life in 2100: focused on mixed reality
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Mixed Reality
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Gartner's
2015 Hype Cycle
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“AR augments the real world environmentwith virtual information improving people’ssenses and skills.”- Ronald Azuma, A Survey ofAugmented Reality
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It gives people options to experience “The Road Not Taken”(Frost2002). It also promotes adventure. “The unexamined life is notworth living.” Socrates
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S CUBE1968• 1st head mounted display
system.
1990• The term Augmented Reality
was coined by Tom Caudell.
1992
• Louis Rosenberg developed Virtual fixtures for airforce and military purpose.
1994• AR entertainment started.
1999• AR used in battle field
augmented reality system(BARS).
2004• See through AR to cellphones by
German researchers.
2009• AR tool kit brings AR to web
browsers.
• Researches going on.• .
.• Research going on.• .
.• Research going on• .
2013
• Try for removing vehicle service manuals by car manufactures.Eg;MARTA.
2014• Google Glass are introduced.
TIMELINE-Growth of Augmented Reality
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S CUBE1957• Invented Sensorama.
1961
• Helmet incorporating a video screen with head-tracking system.
1965• Head mounted display
introduced.
1982
• VR goes to Hollywood as the movie “Tron” was the first to depict virtual reality.
1987• Research works on VR.
1991• VR games introduced.
1993• VR Glasses at consumer
electronics shop.
1997• Used Vrto create wars zone
scenarios.
1999• Films on VR.
.• Research going on
2012• Oculus Rift introduced.
2014• VR headsets.
TIMELINE-Growth of Virtual Reality
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WHERE WE ARE TODAY ?
Even more advanced& more useful
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2100?
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TerminatorVision +
ORDINARY REALITY
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=Augmented Reality+(Virtual Reality)=MIXED REALITY
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mR in 2100
1. Expanding a PC screen to real environment…program windows & icons appear as virtual devices in real space and are eye or gesture operated , by gazing or pointing.
2. Enhanced media application like pseudo holographic virtual screens, virtual surround cinema.
3. Replacing of cell phones : eye dialing, insertion of information directly into environment
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Soon, We’ll Go From DevicesTo Device less
Future AR Vision
Future AR Retail + Digital signage
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Future AR Everything –Wearable Gestural Interface
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S CUBE A Bridge On Inequality
A Crime Experience
A Humanities Researcher
Crime Free
Fake sensations
Control Emotions
New Business2100
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REFERENCE
1. Boss. A 2011,Ethnics for Life : a text with readings,5th edition , McGraw-Hill Companies , New ork .
• Oculus 2012,Oculus Rift ; Step Into the Game, Kick starter , <https://http://www.kickstarter.com/projects/1523379957/oculus--‐rift-- step-- into-- the-- game%3E.‐ ‐ ‐ ‐• Frost 2002,The Road Not Taken : A selection of Robert Frost’s poems.
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THANK YOUSampoorna RavindranathSangeetha MathewSarah Abraham
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