ecover H monitoring
devices.
lmncop?ƒ+@
#ishima #ushroom ?-trength@
º»wx&リーロンのEF U
-ecret #ission& *irons Pish U
6nvestigate Todos
trail.
lmncop?1撃@
#ishima #ushroom ?*anged@
º»wx&リーロンのEF H
-ecret #ission& *irons Pish H
*ecover H monitoring
devices.
lmncop?~@
#ishima #ushroom ?-piritia@
レ#;タ4!žŸ 3
Find the *are #etal oin 3
Find H *are #etal
oins.
lmncop?st@
#ishima #ushroom ?oncentration@
…護†‡の½ 0
+rotect the 9ggs 0
Dbtain H yaus eggs. lmncop?qr@
#ishima #ushroom ?-peed@
レ#;タ4!žŸ $Find the *are #etal oin $
Find 0% *are #etaloins.
CF<0I09^%:;GCF<0I09^ Blueprints ?6@
HーリIJKL
uria -hellfish *esearch
Dbtain 3% uria
-hellfish.プラA!グレBード¼
+lasma !renade 6C
>8$ O >8%A E¾¿
ue is located in the 9astern area of the uria Archipelago Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
ゼントラÀÁÂÃのÄÅÆDld #an Jentoras #emories Find the old mans precious pipe. スjーc?0H%g@-teak ?0H%g@
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ÇÃÈÉš›žŸFind the *emains
Find the big ring. パイン8ラ9+ineapple -alad
MNOPQFind the #arine -/uadron
Find the transport
ships cargo '2.
パインケーキ?ロ&K@
+ineapple ake ?Block@
ÊmvURーST%:U
evel U ourse +lans
Find the evel U
course plan. Dbtain0% Duroboros -tones.
IVAー"ーWーG
Afterburner 6
ÊmvHRーST%:Uevel H ourse +lans
Find the evel H
course plan. Dbtain
0% Duroboros -tones.
ハンドグレBードkKand !renade 66
ÊmvWRーST%:U evel W ourse +lans
Find the evel W
course plan. Dbtain
0% Duroboros -tones.
%&'()爆*++ro'imity #ine 666
ÊmvIRーST%:U
evel I ourse +lans
Find the evel I
course plan. Dbtain0% Duroboros -tones.
プラA!グレBードC
+lasma !renade 666
Êmv2RーST%:Uevel 2 ourse +lans
Find the evel 2
course plan. Dbtain
0% Duroboros -tones.
ハンドグレBード¼Kand !renade 6C
Êmv1RーST%:Uevel 1 ourse +lans
Find the evel 1
course plan. Dbtain
0% Duroboros -tones.
‚³´レー@ーKigh<+erformance *adar
Êmv0%RーST%:Uevel 0% ourse +lans
Find the evel 0%
course plan. Dbtain
0% Duroboros -tones.
CF<33%:;GCF<33 Blueprints ?6@
- XYーXZ[\]戦Cafudr Dperation
efeat 0% bandits in
Cafudr *uins.
UVWX?@4@
9el Z Tuna ?ouble@
- XYーXZ[\]戦 3
Cafudr Dperation 3
efeat 0H bandits in
Cafudr *uins.
{|}lmncop?v@
ions #ark #ishima #ushroom
?evel@
#$?#D "T> O >8%A EレオË4ド$jィ
eopold ity is located in the 4orthern area of the uria Archipelago Field. -ee Area #aps section
for details.
Quest 6a2e "lear "onditions %eard
B ÌÍKoly -word
efeat the enemy
bounty.
CF<%S™スト0&K]^_CF<% Fast +ack Blueprints
lmncop?ƒ+@
#ishima #ushroom ?-peed@
9 `wx„>ジ7ラž…=
<*ank #ission& +rotect the
Ca)ra=
9scort the Ca)ra. 3ラのÎリ¡Ï/-aras arivei
lmncop?1撃@
#ishima #ushroom ?*anged@
D B`wx„ゼントラ•€ 3 efeat both Jentraedi パインケーキ?Ðー4@
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B<*ank #ission& Jentora Feud
3
forces. +ineapple ake ?Phole@
lmncop?’“@
#ishima #ushroom ?efense@
B -`wx„スÑードÒ-<*ank #ission& -peeder
Arrest the speeder. UVWX?@4@
9el Tuna ?ouble@
{|}lmncop?’“@
ions #ark #ishima #ushroom
?efense@
B --`wx&¡ロ¢ロスのÓ--<*ank #ission& The
Duroboros Polf
efeat the Polf. CF<019Iイシャ^%:;<CF<019 Aisha Blueprints ?66@
{|}lmncop?qr@
ions #ark #ishima #ushroom
?-peed@
- ?ー$ャj4Ôガー” 4ushateru -ub)ugation
- クY=ラン_ロー[\Queadluun<*au -ub)ugation
Êmのタ/プIプa4 0
Archipelago Time apsule 0
Kelp #ina with her
research.
CF<0E%:;<CF<0E Blueprints ?66@
Õ¬®»Öost Treasure
!et a picture of the
!uardians.
Iルトの`ab^Altos +aper Airplane
<N$6 O >8%A EËー¡Ïン
Bowen is located in the far 4orthwestern area of the uria Archipelago Field. -ee Area #aps
section for details.
Quest 6a2e "lear "onditions %eard
B c撃+ursuit
efeat the bandit
thief.
-C<H0]×Ø_T [ 0
-C<H0 !amma Blueprints ?6@
lmncop?qr@ [ 0
#ishima #ushroom ?-peed@
D `wx&"deラfg,-<*ank #ission& Ca)ra apture
apture the Ca)ra. パイン8ラ9?ゼントラÙ@[0
+ineapple -alad
lmncop?st@[0
#ishima #ushroom ?oncentration@
D B`wx&ÚÛÜž”ÝB<*ank #ission& *evenge of
the Bounty
Arrest the Bounty. Shーキ?3%%g@[0
-teak ?3%%g@
lmncop?~@[0
#ishima #ushroom ?-piritia@
D A`wx&ゼントラ•€ $
A<*ank #ission& Jentora
ispute $
rush both Jentraedi
forces.
レラのハーÞ"I[0
Breras Karmonica
{|}lmncop?23@[0
#ishima #ushroom ?#elee@
- CF<0E[\
CF<0E -ub)ugation
- ゼントラーディßà efeat 3% Jentraedi. lmncop?qr@[0
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Jentraedi -ub)ugation #ishima #ushroom ?-peed@
- CF<00B[\
CF<00B -ub)ugation
- Vラiンjklm 0
Fight the Flamingo 0
efeat 2 Flamingos in
4idhogg ave.lmncop?st@[0
#ishima #ushroom ?oncentration@
- -C<H0\[\ -C<H0 Alpha -ub)ugation
- VYロS[\]戦Faros Dperation
efeat 0% bandits in
Faros Base.
lmncop?’“@[0
#ishimia #ushroom ?efense@
- CF<%[\
CF<% -ub)ugation
- Vラiンjklm 3
Fight the Flamingo 3
- CF<%-[\
CF<%- -ub)ugation
- CF<%A[\
CF<%A -ub)ugation
- XYーXZ[\]戦Cavudr Dperation
efeat 0% bandits in
Cavudr *uins.
‚I>J#/スKリーL[0
Kippo<ow 6ce ream
- "ーnイ/[\]戦Baleygr Dperation
efeat 0% bandits in
Baleygr *uins.
CF<33-%:;G[0
CF<33- Blueprints ?6@
- oン/nリ[\]戦!angleri Dperation
efeat 0H bandits in
!angueri *uins.
CF<0ASカルpQ^%:;<[0
CF<0A -kull Blueprints ?66@
- qルXェルク[\]戦Bolverkr Dperation
efeat 0H bandits in
Bolverkr *uins.
F<30%:;<[0
F<30 Blueprints ?66@
9 --`wx&rstuのvw--<*ank #ission& Ally of
Eustice
*epel the enemy and
protect the civilians.
CF<002ー.\]^_ká 0
CF<00 #ina Blueprints ?66@
{|}lmncop?1撃@á 0
#ishima #ushroom ?*anged@
"#$$F TN6 O HHH EKリーSタ¡ン
leef Town is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions !!1%an Mission: %eard
B H%%%!の0H,%%%! Bounty
efeat the Dasis
bandits.
lmncop?’“@
#ishima #ushroom ?efense@
IVAー"ーWーDAfterburner 6C
9 B`wx&"deラkxyB<*ank #ission& +rotect the
Ca)ra
efend the Ca)ra. "8ラのzAーBasaras !uitar
lmncop?qr@
#ishima #ushroom ?-peed@
B --`wx&ÚÛÜž”Ý--<*ank #ission& *evenge of
the Bounty
Arrest the Bounty. F<30oル=^%:;<F<30 !arudo Blueprints ?66@
{|}lmncop?23@
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ions #ark #ishima #ushroom
?#elee@
¡ロ¢ロスの£¤ 0%¥¦§Duroboros *esearch 0%
Find Todos notes in
Alfathr *uins.‚³´レー@ーKigh<+erformance *adar
¡ロ¢ロスの£¤ 00¥¦§
Duroboros *esearch 00
Find Todos notes in
!rotti ave.
lmncop?1撃@
#ishima #ushroom ?*anged@ ¡ロ¢ロスの£¤ 03¥¦§
Duroboros *esearch 03
Find Todos notes in
-anngetall *uins.
CF<0I09^Iルト^%:;GCF<0I09^ Alto Blueprints ?6@
¡ロ¢ロスの£¤ 0$¥¦§Duroboros *esearch 0$
Find Todos notes in
Keithrun ave.
CF<0-%:;<CF<0- Blueprints ?66@
¡ロ¢ロスの£¤ 0U
Duroboros *esearch 0U
Find Todos notes in
Alv ave.
CF<00Bイ8{^%:;<CF<00B 6samu Blueprints ?66@
¡ロ¢ロスの£¤ 0H¥¦§Duroboros *esearch 0H
Find Todos notes in
overugu ave.{|}lmncop?1撃@
ions #ark #ishima #ushroom
?*anged@ ¡ロ¢ロスの£¤ 0W¥¦§
Duroboros *esearch 0W
Find Todos notes in
Keruburindi *uins.
F<31Sーパーパック%:;F<31 -uper +ack Blueprints
- |ルRS[\]戦Drkos Dperation
efeat 0H bandits in
Drkos Base.lmncop?st@
#ishima #ushroom ?oncentration@
-`ハンターラ/aンスOblass<- Kunter 9'am
Dbtain lass<-
certificate in Alv
ave.
lmncop?ƒ+@
#ishima #ushroom ?-trength@
--`ハンターラ/aンスOb
lass<-- Kunter 9'am
Dbtain lass<--
certificate in Alvave.
