legal aspects of citizen science in video games · 2020-07-27 · legal aspects of citizen science...

22
Legal Aspects of Citizen Science in Video Games Sebastian Schwiddessen

Upload: others

Post on 31-Jul-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games

Sebastian Schwiddessen

Page 2: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 2

Contents I. Introduction......................................................................3

1. The idea behind citizen science ..........................................3

2. The next level: Implementing citizen science into

traditional video games or adding competitive elements........3

3. How citizen science is implemented into traditional video

games ...............................................................................3

4. Results ..............................................................................4

5. Set up of typical multi -party citizen science projects..............4

II. Data protection law ..........................................................5

1. Personal data subject to the citizen science project ..............6

a. Potential categories of personal data .............................6

aa. Category 1: General personal data of users .............6

bb. Category 2: Personal data of users collected

specifically in connection with the citizen science

project ...................................................................6

cc. Category 3: Personal data of third parties

collected specifically in connection with the citizen

science project.......................................................6

dd. Category 4: Personal data of third parties

collected and provided by the researcher for the

citizen science project ............................................6 b. Not all data is personal data (especially proteins) ...........6

2. Controller or processor? - Assessment of the role of the

parties involved in the citizen science project .......................7

a. The researcher ............................................................7 b. The service provider.....................................................7 c. The video game company.............................................8 d. Other group entities and service providers .....................8 e. The citizen scientists (players/users) .............................8

3. Legality of the processing ...................................................9

a. Requirement of a legal basis.........................................9 b. Exemption for processors .............................................9 c. The GDPR scientific research privilege........................10 d. Assessment of available legal bases ...........................10

aa. Regular personal data ..........................................10

(1) Consent (Art. 6 (1) sentence 1 lit. a GDPR)......10 (a) Freely given .............................................10

(aa)The issue of bundled and conditional

consent ............................................. 10 (bb)Other outcome where the citizen science

project is seamlessly implemented into the game? ......................................... 11

(cc) Specifics with regard to the researcher 11 (b) Specific ...................................................11 (c) Informed ..................................................12

(aa)Identity of the controller ...................... 12 (bb)Purpose............................................. 12 (cc) Personal data .................................... 12 (dd)Risks of third country data transfers..... 12 (ee)Timing of obtaining consent ................ 12 (ff) Unambiguous indication of wishes....... 12

(2) Performance of a contract exemption (Art. 6

(1) sentence 1 lit. b GDPR)............................. 13

(3) Public interest (Art. 6 (1) sentence 1 lit. e

GDPR) .......................................................... 13

(4) Legitimate interest (Art. 6 (1) sentence 1 lit. f

GDPR) .......................................................... 13

bb. Special categories of personal data....................... 13

(1) Explicit Consent (Art. 9 (2) lit. a GDPR) ........... 14

(2) Substantial public interest (Art. 9 (2) l it. g

GDPR) .......................................................... 14

(3) Public interest in the area of public health

(Art. 9 (2) lit. i GDPR) ..................................... 14

(4) Scientific or historical research purposes (Art.

9 (2) lit. j GDPR) ............................................ 15

4. Data transfers within multi-party video game citizen

science projects............................................................... 15

a. Data transfers within the EU/EEA................................ 16

aa. Controller-to-controller.......................................... 16

bb. Controller-to-processor......................................... 16 b. Data transfers outside the EU/EEA ............................. 17

aa. Step 1 ................................................................. 17

bb. Step 2 ................................................................. 17

(1) Adequacy decision......................................... 17

(2) Appropriate safeguards .................................. 17

(3) Derogations for specific situations, in

particular consent .......................................... 17

cc. Examples ............................................................ 18

5. Requirements and benefits of the GDPR scientific

research privilege ............................................................ 19

a. Scientific research within the meaning of the GDPR ..... 20 b. Appropriate safeguards .............................................. 20 c. Benefits of the scientific research privilege .................. 20

aa. Exemption from the principle of purpose limitation

for further processing ........................................... 20

bb. Exemption from the principle of storage limitation... 21

cc. Exemption from Art. 14 GDPR information

obligations........................................................... 21

dd. Exemption from the right to erasure (Art. 17

GDPR) ................................................................ 21

ee. Exemption from the right to object (Art. 21 GDPR) . 21

ff. Exemption from the right to access, rectification,

restriction and object, pursuant to Art. 15, 16, 18

and 21 GDPR on the basis of EU member state

law...................................................................... 21

gg. Exemption for special categories of personal data.. 21

hh. Broad consent ..................................................... 22

i i . Application of legitimate interest exemption is

more likely........................................................... 22

III. Copyright law (high-level comments) ............................ 22

Page 3: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 3

For some time now, start-ups, health care and tech companies have been experimenting with smaller video games to have people

around the world help with categorizing or analyzing big data sets that typically take months or even years to analyze. The idea is that

if everybody invests only a few minutes, the work could be done in days or weeks instead of years. A player who participates has to

solve a few simple matchmaking or categorization tasks and can thereby help in research related to cancer, Alzheimer's disease,

and the categorization of human genomes or proteins.

Citizen sciences in video games have of late been getting more attention from well-known backers from the games industry, such

as CCP with Eve Online and Gearbox with Borderlands. Some video game companies have also started to leverage their huge

player base by asking players to carry out smaller tasks to improve the company’s own technology, which is essentially the same

concept as citizen science. Furthermore, new start-ups are emerging, which help connect video games with traditional citizen

science projects. As a result, some projects have not only made it to the front page of The Wall Street Journal but also to some of the

most successful citizen science projects overall. With that in mind, it is not surprising that the EU recently decided to fund, to the tune

of EUR 1 mill ion, the idea of connecting video games with actual science under the Horizon 2020 research and innovation

programme.

Headlines were also made when several tech companies, including

Nvidia, recently called on PC gamers to help fight COVID-19 by donating unused graphical processing power to Folding@home, a

distributed computing project based at the Washington University in St. Louis School of Medicine, which performs molecular

dynamics simulations of protein dynamics.

The following article describes the phenomenon of citizen science around the video games industry and addresses some of the most

striking data protection law aspects, mainly from the perspective of the EU General Data Protection Regulation (GDPR). The GDPR

remains one of the most practically relevant data protection regimes due to the significant sanctions it administers, and

because it also applies to the processing of personal data of persons within the EU/EEA even if the relevant company is

established abroad but offers goods or services to persons within the EU/EEA. Since video games are often played by players across

the globe, the territorial scope of the GDPR catches most video game companies as video games are typically also played by

players in the EU/EEA. At the end, the article also briefly touches

on copyright questions.

I. Introduction

1. The idea behind citizen science

Citizen science is scientific research conducted, in whole or in part, by amateur or nonprofessional scientists. Citizen

scientists can take over simple tasks, such as taking the temperature at a certain location and transferring the data to

the researcher, or categorizing/analyzing large data sets with regard to certain patterns (e.g., genomes/proteins). Even

though many data sets only require simple pattern analysis, they are often too large to be processed by the researcher

alone. In some cases, the required work can amount up to several hundred years of work time. However, if only a small

portion of the world’s population voluntarily participated in the effort with very little time investment, the work could often be

done in a few days or even hours.

Other forms of citizen science do not even require the player

to become active at all. When players were asked to donate unused graphical processing power to help fight COVID-19,

all they had to do was install a small tool on their PC, which allowed remote access to their GPU and connected the

GPUs of thousands of players around the world to one giant cloud network that analyzed the homologous structure of the

SARS-CoV spike protein to identify therapeutic antibody

targets.

