librarian as avatar dec - march 21, 2008. technology creates feasibility spaces for social practice....
TRANSCRIPT
Librarian as Avatar
DEC - March 21, 2008
Technologycreates
feasibility spacesfor social practice.
Yochai Benkler, 2006The Wealth of Networks:
How Social Production Transform Markets and Freedoms
DEC - March 21, 2008
That said …
This work is licensed under the Creative Commons Attribution Noncommercial-Share Alike 3.0 United States License.
The accompanying bibliography was created using developed and distributed by the
Center for History and New Media at George Mason University.
DEC - March 21, 2008
Technologycreates
feasibility spacesfor social practice.
Construct
virtual reality avatars Habitat
sandbox 3D-virtual worldSnow Crash MetaverseCyberpunk Hiro
Protagonist Librariancommunities of practice
mmorpg [?NOT] MUVE [YES!]
DEC - March 21, 2008
VDE | just-in-time info |
pick-up instruction
DEC - March 21, 2008
Suppose that now, for the first time in history,
we are able to arrange our concepts without
the silent limitationsof the physical.
DEC - March 21, 2008
Suppose …
How might our
ideas,organizations,
and knowledge itself change?
DEC - March 21, 2008
David Weinberger, 2007Everything is Miscellaneous:
The Power of the New Digital Disorder
ReferencesBell, L., & Peters, T. (2007). MUVEing toward accessibility. Computers in Libraries, 27(4), 34-36. Retrieved March 4, 2008 from
EBSCOhost database [Academic Search Premier] (24590353).
Bell, L., Pope, K., & Peters, T. (2007). Who's on third in Second Life? Online (Weston, Conn.), 31(4), 14-18. Retrieved March 4, 2008
from EBSCOhost [Library, Information Science & Technology Abstracts with Full Text] (24000842).
Benkler, Y. (2006). The wealth of networks: How social production transforms markets and freedom. New Haven: Yale University
Press.
Berkman Center for Internet & Society home page. Retrieved March 3, 2008, from http://cyber.law.harvard.edu/home/.
Creative Commons home page. Retrieved March 3, 2008, from http://creativecommons.org/.
Flying librarians of oz: What's all the fuss about Second Life and what's it got to do with libraries? (2007). One-Person Library,
24(2), 3-5. Retrieved March 4, 2008 from EBSCOhost database [Library, Information Science & Technology Abstracts with Full
Text] (25591444).
DEC - March 21, 2008
Griffin, D. (2007). Is virtual a virtue in scholarship? Information World Review(241), 36-38. Retrieved
March 4, 2008 from EBSCOhost [Library, Information Science & Technology] database (27964261).
Guy, N. K. (1991). Community networks: Building real communities in a virtual space? BES, University of Waterloo. Retrieved
February 29, 2008, from http://teladesign.com/ma-thesis/contents.html.
Janes, J. (2007). Life on the island, American Libraries, 38(3), 34. Retrieved March 4, 2008 from EBSCOhost [Library, Information
Science & Technology Abstracts with Full Text] (24394561).
Kaser, D. (2007, April). Risking change. Information Today, 14.
Morningstar, C., & Farmer, R. Habitat Chronicles. Retrieved February 29, 2008, from http://www.fudco.com/habitat/.
Moshkow, M. Maksim. Retrieved February 29, 2008 from http://lib.ru/~moshkow/.
Ohio University Second Life campus. (2007). Retrieved March 3, 2008, from http://www.youtube.com/watch?v=aFuNFRie8wA.
Second Life library project. (2008). Retrieved March 3, 2008, from http://infoisland.org/.
DEC - March 21, 2008
Second Life: Official site of the 3d online virtual world. (n.d.). Second Life. Retrieved February 29, 2008, from
http://secondlife.com/.
Stephenson, N. (2000). Snow crash, 480. Spectra (Bantam).
Turkle, S. (n.d). Constructions and reconstructions of self in virtual reality: Playing in the MUDs, Sherry Turkle [MIT webpage].
Retrieved February 29, 2008, from http://web.mit.edu/sturkle/www/constructions.html.
Weinberger, D. (2007). Everything is miscellaneous: The power of the new digital disorder (1st ed).
New York: Times Books/Henry Holt and Company.
Zotero: The next-generation research tool home page. Retrieved March 3, 2008, from
http://www.zotero.org/.
DEC - March 21, 2008