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Lesson Plan Table of Contents
Description / Title Page
Module One: Identifying Parts of a Computer 2
Module Two: Internal PC Parts Function and Install 3
Module Three: External PC Parts Identification and Function 4
Module Four: Media Identification and Function 5
Module Five: Basic Internet Terminology and Function 6
Module Six: Web Browser Part Identification and Function 7
Module Seven: Domain Extension Identification 8
Module Eight: Website Navigation, Search Engines, and Email 9
Module Nine: Network Terminology 10
Module Ten: Network Parts Identification and Function 11
Module Eleven: Building Networks and Configuring Settings 12
Module Twelve: Good/Bad Password Identification 13
Module Thirteen: Cyberbullying: Social Media, Delivery, and Severity 14
Module Fourteen: Cyberbullying: Response 15
Module Fifteen: Conclusion of Taken Charge Adventure 16
Version 1.0.2. ©2015 Galvanize Labs Inc. All Rights Reserved.
For questions or more information visit TakenChargeGame.com
Module One Game Title Levels Approx. Time
Identifying Parts of a Computer Siri and the Curious Code Part 1 1 3 40 min
Badge Earned: Microchip Sleuth
Topics Covered: Computer Case, Motherboard, Processor, Heatsink, Case Fan, Graphics Card, RAM, Hard Drive, Optical Drive, Power Supply
Current Plotline: Charge has been stolen. Siri, the family’s youngest sibling, makes it her mission to decipher the clue left behind. Her friend, Moto, is very knowledgeable. She goes to his house for help. Moto thinks he can decode the clue using an old computer program. He needs Siri to go and find the parts of a desktop computer.
Learning Objectives
Level One A tutorial of Taken Charge’s adventure gameplay. The student will learn the name and location of the different features of the GUI (Graphical User Interface) and how to move the character along in game.
Level Two This level is composed of two parts: a conversation between Siri and Moto and an adventure gameplay. ● In the conversation, the student will read along at their pace to learn about the characters,
some of the story elements, and begin to identify the internal parts of a computer. ● In the adventure gameplay, the student will collect the internal parts of the computer and
reinforce some of the lessons taught during the conversation.
Level Three Composed of two parts: a conversation between Siri and Moto and a first person perspective minigame.
● The conversation is a short set of instructions on how to play the minigame. ● The minigame assesses the identification of the internal parts of the computer.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Two Game Title Levels Approx. Time
2
Internal PC Parts Function and Install Siri and the Curious Code Part 1 4 5 30 min
Badges Earned: Everyday Engineer • Motherboard Master
Topics Covered: Computer Case, Motherboard, Processor, Heatsink, Case Fan, Graphics Card, RAM, Hard Drive, Optical Drive, Power Supply
Current Plotline: With all the internal computer parts collected, Moto needs Siri to help him build the desktop computer. Before they start, Moto asks Siri to pretend that she’s in “Motherboard Land.” Once there, Moto explains where the different parts are installed and the function of each part.
Learning Objectives
Level Four Level Four is composed of two parts: a conversation between Siri and Moto and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the some of the story elements, and begin to identify the functions of the internal parts of a computer.
● In adventure gameplay, the student will locate the install location for the different parts of the computer and learn about their functions.
Level Five Level Five is composed of two parts: a conversation between Siri and Moto and a first person perspective minigame.
● The conversation is a short set of instructions on how to play the minigame. ● The minigame assesses the identification of the internal parts of the computer.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to click and drag the correct item from the inventory bar to its install location on the motherboard.
● The student will use the mouse and select a “Confirm” or “Cancel” button.
Module Three Game Title Levels Approx. Time
3
External PC Parts Identification and Function Siri and the Curious Code Part 2 1 2 30 min
Badge Earned: Accessory Architect
Topics Covered: Input Devices, Output Devices, USB, Mouse, Keyboard, Printer, Webcam, Audio Ports, Speakers, Microphone, VGA, DVI, Monitor, Surge Protector
Current Plotline: After assembling the internal parts of the computer, Moto tells Siri that they still need the external devices to make the computer work. He sends her out to collect the parts. Once she returns, they finish assembling the desktop computer system.
Learning Objectives
Level One This level is composed of two parts: a conversation between Siri and Moto and an adventure gameplay. ● In the conversation, the student will read along at their pace to learn about the characters,
some of the story elements, and begin to identify the external parts of a computer. ● In the adventure gameplay, the student will collect the external parts of the computer and
reinforce some of the lessons taught during the conversation.
Level Two Composed of two parts: a conversation between Siri and Moto and a first person perspective minigame.