CF<01-%:;G
CF<01- Blueprints ?6@
M%"6$ B## O HHH EÞリpーBâ4
#oricone Kill is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
- /ロッh}[\]戦
!rotti Dperation
efeat 0% bandits in
!rotti ave.
lmncop?1撃@^0
#ishima #ushroom ?*anged@- IルV~Zル[\]戦
Alfathr Dperation
efeat 0H bandits in
Alfathr *uins.
F<31|Z•^%:;GF<31 D:ma Blueprints ?6@
- 8ン€Aル[\]戦-anngetall Dperation
efeat 0H bandits in
-anngetall *uins.o{リンの,!amlins *ing
B $%%%!の0$,%%%! Bounty
efeat the esert
anyon bandits.
‚I>J#/スKリーLKippo<ow 6ce ream
lmncop?st@
#ishima #ushroom ?oncentration@
B `wx&ÚÛÜž”Ý<*ank #ission& *evenge of
the Bounty
Arrest the Bounty. 2レー?のãース#ylenes Bass
lmncop?~@
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#ishima #ushroom ?-piritia@
9 -`wx&‚ƒ„団 -D-
-<*ank #ission& onvoy -D-
efend the convoy. CF<3HFIルト^%:;<CF<3HF Alto Blueprints ?66@
{|}lmncop?ƒ+@
ions #ark #ishima #ushroom
?-trength@
9 "deラk…†‡Those who hunt Ca)ra
efend the Ca)ra. *CF<3Hルカ^%:;<*CF<3H uca Blueprints ?66@
{|}lmncop?1撃@
ions #ark #ishima #ushroom
- CF<0-[\CF<0- -ub)ugation
efeat H CF<0-s. lmncop?23@
#ishima #ushroom ?#elee@
- CF<00[\CF<00 -ub)ugation
efeat H CF<00s.
- -C<H0][\-C<H0 !amma -ub)ugation
efeat H -C<H0
!ammas.
- äåの…護†‡”esert !uardian -ub)ugation
efeat 0% !uardians.
- CF<33[\
CF<33 -ub)ugation
efeat H CF<33s.
- æー"&âÞンスター”
5onig #onster -ub)ugation
efeat $ 5onig
#onsters.
- ˆイZルーン[\]戦Keithrun Dperation
efeat 0% bandits in
Keithrun ave.
IVAー"ーWーDAfterburner 6C
çèの¾ーリ#éThe harm of uria -hellfish
Dbtain $% uria
-hellfish.lmncop?~@
#ishima #ushroom ?-piritia@
8‰hンŠ‹actus !athering
Dbtain 3% Duroboros
actus.lmncop?ƒ+@
#ishima #ushroom ?-trength@
8‰hンŒクンŽactus Caccine 0
eliver cactus
vaccine to Crlitwhal
ity.
CF<01AnイXンZ^%:;G
CF<01A *aven Bleuprints ?6@
%AMAD O HHH Eラ!ード
*amad is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
B A`wx„êëìí¯A<*ank #ission& urkers in
the ark
efeat the enemies. CF<00Sーパーパック%:;
CF<00 -uper +ack Blueprints
B -`wx„ÚÛÜž”Ý
-<*ank #ission& *evenge of
the Bounty
Arrest the Bounty. 27ンのレスレ&ト#yuns Bracelet
lmncop?’“@
#ishima #ushroom ?efense@9 --`wx&îï
--<*ank #ission&
efend the civilians
from the !uardians.
CF<33-2リ#\]^_kCF<33- #illia Blueprints ?66@
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ounterattack {|}lmncop?st@
ions #ark #ishima #ushroom
?oncentration@
ðñòのóÇôðawn rop<Dff
eliver the lunchbo'. ‚³´レー@ーKigh<+erformance *adar
õmのóÇôðFloating 6sland awn
eliver the parts. %&'()爆*D+ro'imity #ine 6C
ö÷のóÇôðFortress awn
eliver the message
to -urudoheimu
Fortress.
Shーキ?3%%g@
-teak ?3%%g@
äåのÖøesert Treasure 0
Find the ancient
Duroboros treasure.パイン8ラ9?ゼントラÙ@
+ineapple -alad ?Jentora@
äåのÖ 3
esert Treasure 3
Find the ancient
Duroboros treasure.
{|}lmncop?C@
ions #ark #ishima #ushroom
?evel@
äåのÖ $
esert Treasure $
Find the ancient
Duroboros treasure.プラA!グレBードù
+lasma !renade C
äåのÖ U
esert Treasure U
Find the ancient
Duroboros treasure.
nSトnーシンキット
*estoration 5it C
äåのÖ H
esert Treasure H
Find the ancient
Duroboros treasure.
Š‹UVW
9el Tuna
äåのÖ W
esert Treasure W
Find the ancient
Duroboros treasure.
CF<0-SカルpQQ‘^%:;<
CF<0- -kull Blueprints ?66@
äåのÖ
Iesert Treasure I Find the ancientDuroboros treasure.
2ン;/‘#inmei oll
- ?ー$ャj4Ôガー” 4ushateru<!a -ub)ugation
efeat 0% 4ushateru<
!as.
IVAー"ーWーD
Afterburner 6C
- クY=ランsロー[\Queadluun<*au -ub)ugation
efeat 0% Queadluun<
*aus.
*CF<0I09^ルカ^%:;G
*FC<0I09^ uca Blueprints ?6@
- ゼントラーディ†”Jentraedi -oldier -ub)ugation
efeat 0% Jentraedi
-oldiers.
CF<00%:;<
CF<00 Blueprints ?66@
- クY=ランsnI[\Queadluun<*hea -ub)ugation
efeat 0% Queadluun<
*heas.‚³´レー@ー
Kigh<+erformance *adar
%AGB<A% O HHH Eラグ>
*aghbar is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
B ’“”c撃<*ank #ission& +ursuit
Arrest the bounty. パイン8ラ9?ゼントラÙ@
+ineapple -alad ?Jentora@
lmncop?1撃@
#ishima #ushroom ?*anged@
B A’“”–—0k[˜ Arrest the bounty. oル=の™xš
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A<*ank #ission& *evenge of
the Bounty
!arudos Amulet
lmncop?23@
#ishima #ushroom ?#elee@
D --’“”@ンAー›œ--<*ank #ission& Kunter *iot
-ubdue the riot. !&Kスのú[û|#a's aptains Kat
{|}lmncop?qr@
ions #ark #ishima #ushroom
?-peed@
äåのタ/LIプa4øesert Time apsule 0
Kelp #ina with her
research.{|}lmncop?C@
ions #ark #ishima #ushroom
?evel@
砂漠のタイムカプセル2 esert Time apsule 3
Kelp #ina with her
research.
ステーキ(200g -teak ?3%%g@
üU®>/オリン-tolen Ciolin
*ecover the stolen
violin.
巨大まぐろ 9el Tuna
üU®オ4ýー4-tolen #usic Bo'
*ecover the stolen
music bo'.‚I>J#/スKリーLKippo<ow 6ce ream
üU®ス0/ス-tolen -pices
*ecover the stolen
spices.パインケーキ?Ðー4@
+ineapple ake ?Phole@
*8%G$6 O HHH E¾4þン
Eurgen is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
B B’“”&nイXンZB<*ank #ission& *avens
efeat the enemies. Cf<00Bイ8{^%:;GCF<00B 6samu Blueprints ?6@
lmncop?ƒ+@
#ishima #ushroom ?-trength@
9 -’“”&xžŸの¡-<*ank #ission& !uardian
+aradise
efend the civilians. ILジンの!ント5amu)ins loak
lmncop?1撃@
#ishima #ushroom ?*anged@
B --’“”&ÚÛÜž”Ý--<*ank #ission& *evenge of
the Bounty
Arrest the bounty. 2リ#の/Îリング#illias 9arrings
{|}lmncop?~@
ions #ark #ishima #ushroom
?-pritia@
- Sルー=ˆイ{[\]戦-uroduheimu Dperation
efeat 0% bandits in
-uroduheimu
Fortress.
パインケーキ?Ðー4+ineapple ake ?Phole@
- =¢ェル/[\]戦overugu Dperation
efeat 0% Jentraedi
in overugu ave.
ステーキ(200g) -teak ?3%%g@
- £¤S[\]戦
4omosu Dperation
efeat 0% bandits in
4omosu Base.
アフターバーナーC
Afterburner 666 äåvWRーST%:U
evel W esert ourse +lans
Find the level W
course plan. Dbtain
高性能レーダー Kigh<+erformance *adar
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0% Duroboros stonesL
obtain H -hiera -tars.
äåCIRーST%:Uevel I esert ourse +lans
Find the level I
course plan. Dbtain
0% Duroboros stonesL
obtain H -hiera -tars.
ハン!レ"ーC Kand !renade 666
äåv2RーST%:Uevel 2 esert ourse +lans
Find the level 2
course plan. Dbtain
0% Duroboros stonesL
obtain H -hiera -tars.
#$%大&'(¼ +ro'imity #ine 6C
äåv1RーST%:Uevel 1 esert ourse +lans
Find the level 1
course plan. Dbtain
0% Duroboros stonesL
obtain H -hiera -tars.
プ)*+!レ"ーù +lasma !renade C
äåv0%RーST%:U
evel 0% esert ourse +lans
Find the level 0%
course plan. Dbtain0% Duroboros stonesL
obtain H -hiera -tars.
レス,レー-.ンキ/,ù
*estoration 5it C
8%TB% O HHH E¡4A
Nrthr is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
B A’“”¥¦A<*ank #ission& 9'pert
efeat the 9'pert. £ーラのjー/ル 4oras !oggles
{|}lmncop?ƒ+@
ions #ark #ishima #ushroom
?-trength@
B A0123456 A<*ank #ission& eserter
Arrest the eserter. ジÏSリーのú[ûEeffreys aptain Kat
{|}lmncop?1撃@
ions #ark #ishima #ushroom
?*anged@
D -’“”"deラfg]戦-<*ank #ission& Ca)ra apture
apture the Ca)ra. CF<0-de\]^_kCF<0- 6chi)o Blueprints ?66@
{|}lmncop?23@
ions #ark #ishima #ushroom
?#elee@
B -’“”§の¨-<*ank #ission& 6ce Fang
efeat the Kavamaru
-/uadron.
CF<%Aシン^%:;<CF<%A -hin Blueprints ?66@
{|}lmncop?’“@
ions #ark #ishima #ushroom
?efense@
9 -’“”xžŸの¡
-<*ank #ission& !uardian+aradise
*epel the enemy and
protect the civilians.
