life in 2100: focused on mixed reality

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Mixed Reality

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Page 1: Life in 2100: Focused on Mixed Reality

Mixed Reality

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Gartner's

2015 Hype Cycle

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“AR augments the real world environmentwith virtual information improving people’ssenses and skills.”- Ronald Azuma, A Survey ofAugmented Reality

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It gives people options to experience “The Road Not Taken”(Frost2002). It also promotes adventure. “The unexamined life is notworth living.” Socrates

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S CUBE1968• 1st head mounted display

system.

1990• The term Augmented Reality

was coined by Tom Caudell.

1992

• Louis Rosenberg developed Virtual fixtures for airforce and military purpose.

1994• AR entertainment started.

1999• AR used in battle field

augmented reality system(BARS).

2004• See through AR to cellphones by

German researchers.

2009• AR tool kit brings AR to web

browsers.

• Researches going on.• .

.• Research going on.• .

.• Research going on• .

2013

• Try for removing vehicle service manuals by car manufactures.Eg;MARTA.

2014• Google Glass are introduced.

TIMELINE-Growth of Augmented Reality

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S CUBE1957• Invented Sensorama.

1961

• Helmet incorporating a video screen with head-tracking system.

1965• Head mounted display

introduced.

1982

• VR goes to Hollywood as the movie “Tron” was the first to depict virtual reality.

1987• Research works on VR.

1991• VR games introduced.

1993• VR Glasses at consumer

electronics shop.

1997• Used Vrto create wars zone

scenarios.

1999• Films on VR.

.• Research going on

2012• Oculus Rift introduced.

2014• VR headsets.

TIMELINE-Growth of Virtual Reality

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WHERE WE ARE TODAY ?

Even more advanced& more useful

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2100?

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TerminatorVision +

ORDINARY REALITY

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=Augmented Reality+(Virtual Reality)=MIXED REALITY

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mR in 2100

1. Expanding a PC screen to real environment…program windows & icons appear as virtual devices in real space and are eye or gesture operated , by gazing or pointing.

2. Enhanced media application like pseudo holographic virtual screens, virtual surround cinema.

3. Replacing of cell phones : eye dialing, insertion of information directly into environment

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Soon, We’ll Go From DevicesTo Device less

Future AR Vision

Future AR Retail + Digital signage

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Future AR Everything –Wearable Gestural Interface

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S CUBE A Bridge On Inequality

A Crime Experience

A Humanities Researcher

Crime Free

Fake sensations

Control Emotions

New Business2100

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REFERENCE

1. Boss. A 2011,Ethnics for Life : a text with readings,5th edition , McGraw-Hill Companies , New ork .

• Oculus 2012,Oculus Rift ; Step Into the Game, Kick starter , <https://http://www.kickstarter.com/projects/1523379957/oculus--‐rift-- step-- into-- the-- game%3E.‐ ‐ ‐ ‐• Frost 2002,The Road Not Taken : A selection of Robert Frost’s poems.

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THANK YOUSampoorna RavindranathSangeetha MathewSarah Abraham

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