libraries for future learners 2016 - fostering student enagagement using game design thinking

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Page 1: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Fostering student engagement using game design thinking

Stanley YipMonday 17 October 2016

Page 2: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Stanley Yip

Page 3: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

@stanley_yip

Wellbeing, lifelong learning and passionateabout education and technology. Instructionaldesign. eLearning. Multimedia. Games.

Page 4: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

I haven’t played a game for a while

I play games and/or design games

I occasionally play games

Page 5: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Games and engagement

Game design thinking

Examples

Questions

1

2

3

4

Image: http://www.codewithc.com/snakes-and-ladders-game-project-c/

Page 6: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Why are games engaging?

Page 7: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSWImage: http://www.vinereport.com/article/harry-potter-go-release-date-update-trailer-shows-catching-beasts-pokemon-go-style/14109.htm

Image: Stanley Yip

Page 8: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

1. Games are a form of fun. That gives us enjoyment and pleasure.

2. Games are form of play. That gives us intense and passionate involvement.

3. Games have rules. That gives us structure.

4. Games have goals. That gives us motivation.

5. Games are interactive. That gives us doing.

6. Games are adaptive. That gives us flow.

7. Games have outcomes and feedback. That gives us learning.

8. Games have win states. That gives us ego gratification.

9. Games have conflict/competition/challenge/opposition. That gives us adrenaline.

10. Games have problem solving. That sparks our creativity.

11. Games have interaction. That gives us social groups.

12. Games have representation and story. That gives us emotion.

Digital Game-Based Learning (McGraw-Hill, 2001) by Marc Prensky

Page 9: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Nicole Lazzaro

Image: http://nicolelazzaro.com/wp-content/uploads/2012/03/4_keys_poster3.jpg

4 keys 2 fun

- Hard fun- Easy fun- Serious fun- People fun

Page 10: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Learning through games

Page 11: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Games and education

Jane McGonigalDigital games and life

Bron Stuckey“game inspired learning”

Seymour PapertEVERYTHING

James Paul GeeThe big G(ame)

Kevin WerbachGamification of

Teaching and learning

Nicole LazzaroThe 4 keys to fun

The really smart people in this part of the game

Page 12: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

What is game design thinking?

Page 13: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

GBL and gamification

Image: Stanley Yip 2013

The design and application of game elements and game mechanics to normally non-gaming activities.

Games Based Learning (GBL) is about using games in learning not just parts of games. GBL can include using existing games, re-purposed games and/or custom made educational games.

Page 14: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Pyramid of gamification elements

Image: Stanley Yip 2013, adapted from Kevin Werbach Pyramid of Gamification Elements

Kevin Werbach

Progression, Narrative (topic/theme), Constraints, Relationships (collaborative vs individual learning)

Competition/co-operation, feedback, achievements, reward, points, level (differentiation), taking turns, win states, resource acquisition/collections

Ribbons, tokens, trophies, cards, stickers, matches, contests, quests, Boss fights/hard tasks, advantages over others (e.g. first choice), extra info, forums, peer review, rubrics and self assessment

Page 15: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Reward chart

EXAMPLE

Page 16: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Reward chart

Image: Stanley Yip 2013

Example of game design thinking

MechanicsChallengesFeedbackRewardsWin states

DynamicsProgression

ComponentsAchievementsCollectionsPointsLeader-board

Page 17: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the Microscope(MuM)

EXAMPLE

Page 18: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the Microscope

Page 19: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

Page 20: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

Page 21: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

MechanicsChallengesChanceCompetitionCooperationFeedbackWin states

ComponentsAchievementsAvatarsLeader-boardsTeams

Page 22: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

MechanicsChallengesChanceCompetitionCooperationFeedbackWin states

ComponentsAchievementsAvatarsLeader-boardsTeams

Page 23: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

MechanicsChallengesChanceCompetitionCooperationFeedbackWin states

ComponentsAchievementsAvatarsLeader-boardsTeams

Page 24: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

MechanicsChallengesChanceCompetitionCooperationFeedbackWin states

ComponentsAchievementsAvatarsLeader-boardsTeams

Page 25: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Murder under the MicroscopeDynamicsConstraintsEmotionsNarrativeProgressionRelationships