クY=ラン_nI?55@%:;<
Queadluun<*au 5lan Blueprints ?66@
üU®ÿ *ecover the vase. F<01%:;<
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-tolen Case F<01 Blueprints ?66@
üU®茶‡-tolen Tea -et
*ecover the tea set. CF<3Hトル©ー=パック%:;CF<3H Tornado +ack Blueprints
坊RゃUの夢!entlemans ream
¤ー=ラーª«の坊RゃUžŸす
-earch the gentle<mans ompany
2ン;/の!/K#inmeis #ic
- ハーヴ™!ー4ž殲滅よKavamaru Annihilation
estroy the
Kavamaru -/uadron.
CF<01F%:;<CF<01 Blueprints ?66@
氷河vWRーST%:Uevel W !lacier ourse +lans
Find the evel W
ourse +lans. Dbtain
0% Durobos #ona
Flowers.
リ¬Iキット*epair 5it C
氷河vIRーST%:Uevel I !lacier ourse +lans
Find the evel I
ourse +lans. Dbtain
0% Durobos #ona
Flowers.
‚³´レー@ーKigh<+erformance *adar
氷河v2RーST%:Uevel 2 !lacier ourse +lans
Find the evel 2
ourse +lans. Dbtain
0% Durobos #ona
Flowers.
ハンドグレBードⅴKand !renade C
氷河v1RーST%:Uevel 1 !lacier ourse +lans
Find the evel 1
ourse +lans. Dbtain
0% Durobos #ona
Flowers.
プラA!グレBードⅴ+lasma !renade C
氷河v0%RーST%:Uevel 0% !lacier ourse +lans
Find the evel 0%
ourse +lans. Dbtain
0% Durobos #ona
Flowers.
nSトnーシンキット*estoration 5it C
V$%TBA6D O HHH EヴÏ4ザンディ
Certhandi is located in the YYY area of the YYY Field. -ee Area #aps section for details.
Quest 6a2e "lear "onditions %eard
B -’“”§の¨-<*ank #ission& 6ce Fang
efeat the Kavamaru
-/uadron.
!オのÜ飾É#aos 4ecklace
{|}lmncop?st@
ions #ark #ishima #ushroom
?oncentration@
B --’“”–—0k[˜--<*ank #ission& *evenge ofthe Bounty
Arrest the Bounty. ルカの£ートパ®Rンucas aptop
{|}lmncop?~@
ions #ark #ishima #ushroom
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?-piritia@
B --’“”§の¨--<*ank #ission& 6ce Fang
efeat the Kavamaru
-/uadron.
|Z•の FBÀÖディスKD:mas Firebomber *ecord
{|}lmncop?ƒ+@
ions #ark #ishima #ushroom
?-trength@
B --’“”–—0k[˜--<*ank #ission& *evenge of
the Bounty
Arrest the Bounty. CF<3H!2ハ¿4\]^_kCF<3H! #ichael Blueprints ?66@
{|}lmncop?1撃@
ions #ark #ishima #ushroom
?*anged@
氷河のタ/LIプa4 0
!laciers Time apsule 0
ook into things for
#ina.
lmncop?ƒ+@
#ishima #ushroom ?-trength@
氷河のタ/LIプa4 3
!laciers Time apsule 3
ook into things for
#ina.
CF<01AnイXンZ^%:;<CF<01A *avens Blueprints ?66@
氷河のタ/LIプa4 $
!laciers Time apsule $
ook into things for
#ina.未=の水着写真#isas -wimsuit +hotos
- ラ/Wロク¯klm-trike the *agnarok +arty
efeat 0H machines
in Feunir ave.
CF<33%:;<CF<33 Blueprints ?66@
- "deラk°±²³Ca)ra *escue
efeat 3% Ca)ra in the
!laciers.
CF<3I]%:;GCF<3I !amma Blueprints ?6@
!8#D EスK4ド
-kuld is located in the YYY area of the YYY Field. -ee Area #aps section for details.Quest 6a2e "lear "onditions %eard
B --’“”´Fµ¶の·--<*ank #ission& *ed -pectre
efeat the mysterious
red aircraft.
CF<3H-|Z•^%:;<CF<3H- D:ma *ank 66 Blueprints
- Io.ス”5anonos Dperation
efeat 0% aircraft in
5anonos Base.
lmncop?~@
#ishima #ushroom ?-piritia@
- Vロ¸ト[\]戦Furoputo Dperation
efeat 0% aircraft in
Furoputo Base.lmncop?st@
#ishima #ushroom ?oncentration@
- o/ンラーZ[\]戦
!agnarthor Dperation
efeat 0H machines
in !agnarthor Base.
CF<3HI•ー=パック%:;
CF<3H Armored +ack Blueprints ?6@
- イ.ールク[\]戦Kropt Dperation
efeat 0H machines
in Kropt Base.イŒ£Vの¹º,»¼6vanovs +iloting #anual
¢ロ‰ロS½¾ 0I 789
Duroboros *esearch 0I
Find Todos notes in
Furoputo Base.シンのA/-hins Tags
¢ロ‰ロS½¾ 02 789
Duroboros *esearch 02
Find Todos notes in
!agnarthor Base.
IVAー"ーWAfterburner C
¢ロ‰ロS½¾ 01 789
Duroboros *esearch 01
Find Todos notes in
Kropt Base.
CF<01-%:;<CF<01- *ank 66 Blueprints ?6@
¢ロ‰ロS½¾ 3% 789
Duroboros *esearch 3%
Find Todos notes in
Feunir ave.
CF<33-%:;<CF<33- *ank 66 Blueprints ?6@
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¢ロ‰ロS½¾ 30 789
Duroboros *esearch 30
Find Todos notes in
uruba<Aga.
輝の6タ"LÚ;@4YYY
!B?! T$M!
>8%A A%"B?$#AG !B?!Daoren !ho, n@entory
te2 "ost 6otes
リ¬IキットG*epair 5it 6
0%%
リ¬Iキット<
*epair 5it 66
3%%
リ¬Iキット+
*epair 5it 666
3,%%%
nSトnーシンキットG
*estoration 5it 6
0,%%%
nSトnーシンキット<
*estoration 5it 66
3,%%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
0%%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
0%%
*¿BD^?
u殊$@ Ammo Bo' ?-ub<$@ 0%%
‚³´レー@ー
Kigh<+erformance *adar
I%%
CF<%-%:;G
CF<%- Blueprints ?6@
3,%%%
CF<%%:;+
CF<% Blueprints ?666@
3%,%%% Available in 4ew !ame +lus.
CF<%A%:;+
CF<%A Blueprints ?666@
3%,%%% Available in 4ew !ame +lus.
CF<%-%:;+
CF<%- Blueprints ?666@
3%,%%% Available in 4ew !ame +lus.
CF<%-SカルpQQ‘^%:;+
CF<%- -kull Blueprints ?666@
3%,%%% Available in 4ew !ame +lus.
CF<%Aシン^%:;+
CF<%A -hin Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
Vrlithal "ity !ho, n@entory
te2 "ost 6otes
リ¬IキットG 3U%
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*epair 5it 6
リ¬Iキット<
*epair 5it 66
03%%
リ¬Iキット+
*epair 5it 666
3,U%%
nSトnーシンキットG *estoration 5it 6
0,3%%
nSトnーシンキット<
*estoration 5it 66
3,U%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
03%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
03%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
03%
ÀÁV~ール=sÂーSAー-imple Fold Booster
3,%%%
CF<0-%:;GCF<0- Blueprints ?6@
0%,%%%
CF<0-%:;+CF<0- Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<0-SカルpQQ‘^%:;+CF<0- -kull Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<0-de\]^_CCF<0- 6chi)o ?666@
H%,%%% Available in 4ew !ame +lus.
パŒー=sSーÃ%:;G+owered -uit Blueprints ?6@
3,%%% Available in 4ew !ame +lus.
パŒー=sSーÃ%:;k
+owered -uit Blueprints ?66@
3%,%%% Available in 4ew !ame +lus.
パŒー=sSーÃ%:;++owered -uit Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
リoー=%:;G*egult Blueprints ?6@
$,%%% Available in 4ew !ame +lus.
リoー=%:;<
*egult Blueprints ?66@
3%,%%% Available in 4ew !ame +lus.
リoー=%:;+*egult Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
クY=ロンsロー%:;G
Queadluun<*au Blueprints ?6@
U,%%% Available in 4ew !ame +lus.
クY=ロンsロー%:;<Queadluun<*au Blueprints ?66@
3%,%%% Available in 4ew !ame +lus.
クY=ロンsロー%:;+Queadluun<*au Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
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クY=ロンsロー?#F@%:;GQueadluun<*au #F Blueprints ?6@
H,%%% Available in 4ew !ame +lus.
クY=ロンsロー?#F@%:;k
Queadluun<*au #F Blueprints ?66@
$%,%%% Available in 4ew !ame +lus.
クY=ロンsロー?#F@%:;+
Queadluun<*au #F Blueprints ?666@
W%,%%% Available in 4ew !ame +lus.
>ue !ho, n@entory
te2 "ost 6otes
リ¬IキットG*epair 5it 6
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2%%
プラA!グレBードT
+lasma !renade 6
2%%
プラA!グレBードk
+lasma !renade 66
0,W%%
%&'()爆*G
+ro'imity #ine 6
W%%
%&'()爆*<
+ro'imity #ine 66
0,3%%
-C<H0\%:;G -C<H0 Alpha Blueprints ?6@
$,%%%
-C<H0\%:;+
-C<H0 Alpha Blueprints ?666@
3%,%%% Available in 4ew !ame +lus.
-C<H0]%:;+
-C<H0 !amma Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
-C<H0]£ーラ^%:;<
-C<H0 !. 4ora Blueprints ?66@
U%,%%% Available in 4ew !ame +lus.
-C<H0]£ーラ^%:;+
-C<H0 !. 4ora Blueprints ?666@
1%,%%% Available in 4ew !ame +lus.
-C<H0]イŒ£V^%:;<
-C<H0 !. 6vanov Blueprints ?66@
U%,%%% Available in 4ew !ame +lus.
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-C<H0]イŒ£V^%:;+
-C<H0 6 !. 6vanov Blueprints ?666@
1%,%%% Available in 4ew !ame +lus.