2. The next level: Implementing citizen science into traditional

video games or adding competitive elements

Despite the advantages from a social, scientific and economical perspective, many traditional citizen science

projects struggle with high drop-out rates and decreasing motivation. While citizens are often motivated at the

beginning by the sole purpose of doing something good, their interest fades over time, in particular with long or indefinitely

running projects. For many, the work is simply too repetitive, out-of-context and yields no reward. This is why game

developers, start-ups and some larger tech and health care companies have started to experiment with developing

smaller casual video games (e.g., puzzlers) to make the work

more motivating and fun for the participants.

Recent projects even went a step further with the idea of

connecting traditional and hugely successful AAA video games with citizen science (e.g., Eve Online). This way,

three basic motivation factors are modified: (1) the citizen science project is fully integrated in the world and story of a

video game with the players sometimes not even knowing that the game content they are currently playing (e.g., a side

quest) is part of a science project; (2) the players receive an incentive for their participation, typically in form of an in-

game reward (e.g., in-game currency, a character skin or weapon); and (3) the task and amount of work is l imited right

from the start (e.g., by having the players analyze only 250 data sets to receive the relevant in-game reward instead of

an indefinite number).

Under this concept, video game companies can help

researchers such as universities or science projects with valuable input or can even take over scientific work for

companies in exchange for remuneration. Some video game companies also have adapted the concept by leveraging the

potential workforce of their player base to improve their own technology, such as by having mobile players take and

transfer pictures of public places, which can subsequently be used to build virtual environments or improve AR

mechanisms.

Successful projects l ike Folding@Home, which use hardware resources voluntarily donated by citizen scientists

(e.g., to fight COVID-19 and other diseases) also apply additional motivational elements. Participants are awarded

points and receive credits for the performance of their system. Users can register their contributions under a team. All points

are combined and therefore allows teams to compete amongst each other, a chal lenge appreciated by hardware

enthusiasts such as PC overclockers.

3. How citizen science is implemented into traditional video

games

Considering that citizen scientists are nonprofessionals and

because it must be expected that a certain number of players will not take the task seriously enough or might even willfully

produce false data, the question that comes to everybody’s mind is: Does it really work? Two citizen science projects that

were both implemented into the hugely popular sci -fi game Eve Online clearly show that the answer to the question is

“yes.” In a joint effort between the Human Protein Atlas, the

Page 4: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 4

Swiss start-up Massively Multiplayer Online Science (MMOS) and Eve Online developer CCP, a first citizen science project

was implemented into Eve Online, which required players to conduct research by the in-game organization Sisters of Eve

to discover the origin of the Drifter race. The latter had been introduced in the game’s lore a few years before. Called

Project Discovery, the project asks players to categorize proteins according to specific criteria. Players first have to go

through a short tutorial that has them categorize some examples with varying degrees of difficulty. Afterwards, the

player has to categorize unknown pictures. To determine the precision of the player, training pictures that serve as a

benchmark are regularly implemented into the flow. If the benchmark turns out to be non-satisfactory, the player will

only be provided with training pictures for the rest of the game. The same treatment is applied to so-called trolls. Later, a

second citizen science project was launched, which asked players to analyze patterns to identify real exoplanets in the

virtual Eve Online universe.

4. Results

Project Discovery exceeded all expectations. At the beginning, the organizers were hoping for 40,000

classifications each day, with 100,000 being regarded as a maximum positive peak result. However, after Project

Discovery went online, 900,000 classifications per day were

reached immediately, later evening out at 100,000 classifications per day. After only six weeks, the Eve Online

player base had generated the equivalent of 163 working

years in protein classifications.

The second project that had players analyze patterns to

identify real exoplanets in the virtual Eve Online universe was even more successful. With 13.2 mill ion classifications

submitted during the first week alone, the project resulted in one of the most successful citizen science projects of all time

in terms of user activity.

Even more successful was the call to PC gamers to donate

unused GPU resources of idle PCs to fight COVID-19. Before such call, the Folding@home project was already one of the

world’s fastest computing systems, with a speed of approximately 98.7 petaFLOPS as of early March 2020.

However, after several tech companies such as Nvidia and Intel called upon PC owners to donate their GPU power in

the midst of the corona virus crisis, it was announced on April 13, 2020 that Folding@Home now has approx. 2.4

exaFLOPS of compute power, making it faster than the 500

fastest super computers combined.

5. Set up of typical multi-party citizen science projects

The idea of connecting citizen science projects with video games is sti l l quite recent , and it is sti l l difficult to classify a certain set up as standard. From a legal perspective, citizen scientists donating computing power to a researcher is relatively simple. The researcher

provides a client software that users must install on their PC or other device. The researcher might also engage a third-party cloud service

provider where data is stored and processed. Such a scenario could be illustrated as follows:

Researcher

(e.g., university / pharma cooperation)

Client software agreement

Computing power donator

(e.g., PC user)

Se

rvic

e a

gre

em

ent

Service provider

(e.g., cloud service)

Page 5: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 5

Scenarios in which a company or researcher directly develops a video game that includes a citizen science project look similar:

However, the setup of citizen science projects that are directly implemented into a traditional AAA video game (e.g ., Eve Online as described above) is significantly more complex. Here, the typical setup can involve a researcher (e.g. , a university, science lab, pharma

company), a service provider that provides expertise on implementation strategies and/or IT interfaces, and lastly the video game company. The video game company can be part of a group of companies located in different jurisdictions and maintain service providers such as

cloud servers from where the video game is operated. The relationships between the different participants could be illustrate d as follows:

II. Data protection law

Considering the number of parties and individuals involved in citizen science projects and the fact that any citizen science

project is almost inevitably a multijurisdictional project, the first area of law that comes into mind when assessing citizen

science from a legal perspective is data protection law. The

Citizen science game developer

Software agreement

Players

(citizen scientists)

Se

rvic

e a

gre

em

ent

Service provider

(e.g., cloud service)

Researcher (e.g., university /

pharma cooperation)

Service provider

(provides expertise,

organization and IT services)

Other group entities

(e.g., parental company)

Service agreement or

cooperation

Video game

company

Se

rvic

e

ag

ree

me

nt o

r

co

op

era

tion

Several service providers

(e.g., cloud service provider)

Se

rvic

e

ag

ree

me

nt

Players

(citizen scientists)

Page 6: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 6

following sections describe some data protection law aspects

that come up when this area of law is assessed.

1. Personal data subject to the citizen science project

a. Potential categories of personal data

Depending on the specific setup of the citizen science project,

four different categories of personal data could (but do not

have to) be involved:

aa. Category 1: General personal data of users

This group concerns personal data of users that is, for instance, used for the purpose of providing the video game

but that is also needed for the citizen science project. Examples are user ID, IP address, name and email address.

Since such data will be processed for an additional purpose, amending existing privacy policies, processing agreements

and other data protection documents might be required. Data category 1 only concerns those cases where the citizen

science project is integrated into a video game and not for citizen science projects that, for instance, leverage unused

processing power of players (such as Folding@Home). The difference is that in the case of the latter, the processing

purpose with regard to general personal data only l ies in executing the citizen science project, whereas with regard to

a video game the data is used for different purposes while at the same time (i) providing the video game; and (ii) executing

the citizen science project.

bb. Category 2: Personal data of users collected specifically in

connection with the citizen science project

This category involves personal data of users collected specifically in connection with the citizen science project.

