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Prof. James A. Landay University of Washington Autumn 2006 Low-fi Prototyping November 2, 2006

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Low-fi Prototyping. November 2, 2006. Hall of Fame or Shame?. Password dialog in Eudora Pro for Mac. Hall of Fame!. Password dialog in Eudora Pro for Mac Most passwords are mixed case caps lock often leads to failure to authenticate Good idea to inform user that Caps Lock is on - PowerPoint PPT Presentation

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Page 1: Low-fi Prototyping

Prof. James A. LandayUniversity of Washington

Autumn 2006

Low-fi Prototyping

November 2, 2006

Page 2: Low-fi Prototyping

CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 2

Hall of Fame or Shame?• Password dialog in

Eudora Pro for Mac

Page 3: Low-fi Prototyping

CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 3

Hall of Fame!

• Password dialog in Eudora Pro for Mac

• Most passwords are mixed case– caps lock often leads to

failure to authenticate• Good idea to inform user

that Caps Lock is on• Flashing and “!”

unnecessary

Page 4: Low-fi Prototyping

Prof. James A. LandayUniversity of Washington

Autumn 2006

Low-fi Prototyping

November 2, 2006

Page 5: Low-fi Prototyping

CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 5

Outline• Web design patterns• Low-fi prototyping• Wizard of Oz technique• Informal UI prototyping tools• Hi-fi prototyping• What prototyping tools lack

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 6

Design Patterns Review• Which patterns do you see?

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 7

• SHOPPING CART (F3)• CROSS-SELLING & UP-SELLING (G2)• SITE BRANDING (E1)• HIGH VISIBILITY ACTION BUTTON (K5)

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Quick-Flow Checkouts

• QUICK-FLOW CHECKOUT (F1)• PROCESS FUNNEL (H1)• SITE BRANDING (E1)• HIGH VISIBILITY ACTION BUTTON (K5)• PROGRESS BAR (H13)

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 9

Why Do We Prototype?• Experiment with alternative designs• Get feedback on our design faster– fix problems before code is written– saves money

• Keep the design centered on the user–must test & observe ideas with users

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Fidelity in Prototyping• Fidelity refers to

the level of detail• High fidelity?– prototypes look like

the final product

• Low fidelity?– artists renditions

with many details missing

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 11

Low-fi Sketches & Storyboards

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Low-fi Sketches & Storyboards

• Where do storyboards come from?– film & animation

• Give you a “script” of important events– leave out the details – concentrate on the important interactions

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Ink Chat

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 14

Why Use Low-fi Prototypes?

• Traditional methods take too long– sketches -> prototype -> evaluate -> iterate

• Can instead simulate the prototype– sketches -> evaluate -> iterate– sketches act as prototypes• designer “plays computer”• other design team members observe & record

• Kindergarten implementation skills– allows non-programmers to participate

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Hi-fi Prototypes Warp• Perceptions of the tester/reviewer– representation communicates “finished”• comments focus on color, fonts, & alignment

• Time– encourage precision• specifying details takes more time

• Creativity– lose track of the big picture

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The Basic Materials • Large, heavy, white paper (11 x 17)• 5x8 in. index cards• Post-its• Tape, stick glue, correction tape• Pens & markers (many colors & sizes)• Overhead transparencies• Scissors, X-acto knives, etc.

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from “Prototyping for Tiny Fingers” by Rettig

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ESP

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 20

Constructing the Model• Set a deadline– don’t think too long - build it!

• Draw a window frame on large paper• Put different screen regions on cards– anything that moves, changes,

appears/disappears• Ready response for any user action– e.g., have those pull-down menus already made

• Use photocopier to make many versions

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Constructing the Model

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Constructing the Model

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Constructing the Model

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Constructing the Model

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Constructing the Model

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Preparing for a Test• Select your users– understand background of intended users– use a questionnaire to get the people you need– don’t use friends or family

• I think “customers” are OK (Rettig disagrees)

• Prepare scenarios that are– typical of the product during actual use– make prototype support these (small, yet broad)

• Practice to avoid “bugs”

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Conducting a Test• Four testers (minimum)– greeter – puts users at ease & gets data– facilitator – only team member who speaks

• gives instructions & encourages thoughts, opinions– computer – knows application logic & controls it

• always simulates the response, w/o explanation– observers – take notes & recommendations

• Typical session is 1 hour– preparation, the test, debriefing

• Read the paper we handed out for details on conducting a test

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Conducting a Test

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Evaluating Results• Sort & prioritize observations– what was important?– lots of problems in the same area?

