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Working Title: LOCKED

Location: Maidstone TV studios (Studio 2)

VT Locations:

Tagline: We know how you got in, Now kets find out how you get out.

Synopsis: Locked is a game of the mind that tests ability individual ability in the following areas working well within a team, individual performance and fast paced decision making.

•Aim of the game: To succeed in all parts of the game for the self whilst performing highly as a team to beat the other.

•Key areas of self improvement for contestants that participate in the show:Fast paced decision making in stressful situations, working well within a team and not limiting the potential of the group performance, and ensuring optimal individual performance in any task.

•Round 1 The first contestant of each team will be blindfolded and placed into the first room in the cage! There are 5 foam keys placed somewhere in the room and it is their duty to find them. Their team mates will aid them by directing them (through talking to them) towards the key.

Each of the five keys are of a different color and will represent subject fields in round 2.

Fire red – Sports Baby pink - school Magenta – All things mother nature

Ruby - SpellingBlush – Entertainment

• Round 2Once all five keys have been collected. The second member of each team will choose a key depending on its color and subject matter. Whatever key they choose will determine what questions they answer. Each person will answer 5 short questions.

Round 2 (cont’d)When contestants fail to answer correctly, we go into a ‘bolt’. In this part of the second challenge the contestant is left with two options either a clue from a team member that is aware and sure of the answer or their supporting audience will be given the opportunity to answer the question on their behalf. Should the supporting audience not know the answer or the teammates, the question will go to the other team and ultimately the point as well if they answer correctly. For each question answered correctly you are given a key that amounts to 5 points. Whoever scored 25 at this stage will win.

Round 3In the final challenge, all team members are put inside a cage and locked securely into it. Each cage is secured with only 3 locks this time. In order to break free from their cage they must choose from the five keys given to them three keys that will open their cage. A timer will be set to a minute. The contestants must fulfill this task within the allocated time.

•Supportive/Participatory Audience: This audience type is essential to the program because they are involved in certain aspects of the game. Like the second challenge for example. They take over when the contestants can’t answer the question. This will add to the atmosphere and make the game feel more competitive as well as allowing the audience to be a part of the whole process as well. •Age group : The program will be targeted towards people who are 16 and above. This is mainly to rule out any risks in younger audiences due to set design, challenges and uncontrollable aspects like audience reactions “swearing” etc. In addition, it was also lowered to 16 because the challenges are ethically and physically convenient for people aged 16 or over. In addition, all age groups will be able to interact and learn something from the program.•Social class : A majority of my target audience will fall within the upper middle and working class sector. As I feel no one should be an exception to an incredible live gaming experience. In addition, these are the main sectors of the social class that tune in ITV. According to barb13% of the nation watched ITV for 3 hours+ on a weekly basis in the last three months of 2015 - a total share viewing of 13% that’s double the views on channel four and less than half of BBC1.

• One of the main influences behind the visual approach to this program is the popular hit game show The crystal maze and Es' Devlin. She’s a stage designer who has worked closely with a lot of artists such as Kanye West and Take That.

• Given that I am keen to characterize the program through certain aspects like character and set design, I felt that keeping to the darkness would be a good way to explore the main theme/ethos of the show, vulnerability.

• The lighting will be used to create a mood/vibe that will grab the audience’ attention immediately.

• Extreme use of red, black and colours that fit within the same feel to really push feelings of vulnerability and scare the audiences.

• The design of the set will also give the live show a nice link/connection with the VT’s which will tell the background story behind the game.

• Michael Jackson’s live performance of smooth criminal entailed some theatrical performances that really brought his costume to life. By doing this the story was brought to the audience, rather than the audience feeling tike they were watching something random out f the studio. This is what I hope to do with Locked. By shooting the VT in a world visually similar to that of the game.

• The design and overall concept of the games stem from a need for shows with more physical and mental challenging activity.

• Back in the day we had the crystal maze - a game show that tested the strengths of mind and body and in addition gave the audience something to be interested in.