#eo,old "ity !ho, n@entory
te2 "ost 6otes
リ¬IキットG *epair 5it 6
$%%
リ¬Iキット<
*epair 5it 66
0,H%%
nSトnーシンキットG
*estoration 5it 6
0,H%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
0H%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
0H%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
0H%
ハンドグレBードT
Kand !renade 6
U%%
ハンドグレBードk
Kand !renade 66
2%%
プラA!グレBードT
+lasma !renade 6
2%%
プラA!グレBードk +lasma !renade 66
0,W%%
%&'()爆*G
+ro'imity #ine 6
W%%
%&'()爆*< +ro'imity #ine 66 0,3%%
CF<00BSーパーパック%:;
CF<00B -uper +ack Blueprints
00,%%%
CF<00B%:;+
CF<00B Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<00Bイ8{^%:;+ CF<00B 6samu Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
<oen !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
32%
リ¬Iキット<
*epair 5it 66
0,U%%
リ¬Iキット+ *epair 5it 666
3,2%%
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nSトnーシンキットG*estoration 5it 6
0,U%%
nSトnーシンキット<*estoration 5it 66
3,2%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
0U%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
0U%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
0U%
Shーキ?0H%g@
-teak ?0H%g@
0,H%%
パイン8ラ9
+ineapple -alad
2%%
パインケーキ?Âロック@+inapple ake ?Block@
0,2%%
I>J#/スKリーL
Kippo<ow 6ce ream
0,%%%
#}.¢SのÄ
yaus 9gg
3%,%%%
CF<0A%:;+
CF<0A Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<0ASカルpQ^%:;+
CF<0A -kull Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<0E%:;+
CF<0E Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<0Ede\]^_C
CF<0E 6chi)o Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<0E2レー?\]^_C
CF<0E #ylene ?666@
H%,%%% Available in 4ew !ame +lus.
"lee Ton !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
$%%
リ¬Iキット<
*epair 5it 66
0,H%%
リ¬Iキット+
*epair 5it 666
$,%%%
リ¬IキットD
*epair 5it 6C
U,H%%
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nSトnーシンキットG*estoration 5it 6
0,H%%
nSトnーシンキット<*estoration 5it 66
$,%%%
nSトnーシンキット+
*estoration 5it 666
W,%%%
nSトnーシンキットD
*estoration 5it 6C
1,%%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
0H%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
0H%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
0H%
CF<00%:;G CF<00 Blueprints ?6@
00,H%%
CF<00%:;+
CF<00 Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<002ー.\]^_C
CF<00 #ina Blueprints
W%,%%% Available in 4ew !ame +lus.
Moricone Bill !ho, n@entory
te2 "ost 6otes
リ¬IキットG *epair 5it 6
$3%
リ¬Iキット<
*epair 5it 66
0,W%%
nSトnーシンキットG*estoration 5it 6
0,W%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
0W%
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
0W%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
0W%
Shーキ?0H%g@
-teak ?0H%g@
0,H%%
パイン8ラ9
+ineapple -alad
2%%
パインケーキ?Âロック@
+ineapple ake ?Block@
0,2%%
I>J#/スKリーL Kippo<ow 6ce ream
0,%%%
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F<30%:;G
F<30 Blueprints ?6@
30,%%%
F<30%:;+
F<30 Blueprints ?666@
3H,%%% Available in 4ew !ame +lus.
CF<33%:;+
CF<33 Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<33-%:;+
CF<33- Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
F<30oル=^%:;+
F<30 !arudo Blueprints ?666@
W%,%%% Available in 4ew !ame +lus.
CF<33-!&Kス\]^_C
CF<33- #a' Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
CF<33-2リ#\]^_C
CF<33- #illia Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
CF<33-o{リン^%:;+ CF<33- !amlin Blueprints ?666@
H%,%%% Available in 4ew !ame +lus.
%a2ad !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
$2%
リ¬Iキット<
*epair 5it 66
0,1%%
*¿BD^?u殊 0@Ammo Bo' ?-ub<0@
01%
ハンドグレBードT
Kand !renade 6
U%%
ハンドグレBードk
Kand !renade 66
2%%
プラA!グレBードT
+lasma !renade 6
2%%
プラA!グレBードk
+lasma !renade 66
0,W%%
%&'()爆*G
+ro'imity #ine 6
W%%
%&'()爆*<
+ro'imity #ine 66
0,3%%
CF<0I09^Iー•ー=パック%:;CF<0I09^ Armored +ack Blueprints
33,%%%
CB<W%:;G
CB<W Blueprints ?6@
3U,%%%
CB<W%:;< CB<W Blueprints ?66@
$%,%%% Available in 4ew !ame +lus.
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CB<W%:;+
CB<W Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<0I0%:;<
CF<0I0 Blueprints ?66@
0%,%%% Available in 4ew !ame +lus.
CF<0I0%:;+
CF<0I0 Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
CF<0I09^%:;<
CF<0I09^ Blueprints ?66@
3%,%%% Available in 4ew !ame +lus.
CF<0I09^%:;+
CF<0I09^ Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<0I09^Iルト^%:;<
CF<0I09^ Alto Blueprints ?66@
0%,%%% Available in 4ew !ame +lus.
CF<0I09^Iルト^%:;+
CF<0I09^ Alto Blueprints ?666@
$%,%%% Available in 4ew !ame +lus.
*CF<0I09^ルカ^%:;< *CF<0I09^ uca Blueprints ?66@
0%,%%% Available in 4ew !ame +lus.
*CF<0I09^ルカ^%:;+
*CF<0I09^ uca Blueprints ?666@
U%,%%% Available in 4ew !ame +lus.
CF<0I09^o©S^%:;<
CF<0I09^ !anesu Blueprints ?66@
U%,%%% Available in 4ew !ame +lus.
CF<0I09^o©S^%:;+
CF<0I09^ !anesu Blueprints ?666@
1%,%%% Available in 4ew !ame +lus.
%a4h)ar !ho, n@entoryte2 "ost 6otes
*ur4en !ho, n@entory
te2 "ost 6otes
8rthr !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
U%%
リ¬Iキット<
*epair 5it 66
3,%%%
リ¬Iキット+
*epair 5it 666
U,%%%
リ¬IキットD
*epair 5it 6C
W,%%%
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リ¬Iキット
*epair 5it C
03,%%%
nSトnーシンキットG
*estoration 5it6
3,%%%
nSトnーシンキット<
*estoration 5it 66
U,%%%
nSトnーシンキット+*estoration 5it 666
2,%%%
nSトnーシンキットD
*estoration 5it 6C
03,%%%
nSトnーシンキット*estoration 5it C
3U,%%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
3%%
*¿BD^?u殊 3@Ammo Bo' ?-ub<3@
3%%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
3%%
‚³´レー@ー
Kigh<+erformance *adar
I%%
ÀÁV~ール=ÂーSAー
-imple Fold Booster
3,%%%
CF<3HA%:;G
CF<3HA Blueprints ?6@
3H,%%%
Available in 4ew !ame +lus.
Verthandi !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
U3%
リ¬Iキット<
*epair 5it 66
3,0%%
リ¬Iキット+ *epair 5it 666
U,3%%
リ¬IキットD
*epair 5it 6C
W,$%%
nSトnーシンキットG
*estoration 5it6
03,W%%
nSトnーシンキット<*estoration 5it 66
03,W%%
nSトnーシンキット+
*estoration 5it 666
2,U%%
*¿BD^?u殊 0@ 30%
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Ammo Bo' ?-ub<0@
*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
30%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
30%
Shーキ?0H%g@-teak ?0H%g@
0,H%%
Shーキ?0I%g@
-teak ?0I%g@
$,%%%
パイン8ラ9
+ineapple -alad
2%%
パイン8ラ9?(Å@
+ineapple -alad ?arge@
3,U%%
パインケーキ?Âロック@
+ineapple ake ?Block@
0,2%%
パインケーキ?ハーS@
+ineapple ake ?Kalf@
$,W%%
I>J#/スKリーL
Kippo<ow 6ce ream
0,%%%
¤ºI>J#/スKリーL
Nltimate Kippo<ow 6ce ream
3,H%%
CF<3H-%:;G
CF<3H- Blueprints ?6@
32,%%%
Available in 4ew !ame +lus.
!uld !ho, n@entory
te2 "ost 6otes
リ¬IキットG
*epair 5it 6
UU%
リ¬Iキット<
*epair 5it 66
3,3%%
リ¬Iキット+
*epair 5it 666
U,U%%
リ¬IキットD
*epair 5it 6C
W,W%%
nSトnーシンキットG
*estoration 5it6
0$,3%%
nSトnーシンキット<*estoration 5it 66
0$,3%%
nSトnーシンキット+*estoration 5it 666
2,2%%
*¿BD^?u殊 0@
Ammo Bo' ?-ub<0@
33%
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*¿BD^?u殊 3@
Ammo Bo' ?-ub<3@
33%
*¿BD^?u殊 $@
Ammo Bo' ?-ub<$@
33%
ハンドグレBードT
Kand !renade 6
U%%
ハンドグレBードk
Kand !renade 66
2%%
ハンドグレBードC
Kand !renade 666
0,W%%
ハンドグレBード¼
Kand !renade 6C
$,3%%
プラA!グレBードT
+lasma !renade 6
2%%
プラA!グレBードk +lasma !renade 66
0,W%%
プラA!グレBードC
+lasma !renade 666
$,3%%
プラA!グレBード¼
+lasma !renade 6C
W,U%%
%&'()爆*G
+ro'imity #ine 6
W%%
%&'()爆*<
+ro'imity #ine 66
0,3%%
%&'()爆*+
+ro'imity #ine 666
3,U%%
%&'()爆*D
+ro'imity #ine 6C
U,2%%
CF<3I_%:;G
CF<3I Beta Blueprints ?6@
3I,%%%
Available in 4ew !ame +lus.