MechanicsChallengesChanceCompetitionCooperationFeedbackWin states

ComponentsAchievementsAvatarsLeader-boardsTeams

AlsoInquiry Based Learning, Project Based Learning

AC cross-curriculum priorities and general capabilities

Fun all 4 keys

Page 26: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

James YorkGrading with XP (experience points)

EXAMPLE

Page 27: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

James YorkGrading with XP (experience points)

Image: http://dendaienglish.wikispaces.com/Home+page

Page 28: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSWImage: http://dendaienglish.wikispaces.com/All+Solo+Quests

DynamicsProgression

MechanicsChallengesCompetitionCooperationFeedback

ComponentsLeader-boardsPointsTeams

FunHard funEasy funPeople fun

James YorkGrading with XP (experience points)

Page 29: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

PLANE projectVirtual worlds

teacher PD learning space

EXAMPLE

Page 30: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Virtual worlds mini-games

Image: Stanley Yip

Page 31: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Virtual worlds mini-games

Image: Stanley Yip

DynamicsProgressionRelationships

MechanicsChallengesCompetition CooperationFeedbackRewardsWin States

ComponentsAchievementsAvatarsBadgesCollectionsContent UnlockingGiftingLevelsTeamsVirtual Goods

FunHard funEasy funPeople fun

Page 32: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSWImage: http://gallery.neoseeker.com/Bender0121/photostream/621958568

Page 33: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Some recent articles

http://www.educatoronline.com.au/news/gamification--a-win-for-student-engagement-223683.aspx

http://www.edutopia.org/blog/pokemon-go-global-success-skills-john-mccarthy

Page 34: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Game design and learning design

Image: Stanley Yip

Page 35: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Choose your level

Image: http://roundpeg.biz/2015/08/is-your-website-evolving/

“I’ll try using 1 game

component in a lesson this

term”

CATERPIE

“I’ll use a simple game in a lesson this term”

METAPOD

“I’ll design a game and share my

game design thinking”

BUTTERFREE

Page 36: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Games and engagement

Game design thinking

Examples

Questions

1

2

3

4

Image: http://www.codewithc.com/snakes-and-ladders-game-project-c/

Page 37: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

Connect with us @AISNSW

Thanks

@stanley_yip

http://bit.ly/2d8QjPb

Page 38: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

LinksEngagement in Australian Schools, paper prepared AITSLhttp://www.aitsl.edu.au/docs/default-source/learning-frontiers-resources/engagement_in_australian_schools-background_paper-pdf.pdf

Learning Frontiers, Professional practices to increase student engagement in learning, Issue 1, Insights and Ideas, AITSLhttp://www.aitsl.edu.au/docs/default-source/default-document-library/professional_practices_increase_student_engagement_learning.pdf?sfvrsn=2

Seymour Paperthttp://www.papert.org | http://dailypapert.com

Jane McGonigalhttp://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world | https://janemcgonigal.com

Bron Stuckeyhttps://twitter.com/BronSt

Nicole Lazzarohttp://www.nicolelazzaro.com/

James Paul Geehttps://www.youtube.com/watch?v=JnEN2Sm4IIQ | http://www.jamespaulgee.com

Kevin Werbachhttps://www.coursera.org/learn/gamification | http://werblog.com

AISNSW – Stanley Yip and Melanie Hughes - Fostering Student Engagement: Game Mechanics and Games Based Learning self-paced online modulehttps://www.aisnsw.edu.au/CoursesEvents/Pages/CourseDetail.aspx?cid=64722cd1-02a7-42a3-8d9a-2792fe1cab9b

Page 39: Libraries for future learners 2016 - Fostering student enagagement using game design thinking

© The Association of Independent Schools of NSW

LinksMatthew Farber, Gamify your classroomhttp://matthewfarber.com/

Institute of Playhttp://www.instituteofplay.org/

James York, Grading with XP (experience points)http://dendaienglish.wikispaces.com/Home+page | http://dendaienglish.wikispaces.com/All+Solo+Quests