• But since it's decline in the mid 90's Live shows have taken a much different stride in their style and approach.

• With less gaming shows and more chatty/quiz shows on the rise it will be a nice re introduction for the style and a cool way for gaming shows to rebirth themselves in this era.

• Locked will engage audiences of all ages and give live television the motions it's lacking such as more activity, less talking, and lots of excitement.

Locked will bear refreshing similarities to the old hit game show. Such as:

• The background story:By applying this factor to the program, the fictional aspect in live television gives the program a connecting link between its activities, story telling for entertainment and instruction for challenges. By doing this, other parts of the show are given a much more fun and interesting vibe.

• Set design and visual style:Locked will bear a post apocalyptic look in a heavy and dark red atmosphere. Creating a spooky yet interesting vibe about the show. The VT inserts will really bring the studio set to life with the footage being shot outside in similarly desolate looking places.

• Creating a glass dome would be nearly impossible with the budget and will create hazzards towards audience and show contributors.

• Creating physical cages for the show will be time consuming if carried out by workers on the show and will need to be dealt with under supervision by a completely different department e.g theatre course students. So perhaps use of lighting to mimic the cage might make for more interestiing set design as it is less literal in design.

• Clothing must be used effectively with show contributors/contestants and the host. This will further characterize the show giving more body and creating interest in audiences towards the show. However, it might be expensive to buy such items and better for other departments to create the material needed for contestants. A good example is the gear worn in the popular film The Maze Runner.

• Designing the games and show props - again, this process will heavily rely on external factors such as theatre course students that will be involved in creating set design and costume.

• VT Idea 1 (A background fictional story of the game)

Film a short visual piece that will briefly but concisely tell the story below:

20 years ago a boy named Andrew and his friend Anna were playing at night in a field. Suddenly, in the thick of the dark a group of thieves kidnapped the boy and girl because they were known to be children of a rich family.We see them get pushed into a cage and trapped in.

• VT Idea 2 (Short Parody with the host of Next challenge between the teams)The host will act in a parody version of the next challenge both teams must partake in. There will be three people dressed up as foam keys. The presenter will try in a funny manner to collect the keys as they move away from his reach. This will be a nice way to entertain the audience whilst simultaneously giving the teams an idea of their next task.

• VT Idea 3 (Continuation of background story)The thieves run out and as they do one drops the key without realising and jams the door shut. Alone and afraid the pair are locked away in a desolate house. They scream for help but all their cries go unheard. Condemned to darkness they are unable to find the key and attempt an escape. Their families never found them over the years.

cont'dVT Idea 4 (Continuation of fictional story line used) footage of the young boy and girl tying to break out of their cage, kicking and screaming in a very haunted way.

Social Classes and viewer statistics of broadcasting channels is essential to the positioning of the program. For example, the popular dating show Take Me Out is scheduled for Saturdays on ITV at 8pm. The timing is important because it defines in it's own way the kinds of people that will watch a program. The scheduling for take me out is exceptional. According to BARB, ITV had a weekly viewing average of 3hrs+ through the months of October to December last year, and a total view share percentage of 13% through the period. The channel was right for the program as itv tend to create exciting and sometimes controversial programs. The date and timing is good because people within the working age bracket of 18-40 will be at work or university Mon-Fri. Positioning the show on Saturday will be convenient for workers and housewives as the weekend will give them time to relax and watch a bit of telly. The aim is to ensure your target audience are able to view content at the right time.

Locked program schedule Channel: ITV (showing mainly entertainment and comedy material)Why: Audience reach is broad (With people who enjoy mainstream topics, trends and tastes. Suitable for upscale and unpredictable ideas.

Date & Time: Fridays/Saturdays, 7pm/8pm• Why: To avoid days where target audience "families, teenagers, young adults and adults" will be unable to view content due to other commitments such as work etc. In addition to avoid younger audiences from viewing material unsuitable for them.