Thus, this category will typically concern personal data that is either directly required for the project (e.g., location data

for a project where a video game player has to report certain observations at different locations), or where the users

themselves are the subject of the project (e.g., a questioning) or that is collected incidentally (e.g., IP addresses or meta

data included in an image or other fi le created and

transferred by the user).

With regard to projects that do not involve a video game but only the use of unused player CPU/GPU resources (like

Folding@Home), this data category might also involve name, email and IP address and other basic data collected in the

course of install ing/registering the client software on the

user’s PC.

cc. Category 3: Personal data of third parties collected

specifically in connection with the citizen science project

This category involves personal data of third parties collected

specifically in connection with the citizen science project. Like the preceding category, this could involve either

personal data directly required for the project (e.g., the name of third parties in a public questioning conducted by the user)

or that is collected incidentally (e.g., bystanders on pictures of public places taken and uploaded by the user in the course

of the citizen science project).

dd. Category 4: Personal data of third parties collected and

provided by the researcher for the citizen science project

This category involves personal data of third parties that has been collected by the researcher (e.g., a university or private

company) prior to the citizen science project and which is

now provided to be analyzed/processed by the citizen scientists. An example would be a university providing

already collected personal data to a video game company to be implemented into a video game and subsequently

analyzed by the players in the course of the citizen science project. Cases where personal data is provided to be

analyzed/processed by unused CPU/GPU power of the player also belong in this category. Examples would be huge

data lists, some forms of genetic data, or pictures of public

places with bystanders.

b. Not all data is personal data (especially proteins)

Of course, not all data provided by the researcher constitutes personal data subject to applicable data protection laws. For

instance, where the players are required to analyze astronomic data involving planets and space phenomena

(see actual example in the introductory section), the respective data will typically not constitute personal data.

Nevertheless, this category often requires closer legal analysis. Some data might constitute personal data under

one data protection regime but not under another.

The approach under the US HIPAA Privacy Rule provides that health information is de-identified if a qualified expert determines that the risk is very

small that the information could be used, alone or in combination with other reasonably

available information, by an anticipated recipient to identify an individual who is a subject of the

information (45 C.F.R § 164.514 (b)(1)(i)).

Under the GDPR "personal data" means information relating to an identified or identifiable

natural person. A person is considered to be identifiable when such person can be identified,

directly or indirectly, in particular by reference to an identifier such as a name, an identification

number, location data, an online identifier, or to one or more factors specific to the physical,

physiological, genetic, mental, economic, cultural or social identity of that natural person

(Art. 4 (1) GDPR). According to EU data protection authorities, in order to determine

whether a person is identifiable, account should be taken of all the means likely reasonably to be

used either by the controller or by any other

person to identify the said person.

The US approach seems less strict compared to the GDPR as: (1) a “very small” risk does not necessarily mean that the

identification cannot be “reasonably expected” from a GDPR perspective; and (2) it only concerns identification by an

“anticipated recipient,” whereas under the GDPR any party

must be considered.

In particular with regard to genetic data or proteins, the

requirement of identifiability will depend on the means likely reasonably to be used by anyone to identify the person. If,

for instance, the researcher sti l l has the technical means to identify the data subject with reasonable effort based on the

genetic data, such data must be considered personal data at least form a GDPR perspective. Moreover, the personal data

in question here would not only constitute “normal” personal data but a special category of personal data that may only be

processed under very strict conditions (Art. 9 GDPR).

A large number of video game citi zen science projects

(including those to fight COVID-19) focus on the analysis of protein patterns and other genetic data. However, a single

Page 7: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 7

protein will typically not constitute personal data from a GDPR perspective as it will be almost impossible to l ink it to

a certain individual. The case might be different where a combination of proteins is analyzed, which is very rare and

can therefore be connected to an individual person. The same applies to DNA. A single DNA sequence typically does

not constitute personal data from a GDPR perspective since this sequence can occur within mill ions of humans. Longer

sequence chains, however, can often be connected to an individual and therefore constitute personal data subject to

the GDPR.

2. Controller or processor? - Assessment of the role of the

parties involved in the citizen science project

Another key question with regard to any citizen science

project is the role the different parties involved in the project take from a data protection law perspective. This question

requires a case-by-case analysis considering the various potentially applicable data protection law regimes and the

fact that every citizen science project involves a different setup and different responsibil ities of the involved parties

with regard to the processed personal data. Under many data protection law regimes, the key differentiation is whether the

relevant party takes the role of a controller or processor (though the term might vary under different data protection

laws). Depending on this classi fication, the legal requirements that must be complied with by each party can

significantly vary. The following section discusses the classification of some of the parties outlined above in the

setup section and charts from a GDPR perspective:

a. The researcher

The role of the researcher will most l ikely become relevant

with regard to personal data categories 2 to 4 (see above 1). Since data category 1 (general player data) is mainly

processed for the mere purpose of operating the video game (e.g., name, IP and e-mail address), the data will typically be

controlled by the video gaming company with the researcher neither having access to such data nor being able to

determine the purposes and the means of the processing (to the extent it does not also fall under category 2). The fact that

data category 1 is automatically needed for the citizen science project (which is integrated into the video game)

does not change anything as it is sti l l the video gaming company that controls this data. An exemption applies of

course where the video game is (also) developed/operated by the researcher itself. With regard to citizen science

projects that do not involve a video game but only provide unused GPU/CPU power, data category 1 is irrelevant (see

above already).

With regard to data categories 2 to 4, the researcher will most l ikely have to be regarded as a controller. "Controller" means

the natural or legal person, public authority, agency or other body that, alone or jointly with others, determines the

purposes and means of the processing of personal data (Art. 4 (7) GDPR). The researcher determines the scientific and/or

economic purpose of the processing in the course of the citizen science project and will naturally also be involved in

the determination of the means of the processing as the latter is key to the success of the project. The fact that a video

game company might collect the data (e.g. data category 2 and 3) and therefore likely has a say in the means of the

processing as well does not change the controller role of the researcher. Where two or more controllers jointly determine

the purposes and means of processing, they shall be joint controllers (Art. 26 sentence 1 GDPR). Whether and to which

extent the researcher itself actually processes the personal

data at first is not relevant for its status as controller, as long as the researcher is also responsible for the decision-making

with regard to the purposes and means of the processing.

b. The service provider

More difficult is the categorization of the service provider

(where applicable), which typically provides :(1) expertise and advice on the implementation of the citizen science

project in the video game; (2) organizational services; and (3) infrastructure, in particular IT services (API, SDK and other

interfaces, cloud platforms and access portals) to both the

researcher and the video gaming company.

Like the researcher, the role of the service provider will most

l ikely only become relevant with regard to personal data categories 2 to 4 (see above). With regard to category 1

(general player data), the data should be controlled only by the video gaming company, with the service provider having

no access to such data (as long as it does not also fall under category 2). Again, an exemption applies if the researcher is

(also) responsible for developing/operating the video game.

Based on practical experience, service providers often prefer

to be regarded as processors, with the argument that they only assist in somebody else’s project. However, for

differentiation between controller and processor, preferences and even the contractual framework and terms and

descriptions therein are not primarily decisive. The classification of the service provider depends instead on a

case-by-case analysis considering the specific setup of the citizen science project and the activities executed by the

service provider.

A "processor" means a natural or legal person, public authority, agency or other body that processes personal data

on behalf of the controller (Art. 4 (8) GDPR). Processors may not use the received data for their own purposes and must

strictly follow the instructions of the controller. The processor is not “lord of the data” but only an “extended arm” of the

controller. A processor has no decision-making authority with regard to the purpose and the means of the data processing.

