m 34 base r s g a 52 180 character sheet ... - pure steam...
TRANSCRIPT
Conditional Modifiers:
languages:
total
Bonusskill naMes
strength
dexterity
Constitution
intelligenCe
wisdoM
CharisMa
total
totalsaVing throws
total
total
10 += + + + + + +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ +
=
=
3 =3 =
total
arMorBonus
shieldBonus
dexModifier
dexModifier
teMpModifier
teMpadjustMent
aBilitysCoreaBility naMe
CharaCter naMe player
alignMent
Gearhead 1 CharaCter Class and leVel
raCe
height
size gender age
weight hair eyes
total
ft.
ft.
ft. ft.
ft.
ft.Base speed
fly
swiM CliMB
Burrow
ManeuVeraBility
with arMor
draBility
Modifier nonlethal daMage
wounds/Current hp
sizeModifier
sizeModifier
dexterityModifier
sizeModifier
strength Modifier
strengthModifier
Base attaCkBonus
Base attaCkBonus
naturalarMor
defleCtionModifier
MisCModifier
MisCModifier
teMporaryModifier
MagiCModifier
aBilityModifier
BasesaVe
MisCModifier
aBility
Mod. ranks
MisC. Mod.
STR
DEX
CON
INT
WIS
CHA+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ ++ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
+ +
aCroBatiCs
CliMB
appraise
Craft
Bluff
Craft
Craft
diploMaCy
disaBle deViCe*
disguise
esCape artist
fly
handle aniMal*
heal
intiMidate
knowledge (arCana)*knowledge (dungeoneering)*
knowledge (engineering)*
knowledge (geography)*
knowledge (history)*
knowledge (loCal)*
knowledge (nature)*
knowledge (noBility)*
knowledge (planes)*
knowledge (religion)*
linguistiCs*
perCeption
perforM
perforM
profession*
profession*
ride
sense MotiVe
sleight of hand*
spellCraft*
stealth
surViVal
swiM
use MagiC deViCe*
Modifiers
Modifiers
Modifiers
hit pointsHP
SPEED
SKILLS
=dex
=dex
=int
=Cha
=Cha
=dex
=int
=Cha
=int
=Cha
=int
=wis
=str
=dex
=Cha
=int
=int
=int
=int
=Cha
=int
=wis
=int
=wis
=int
=int
=int
=wis
=int
=Cha
=int
=dex
=dex
=dex
=str
=int
=wis
=wis
=Cha
arMor Class
arMor Class arMor Class
(Constitution)
(dexterity)
(wisdoM)
AC
TOUCH FLAT-FOOTED
FORTITUDE
REFLEX
BASE ATTACK BONUS
ATTACK BONUS
AMMUNITIONRANGETYPE
CRITICAL
ATTACK BONUS
DAMAGEAMMUNITION
lt. repeating crossbowTYPE RANGE
CRITICAL
ATTACK BONUS
DAMAGEAMMUNITIONRANGETYPE
CRITICAL
ATTACK BONUS
AMMUNITIONRANGETYPE
CRITICAL
ATTACK BONUS
DAMAGEAMMUNITIONRANGETYPE
CRITICAL
SPELL RESISTANCE
CMB
CMD
WILL
ModifierINITIATIVE
10
Character Sheet
* trained onlyClass skill
/dr /
CHARACTER SKETCHBurrigun Rostrenneutralgood
Dwarf (Brey) M M 34
121213 16129
+1
-1
+1
+3+1
+1
10
1 1
1 629
2 113
11 12
0 11 2 1 2 1
0+1 = 0 + 1
12 = 0 + 1
+ 1
D 20
common, dwarven, jonnish, rauschite
WEAPON warhammer +1 x3
DAMAGE
d8+1
5'2" 180 red brown
alchemy
7 2 1 4
5 2 1 2
6 2 1 3
+1 19-20
p
b
80 10 d8
0
0
7 2 1 3
3 2 1
Pure Steam Character Sheet
ORGANIZATION/SPECIALIZATION
light
load
Dollars
iteM wt.
Conditional Modifiers
Cents
lift oVer
head
MediuM
load
lift off ground
heaVy
load
drag or push
known per daysaVe dC leVel
0
0
—
1st
1st
3rd
3rd
2nd
2nd
4th
4th
5th
5th
6th
6th
7th
7th
8th
8th
9th
9th
Bonus
TOTALS
GEAR
CONTRAPTIONS/SPELLS
MONEY
EXPERIENCE POINTS NEXT LEVEL
TOTAL WEIGHT
BONUS TYPE CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIES
FEATS/SPECIAL ABILITIES
Point Blank Shot
RACESlow and SteadyDarkvision 60ftGreedHatredHardyRelentlessStabilitySprinter
CLASSEngineeringGadgetsScientific Specialty (Pneumatics)-Add contraption slot for combustion/hydrology contraption-Psychology and Acoustics contraptions require two slots.-Scalding Steam-Steam Bleed
22
09
AC ITEMS
leather +2 light -0 5
43 86
130
130260
650
lt. repeating crossbowtool kitscraps
matchescigarillos -
-
5
103
crossbow ammo 1
leather 10
Contraptions per day0 - 3 per day1 - 1 per day (+1 solely of combustion/hydrology schematics
Activations per day0 level - unlimited1st level - 4
GEARHEADCONTRAPTIONS CONSTRUCTED
DRAFT BOOK
leVel SloTTaRGeT ScHemaTic eFFecT ScHemaTic(S)
0 5th
1st 6th
2nd 7th
3rd
4th
8th
9th
coNTRaPTioNS
ScieNTiFic SPecialTy
SPecialTy SouRceS
oPPoSiTioN SouRceS
SAVE DC LEVEL
0
3rd +1
6th +1
1st +1
4th +1
7th +1
2nd +1
5th +1
8th +1
9th +1
CONTRAPTIONS PER DAY
ACTIVATIONS PER DAY
BONUS
11
12 1
3 -
4
beacon, chemical burn, chill, hydrate, illuminate,
lift, scald, soak, spark
Burn, Electromagnetic Deflection, Detect Humanoids, Detect Contructs, Glide, Dehydrate
0 cone 15ft illuminate head0 projected soak hand 0 projected scald hand1 cone 15ft burn 1d6+1 (ref half) held1 personal em deflection belt
Pneumatics
Combustion, Hydrology
Acoustics, Psychology