● The conversation is a set of instructions on how to play the minigame. ● The minigame assesses the identification of the internal parts of the computer.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to click on the correct external part in the left column, the matching cable in the middle column, and the correct port location on the back side of the desktop computer in the right column.
● The student will use the mouse and select a “Confirm” or “Cancel” button.
Module Four Game Title Levels Approx. Time
Media Identification and Function Siri and the Curious Code Part 2 3 4 30 min
4
Badges Earned: Media Mogul • Computer Guru
Topics Covered: Operating System, Software, Hardware, MB, GB, CD, DVD, Flash Drive, External Hard Drive, Cloud Storage
Current Plotline: Now that the desktop is completely assembled, Moto explains that it is missing one final piece, the Operating System. He explains the different type of storage media devices and their uses. He ask Siri to collect the different types from his closet. After she returns, Moto starts installing the OS and asks Siri to collect blank storage media devices for some of his projects.
Learning Objectives
Level Three This level is composed of two parts: a conversation between Siri and Moto and an adventure gameplay. ● In the conversation, the student will read along at their pace to learn about the characters,
some of the story elements, and begin to identify different types of storage media device. ● In the adventure gameplay, the student will collect storage media devices.
Level Four Composed of two parts: a conversation between Siri and Moto and a first person perspective minigame.
● The conversation is a short set of instructions on how to play the minigame. ● The minigame assesses the identification of storage media devices and their uses.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use the right and left arrow keys to move the basket to correctly catch five of each falling media storage device types.
● Catching the spiders and static electricity will reset the current count to zero. ● Catching the wrong storage media device will remove one from the current count.
Module Five Game Title Levels Approx. Time
Basic Internet Terminology and Function Adele and the Web of Mystery Part 1 1 2 30 min
5
Badges Earned: Server Savvy
Topics Covered: Internet, World Wide Web, File Transfer Protocol, Mail Server, Instant Messaging Server, Web Browser, HTML, Hyperlink
Current Plotline: Siri returns home with the decoded message, “Drink more Ohmaltine.” Her sibling, Adele, leaves home to search for the old Ohmaltine Factory. In the forest, she meets Squatch. He knows where to find the factory, but needs Adele’s help first. After a small explosion, his internet has stopped working. Squatch asks Adele to go and collect its parts. She returns and Squatch puts it back together.
Learning Objectives
Level One This level is composed of two parts: a conversation between Adele and Squatch and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to identify the parts of the internet.
● In the adventure gameplay, the student will collect the parts of the internet and reinforce some of the lessons taught during the conversation.
Level Two Composed of two parts: a conversation between Adele and Squatch and a first person perspective minigame.
● The conversation is a set of instructions on how to play the minigame. ● The minigame assesses the student’s knowledge of the parts of the internet.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Six Game Title Levels Approx. Time
Web Browser Part Identification and Function Adele and the Web of Mystery Part 1 3 4 30 min
Badges Earned: Browser Pro
6
Topics Covered: Home Button, Back Arrow Key, Forward Arrow Key, Refresh Arrow Key, Address Bar, Favorites, History, Print
Current Plotline: Squatch starts to load the web browser but it’s missing some of its features. He sends Adele out to collect the missing parts of the web browser.
Learning Objectives
Level Three This level is composed of two parts: a conversation between Adele and Squatch and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to identify the parts of the browser.
● In the adventure gameplay, the student will collect the parts of the browser and reinforce some of the lessons taught during the conversation.
Level Four Composed of two parts: a conversation between Adele and Squatch and a first person perspective minigame.
● The conversation is a set of instructions on how to play the minigame. ● The minigame assesses the student’s knowledge of the parts of the browser.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Seven Game Title Levels Approx. Time
Domain Extension Identification Adele and the Web of Mystery Part 1 5 6 30 min
Badges Earned: Domain Detector • Internet Investigator
7
Topics Covered: Top Level Domain, .org, .com, .mil, .gov, .edu, .ca, .uk
Current Plotline: The internet and web browser are back together but they are not working. Squatch realizes that his satellite connection is down. They travel to the local coffee shop, Sunbrews, to use its free WiFi connection. Once there, the barista will not share the WiFi password unless his coffee bean supply is restocked. Squatch thinks that the coffee bean names sound like “top level domains.” He explains the similarities to Adele before she goes out to collect the beans. Upon her return, the barista asks for her help in rewriting the drink menu board.
Learning Objectives
Level Five This level is composed of two parts: a conversation between Adele and Squatch and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to identify different types of top level domains.