A processor cannot follow own interests that go beyond the actual services provided with regard to the processed

personal data. Consequently, whoever determines the purposes and means of the processing does not take the

subordinate role of a processor. The same applies if the purpose and means of the processing are determined

together with the controller (joint controllership). A controller retains exclusive control over the purpose for which the data

is processed at any stage of the project. In contrast, the processor typically only has the freedom to take minor

decisions, such as technical decisions (e.g., which operational system is used). Furthermore, processors

typically have no need to retain the personal data after the processing activity has been terminated. Most importantly,

processors do not determine the personal data that is collected and the manner in which the processing will be

carried out.

Having said that, with regard to the provided i nfrastructural

IT services, the service provider will most l ikely have the role of a mere processor. The provision of IT services, such as

software-as-a-service and cloud services without content-related data access, is a typical activity of a processor. Such

activity ends once the service contract is terminated and the

processor does not retain any of the personal data collected.

However, this does not automatically mean that the service

provider takes the role as a processor with regard to the

Page 8: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 8

provided advisory and organizational services. A processor can at the same time be a controller of the same personal

data if it processes such data for different purposes. Thus, the service provider might process some personal data as a

processor for the controller’s purposes and only upon its instruction, but also process that same personal data for its

own separate purposes. This would in particular be the case if the service provider by organizing, advising and assisting

the project, determines which personal data should be collected for the project, how it will best be collected, where

it is transferred to, how the data will be analyzed and thereby processed, and who has access to the data. Even if the

service provider carries out all these activities to assist the researcher’s science project, the service provider would still

be a (joint) controller from a GDPR perspective. Assigning the technical/professional execution of a project – even partly

– to somebody else is a typical controller activity for the executing part. Thus, where the researcher would assign the

details of the implementation of the citizen science project into the video game (partly) to the service provider and is

only/mainly interested in the produced data to study it later, the service provider would be a controller. This would apply

even more if the service provider obtains a right to retain some of the personal data for its own purposes, such as to

improve its services for future projects.

c. The video game company

The role of the video game company will typically become

relevant for all four personal data categories outlined above (see above 1). With regard to category 1 (general player

data), the video game company is the controller as it determines the purpose and means of how such data is

processed to operate the video game and with it the citizen science project. However, the video game company will likely

also be a controller with regard to the other data categories 1 to 3 even though it might in the end only provide a service

for the researcher by assisting the latter with its citizen science project. The video game company is the operator of

the video game into which the citizen science project is integrated. It has creative control over the integration, which

naturally involves decisions on how the personal data is collected (data category 2 and 3) and/or processed (data

category 4). Again, assigning the technical/professional execution of a project (in this case the creative integration of

the citizen science project into the game) to somebody else is a typical controller activity for the executing party. The

video game company also determines the purposes of the processing as it has an interest in an engaging experience

for its players and therefore also uses the personal data for

its own purposes.

d. Other group entities and service providers

Like all companies, video game companies or researchers often maintain other group entities (parental company,

subsidiaries, affi l iates) and engage service providers for various services (e.g., cloud service providers to host the

game or to process the data analyzed by donated CPU/GPU power). The role of these entities depends on a case-by-case

analysis and cannot be conclusively assessed in this article as every setup will l ikely be different. While service providers

such as cloud services typically constitute only processors or sub-processors, the role of other group entities is more

difficult to determine. However, even in cases where the citizen science project is primarily handled by a

subsidiary/affi liate within the group of companies, the parent company may stil l take the role of a (joint) controller. For

instance, a video game parent company would be a joint controller if it – together with its subsidiary – is responsible

for the creative control and/or the decision-making process on the implementation of the citizen science project into a

video game and consequently on how the relevant data is

collected/processed.

There are, however, cases where the parent company only

provides certain processing services for its subsidiaries. A common example is payroll services for employees of the

subsidiaries. The processing of employee personal data by the parent company for the purposes of payroll is a typical

processing activity that often takes place solely upon the instruction of the subsidiary that remains the employer of the

local employees. For this reason, many subsidiaries enter into processing agreements and international data transfer

agreements with their parent companies. With regard to a citizen science project, however, a similar categorization of

the parent company as a mere processor would require that the parent company have no influence on the

implementation/development of the video game citizen science project but only processes the personal data upon

the instructions of its subsidiary, such as an intermediary that commissioned the cloud services provider where the video

game is operated (which would make the cloud service

provider a sub-processor of the subsidiary).

e. The citizen scientists (players/users)

The role of the citizen scientists (players/users) will only become relevant in case of personal data category 3 and 4

(see above II.1.a.cc. and dd., that is, where the users are either required to collect new personal data in the course of

the citizen science project or to analyze personal data that has been provided by the researcher). If every individual

player would have to comply with all requirements under the GDPR, many citizen science projects would be difficult to

realize. However, according to Art. 2 (2) l it. c, the GDPR does not apply to the processing of personal data by a natural

person in the course of a purely personal or household activity. Personal activities refer to activities that serve the

purpose of self-expression, self-development or the exercise of personal freedoms during one's free time or in one's

private space. While the citizen science project might have a commercial or other interest-driven background that justifies

the application of data protection laws with regard to the companies/researchers behind it, the players of a video

game are sti l l exercising a simple hobby. This applies regardless of whether or not the players are aware that their

activity is part of a citizen science project (the latter in case of a seamless integration of the project into a video game).

Even the willful or idealistically motivated participation in a citizen science project that is integrated in a hobby such as

a video game can arguably be regarded as an activity of self-development or the exercise of personal freedom in one's

free time or private space. The same applies of course to people who donate their unused CPU/GPU power to projects

l ike Folding@Home to fight COVID-19 and other diseases. Thus, based on the so-called household exemption, it can be

argued that players, for instance, do not require a legal basis for the processing of personal data (see next section in this

regard) or have to maintain processing registers. This also applies with regard to data that is transferred from the player

to the video game company (data category 3). Players do not have to meet the GDPR requirements for data transfers if

they only pursue a hobby, similar to users of a social networks who post personal data on their profile (e.g. , a

picture with bystanders), which also results in the transfer of such data. Needless to say, however, the data recipient (e.g.,

the video gaming company and the researcher) must comply with the GDPR with regard to the data transferred to them

and therefore require a legal basis to process such data. This

Page 9: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 9

interpretation is supported by recital 18 sentence 2 and 3,

which state the following:

Personal or household activities could include

correspondence and the holding of addresses, or social networking and online activity

undertaken within the context of such activities. However, this Regulation applies to controllers

or processors which provide the means for processing personal data for such personal or

household activities.

As mentioned above, the fact that players might not have to

comply with the GDPR does not release the other stakeholders involved in the project from their obligation to

do so. Having said that, some of the obligations that apply to the other parties can also extend to the players. This applies

in particular to data category 4, which is transferred to the players in the course of the project to be analyzed/processed

by them. While the player activities might fall under the household exemption, the preceding data transfer of data

category 4 from the video game company and/or the researcher to the players does not. In this scenario, players

likely take the role of a processor, which would require the conclusion of a data processing agreement and the

implementation of certain technical and organizational security measures on the side of the player to protect the

transferred data. Naturally, this might deter a large number of players to participate in the project. The only option to

completely avoid this consequence would be to fully anonymize the transferred data prior to the transfer, which

would render the GDPR inapplicable. However, some projects and data might not allow full anonymization. In this

scenario, the only remaining (realistic) option would be to directly implement the data processing agreement into the

video game and have it accepted by the players, the same way the player must accept the terms of service of the game.