"6!8MA<#$ T$M!
te2 6a2e *a,anese <uy !ell Descri,tion
*epair 5it 6 リ¬IキットG 3%% 0%% 3,%%% K+
*epair 5it 66 リ¬Iキット< 0,%%% H%% U,%%% K+
*epair 5it 666 リ¬Iキット+ 3,%%% 0,%%% 2,%%% K+
*epair 5it 6C :;アキ/,¼ 0,H%% 0,W%% K+
*epair 5it C :;アキ/,ù $,%%% Full K+ recovery
*estoration 5it 6 nSトnーシンキ 0,%%% H%% *evive ally
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ットG 3,%%% K+
*estoration 5it 66 nSトnーシンキット<
3,%%% 0,%%% *evive ally
U,%%% K+
*estoration 5it 666 レス,レー-.ンキ/,C 3,%%% *evive ally
2,%%% K+
*estoration 5it 6C レス,レー-.ンキ/,¼ $,%%% *evive ally0W,%%% K+
*estoration 5it C レス,レー-.ンキ/,ù W,%%% *evive ally
Full K+ recovery
9el Tuna まぐろ< IH% *ecover $ -+ units
9el Tuna ?ouble@ UVWX?@4@ 0,H%% Fully -+ gauge recovery
#inmei oll =ン>イ?@ 0H,%%% -+ generation rate
!iant Tuna 巨大まぐろ 3,H%% Full K+O-+ recovery
Ammo Bo' ?-ub<0@ *¿BD^?u殊 0@ 0%% H% 0 #aga:ine -ub<0
Ammo Bo' ?-ub<3@ *¿BD^?u殊 3@ 0%% H% 0 #aga:ine -ub<3
Ammo Bo' ?-ub<$@ *¿BD^?u殊 $@ 0%% H% 0 #aga:ine -ub<$
Kand !renade 6 ハンドグレBードT 3%% 0,H%% damage
Kand !renade 66 ハンドグレBードk U%% $,%%% damage
Kand !renade 666 ハンドグレBードC 2%% U,H%% damage
Kand !renade 6C ハン!レ"ー¼ 0,W%% W,%%% damage
Kand !renade C ハン!レ"ーù $,3%% I,H%% damage
+lasma !renade 6 プラA!グレBードT
U%% -tun ?2 seconds@
+lasma !renade 66 プラA!グレBードk
2%% -tun ?03 seconds@
+lasma !renade 666 プラA!グレBード +
0,W%% -tun ?0W seconds@
+lasma !renade 6C プ)*+!レ"ー¼ $,3%% -tun ?3% seconds@
+lasma !renade C プ)*+!レ"ーù W,U%% -tun ?3U seconds@
+ro'imity #ine 6 %&'()爆*G $%% 0,H%% damage+ro'imity #ine 66 %&'()爆*< W%% $,%%% damage
+ro'imity #ine 666 #$%大&'(C 0,3%% U,H%% damage
+ro'imity #ine 6C #$%大&'(¼ 3,U%% W,%%% damage
+ro'imity #ine C #$%大&'(ù U,2%% I,H%% damage
Kigh<+erformance *adar ‚³´レー@ー I%% $H% *eveal map ?cave@
-imple Fold Booster ÀÁV~ール=ÂーSAー
3,%%% 0,%%% Parp to entrance ?cave@
-teak ?0H%g@ Shーキ?0H%g@ IH% Attack H%Xefense <H%X
-teak ?0I%g@ Shーキ?0I%g@ 0,H%% Attack I%X
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efense <H%X
-teak ?3%%g@ ステーキ(200g) W,%%% Attack 0%%X
efense <H%X
+ineapple -alad パイン8ラ9 U%% efense H%X
Attack <H%X
+ineapple -alad ?arge@ AインB)ダ(大C) 0,3%% efense 0%%XAttack <H%X
+ineapple -alad ?Jentora@ AインB)ダ(Dン,)C) $,W%% efense 3%%X
Attack <H%X
+inapple ake ?Block@ パインケーキ ?Âロック@
1%% Attack 3%X
+ineapple ake ?Kalf@ パインケーキ ?ハーV@
0,2%% Attack U%X
+ineapple ake ?Phole@ AインEーキ(Fール) H,U%% Attack 2%X
Kippo<ow 6ce ream カバGアイスH:ーム H%% efense 3%X
Nltimate Kippo<ow 6ce
ream
IJカバGアイスH:ーム 0,3H% efense U%X
-uper Kippo<ow 6ce
ream
K高カバGアイスH:ーム H,%%% efense 2%X
Afterburner 6 IVAー"ーWーG W%% -peed ?0% seconds@
Afterburner 66 アフターバーナーk 0,3%% -peed ?0H seconds@
Afterburner 666 アフターバーナーC 3,U%% -peed ?3% seconds@
Afterburner 6C アフターバーナー¼ U,2%% -peed ?3H seconds@
Afterburner C アフターバーナーù 1,W%% -peed ?$% seconds@
#ishima #ushroom
?-trength@lmncop?ƒ+@ H%% 3 -trength
ions #ark #ishima
#ushroom ?-trength@
LMNOPQキRS(TU) 0,%%% H -trength
#ishima #ushroom
?*anged@lmncop?1撃@ H%% 3 *anged combat
ions #ark #ishima
#ushroom ?*anged@
LMNOPQキRS(VW) 0,%%% H *anged ombat
#ishimias #ushroom
?#elee@
lmncop?23@ H%% 3 #elee combat
ions #ark #ishima
#ushroom ?#elee@
LMNOPQキRS(XY) 0,%%% H #elee combat
#ishima #ushroom
?efense@
lmncop?’“@ H%% 3 efense
ions #ark #ishima
#ushroom ?efense@
LMNOPQキRS(Z[) 0,%%% H efense
#ishima #ushroom ?-peed@ OPQキRS(\]) H%% 3 -peed
ions #ark #ishima LMNOPQキRS(\]) 0,%%% H -peed
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#ushroom ?-peed@
#ishima #ushroom
?oncentration@
OPQキRS(^_) H%% 3 oncentration
ions #ark #ishima
#ushroom ?oncentration@
LMNOPQキRS(^_) 0,%%% H oncentration
#ishima #ushroom?-piritia@
lmncop?~@ H%% 3 -piritia
ions #ark #ishima
#ushroom ?-piritia@
LMNOPQキRS(`) 0,%%% H -piritia
#ishima #ushroom ?evel@ lmncop?v@ H%% 3 evels
ions #ark #ishima
#ushroom ?evel@{|}lmncop?v@
0,%%% H evels
1ote: stat effects ';efense, speed, weaponry, etc. are all temporary.
1ote: Grenades and mines can only be used while in <attroid mode.
!?$"A# $Q8?M$6T
-pecial e/uipment can be e/uipped in the inventory screen ?select the item you want to e/uip and
press circle@. Phichever item is e/uipped will be highlighted in cyan ?light blue@. -pecial
e/uipment confers special bonuses ?and, in some cases, penalties@ so be careful which items you
e/uip. Also note that you can only e/uip one single item at a time, so theres no point in keeping all
of the special e/uipment in your inventoryMtake the items you dont need to e/uip regularly and
dump them in storage=
te2 6a2e *a,anese Descri,tion
eons +endant リ|ンの¬ン9ント H #elee ombat
H oncentration
0% -pirit
Aishas !lasses IイシャのÆo© H *anged ombat
0% efense
#inas Kairpin iーWのÇÈš 0% *anged ombat
0% #elee ombat
*irons Kunter Te'tbook :ーaンのハンターbc $% *anged
$% -peed
!anesus Fur d"スのフeー 0%% #elee
<0%% oncentration
*ods +hoto a/のfg H% *anged
<H% -piritia
-hins Tags -ンのタ! 3% oncentration
3% efense
-aras ariuei B)のh:ijイ 3% oncentration
$% -piritia
#aos 4ecklace +kのlmn
H% -pirita<0% oncentration
4oras !oggles Rー)のoー!ル 0% *anged
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0% -peed
6vanovs +iloting #anual イpRフのqrstu 0% #elee
0% -peed
Titanium Task<Force #edal vのwタxiムy>ダル H *anged
H #elee
H -peed#inmeis #ic =ン>イの+イH H% -piritia
#isas -wimsuit +hotos z{の|}fg $% -peed
U% -piritia
<H% oncentration
5amu)ins #antle カム~ンの+ン, 0H #elee
3% efense
!arudos harm dルの•€n 0% *anged
0% oncentration
$% -peed#yuns Bracelet =ンの‚レスレ/, $% -peed
$% oncentration
H% -piritia
Altos +aper Airplane アル,のƒ„…†
Breras Karmonica Ânラの@ー¤Éカ
-heryls 9arring シェリルのイ.リン/
!races...Y !レイスの‡‡
D:mas Firebomber *ecord |Z•の FBÀÖディスク
D$#V$%> T$M!
te2 6a2e *a,anese <uy !ell
Duroboros -tone ¢ロ‰ロSÊ 3H%
Tree -ap F液
uria -hellfish HーリIJ 0%%
*ing 指輪
A%"%AFT D$V$#?M$6T ?A%T!