● In the adventure gameplay, the student will collect top level domains and reinforce some of the lessons taught during the conversation.
Level Six Composed of two parts: a conversation between Adele and the Barista and a first person perspective minigame.
● The conversation is a set of instructions on how to play the minigame. ● The minigame assesses the student’s knowledge of the top level domains.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Eight Game Title Levels Approx. Time
Website Navigation, Search Engines, and Email Adele and the Web of Mystery Part 2 1 5 40 min
Badges Earned: (Web) Surfing USA • Boolean Bulldozer • Internet Wizard • Mail Manager
8
Topics Covered: Search Strategies, Boolean Operators (AND, OR, NOT), Navigating a Web Browser. Email, Greeting, Body, Closing Signature, To:, CC:, Subject Line, Attachment
Current Plotline: Squatch teaches Adele how to use search strategies to locate the website. He shows Adele how to navigate the website to find the code entry webpage, only to discover that it is not working. A frustrated Squatch wants to email the company to complain, but Sunbrews is closed and the free WiFi has ended. They go to the post office to mail a physical letter and his satellite reconnects to the internet. Squatch teaches Adele how to compose and send an email. They travel to the Ohmaltine factory. Inside, they encounter a malfunctioning robot. They must find a way to turn it off before searching the factory for clues..
Learning Objectives
Levels One and Two
This level is composed of two parts: a conversation between Adele and Squatch and a first person perspective minigame.
● The minigame in Level One teaches the student different types of search strategies and how the browser works.
● The minigame in Level Two teaches the student the different parts of an email.
Level Three This level is composed of two parts: a conversation between Adele and Squatch and an adventure gameplay.
● In the conversation, the student will learn about the characters and some story elements. ● In the adventure gameplay, the student will travel down the path to the old Ohmaltine Factory.
Levels Four and Five
Composed of two parts: a conversation between Adele and Squatch and a first person perspective minigame.
● The minigame in Level Four assesses the student’s knowledge of search strategies and browser functions.
● The minigame in Level Five assesses the student’s knowledge of the different parts of an email.
Basic Instructions
Gameplay ● Use the right and left arrow keys to move the character right or left, spacebar to jump.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame Levels One & Four ● When prompted, the student will use their mouse to click and drag the correct boolean operator
term from the inventory bar to the space provided on the search bar. ● The student will use click the correct location in the browser, then click “Confirm” or “Cancel.”
Level Two ● The student will click on the correct location within the email and click on the X to close it.
Level Five ● The student will use their mouse to click on the location within the email that they believe
contains an error. ● If no error is found, the student should use the mouse to click on the email’s send button. ● The student will use the mouse and select a “Confirm” or “Cancel” button.‘
Module Nine Game Title Levels Approx. Time
Network Terminology Sonny and the Nautical Network Part 1 1 2 35 min
Badge Earned: Terminal Velocity
9
Topics Covered: Network, WiFi, Wireless Security (WEP, WPA), Firewall, SSID, ISP, DHCP, DNS, IP Address
Current Plotline: Adele returns home with no new clues. She receives an email reply from the Ohmaltine company. To show their gratitude for shutting down the robot, they have shipped a case of Ohmaltine. She can pick up delivery at the pier. The oldest sibling, Sonny, leaves immediately to collect the delivery. At the pier, he meets a submarine captain named Jay Sparrow. Cpt. Sparrow needs help collecting missing pages from his networking manual. Since the delivery truck hasn’t arrived, Sonny agrees to help.
Learning Objectives
Level One This level is composed of two parts: a conversation between Sonny and Captain Sparrow and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to define some network terminology.
● In the adventure gameplay, the student will collect the pages of a network manual which will reinforce the network terminology definitions.
Level Two This level is a first person perspective minigame that will assess the student’s knowledge of network terminology.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Ten Game Title Levels Approx. Time
Network Parts Identification and Function Sonny and the Nautical Network Part 1 3 4 30 min
Badge Earned: Connected World
10
Topics Covered: DSL Modem, Cable Modem, Wired Router, Wireless Router, Ethernet Cable, Network Adapter Card, Wireless Network Adapter Card
Current Plotline: After learning about the stolen family pet, Cpt. Sparrow remembers seeing a strange shadowy figure carrying a glowing dog. He believes his security cameras may have captured a video of that day. He can’t share the video because his network is down. Sonny asks if he can help get it back up and running. Cpt. Sparrow agrees and sends Sonny out to collect the necessary network equipment.
Learning Objectives
Level Three This level is composed of two parts: a conversation between Sonny and Captain Sparrow and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to identify network hardware parts and their functions.