The required technical and organizational security measures to protect the transferred data could be directly implemented

into the video game.

3. Legality of the processing

After having determined the role of the different entities, the legality of the various processing operations should be

assessed. Due to their multi jurisdictional setup, citizen science projects typically require looking at different

applicable data protection regimes. From a GDPR

perspective, the following aspects are relevant:

a. Requirement of a legal basis

From a GDPR perspective, the processing of personal data is generally prohibited unless a legal basis applies. This goes

for both the processing of normal personal data (Art. 6 (1) sentence 1 GDPR) as well as the more sensitive special

categories of personal data (Art. 9 (1) GDRP). Further legal bases can be found in national data protection laws and

sector-specific laws. For the determination of the legal basis, it must be differentiated between the various parties and the

categories of personal data involved in the citizen science

project.

It is important to determine the legal basis before the

commencement of the citizen science project. According to the prevailing opinion amongst EU data protection authorities

“the application of one of these six bases must be established prior to the processing activity and in relation to

a specific purpose” (EDPB Guidelines 05/2020 on consent under regulation 2016/679, p. 25). This can be derived from

the requirement that data subjects must be informed about the applicable legal bases and the purpose for which their

data is processed prior to the processing (Art. 13/14 (1) l it. c GDPR). Consequently, the legal bases cannot be swapped

afterwards. The European Data Protection Board (EDPB) has summarized this requirement with respect to the legal

basis of consent as follows:

It is important to note here that if a controller chooses to rely on consent for any part of the

processing, they must be prepared to respect that choice and stop that part of the processing

if an individual withdraws consent. Sending out the message that data will be processed on the

basis of consent, while actually some other lawful basis is relied on, would be

fundamentally unfair to individuals.

In other words, the controller cannot swap from

consent to other lawful bases. For example, it is not allowed to retrospectively util ise the

legitimate interest basis in order to justify processing, where problems have been

encountered with the validity of consent. Because of the requirement to disclose the

lawful basis which the controller is relying upon at the time of collection of personal data,

controllers must have decided in advance of

collection what the applicable lawful basis is.

(EDPB Guidelines 05/2020 on consent under

regulation 2016/679, p. 25)

Furthermore, it should be noted that each processing activity

requires a legal basis. For instance, the collection of the personal data, its analysis, the data transfer to the other

parties of the citizen science project, and the processing/analysis by these parties, are each different

processing operations, which all require a legal basis to be justified. This also means that where one processing

operation might be justified by a legal basis, another processing operation may not necessarily also be justified.

For example, the collection and analysis of the data might be justified on the basis of the legitimate or public interest

exemption. However, this does not necessarily mean that the data transfer to a third country is also justified by this

exemption. The same applies to consent. Obtaining consent from data subjects to process their data in the course of the

citizen science project does not mean that the data can be transferred to the other parties of the citizen science project,

unless the consent was specifically tailored in this regard.

b. Exemption for processors

An exemption from the requirement of a legal basis applies

to mere processors (Art. 28 GDPR). As an example, the service provider can be named, which takes the role of a

mere processor with regard to the provision of infrastructural software and cloud services that are used by the other

parties of the citizen science project (see the scenarios outlined under I.5). Since a processor processes personal

data only on behalf of the controller and upon the instructions of the controller, the relevant processing operations are no

processing operations of the processor itself but of the controller which alone determines the purposes and means.

Thus, the controller must be able to rely on the legal basis for its processing operation. The processor, on the other hand,

must only comply with processor-specific requirements (e.g., conclusion of a processing agreement and the

Page 10: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 10

implementation of technical and organizational security

measures).

c. The GDPR scientific research privilege

The GDPR includes a so-called scientific research privilege set out in Art. 89 (1) GDPR. While this does not immediately

become evident from the wording of the provision, the basic mechanism is as follows: in exchange for implementing

certain safeguards, scientific researchers enjoy a variety of privileges in the form of reduced or less strict requirements

(for a full l ist, see II.5 below). The scientific research privilege is often the first thing that comes to mind when it is about

determining the legality of processing operations conducted for research purposes. However, the scientific research

privilege does not release the controller from the obligation that the processing must have legal basis. In other words,

even if the data processing is privileged in accordance with Art. 89 GDPR, it must sti l l be legal under the general

principles of Art. 6 and 9 GDPR, which means that the processing must be justified by an applicable legal basis.

Furthermore, the scientific research privilege does not apply to research that only follows commercial purposes, such as

improving the exclusive market, sales and competitive position. While the scientific research privilege generally also

applies to private companies, the term "research for scientific purposes" only refers to scientific research that primarily

serves the purpose of acquiring knowledge for the general public. This will in many cases apply to universities and

science institutions but not, for instance, pharma companies that develop new drugs to improve their market position. The

scientific research privilege will be addressed further below (under II.5) and is only referenced in this section where it has

implications.

d. Assessment of available legal bases

For the determination of the legal basis, one must again

differentiate between the various parties and the categories of personal data involved in the citizen science project. The

following legal bases are most relevant to discuss in terms of

citizen science projects:

aa. Regular personal data

(1) Consent (Art. 6 (1) sentence 1 lit. a GDPR)

With regard to classic scientific research involving personal data, consent is one of the most important legal bases.

Nevertheless, it should be noted in advance that the controller, and in particular the video game company, should

only rely on consent if no other legal basis is available as consent has several disadvantages, such as the possibility

to withdraw consent and its lack of flexibility. Controllers often consider consent to be the easiest way to get a project done,

especially if that means avoiding the implementation of technical and organizational security measures such as data

anonymization and pseudonymization. However, that is a false impression as the requirements for consent under the

GDPR are very strict and can easily result in an invalidly obtained consent or reduced immersion of the video game

(e.g., consent pop-up window during gameplay). Thus, if possible, the controller should always try to rely on other

legal bases and not consider avoiding the implementation of technical and organizational measures as the better option.

It’s not.

Nevertheless, depending on the project, there will be cases

where consent is the only remaining option. Where the controller relies on consent, all conditions for valid consent

under the GDPR must be met. Consent is defined as “any freely given, specific, informed and unambiguous indication

of the data subject’s wishes by which he or she, by a statement or by a clear affirmative action, signifies

agreement to the processing of personal data relating to him or her” (Art. 4 (11) GDPR). Depending on the different parties

involved in a video game citizen science project, several of

these conditions require a closer look.

(a) Freely given

The "freely given" condition might, in particular, play a role with regard to the video gaming company and personal data

of its players. However, the researcher should also carefully

assess this requirement.

(a) The issue of bundled and conditional consent

Pursuant to Art. 7 (4) GDPR, when assessing whether consent is freely given, “utmost account shall be taken of

whether, inter alia, the performance of a contract, including the provision of a service, is conditional on consent to the

processing of personal data that is not necessary for the performance of that contract.” According to the EDPB,

bundling consent with acceptance of terms or conditions, or tying the provision of a contract or a service to a request for

consent to process personal data that are not necessary for the performance of that contract or service is considered

“highly undesirable” (EDPB Guidelines 05/2020 on consent under regulation 2016/679, p. 10). Moreover, if consent is

(generally) bundled up as a non-negotiable part of the terms and conditions, it is presumed not to have been freely given

(EDPB Guidelines 05/2020 on consent under regulation 2016/679, p. 7, also see recital 43 sentence 2 part 2 GDPR).

Thus, the video game company should generally not ask players to consent to the terms of service of the video game

and at the same time to the processing of any personal data if that means that the player can otherwise not receive the

service. This would likely render the consent invalid.

