linq 2013 session_green_3_large
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Learning Augmented Reality Global
Environment - LARGE
Petar Petkov, Magic Solutions Bulgarian Software Company A coordinator of EC funded project, Nov. 2011-Oct. 2013
International Conference LINQ 2013
Rome, Italy, 16-17 May, 2013
How did it start?
Learning Augmented Reality Global Environment
The project - is designed to create a new type of learning environment that support the educational/training institutions in delivering their curriculum in the most attractive and effective for the learners way.
• In the period of 2010-2011 within the research team of Magic Solutions recognized that Augmented Reality (AR) technology is some of the best innovative technologies of 21st century.
• We uncovered that AR is used in many areas of the social and economic life – marketing and advertising, entertainment industry etc., but is poorly used for educational purposes – only in some individual cases due to its complex nature.
How did it start?
• In beginning of 2011 we heard about European Commission LLP calls and very quickly prepared our proposal for ICT horizontal program of LLP.
• We created a consortium from different institutions that represent all types of education: schools, universities, VET and adult education:
1. Magic Solutions - coordinator, Bulgaria;
2. NGO Institute for Training of Personnel in International Organizations (ITPIO)- Partner, Bulgaria
3. Empolese Valdelsa Development Agency (ASEV)- Partner, Italy
4. Vilnius Gediminas Technical University (VGTU), Partner, Lithuania
5. School Inspectorate of Bucharest (ISMB), a local public authority- Partner, Romania
6. Tallinn University of Technology (TUT)- Partner, Estonia
The Team
The Innovation
• AR technologies imposes to real video a graphic content like:
– 3D objects
– Video
– Pictures
– Audio, etc.
The results of our work
• Users’ requirements investigation- we meet hundreds of respondents for this matter.
• Many workshops were done for stakeholders consultation.
• All these have addressed schools, universities, VET and adult educators in all the partner countries.
• The methodology for the development of the software has been produced.
• We elaborated the software for creating LARGE platform
• We are testing it.
LARGE Platform Structure
This Global Environment consists of a platform, serving as a basis for the system and an integrated content development tool- Content Tool Manager (CTM), which will allow the creation of appropriate educational/training AR content by the target groups. Everything is united in a Users’ Registration/Login system.
Users- Viewing/Login/Creating/ Viewing/Editing Final Projects
Projects are organized by Title, Author, Audience, Subject/Discipline, etc.
LARGE Software and User Interface
CTM- Content Tool Manager
Marker Generator
• The project is in it’s final stages – testing and implementation
• In the near future we have planned training seminars with representatives from the stakeholders groups in the different partner countries
• Phase 2 of the project?
The Future
Thank you!
Learning Augmented Reality Global Environment – LARGE
http://www.largeproject.eu