te2 6a2e *a,anese De@elo,2ent ?oints
Eunk Frame 6 ジャンKSレーL0ーツT 0 ?Frame@
Eunk Frame 66 ジャンKSレーL0ーツk $ ?Frame@
Eunk Frame 666 ジャンKSレーL0ーツC
CF<% Frame 6 CF<%Vnー{パーÃG 3 ?Frame@
CF<% Frame 66 CF<%Vnー{パーÃ< U ?Frame@
CF<% Frame 666 CF<%Vnー{パーÃ+
CF<0 Frame 6 CF<0Vnー{パーÃG 3 ?Frame@
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CF<0 Frame 66 CF<0Vnー{パーÃ< U ?Frame@
CF<0 Frame 666 CF<0Vnー{パーÃ+
CF<00 Frame 6 CF<00Vnー{パーÃG
CF<00 Frame 66 CF<00Vnー{パーÃ< U ?Frame@
CF<00 Frame 666 CF<00Vnー{パーÃ+ W ?Frame@FOCF<01 Frame 6 FOCF<01Vnー{パーÃG
FOCF<01 Frame 66 FOCF<01Vnー{パーÃ< W ?Frame@
FOCF<01 Frame 666 FOCF<01Vnー{パーÃ+
CF<0I0 Frame 6 CF<0I0Vnー{パーÃG
CF<0I0 Frame 66 CF<0I0Vnー{パーÃ< U ?Frame@
CF<0I0 Frame 666 CF<0I0Vnー{パーÃ+
Jentora +- Frame 6 ゼントラ +-Vnー{パーÃ
T
3 ?Frame@
Jentora +- Frame 66 ゼントラ +-Vnー{パーÃ k
U ?Frame@
Jentora +- Frame 666 ゼントラ +-Vnー{パーÃ+
Ca)ra Tail 6 "deラのËÌG 3 ?Frame@
Ca)ra Tail 66 "deラのËÌ<
Ca)ra Tail 666 "deラのËÌ+
yaus Frame 6 #}.¢SVnー{パーÃT
3 ?Frame@
yaus Frame 66 #}.¢SVnー{パーÃk
U ?Frame@
yaus Frame 666 #}.¢SVnー{パーÃ+
yaus laws 6 #}.¢SのÍÎG 3 ?Frame@
yaus laws 66 #}.¢SのÍÎ< U ?Frame@
yaus laws 666 #}.¢SのÍÎ+
*egult Frame 6 リoー=Vnー{パーÃG 3 ?Frame@
*egult Frame 66 リoー=Vnー{パーÃk
*egult Frame 666 リoー=Vnー{パーÃ+
Eunk Armor 6 ジャンK装甲0ーツT 0 ?Armor@
Eunk Armor 66 ジャンK装甲0ーツT $ ?Armor@
Eunk Armor 666 ジャンK装甲0ーツk
CF<% Armor 6 CF<%装甲0ーツC 3 ?Armor@
CF<% Armor 66 CF<%装甲0ーツk
CF<% Armor 666 CF<%装甲0ーツC
-C<H0 Armor 6 -C<H0装甲0ーツT 3 ?Armor@
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-C<H0 Armor 66 -C<H0装甲0ーツk U ?Armor@
-C<H0 Armor 666 -C<H0装甲0ーツC
CF<0 Armor 6 CF<0装甲0ーツT 3 ?Armor@
CF<0 Armor 66 CF<0装甲0ーツk
CF<0 Armor 666 CF<0装甲0ーツC CF<00 Armor 6 CF<00装甲0ーツT 3 ?Armor@
CF<00 Armor 66 CF<00装甲0ーツk
CF<00 Armor 666 CF<00装甲0ーツC
CF<0I0 Armor 6 CF<0I0装甲0ーツT 3 ?Armor@
CF<0I0 Armor 66 CF<0I0装甲0ーツk U ?Armor@
CF<0I0 Armor 666 CF<0I0装甲0ーツC
Jentora +- Armor 6 ゼントラ +-装甲0ーツT 3 ?Armor@
Jentora +- Armor 66 ゼントラ +-装甲0ーツk U ?Armor@
Jentora +- Armor 666 ゼントラ +-装甲0ーツC W ?Armor@
*egult Armor 6 リoー=ÏÐパーÃG 3 ?Armor@
*egult Armor 66 リoー=ÏÐパーÃ< U ?Armor@
*egult Armor 666 リoー=ÏÐパーÃ+ W ?Armor@
4u)a Armor 6 ?ージャ装甲0ーツT
4u)a Armor 66 ?ージャ装甲0ーツk W ?Armor@
4u)a Armor 666 ?ージャ装甲0ーツC
Ca)ra -hell 6 "deラのÑÒG
Ca)ra -hell 66 "deラのÑÒ< 3 ?Armor@
Ca)ra -hell 666 "deラのÑÒ+
yaus Armor 6 #}.¢SÏÐパーÃG 3 ?Armor@
yaus Armor 66 #}.¢SÏÐパーÃ< U ?Armor@
yaus Armor 666 #}.¢SÏÐパーÃ+
Eunk 9ngine 6 ジャンK¿ンジン¾"&トT
0 ?9ngine@
Eunk 9ngine 66 ジャンK¿ンジン¾"&トk
$ ?9ngine@
Eunk 9ngine 666 ジャンK¿ンジン¾"&ト+
H ?9ngine@
-C<H0 Turbofan 6 -C<H0Aー‰VYンdェッG 3 ?9ngine@
-C<H0 Turbofan 66 -C<H0Aー‰VYンdェッ<
-C<H0 Turbofan 666 -C<H0Aー‰VYンdェッ+
CF<0 Thermonuclear Turbine 6 CF<0熱核タービンT 3 ?9ngine@
CF<0 Thermonuclear Turbine 66 CF<0熱核タービンk U ?9ngine@
CF<0 Thermonuclear Turbine 666 CF<0熱核タービンC
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CF<00 Thermonuclear Turbine 6 CF<00熱核タービンT
CF<00 Thermonuclear Turbine 66 CF<00熱核タービンk W ?9ngine@
CF<00 Thermonuclear Turbine 666 CF<00熱核タービンC
CF<0I0 Thermonuclear Turbine 6 CF<0I0熱核タービンT 3 ?9ngine@
CF<0I0 Thermonuclear Turbine 66 CF<0I0熱核タービンk U ?9ngine@CF<0I0 Thermonuclear Turbine 666 CF<0I0熱核タービンC
Jentora +- 9ngine 6 ゼントラ +-¿ンジン¾"&トG
3 ?9ngine@
Jentora +- 9ngine 66 ゼントラ +-¿ンジン¾"&ト<
Jentora +- 9ngine 666 ゼントラ +-¿ンジン¾"&ト+
*egult Keat *eactor 6 リoー=ÓÔ反ÕÖG 3 ?9ngine@
*egult Keat *eactor 66 リoー=ÓÔ反ÕÖ<
*egult Keat *eactor 666 リoー=ÓÔ反ÕÖ+
Ca)ra Thin Ping 6 "deラの×ØG 3 ?9ngine@
Ca)ra Thin Ping 66 "deラの×Ø<
Ca)ra Thin Ping 666 "deラの×Ø+
yaus 9ngine Nnit 6 #}.¢SÙンdンHÉットG
3 ?9ngine@
yaus 9ngine Nnit 66 #}.¢SÙンdンHÉッ
ト<
U ?9ngine@
yaus 9ngine Nnit 666 #}.¢SÙンdンHÉット+
<#8$?%6T!
Aircrat Ty,e *a,anese 6otes
CF<%A ?6@
CF<%A ?66@ CF<%A%:;< Crlitwhal ity& Fleeing Poman
CF<%A ?666@ CF<%A%:;+ aoren& Buy for 3%,%%%! ?4!@
CF<%A -hin ?6@
CF<%A -hin ?66@ CF<%Aシン^%:;< Nrthr& -<*ank #ission& 6ce Fang
CF<%A -hin ?666@ CF<%Aシン^%:;+ aoren& Buy for H%,%%%! ?4!@
CF<% ?6@ CF<%%:;T -tarting aircraft, cannot build
CF<% ?66@ CF<%%:;< Crlitwhal ity& ost Poman
CF<% ?666@ CF<%%:;+ aoren& Buy for 3%,%%%! ?4!@
CF<%- ?6@ CF<%-%:;G aoren& Buy for 3,%%%!
CF<%- ?66@ CF<%-%:;< Crlitwhal ity& Duroboros *esearch $
CF<%- ?666@ CF<%-%:;+ aoren& Buy for 3%,%%%! ?4!@
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CF<%- -kull ?6@ CF<%-SカルpQQ‘^%:;G
aoren& *egult #op<Np
CF<%- -kull ?66@ CF<%-SカルpQQ‘^%:;<
Crlitwhal ity& Duroboros *esearch U
CF<%- -kull ?666@ CF<%-SカルpQQ‘^
%:;+
aoren& Buy for 3%,%%%! ?4!@
CF<% Fast +ack CF<% VYSトパック%:;
eopold ity& Koly -word
-C<H0 Alpha ?6@ -C<H0\%:;G ue& Buy for $,%%%!
-C<H0 Alpha ?66@ -C<H0\%:;< Crlitwhal ity& Duroboros *esearch 3
-C<H0 Alpha ?666@ -C<H0\%:;+ ue& Buy for 3%,%%%! ?4!@
-C<H0 !amma ?6@ -C<H0]×Ø_T Bowen& +ursuit
-C<H0 !amma ?66@ -C<H0]%:;< Crlitwhal ity& Duroboros *esearch H
-C<H0 !amma ?666@ -C<H0]%:;+ ue& Buy for $%,%%%! ?4!@
-C<H0 !. 6vanov ?6@
-C<H0 !. 6vanov ?66@ -C<H0]イŒ£V^%:;k
ue& Buy for U%,%%%! ?4!@
-C<H0 !. 6vanov ?666@ -C<H0]イŒ£V^%:;+
ue& Buy for 1%,%%% ?4!@
-C<H0 !. 4ora ?6@
-C<H0 !. 4ora ?66@ -C<H0]£ーラ^%:;< ue& Buy for U%,%%%! ?4!@
-C<H0 !. 4ora ?666@ -C<H0]£ーラ^%:;+ ue& Buy for 1%,%%%! ?4!@-C<H0 Twin Booster -C<H0ツ/ンースター
%:;ue& *ace $ ?-ilver@
CF<0 -kull ?6@ CF<0 SカルpQQ‘^%:;G
aoren& elivery Drder $
CF<0 -kull ?66@
CF<0 -kull ?666@
CF<0A ?6@
CF<0A ?66@ CF<0A%:;< Crlitwhal ity& Duroboros *esearch W
CF<0A ?666@ CF<0A%:;+ Bowen& Buy for $%,%%% ?4!@
CF<0A -kull ?6@ CF<0ASカルpQ^%:_T
ue& *ace W ?-ilver@
CF<0A -kull ?66@ CF<0ASカルpQ^%:_k
Bowen& !angleri Dperation
CF<0A -kull ?666@ CF<0ASカルpQ^%:_C
Bowen& Buy for $%,%%%! ?4!@
CF<0 -trike +ack CF<0 Sトライクパック%:;
ue& *ace 2 ?-ilver@
CF<0E ?6@ CF<0Ede\]^_T aoren& lass<B Kunter 9'am
CF<0E ?66@ CF<0E%:;< eopold ity& Archipelago Time apsule 0
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CF<0E ?666@ CF<0E%:;+ Bowen& Buy for $%,%%%! ?4!@
CF<0E 6chi)o ?6@
CF<0E 6chi)o ?66@
CF<0E 6chi)o ?666@ CF<0Ede\]^_C Bowen& Buy for $%,%%%! ?4!@
CF<0E #ylene ?6@CF<0E #ylene ?66@ CF<0EinーÚ^%:;
kCrlitwhal ity& --<*ank #ission& -tampede
CF<0E #ylene ?666@ CF<0EinーÚ^%:;+
Bowen& Buy for H%,%%%! ?4!@
CF<0- ?6@ CF<0-%:;G Crlitwhal ity& Buy for 0%,%%%!
CF<0- ?66@ CF<0-%:;< leef Town& Duroboros *esearch 0$
CF<0- ?666@ CF<0-%:;+ Crlitwhal ity& Buy for U%,%%%! ?4!@
CF<0- 6chi)o ?6@
CF<0- 6chi)o ?66@ CF<0-de\]^_k Nrthr& -<*ank #ission& Ca)ra apture
CF<0- 6chi)o ?666@ CF<0-de\]^_C Crlitwhal ity& Buy for H%,%%%! ?4!@
CF<0- -kull ?6@
CF<0- -kull ?66@ CF<0-SカルpQQ‘^%:;<
*amad& esert Treasure W
CF<0- -kull ?666@ CF<0-SカルpQQ‘^%:;+
Crlitwhal ity& Buy for U%,%%%! ?4!@
CF<0P -trike +ack CF<0P Sトライクパッ
ク%:;
aoren& lass<A Kunter 9'am
CB<W ?6@ CB<W%:;G *amad& Buy for 3U,%%%!
CB<W ?66@ CB<W%:;< *amad& Buy for $%,%%%! ?4!@
CB<W ?666@ CB<W%:;+ *amad& Buy for U%,%%%! ?4!@
CF<00B ?6@
CF<00B ?66@
CF<00B ?666@ CF<00B%:;+ eopold ity& Buy for U%,%%%! ?4!@
CF<00B 6samu ?6@ CF<00B イ8{^%:;
T
Eurgen& B<*ank #ission& *avens
CF<00B 6samu ?66@ CF<00B イ8{^%:;k
leef Town& Duroboros *esearch 0U
CF<00B 6samu ?666@
CF<00B -uper +ack CF<00B Sーパーパック%:;
eopold ity& Buy for 00,%%%!