The same standards apply to cases where the data subject is required to provide consent for processing purposes,

which are not necessary for the provision of a specific service and go beyond the delivery of the core service (EDPB

Guidelines 05/2020 on consent under regulation 2016/679, p. 8). “Consent is presumed not to be freely given if it does

not allow separate consent to be given to different personal data processing operations despite it being appropriate in the

individual case” (recital 43 sentence 2 part 1 GDPR). Thus, even by separately obtained consent, the video game

company should not try to obtain player consent for the processing of personal data for the purpose of the provision

of the video game (data category 1) and at the same time for the processing of that same data for the additional purposes

of the citizen science project. The same applies to obtaining bundled consent for the processing of personal data required

for the purpose of the provision of the video game (data category 1) and at the same time for the processing of

additional personal data that is only required for the purposes of the citizen science project (data category 2). Lastly, this

also applies to simultaneously obtaining consent for the transfer of any personal data to the other parties of the citizen

science project and the subsequent processing of the transferred data by them if these parties also process the

data for other purposes.

Page 11: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 11

(b) Other outcome where the citizen science project is

seamlessly implemented into the game?

An interesting question results from the fact that at least in

cases where the citizen science project is fully integrated into the video game, it becomes a seamless part of the

experience (see Project Discovery scenario in the introductory section above). Thus, the data that is processed

for the citizen science project is technically also processed for the purpose of providing the video game service. This

applies to both: (i) player data that is requi red for the provision of the video game but which is now also processed

for the citizen science project (data category 1); and (i i) additional player data that is only required for the citizen

science project (data category 2). In the case of the latter, data category 2 in a way “transforms” to data category 1

through the seamless integration of the citizen science project into the video game, as such data is now technically

also required for the provision of the video game. It could therefore be argued that the processing only follows one

purpose and that consent obtained for the processing of data category 1 and 2 for a video game citizen science project

does not constitute a bundled/conditional and therefore potentially ineffective consent. However, given the often

over-careful stance many data protection authorities take, there is a risk that some data protection authorities would still

argue that the same processing activity follows two different

purposes in this case and each must be justified separately.

Either way, it is not recommended to rely on consent for the processing of personal player data for purposes of the

provision of the video game (leaving the integrated citizen science part of it aside). The processing of personal data for

providing the game (not necessarily the citizen science part of it) can already be justified on the basis of other legal

justifications, namely the performance of a contract exemption (Art. 6 (1) sentence 1 lit. b GDPR) or legitimate

interests (Art. 6 (2) sentence 2 li t. f GDPR). Consent, on the other hand, should (if at all) only be obtained for any

processing activity that goes beyond the delivery of the core service (i.e., for the citizen science part of the game, unless

of course one follows the approach discussed above that the video game and the citizen science part of it “merge” to one

processing purpose). However, if consent is used, it should only be obtained separately and not via the game’s terms of

service (see above).

(c) Specifics with regard to the researcher

For the researcher, the situation is slightly different. Where

the researcher obtains consent to process the personal data for a specific scientific purpose and the citizen science

project is only one part of the science project, consent for the processing of the citizen science project should be obtained

separately (e.g., by two different signatures or other affirmative actions). However, where the researcher collects

personal data only for the purpose of the citizen science project carried out by several parties, a one-size-fits-all

solution in the sense of “consent to citizen science project” (which of course needs to meet all other requirements)

should be acceptable. Since all processing activities are connected and serve the purpose of carrying out the citizen

science project, obtaining separate consent for each processing operation would not make sense as the entire

citizen science project would not be realizable without the data subject consenting to all required processing operations.

This is in l ine with Recital 43 sentence 2 part 1 GDPR, which states that “consent is presumed not to be freely given if it

does not allow separate consent to be given to different personal data processing operations despite it being

appropriate in the individual case .” An exemption applies, however, where one of the parties intends to process the

data also for other purposes than for the citizen science project. An example could be the intention of the service

provider (see scenarios outlined above) to process the data to improve its services for future projects. For this purpose,

separate consent must be obtained (unless of course the processing operation can be based on a different legal basis

such as legitimate interests, which should be assessed

separately).

(b) Specific

Consent of the data subject must be given in relation to “one or more specific” purposes (Art. 6 (1) sentence 1 lit. a GDPR).

The need for specific consent in combination with the notion of purpose limitation in Article 5 (1) l it. b GDPR works as a

safeguard against the gradual widening or blurring of purposes for which data is processed, after a data subject

has agreed to the initial collection of the data (EDPB Guidelines 05/2020 on consent under regulation 2016/679,

p. 14). Thus, if data is processed on the basis of consent that was obtained for a specific processing purpose, the data

cannot be later processed for another purpose. Again, an example would be the intention of the service provider (see

scenarios outlined above) to process the data to improve its services for future projects. This purpose is not covered by

consent to process data for the purpose of the citizen science project. Thus, this purpose requires a separate consent

(again, unless of course the processing operation can be based on a different legal basis, such as legitimate interests,

which should be assessed separately).

An exemption to the requirement of specific consent (i.e.,

purpose limitation) applies for consent that is obtained for the processing of personal data for scientific research purposes.

Recital 33 GDPR states the following:

It is often not possible to fully identify the purpose of personal data processing for

scientific research purposes at the time of data collection. Therefore, data subjects should be

allowed to give their consent to certain areas of scientific research when in keeping with

recognised ethical standards for scientific research. Data subjects should have the

opportunity to give their consent only to certain areas of research or parts of research projects

to the extent allowed by the intended purpose.

This so called “broad consent” exemption allows the

controller to obtain consent for certain “areas of research or parts of research projects” instead of for specific purposes

and without the necessity to obtain a new consent for each data use for other scientific research purposes. In other

words, on the basis of “broad consent,” the collected personal data can be used beyond the specific purposes of

the current research project.

“Broad consent” is a manifestation of the scientific research privilege implemented into the GDPR (see above already).

However, this again means that the controller can only rely on “broad consent” where the processing serves scientific

research purposes within the meaning of the GDPR, which requires research in the general public interest. While this

does not exclude private companies from the privilege, it excludes research purposes for purely commercial purposes

(see above). However, where the researcher is a public institution such as a university or similar organization, the

chances are good that it can leverage the exemption of

Page 12: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 12

“broad consent.” It should also be kept in mind that profiting from the GDPR scientific research privilege also requires

implementing certain “appropriate safeguards” (Art. 89 (1) sentence 1 GDPR). Though it could be argued that this does

not apply to the “broad consent” exemption as the latter is only mentioned in the recitals of the GDPR but not the

legislative text, the understanding of “scientific research” under the GDPR is uniform and is based on the idea that the

controller can benefit from certain privileges in exchange for

implementing “appropriate safeguards.”

(c) Informed

The consent needs to be informed. According to the Article 29 Working Group, at least the following information is

required for obtaining valid informed consent (EDPB Guidelines 05/2020 on consent under regulation 2016/679,

p. 15):

the controller’s identity,

the purpose of each of the processing operations for which consent is sought,

what (type of) data will be collected and used,

the existence of the right to withdraw consent,

[…]

on the possible risks of data transfers due to absence

of an adequacy decision and of appropriate

safeguards as described in Article 46.