● In the adventure gameplay, the student will collect network hardware equipment and reinforce some of the lessons taught during the conversation.
Level Four This level is a first person perspective minigame that will assess the student’s knowledge of network terminology.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct item from the inventory bar.
Module Eleven Game Title Levels Approx. Time
Building Networks and Configuring Settings Sonny and the Nautical Network Part 2 1 4 40 min
Badges Earned: Network Ninja • Totally Tubular • OS (Operating System) Hot Shot • WORKGROUP Wonder
11
Topics Covered: Wired Network Setup, Wireless Network Setup, File Sharing, Workgroup Name, Computer Name, Print Sharing, Importance of password protecting your wireless network.
Current Plotline: Sonny helps Cpt. Sparrow setup a wired and wireless network onboard the submarine.Cpt. Sparrow cannot see all of the computers on the network. Sonny travels to each computer workstation to double check its file and print sharing settings. After everything is back up and running, the submarine is attacked by a giant angler fish. The network needs to be quickly resetup. Sonny completes it for the captain, but some of the file sharing settings are not correct. Sonny finds the errors while Cpt. Sparrow defeats the angler fish.
Learning Objectives
Levels One and Two
This level is composed of two parts: a conversation between Sonny and Captain Sparrow and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and will begin to learn the installation order for network hardware equipment.
● In the adventure gameplay of Level One, the student will move to the different network hardware equipment locations and learn the basics about a network setup.
● In the adventure gameplay of Level Two, the student will move to the different computer stations and learn about file and print sharing basic settings.
Levels Three and Four
Composed of two parts: a conversation between Sonny and Captain Sparrow and a first person perspective minigame.
● The conversation is a set of instructions on how to play the minigame. ● The Level Three minigame assesses the student’s basic knowledge of a wired and wireless
network setup. ● The Level Four minigame assesses the student’s basic knowledge of file and print sharing
settings.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame Level Three ● The student will use their mouse to click and drag the correct network hardware to the
appropriate location within the blueprint. ● The student will use the mouse and select a “Confirm” or “Cancel” button. ● There are two different blueprints for the student to complete.
Level Four ● The student will use their mouse to click on the location within one of the three file sharing
settings that they believe contains an error. ● If no error is found, the student should use the mouse to click on the button that reads, “Settings
are Correct.”. ● The student will use the mouse and select a “Confirm” or “Cancel” button.
Module Twelve Game Title Levels Approx. Time
Good/Bad Password Identification Sonny and the Security Secret Part 1 1 2 40 min
12
Badge Earned: Password Protector
Topics Covered: How to create a secure password. Types of passwords to avoid. Why you should keep your password secure and a secret.
Current Plotline: After viewing the video, Cpt. Sparrow recognizes one of the figures as a robot from the Ohmaltine Museum. Sonny hurries off to try to find and question the robot about the shadowy figure. The museum’s security bot will not let Sonny access the museum floor until he creates a good password.
Learning Objectives
Level One This level is composed of two parts: a conversation between Sonny and the Security Bot and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to learn the difference between a good and bad password.
● In the adventure gameplay, the student will collect good and bad password examples.
Level Two Composed of two parts: a conversation between Sonny and the Security Bot and a first person perspective minigame.
● The conversation has a recap of what makes a good password and a set of instructions on how to play the minigame.
● The minigame assesses the student’s knowledge good and bad passwords.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will use their mouse to point and click the correct answer. ● The student will use the mouse and select a “Confirm” or “Cancel” button.
Module Thirteen Game Title Levels Approx. Time
Cyberbullying: Social Media, Delivery and Severity Sonny and the Security Secret Part 1 3 5 40 min
Badge Earned: Cyberbully or Cyberbuddy?
13
Topics Covered: Social Media, Posts, Private Messages, Public Messages, Learn how to safely to post. Types of posts you should avoid. Cyberbully, How to avoid becoming a cyberbully. Differences between good and bad social media posts. Different ways posts are shared. Different levels of severity within posts.
Current Plotline: While looking for the robot from the video, Sonny learns about the museum’s current social media project. It’s not open to the public because their main social media robot, Ally, is the victim of an unknown cyberbully. Sonny learns how to tell the difference between good and bad posts. He discovers that responding to a post isn’t always black and white. There are two things to take into consideration before responding: the way the message is delivered and the severity of the message.
Learning Objectives
Level Three This level is composed of two parts: a conversation between Sonny and the Security Bot and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and begin to learn the difference between a good and bad social media posts.
● In the adventure gameplay, the student will visit social media posts and learn about what makes it a good or bad post.
