lesson 4 palmtree
DESCRIPTION
Lesson 4, the palmtTRANSCRIPT
Welcome to game art 3D
The palmtree
The palmtree
This is the third mesh we are going to make.
A palmtree.
The palmtree
Box modeling and plane modeling
UVW unwrap
Photoshop, creating the texture: a diffuse and an alpha version for transparency
The palmtree
A render of a few palmtrees
The palmtree
The difference between a lot of poly’s and a few
The palmtree
The base form for our leaves, a plane
The palmtree
Poly modeling on vertex level to create our shape
The palmtree
Poly modeling on vertex level is shaping the basic plane to the form we want.
We can drag the vertices around, I like to use the top, left and front view for modeling. The perspective view is for checking if it looks alright.
The palmtree
Unwrapping one of the leaves
The palmtree
Shaping the unwrap to our texture
The palmtree
The rest of our leaves for some variation
The palmtree
Don’t you miss something? Time for some transparency
The palmtree
A complex form without modeling created with a transparent texture
The palmtree
The palmtree
The palmtree
Now it is up to you. But first, think about your palmtree.
What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your palmtree.