(aa) Identity of the controller

The most l ikely parties to the video game citizen science project that will be responsible for obtaining consent are the

researcher (for data category 4 as described above) and the video game company (for data category 2 and 3 as described

above). These parties need to inform about their identity in any case. If the consent sought is to be relied upon by

multiple (joint) controllers or if the data is to be transferred to or processed by other controllers who wish to rely on the

original consent, these organizations should all be named (EDPB Guidelines 05/2020 on consent under regulation

2016/679, p. 16). Thus, with regard to informing about the controller’s identity for consent for a video game citizen

science project, which of the other participating parties also constitute controllers now becomes relevant. At least in the

scenarios primarily assessed in this article, this applies to most of the participating parties that should all be named in the consent form. Processors do not need to be named.

However, it should be noted that in order to comply with Art. 13 and 14 GDPR (transparency requirements typically

implemented into a privacy policy) the category of recipients should at least be named, which also involves the categories

of processors.

(bb) Purpose

The informing controller must carefully differentiate between

the different processing purposes the various parties of the citizen science project might process the data for. Again, the

best example might be the service provider (see scenarios above), which could also have an interest in processing the

data to improve its services for future projects. This is a different purpose than the processing for the execution of the

citizen science project and therefore needs to be named

separately along with all other additional purposes one of the parties might process the data for. Having said that, the

option of “broad consent” for scientific research purposes in the general public interest should be mentioned here again,

which allows some flexibility with respect to the purpose, provided the requirements of the scientific research privilege

are met (see above and below for more details).

(cc) Personal data

All (types of) personal data that are processed for the citizen

science project need to be named. This includes data that is also processed, for instance, for the provision of the video

game (data category 1 as described above).

(dd) Risks of third country data transfers

This requirement applies only if the controller relies on

consent for international data transfers to third countries. It will therefore be addressed in the data transfer section below

(see II.4).

(ee) Timing of obtaining consent

Consent must be obtained prior to the commencement of the

processing activity. With regard to video game citizen science projects that are fully integrated into an AAA video

game, the question of whether obtaining consent when the video game is installed is sufficient or if consent must be

obtained when the player’s progress in the game reaches the fully integrated citizen science part (e.g., a certain side quest)

can be raised. The clear disadvantage with obtaining consent when the player arrives at the citizen science part of the video

game would be that a consent window that pops up during gameplay will harm the player’s immersion into the video

game. In a way this defeats the intention of seamlessly integrating citizen science in a video game without the

players even noticing that they participate in a science project. While the answer to this question will in the end

depend on the video game and the specific project, general principles under the GDPR imply that consent will often have

to be obtained when the player arrives at the citizen science part of the game. This applies in particular to video-games-

as-a-service, which provide an endless experience and where it can take hundreds of hours ti l l a player reaches the

citizen science project. In these cases, the player will not be able to identify when exactly the processing of their personal

data for the purposes of the video game commences. Moreover, players might have forgotten that they gave

consent for this purpose months or years ago. It therefore seems likely that an EU data protection authority would

consider this a breach of the “informed” requirement as well as the requirement that personal data shall be processed

“fairly and in a transparent manner” (Art. 5 (1) l it. a GDPR). This example shows again that consent should only be the

last resort for the controller to legitimize the processing of personal data in a video game citizen science project.

Implementing technical and organizational measures or “adequate safeguards” in order to be able to rely on other

legal bases such as legitimate interests should in any case

be preferred where possible.

(ff) Unambiguous indication of wishes

Consent requires a statement from the data subject or a clear affirmative act, which means that it must always be given

through an active motion or declaration. The use of pre -ticked opt-in boxes, such as when the video game is installed,

is invalid under the GDPR. Silence or inactivity on the part of the data subject, as well as merely proceeding with a service,

Page 13: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 13

cannot be regarded as an active indication of choice (EDPB Guidelines 05/2020 on consent under regulation 2016/679,

p. 18).

Obtaining consent via terms and conditions is also not an option even if actively accepted by the data subject. The

EDPB provides the following explanation in this regard:

A controller must also beware that consent

cannot be obtained through the same motion as agreeing to a contract or accepting general

terms and conditions of a service. Blanket acceptance of general terms and conditions

cannot be seen as a clear affirmative action to consent to the use of personal data. The GDPR

does not allow controllers to offer pre-ticked boxes or opt-out constructions that require an

intervention from the data subject to prevent

agreement (for example ‘opt-out boxes’)

(2) Performance of a contract exemption (Art. 6 (1) sentence 1

lit. b GDPR)

At least with regard to the video game company and cases

where the citizen science project is seamlessly integrated into the video game, the performance of a contract

exemption can also be considered with regard to data category 1 and 2. This approach is based on the argument

that where the citizen science project becomes a seamless part of the video game or even constitutes the entire game,

the processing of data categories 1 and 2 (as described above) for the purpose of executing the citizen science

project automatically becomes a processing activity for the provision of the video game (which is the citizen science

project). See the explanations above under the headline “Other outcome where the citizen science project is

seamlessly implemented into the game?” which apply

accordingly (sec. II.3.d.aa.(1)(a)(bb)).

(3) Public interest (Art. 6 (1) sentence 1 lit. e GDPR)

In case the controller is a public body (e.g., a university), it is worth investigating whether the data processing for the

citizen science project can be based on the exemption of Art. 6 (1) sentence 1 lit. e GPDR, which allows the processing of

personal data if it is “necessary for the performance of a task carried out in the public interest or in the exercise of official

authority vested in the controller.” Art. 6 sentence 1 lit. e GDPR by itself is not an independent legal basis for the

processing (Recital 45 GDPR). Instead, the processing additionally requires a specific legal basis laid down by the

EU or the EU member state law to which the controller is subject. The relevant legal basis must meet the requirements

of Art. 6 (3) GDPR. Whether such a legal basis exists must be assessed on a case-by-case basis and depends on the

applicable EU member state law. In Germany, for instance, several university laws on the state level include general

provisions that research is one of the primary tasks of universities. Several processing operations that are

conducted for research purposes can be based on these laws in conjunction with the GDPR public interest exemption.

An exemption might, however, apply in cases of particular severe and invasive processing operations that pose greater

risks (e.g., processing operations that would also require a data privacy impact assessment). Such processing

operations might require a legal basis that is more specific and risk-adequate (e.g., consent tailored to the particular

purpose).

(4) Legitimate interest (Art. 6 (1) sentence 1 lit. f GDPR)

The legitimate interest exemption is typically the most practically relevant legal basis. It allows the processing

where it “is necessary for the purposes of the legitimate interests pursued by the controller or by a third party, except

where such interests are overridden by the interests or fundamental rights and freedoms of the data subject which

require protection of personal data, in particular where the data subject is a child.” Because the legitimate interest

exemption requires weighing of interests, its applicability naturally depends on the individual case and requires taking

into account all relevant factors of the citizen science project, such as the categories and amount of personal data involved,

the importance of the research, the implemented technical and organizational security measures, the data subjects

involved, etc.

The legitimate interest exemption’s main advantage is its

flexibility as the controller has the chance to shift the outcome of the process of weighing of interest in its favor by

implementing additional technical and organizational security measures such as anonymization, pseudonymization, strict

need-to-know requirements, strong IT protection measures, and several other measures depending on the specific case.

However, the applicability of the legitimate interest exemption to one party of the citizen science project does not

necessarily mean that it automatically applies to the processing activities of the other parties as well. For instance,

where the researcher implements certain technical and organizational measures to be able to rely on legitimate

interests to justify its processing activi ties, the same legal basis might not apply for the processing of the data by one

of the other parties which did not implement the same or similar measures. The same applies for the processing for

different purposes. Where one of the parties processes the data for multiple purposes, each processing activity for the

individual purposes must independently be justified. For instance, the service provider might be able to rely on

legitimate interests with regard to its processing activities to conduct organizational and advice services for the other

parties in order to carry out the citizen science project. However, this does not automatically mean that the

legitimate interest exemption also justifies the processing of the same data for the purpose of improving the service

provider’s services for future projects. Thus, the applicability of the legitimate interest exemption needs to be closely

analyzed for each party and each individual purpose.