Level Four Composed of two parts: a conversation between Sonny and the Security Bot and a first person perspective minigame.
● The conversation has a recap of what makes a good or bad social media posts and a set of instructions on how to play the minigame.
● The minigame assesses the student’s knowledge good and bad social media posts.
Level Five This level is composed of two parts: a conversation between Sonny and the Security Bot and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and learns about cyberbullying and the different social media deliveries and severities.
● In the adventure gameplay, the student will collect the different types of social media delivery methods and severities.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame ● The student will be shown a social media post. Once they determine if the post is good or bad, they will use their mouse and click on the “Good” or “Bad” button.
● The student will use the mouse and select a “Confirm” or “Cancel” button.
Module Fourteen Game Title Levels Approx. Time
Cyberbullying: Response Sonny and the Security Secret Part 2 1 3 40 min
Badges Earned: Under Lock & Key • Privacy Defender • Digital Golden Rule • Social Media Superstar • Safety Supporter
14
Topics Covered: Learn the different ways to respond to a post. Learn what to do when you are a victim of cyberbullying.
Current Plotline: Sonny learns how to best respond to a cyberbully without becoming the bully. After answering some of the museum’s current social media posts, the security bot thinks it may have found the robot from the video. Sonny confronts the robot and has to successfully respond to its cyberbully posts before it agrees to help him find Charge.
Learning Objectives
Level One This level is composed of two parts: a conversation between Sonny and the Security Bot and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters, some of the story elements, and to learn the different ways to respond to a social media post.
● In the adventure gameplay, the student will collect the different ways to respond to a social media post.
Level Two Composed of two parts: a conversation between Sonny and the Security Bot and a first person perspective minigame.
● The conversation has a recap on proper social media posts responses and a set of instructions on how to play the minigame.
● The minigame assesses the student’s knowledge on social media delivery methods, severity of the post, and proper ways to respond.
Level Three Composed of two parts: a conversation between Sonny and the CyberbullyRobot and a first person perspective minigame.
● In the conversation, the student will read along at their pace to learn about the characters and some of the story elements.
● The minigame assesses the student’s knowledge on proper social media responses.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left, spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Minigame Level Two ● The student will be shown a social media post. After reviewing the post, the student will use
their mouse to click three things: the type of delivery, the severity of the post, and the best way to respond and select a “Confirm” or “Cancel” button.
● Important to note: There is more than one way to correctly answer these questions. Level Three
● The student will be shown a social media post. After reviewing the post, the student will use their mouse to correctly choose the best way to respond.
● The student will use the mouse and select a “Confirm” or “Cancel” button. ● Important to note: There is more than one way to correctly respond to these posts.
Module Fifteen Game Title Levels Approx. Time
Conclusion of Taken Charge Adventure Sonny and the Security Secret Part 2 4 6 40 min
Badge Earned: TITAN of TECHNOLOGY
Topics Covered: No educational topics covered. Final levels are story based.
15
Current Plotline: The cyberbully robot gives Sonny an address where the shadowy figure wanted some Ohmaltine delivered. Sonny returns home with the case of Ohmaltine to help his family recharge. Adele sees the address and knows its exact location. She takes off to see if she can find Charge. Once there, she meets a worksite supervisor, whose face is on a video screen inside a small floating spaceship. He’s seen Charge, but he can’t help her because he is too busy. He is building a satellite dish and a wind turbine. The supervisor reluctantly agrees to help Adele find her dog only after she helps him first. Adele collects parts of the satellite and wind turbine.
Learning Objectives
Level Four This level is composed of two parts: a conversation between Adele and the Floating Spaceship and an adventure gameplay.
● In the conversation, the student will read along at their pace to learn about the characters and some of the story elements..
● In the adventure gameplay, the student will collect parts of a satellite and wind turbine.
Level Five This level is an adventure gameplay, where the player must travel through an underground cavern to find Charge.
Level Six This level is an adventure gameplay, where the player must defeat Og in order to rescue Charge.
Basic Instructions
Adventure Gameplay
● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● Use the mouse to point and click on the X in the information window to close it.
Conversations ● The student will select the TAB button on their keyboard to move the conversation forward.
Final Level ● Use the right and left arrow keys to move the character right or left. ● Use the spacebar to jump. ● There are three switches. When stars sparkly in front of the switch, it can be deactivated by
walking or jumping to it. ● Once all three switches have been disabled, the final level is over and Og is defeated. ● Important to note: If the player touches a minion, they are reset to the right side of the level. If
the player gets hit by the static electricity, the level will start over.
16