CF<00 ?6@ CF<00%:;G leef Town& Buy for 00,H%%!
CF<00 ?66@
CF<00 ?666@ CF<00%:;+ leef Town& Buy for U%,%%%! ?4!@CF<00 #ina ?6@
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CF<00 #ina ?66@ CF<00 iーW^%:;k
Bowen& Ally of Eustice --
CF<00 #ina ?666@ CF<00 iーW^%:;+
leef Town& By for W%,%%%! ?4!@
CF<00 -uper +ack CF<00 Sーパーパック
%:;
*amad& A<*ank #ission& urkers in the ark
CF<0I0 ?6@
CF<0I0 ?66@ CF<0I0%:;< *amad& Buy for 0%,%%%! ?4!@
CF<0I0 ?666@ CF<0I0%:;+ *amad& Buy for $%,%%! ?4!@
CF<0I09^ ?6@ CF<0I09^%:;G Crlitwhal ity& Find the *are #etal oin $
CF<0I09^ ?66@ CF<0I09^%:;< *amad& Buy for 3%,%%%! ?4!@
CF<0I09^ ?666@ CF<0I09^%:;+ *amad& Buy for U%,%%%! ?4!@
CF<0I09^ Alto ?6@ CF<0I09^Iルト^%:
_T
leef Town& Duroboros *esearch 03
CF<0I09^ Alto ?66@ CF<0I09^Iルト^%:_k
*amad& Buy for 0%,%%%! ?4!@
CF<0I09^ Alto ?666@ CF<0I09^Iルト^%:_C
*amad& Buy for $%,%%%! ?4!@
CF<0I09^ !amesu
?6@
CF<0I09^ !amesu
?66@
CF<0I09^o©S^%:_k
*amad& Buy for U%,%%%! ?4!@
CF<0I09^ !amesu?666@
CF<0I09^o©S^%:_C
*amad& Buy for 1%,%%%! ?4!@
CF<0I09^ Armored
+ack
CF<0I09^Iー•ー=パック%:;
*amad& Buy for 33,%%%!
*CF<0I0 uca ?6@ *CF<0I09^ルカ^%:;T
*amad& Queadluun<*au -ub)ugation
*CF<0I0 uca ?66@ *CF<0I09^ルカ^%:;k
*amad& Buy for 0%,%%%! ?4!@
*CF<0I0 uca ?666@ *CF<0I09^ルカ^%:;
+
*amad& Buy for U%,%%%! ?4!@
F<01 ?6@
F<01 ?66@ F<01%:;< Nrthr& -tolen Case
F<01 ?666@
CF<01A *aven ?6@ CF<01AnイXンZ^% :;G
#oricone Kill& actus Caccine 0
CF<01A *aven ?66@ CF<01A nイXンZ^%:;<
Certhandi& !laciers Time apsule 3
CF<01A *aven ?666@CF<019 Aisha ?6@
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CF<019 Aisha ?66@ CF<019 Iイシャ^%:_k
eopold ity& --<*ank #ission& The
Duroboros Polf
CF<019 Aisha ?666@
CF<01F ?6@
CF<01F ?66@ CF<01F%:;< Nrthr& Kavamaru Annihilation
CF<01F ?666@
CF<01- ?6@ CF<01-%:;G leef Town& lass<-- Kunter 9'am
CF<01- ?66@ CF<01-%:;< -kuld& Duroboros *esearch 01
CF<01- ?666@
F<30 ?6@ F<30%:;G #oricone Kill& Buy for 30,%%%!
F<30 ?66@ F<30%:;< Bowen& Bolverkr Dperation
F<30 ?666@ F<30%:;+ #oricone Kill& Buy for 3H,%%%! ?4!@
F<30 !arudo ?6@F<30 !arudo ?66@ F<30oル=^%:;< leef Town& --<*ank #ission& *evenge of the
Bounty
F<30 !arudo ?666@ F<30oル=^%:;+ #oricone Kill& Buy for W%,%%%! ?4!@
CF<33 ?6@ CF<33%:;G ue& Find the evel 0% ourse +lans
CF<33 ?66@ CF<33%:;< Certhandi& -trike the *agnarok +arty
CF<33 ?666@ CF<33%:;+ #oricone Kill& Buy for $%,%%%! ?4!@
CF<33- ?6@ CF<33-%:;G Bowen& Baleygr Dperation
CF<33- ?66@ CF<33-%:;< -kuld& Duroboros *esearch 3%CF<33- ?666@ CF<33-%:;+ #oricone Kill& Buy for $%,%%%! ?4!@
CF<33- !amlin ?6@
CF<33- !amlin ?66@
CF<33- !amlin ?666@ CF<33-o{リン^%:_C
#oricone Kill& Buy for H%,%%% ?4!@
CF<33- #a' ?6@
CF<33- #a' ?66@
CF<33- #a' ?666@ CF<33- !&Kス\]^_C
#oricone Kill& Buy for H%,%%%! ?4!@
CF<33- #illia ?6@
CF<33- #illia ?66@ CF<33- iリI^%:;k
*amad& --<*ank #ission& ounterattack
CF<33- #illia ?666@ CF<33- iリI^%:;+
#oricone Kill& Buy for H%,%%% ?4!@
CF<3HA ?6@ CF<3HA%:;G Nrthr& Buy for 3H,%%%!
CF<3HA ?66@
CF<3HA ?666@
CF<3HF Alto ?6@
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CF<3HF Alto ?66@ CF<3HF Iルト^%:;k
#oricone Kill& -<*ank #ission& onvoy -D-
CF<3HF Alto ?666@
CF<3H! #ichael ?6@
CF<3H! #ichael ?66@ CF<3H! i@Ùル^%:
_k
Certhandi& --<*ank #ission& *evenge of the
Bounty
CF<3H! #ichael ?666@
CF<3H- ?6@ CF<3H-%:;G Certhandi& Buy for 32,%%%!
CF<3H- ?66@
CF<3H- ?666@
CF<3H- D:ma ?6@
CF<3H- D:ma ?66@ CF<3H- |Z•^%:;k
-kuld& The *ed -pectre
CF<3H- D:ma ?666@
*CF<3H uca ?6@
*CF<3H uca ?66@ *CF<3Hルカ^%:;< #oricone Kill& Those who hunt Ca)ra
*CF<3H uca ?666@
CF<3H Armored +ack CF<3HI•ー=パック%:;
-kuld& !agnarthor Dperation
CF<3H -uper +ack CF<3HSーパーパック%:;
Nrthr& *ace 3 ?-ilver@
CF<3H Tornado +ack CF<3Hトル©ー=パック%:;
Nrthr& -tolen Tea -et
CF<3I Beta ?6@ CF<3I_%:;G -kuld& Buy for 3I,%%%!
CF<3I Beta ?66@
CF<3I Beta ?666@
CF<3I !amma ?6@ CF<3I]%:;G Certhandi& Ca)ra *escue
CF<3I !amma ?66@
CF<3I !amma ?666@
CF<3I -uper +ack CF<3ISーパーパック%:;
Nrthr& *ace W ?-ilver@
F<31 D:ma ?6@ F<31|Z•^%:;G #oricone Kill& Alfathr Dperation
F<31 D:ma ?66@
F<31 D:ma ?666@
F<31 -uper +ack F<31Sーパーパック%:;
leef Town& Duroboros *esearch 0W
+owered -uit ?6@ パŒー=sSーÃ%:;T
Crlitwhal ity& Buy for 3,%%%! ?4!@
+owered -uit ?66@ パŒー=sSーÃ%:;k
Crlitwhal ity& Buy for 3%,%%%! ?4!@
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+owered -uit ?666@ パŒー=sSーÃ%:;+
Crlitwhal ity& Buy for H%,%%%! ?4!@
*egult ?6@ リoー=%:;G Crlitwhal ity& Buy for $,%%%! ?4!@
*egult ?66@ リoー=%:;< Crlitwhal ity& Buy for 3%,%%%! ?4!@
*egult ?666@ リoー=%:;+ Crlitwhal ity& Buy for H%,%%%! ?4!@
Queadluun<*au ?6@ クY=ロンsロー%:; T
Crlitwhal ity& Buy for U,%%%! ?4!@
Queadluun<*au ?66@ クY=ロンsロー%:; k
Crlitwhal ity& Buy for 3%,%%%! ?4!@
Queadluun<*au ?666@ クY=ロンsロー%:;+
Crlitwhal ity& Buy for H%,%%%! ?4!@
Queadluun<*au 5lan
?6@
Queadluun<*au 5lan?66@
クY=ラン_nI?55@
%:;< Nrthr&-<*ank #ission& !uardian +aradise
Queadluun<*au 5lan
?666@
Queadluun<*au #F
?6@クY=ロンsロー?#F@%:;G
Crlitwhal ity& Buy for H,%%%! ?4!@
Queadluun<*au #F
?66@
クY=ロンsロー?#F@%:;k
Crlitwhal ity& Buy for $%,%%%! ?4!@
Queadluun<*au #F
?666@
クY=ロンsロー?#F@%:;+
Crlitwhal ity& Buy for W%,%%%! ?4!@
!$"%$T! $PT%A!#across $% features a small number of special, e'tra content beyond the re/uisite trophies.
ou can apply custom music to support skills, unlock an Nltimate ifficulty setting, and start the
game over with a 4ew !ame +lus function.
6$N GAM$ ?#8!After clearing the game, you will be prompted to save your cleared game data. oading the
cleared data will allow you to start a 4ew !ame +lus= 4ew !ame +lus lets you re<select the games
difficulty level ?it will also unlock Nltimate difficulty@, and lets you carry over all aircraft, pilots,
pilot levels and stats, and aircraft parts. 6t will also unlock the option to replace eon with any of
the 4+ pilots.
5eep in mind that /uest<related items and tomes do 4DT carry over to 4ew !ame +lus.
6n 4ew !ame +lus, Town -hops carry many additional itemsMmost notably new, high<rank
aircraft blueprints. -ee the -hops Z 6tems section for shop inventories.
%A"$!There are a number of (races( you can complete to earn special items in the game. The first
set of islands can be found in the uria field, in the town of ue.