• Create a written report on findings– gives agenda for meeting on design

changes• Make changes & iterate

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Advantages of Low-fi Prototyping

• Takes only a few hours– no expensive equipment needed

• Can test multiple alternatives – fast iterations• number of iterations is tied to final quality

• Almost all interaction can be faked

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 31

Wizard of Oz Technique• Faking the interaction. Comes from?– the film “The Wizard of OZ”• “the man behind the curtain”

• Long tradition in computer industry– e.g., prototype of a PC w/ a VAX behind

the curtain• Much more important for hard to

implement features– speech & handwriting recognition

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 32

Problems with Low-fi Prototypes• “Computer” inherently buggy• Slow compared to real app

– timings not accurate• Hard to implement some

functionality– pulldowns, feedback, drag, viz …

• Won’t look like final product– sometimes hard to recognize

widgets• End-users can’t use by

themselves– not in context of user’s work

environment

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Informal UI Prototyping Tools

Denim

Suede

Outpost

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Informal UI Prototyping Tools• Support advantages of low-fi paper prototypes– brainstorming

• consider different ideas rapidly• do not require specification of details

– incomplete designs• need not cover all cases, just illustrate important

examples• Add advantages of electronic tools– evolve easily– support for “design memory”– transition to other electronic tools– allow end-user interaction

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Designers’ Outpost:A Tangible Interface for Designing Information Architectures

• Combines physical & virtual– physical post-its, virtual

feedback• Supports existing practice

– affordances of paper– collaboration– large, persistent

representation• Adds advantages of e-media

– editing, reuse, distribution– hand-off later to other tools

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 36

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DENIM: Designing Web Sites by Sketching

• Early-phase navigation & interaction design• Integrates multiple views– site map – storyboard – page sketch

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 38

Video

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Travelshare

Low-fi Prototyping & Testing

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CSE490f - Autumn 2006 User Interface Design, Prototyping, and Evaluation 40

Denim Demo

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SUEDE:Informal Prototyping for Speech-based UIs

• Support design practice– example scripts–Wizard of Oz (WoZ)– built-in iterative design• design – test – analysis

• Fast & fluid design– no speech recognition or

synthesis– need not be programmer

Read my important

email

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TOPIARY:Informal Prototyping for Location-enhanced UIs

• Create location-based scenarios– place people, places, & things

on map• Use scenarios as conditions

on storyboard transitions• Iterative design

– Wizard of Oz (WoZ)– Place Lab Wi-fi location sensor

• Fast & fluid design– no GPS or other special

hardware required– need not be programmer

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Video

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Summary• Low-fi testing allows us to quickly iterate– get feedback from users & change right away

• Informal prototyping tools bridge the gap between paper & high-fi tools

• High-fi UI tools good for testing more developed UI ideas– generally ignore the “insides” of application

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Next Time• Midterm• Start next project assignment this

week

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Further ReadingPrototyping

• Books– Paper Prototyping: The Fast and Easy Way to Design and Refine

User Interfaces, by Carolyn Snyder, Morgan Kaufmann, 2003• Articles

– “Prototyping for Tiny Fingers” by Marc Rettig, in Communications of the ACM, 1994

– “Using Paper Prototypes to Manage Risk” by Carolyn Snyder, http://world.std.com/~uieweb/paper.htm

– “The Perils of Prototyping” by Alan Cooper, http://www.chi-sa.org.za/Documents/articles/perils.htm

• Web Sites– Group for User Interface Research, for DENIM & SUEDE

downloads, http://guir.berkeley.edu – InfoDesign Toolkit, http://www.infodesign.com.au