lightsync: unsynchronized visual communication over screen-camera links wenjun hu hao gu qifan pu

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LightSync: Unsynchronized Visual Communication over Screen- Camera Links Wenjun Hu Hao Gu Qifan Pu

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  • Slide 1
  • LightSync: Unsynchronized Visual Communication over Screen-Camera Links Wenjun Hu Hao Gu Qifan Pu
  • Slide 2
  • 2D barcodes everywhere
  • Slide 3
  • http://www.windowsphone.com/zh-cn (Linking to online information)
  • Slide 4
  • A video of barcodes instead Transmitting information (vs linking) E.g., information on Gibraltarian attractions E.g., movie show times for nearby theaters Receiver Transmitter
  • Slide 5
  • Visual communications on phones No need for additional connectivity Free, directional, lightweight links Optical software-defined radio Run as apps on commodity devices
  • Slide 6
  • Many challenges Frame synchronization Poor image quality Limited computation power on phones Aesthetics
  • Slide 7
  • In the rest of the talk Frame synchronization challenges LightSync design Implementation and evaluation
  • Slide 8
  • FRAME SYNCHRONIZATION CHALLENGES
  • Slide 9
  • Frame rate mismatch Screen side (TX) 30 fps video playback Fairly stable Camera side (RX) 15 30 fps in practice Variable Lighting conditions Device capability API/system factors High rate, steady Low rate, unsteady
  • Slide 10
  • Original frame Received frame patterns
  • Slide 11
  • Original frame Single frame 2-frame mix Mixing pattern varies by line Received frame patterns
  • Slide 12
  • 2-frame mix Mixing pattern (& #components) varies by line Due to Rolling Shutter CMOS camera sensor scans one line (of pixels) at a time
  • Slide 13
  • Received frame patterns Original frame Single frame 2-frame mix 3-frame mix Consecutive frames indicating a missing frame Mixing pattern varies by line
  • Slide 14
  • Display frame rate C Frame capture rate C/2 C 2C Occasional missed frames 4-frame mixes 3-frame mix Occasional missed frames
  • Slide 15
  • Synchronized communication Display frame rate C Frame capture rate C/2 C 2C The only decodable pattern Frame synchronized Under-utilized and inefficient! Carries information But undecodable and dropped Cannot be used (of worst camera)
  • Slide 16
  • Unsynchronized communication Display frame rate (fps) 0 30 Works with any display and capture rates Higher camera capture rate, better performance Supported frame capture rate (fps)3015
  • Slide 17
  • Requirements Need to be able to decode mixed frames In-frame color tracking per line Need to guard against lost frames/lines Inter-frame erasure coding Essentially a temporal code across frames Works with any (monochrome) per-frame code
  • Slide 18
  • Our solution: LightSync Need to be able to decode mixed frames In-frame grayscale tracking per line Need to guard against lost frames/lines Inter-frame erasure coding Essentially a temporal code across frames Works with any (monochrome) per-frame code
  • Slide 19
  • LIGHTSYNC DEMO
  • Slide 20
  • LightSync Need to be able to decode mixed frames In-frame grayscale tracking per line Need to guard against lost frames/lines Inter-frame erasure coding
  • Slide 21
  • Per-line tracking: Mixing patterns 3 frames mixing 3 blocks mixing Bl or w per block 8 mixing possibilities ??? Frame 1 Frame 2 Frame 3 RXTX
  • Slide 22
  • Per-line tracking: Mixing patterns RX TX Line 1 Line 2 Line 3 Frame 1 Frame 2 Frame 3
  • Slide 23
  • Per-line tracking: Mixing patterns Trivial cases RX TX Line 1 Line 2 Line 3 Frame 1 Frame 2 Frame 3
  • Slide 24
  • Per-line tracking: Mixing patterns Easy cases RX TX Line 1 Line 2 Line 3 Frame 1 Frame 2 Frame 3
  • Slide 25
  • Per-line tracking: Mixing patterns Tricky cases, to be tracked per line RX TX Line 1 Line 2 Line 3 Frame 1 Frame 2 Frame 3
  • Slide 26
  • Code area Per-line tracking: Reference blocks Corner Scanning direction Tracking bar orientation Tracking bars
  • Slide 27
  • Per-line tracking: Reference blocks Tx frame 1 Tx frame 2 Tx frame 3 Tx frame 4 Tx frame 5 (repeats) Tracking bar 1 Tracking bar 2 Tracking bar 3 Tracking bar 4 4 reference blocks per line
  • Slide 28
  • Per-line tracking: Reference blocks Tx frame 1 Tx frame 2 Tx frame 3 Tx frame 4 Tx frame 5 (repeats) Tracking bar 1 Tracking bar 2 Tracking bar 3 Tracking bar 4
  • Slide 29
  • Per-line tracking: Reference blocks Tx frame 1 Tx frame 2 Tx frame 3 Tx frame 4 Tx frame 5 (repeats) Tracking bar 1 Tracking bar 2 Tracking bar 3 Tracking bar 4 Decoding by comparison Reference colors of mixes
  • Slide 30
  • LightSync Need to be able to decode mixed frames In-frame grayscale tracking per line Need to guard against lost frames/lines Inter-frame erasure coding
  • Slide 31
  • Inter-frame coding Simple pairwise XOR Group of 3 original frames Coded frames
  • Slide 32
  • Inter-frame coding Looping display on screen Coded frames All original frames Camera stops frame capture after message decoded
  • Slide 33
  • PERFORMANCE
  • Slide 34
  • Implementation Current frame capture rate Inter-frame intervals
  • Slide 35
  • Performance Goal recap: Works with any display/capture rate combinations Metric: Effective frame capture rate Actual throughput scales with per-frame capacity
  • Slide 36
  • Schematic performance For a 20fps phone camera
  • Slide 37
  • Schematic performance For a 20fps phone camera Ideal Peaks at the camera rate Level at higher display rates Ideal
  • Slide 38
  • Schematic performance Peaks at ~ half the camera rate For a 20fps phone camera Conventional Drops to 0 at higher display rates Ideal
  • Slide 39
  • Schematic performance Conventional LightSync For a 20fps phone camera Peaks at the camera rate Slight drops at higher display rates Ideal
  • Slide 40
  • LightSync performance Nokia Lumia 920 (~30 fps)
  • Slide 41
  • LightSync performance Nokia Lumia 920 (~30 fps) HTC One X (~20 fps)
  • Slide 42
  • LightSync performance Nokia Lumia 920 (~30 fps) HTC One X (~20 fps) Huawei Ascend C8812E (~15 fps) Works with any display and capture rates Higher camera capture rate, better performance
  • Slide 43
  • Conclusion and outlook LightSync: Unsynchronized visual communication Primitive for similar scenarios Lots of potential in the space of visual communication
  • Slide 44
  • Thank you! [email protected]
  • Slide 45
  • Related work Temporal barcode design (inter-frame) Unsynchronized 4D Barcodes Basically slows down display, only for TX up to 10fps Spatial barcode design (per-frame layout) COBRA: Optimized for phone-to-phone PixNet: High-end camera, computationally intensive, offline processing Other work on visible light communications