>ue %aces
ourse 4ame !old *eward -ilver *eward Bron:e *eward
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0 はVmpース6sland ourse
lmncop?ƒ+@
#ishima #ushroom
?-trength@
Shーキ?0H%g@
-teak ?0H%g@
ハンドグレBードkKand !renade 66
3 ;リーýーランド#erry<!o<*ound
lmncop?~@
#ishima #ushroom
?-piritia@
パイン8ラ9+ineapple -alad
%&'()爆*<+ro'imity #ine 66
$ ÂリAイISnックThe Britai -tretch
lmncop?st@
#ishima #ushroom
?oncentration@
-C<H0ツ/ンースAー%:;-C<H0 Twin Booster
Blueprints ?6@
プラA!グレBードk+lasma !renade 66
U シeーh}ン/-hooting
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?-peed@
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nSトnーシンキット<*estoration 5it 66
H @オレンの!"The aoren Arch
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I>J#/スKリーL
Kippo<ow 6ce ream
リ¬Iキット+*epair 5it 666
W #$のºHThe Twin Keights
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?#elee@
CF<0ASカルpQ^%:;GCF<0A -kull Blueprints
?6@
‚³´レー@ーKigh<+erformance
*adar
I MのNThe -ea +illars
lmncop?1撃@
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2 ÂリAイシh}1撃ÛCrlitwhal ity
-hooting *ange
lmncop?ƒ+@
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?-trength@
CF<0Sトライクパック%:;CF<0 -trike +ack
Blueprints
%&'()爆*++ro'imity #ine 666
1 HーリIÜÝÞßツ#ーuria Archipelago
-ightseeing Tour
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ions #ark #ishima
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U o¢~ークs"イISロン!avokku Biathalon
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ions #ark #ishima
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0%
T%?B> #!T6ve taken the liberty of dividing the trophy list between those trophies that show up automatically
in the ^#B list ?normal trophies@ and those that are hidden.
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6or2al Tro,hies
Tro,hy Ty,e %euire2ents
ç‘èéêë„団9ndurance +layer
Bron:e +lay the game for $% hours.
¢ロ‰ロSìットャートí(Top of Duroboros harts
Bron:e Dbtain H%%,%%%!.
C9!AÂラックカー=îï‡Cega Black ardholder
Bron:e -pend $%%,%%%!.
"ルキリーð5+rofessor Calkyrie
Bron:e Dbtain 0%% blueprints.
+,の-ë.¹¯Face the Ancients #ystery
Bron:e Find H% pieces of -late ?/0@.
!Kロスオー4スターA#across All<-tars
Bron:e Nnlock all characters.
IイシャñòóôAishas Already -atisified=
Bron:e evelop additional e/uipment for all aircraft ?other
than @.
トndャー@ンAーTreasure Kunter
Bron:e Cisit all of the caves, ruins, bases and fields.
熱Ò123S™ンevoted -ongstress Fan
Bron:e Nse all of the support<skill songs.
±撃ラÂ@ート
-hutsugeki ove Keart
Bron:e -ortie 0%% times.
i8イルのõö#issile Fairy
Bron:e Fire 3%,%%% missiles.
4566タ"¡L78Titanium Task<Force #edal
Bron:e -hoot down 0,H%% enemy aircraft.
インVYイト_IAッカー6nfighting Attacker
Bron:e estroy 0%% enemies with melee attacks.
i8イル_Ânイカー#issile Breaker
Bron:e Nse A#- to shoot down H%% missiles.
XYリIÂル_VYイAーCariable Fighter
Bron:e Transform 3,%%% times.
¨ž9:®Å;The 6 Pant To Fly= -ickness
Bron:e Total travel distance e'ceeds 0%,%%%km.
¿ース0/ロ&トAce +ilot
Bron:e lear the game on 4ormal difficulty ?or higher@.
<=の{|The -trongest eon
-ilver Attain ma'imum level with eon -akaki.
---’@ンAー
---<*ank Kunter
-ilver lear all Kunter !uild /uests.
Iイシャñ(òóôAishas Already Kappy=
-ilver evelop all aircraft to *ank $.
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¢ロ‰ロS÷ønー8ーDuroboros Fastest *acer
-ilver Achieve gold record time in all of the Bankisshu
races.
>河â&ト6ャート'(Top of the !ala'ys harts
-ilver Dbtain 0%%,%%%!.
+,の-ž?@A©ô®¯
-olve the Ancients #ystery
-ilver Find all 0%% pieces of -late ?/0@.
-D*T69 9^+D-6D4
-ortie 9'plosion
-ilver -ortie 3%% times.
i8イル‰ン"#issile Bomber
-ilver Fire H%,%%% missiles.
ロイ_V~ッカーùú*oy Fockers #edal
-ilver -hoot down $,%%% enemy aircraft.
ˆッ=シット_•SAーKeadshot #aster
-ilver Achieve 0H% headshots.
-.#.-¢ロ‰ロSûüのöÍ-#- 9lite Duroboros Branch
!old Attain ma'imum level with 0% characters.
Vルeーン_•シーWリーFully<Tuned #achines
!old ompletely tune 0% aircraft.
Bidden Tro,hies
Tro,hy Ty,e %euire2ents
ðBのCDEBeginning of the -tory
Bron:e lear hapter 0.
èýkçþÿ±会F9ncounter Beyond Time Z -pace
Bron:e lear hapter 3.
FGHThe 4ew Keaven Z 9arth
Bron:e lear hapter $.
リ|ンの過去、iーWの記憶eons +ast, #emories of #ina
Bron:e lear hapter U.
Iv+arting of Pays
Bron:e lear hapter H.
F®J23のKL
Birth of a 4ew -ongstress
Bron:e lear hapter W.
シャロンの誘惑-harons Temptation
Bron:e lear hapter I.
HルXY_Iーoへôuruva Agahe=
Bron:e lear hapter 2.
¤ºの¿ース0/ロ&トNltimate Ace +ilot
!old lear the game on Nltimate difficulty.
MはNÇcスžす¹OPho Pill ou 5issY
!old Ciew all of the ending.
>河žPV2QCoices Across the !ala'y
+latinum 9arn all other trophies in #across $%.
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"8!TM M8!"#across $% uses has a very limited custom<music feature. From the options menu, can can
choose to replace certain game tracks with music saved on your +-$. +lease note that you can only
replace music that is used for support skills. ?Phen you have a singer as your support and activate
their support skill by pressing circle and cross@.
-elect which tracks you want to replace from the options menu accessed via the #y -hip
menu ?see #enu Translations section for details@. ou are allowed to make $ sets of combinations<< playlist 0, playlist 3 and playlist $. Nse the shoulder buttons ?*0 and 0@ to cycle between playlist
tabs.
Dn the left hand side of the screen are the songs currently assigned to the set. ?By default, all
three sets are the same, so you wont notice any change when you press *0O0@. -elect the song you
want to replace and press circle to see a list of the audio tracks you have stored on your +laystation
$s K. -imply choose which of your own music you want to replace the game music, and when
youre done press -/uare and confirm by selecting (yes.(
6f, at any time, you want to remove all of the custom audio selections, simply press the select
button to return everything to its default state.
Before e'iting the menu, make sure youve got the playlist you want to use highlighted
?remember to use the shoulder buttons to cycle between all three playlists@. +ress the start button,and you should be good to go. The ne't time you activate a support skill with a musician ?Triangle
ircle@, you should hear your custom music instead of the default song.
D#" A%"%AFT#across $% has a small number of Aircraft, all of which ?so far@ are re<skins of aircraft
that e'ist in<game. All aircraft are available in the hangar upon completion of the tutorial
missions ?at the commencement of chapter 0<U@.
Aircrat %elease Date "ost
CF<3H -heryl Z *anka #arkings Feb. 32, 3%0$ Free with all first<printings of the game.
aircraft do not have different color sets to choose fromL the special skins are typically
RshowS colorsMvibrant, detailed illustrations of songstresses from the #across franchise
embla:oned across the Calkryies fuselage.
M!"$##A6>The #iscellany section is, well, a dumping ground for miscellaneous content that, while
important enough to )ustify inclusion in the guide, is not important enough to necessitate its own
uni/ue section. Pant to see the FAQ part of the FAQO!uideY This is where youll find it. Pant to
see what fine people have contributed to the construction of this guideY This is where youll find
them. Pant to find my email address so you can forward me your /uestionsOcommentsOconcernsY
Again& right here.
F%$Q8$6T#> A!$D Q8$!T6!
Pill this game ever be locali:ed in 4o. There is absolutely :ero possibility of this or any
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9nglish and released outside of EapanY other #across game ever being locali:ed.
6s this game import<friendlyY es and no. 6ts not a pure action game, like previous
Artdink titles, so it does re/uire greater familiarity with
menus, te't, etc. and a willingness to wade through vast
amounts of dialog and e'position. The Kybrid +ack
#across titles ?for +-$@ are much more import<friendly,
but it is my hope that, with this guide, anyone should be
able to easily import and en)oy the game without any
knowledge of Eapanese.
6s this game similar to the +-+ #across
gamesY
es and no. The basic mechanics are the same, but the
controls are somewhat different<<more refined. -ee the
ontrols section of this guide for details. 6t also
incorporates many *+! elements, like side</uesting,
inventory management, and a leveling system.
6s *oy Focker in the gameY 4o.
Kow do 6 play as someone other thaneonY
ou can only select different pilots after clearing thegame, in 4ew !ame +lus.
Phy cant 6 use the Fire CalkyrieO4ekki
BasaraY
Dnly Basara is allowed to pilot the Fire Calkyrie, and
conversely, Basara is not allowed to pilot any aircraft
other than the Fire Calkyrie.
Phy arent all of your translations
0%%X accurateY
Two reasons. First and foremost, dont e'pect perfection
M6m far from fluent. -econd, in many cases 6 avoid
direct translations in order to best convey information as
directly and concisely as possible. For translation guides
such as this, clarity is paramount.
Kow do 6 earn the (Pho will you kissY(
trophyY
urrently, 6m not certain. As far as 6 know, no one has
obtained this trophy yet.
8?DAT$ #G• Cersion %.H%& uploaded to !ameFAQs #arch 00, 3%0$.
• Cersion %.H0& added lots of item information Z guild /uest information for the uria
Archipelago region.
• Cersion %.WH& added a ton of hunter /uest information, item information, and shop
information.
• Cersion %.I%& added ?complete=@ -kills Z Field #aps sections.
• Cersion %.IH& added first half of Eurgen races Z I0 guild /uests.
"%$DT! A"6N#$GM$6T!6d like to thank the following wonderful people for helping me construct this guide. 6
couldnt have done it without you. Thank you very much=
Jach Jimmerman !ame screenshots
hronocidal, of #acrossPorldForum !uild /uest informationEuton, of #acrossPorldForum #ap information
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ragon 5night Tonal, of !ameFAQs Typo correction Z map information
eifang3%%%, of !ameFAQs ustom music information
3han #$% Piki -ummary ?E+4 -ource@ #ap information Z skill information.
#across $% Piki ?E+4 -ource@ !uild /uest infromation Z item information.
6f you have any /uestions, comments, concerns or contributions for me, please feel free to
contact me at mwulf.!!=>?gmail.com