In cases where the citizen science project meets the requirements of the GDPR scientific research privilege (i.e.,

the research is considered as scientific research within the meaning of the GDPR and the controller has implemented

the measures required by Art. 89 GDPR; see below for details), it is often argued that the requirements of the

legitimate interest exemption willy typically also be met and related data processing operations are therefore justified.

This provides another incentive for the controller to

implement the measures required by Art. 89 GDPR.

bb. Special categories of personal data

If the citizen science project involves special categories of personal data, the requirements for the processing to be

justified are significantly higher. Special categories of personal data are defined by the GDPR as: racial or ethnic

origin, political opinions, religious or philosophical beliefs, trade union membership, genetic data, biometric data for the

purpose of uniquely identifying a natural person, data

Page 14: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 14

concerning health, or data concerning a natural person’s sex

l i fe or sexual orientation.

In practice, citizen science projects involving special

categories of personal data will in almost all cases have to be built on consent by the data subject. Next in l ine would be

the scientific research exemption (Art. 9 (2) l it. j GDPR) which, however, requires that the additional conditions of the GDPR

scientific research privilege are met, that is, that the citizen science project is carried out primarily to acquire knowledge

for the general public and excludes commercial purposes. Nevertheless, many citizen science projects in the video

games landscape concern the fight against diseases (with COVID-19 only being the most prominent example). This

makes it worthwhile to also look at other legal bases, such as the substantial public interest and the public interest in the

area of public health exemption.

(1) Explicit Consent (Art. 9 (2) l it. a GDPR)

For the processing of special categories of personal data,

regular consent is not sufficient. Instead, explicit consent must be obtained. Explicit consent first requires that all

conditions of a regular consent as outlined above are met. In addition, the consent given by the data subject must be

“explicit.” Since regular consent already requires a “statement or clear affirmative action ,” explicit consent

requires an even higher standard. The term explicit refers to the way consent is expressed by the data subject. It means

that the data subject must give an express statement of consent (EDPB Guidelines 05/2020 on consent under

regulation 2016/679, p. 20).

Obtaining explicit consent is not bound to formal

requirements. Thus, theoretically explicit consent can also be obtained orally. However, as with regular consent, this is not

recommended due to the controller’s obligation to be able to

demonstrate that the data subject gave consent.

The EDPB discusses the following options to obtain explicit

consent:

written statement, ideally signed by the data subject

fi l l ing in an electronic form

an email sent by the data subject (clearly stating “I consent” or a similar unambiguous declaration)

an upload of a scanned document carrying the signature of the data subject

electronic signature

telephone conversation, provided that the information about the choice is fair, intell igible and clear, and it asks for a specific confirmation from the data subject

(e.g., pressing a button or providing oral confirmation)

explicit consent screen on a website that contains "Yes" and "No" check boxes, provided that the text

clearly indicates the consent, for instance, “I hereby consent to the processing of my data.”

two-stage verification by, for example, sending an email to the data subject to which the data subject must

respond with “I agree”; afterwards, the data subject receives a verification link that must be clicked or an

SMS message with a verification code.

(2) Substantial public interest (Art. 9 (2) l it. g GDPR)

In particular, where the controller is a public body (e.g., a university), the data processing for the citizen science project

can also be based on the exemption of Art. 9 (2) l it. g GDPR, which allows the processing of special categories of personal

data if it is “necessary for reasons of substantial public interest, on the basis of Union or Member State law which

shall be proportionate to the aim pursued, respect the essence of the right to data protection and provide for

suitable and specific measures to safeguard the fundamental

rights and the interests of the data subject.”

Unlike the regular public interest exemption provided in Art. 6 (1) sentence 1 lit. e GDPR (see above), Art. 9 (2) l it. g

GDPR requires a substantial public interest. Once again, Art. 9 (2) l it. g GDPR is not a legal basis by itself but instead

serves as an opening clause that allows relevant EU member states and EU laws to be passed. The processing can

subsequently be based on these laws. Whether such a legal basis exists must be analyzed on a case-by-case basis and

depends on the relevant applicable EU member state law, the personal data that is processed, and the purposes for

which it is processed. Germany, for instance, has passed Sec. 22 (1) No. 1 lit. d Federal Data Protection Act (FDPA)

on the basis of Art. 9 (2) l it. g GDPR, which allows the processing of special categories of personal data if the

processing is urgently necessary for reasons of substantial public interests and as far as the interests of the controller in

the data processing outweigh the interests of the data subject. In addition, certain technical and organizational security

measures must be implemented, which are simi lar or identical to those that must be implemented in order to

benefit from the GDPR scientific research privilege (see list

with examples below under II.5.b).

The legislative materials of the German provision explicitly

mention that the fight against pandemics falls under this exemption. Projects l ike Folding@Home to fight COVID-19

(see introductory section) would therefore have a good chance to be based on the substantial public interest

exemption, given the severe consequences of the global

pandemic with regard to both human life and the economy.

(3) Public interest in the area of public health (Art. 9 (2) l it. i

GDPR)

Art. 9 (2) l it. i GDPR allows the processing if it is “necessary

for reasons of public interest in the area of public health, such as protecting against serious cross-border threats to health

or ensuring high standards of quality and safety of health care and of medicinal products or medical devices, on the

basis of Union or Member State law which provides for suitable and specific measures to safeguard the rights and

freedoms of the data subject, in particular professional

secrecy.”

Once again, Art. 9 (2) l it. i GDPR itself is not a legal basis but instead allows the adoption of EU or EU member state law

on which basis the processing can subsequently take place. Whether such a legal basis exists depends on the individual

case and the applicable EU member state law. In Germany, for instance, the provision has been implemented into

national law with identical requirements (Sec. 22 (1) No. 1 lit. c FDPA). While the requirements that must be met are very

high, COVID-19 and similar diseases typically constitute a “serious cross-border threat to health.” Thus, any serious

effort to combat such diseases has a good chance of being able to rely on the exemption. However, in order to comply

with the requirement that the implementing law must provide

Page 15: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 15

“specific measures to safeguard the rights and freedoms of the data subject,” the German provision also requires the

implementation of certain technical and organizational security measures. These are largely identical to those

measures that must be implemented to benefit from the

GDPR scientific research privilege (see the list below, II.5.b.).

In addition, the exemption explicitly mentions “in particular

professional secrecy” as a required security measure that must be implemented by the relevant national law provision.

The German provision therefore references sector-specific professional and criminal law secrecy obligations. Since

video game companies wi ll typically not be subject to professional secrecy (such as medical practitioners), this

might render the provision inapplicable for them. However, the wording is not clear with regard to the question of whether

the data cannot be transferred to other parties that are not subject to professional secrecy. Stil l, relying on the provision

if the controller is not subject to any professional secrecy obligations is a risk-based approach. To mitigate the risk,

contractual secrecy obligations should be implemented.

(4) Scientific or historical research purposes (Art. 9 (2) l it. j

GDPR)

After consent, the exemption for scientific or historical research purpose seems to be the most practical relevant

legal basis with regard to special categories of personal data processed in the course of citizen science projects in video

games. It allows the processing of special categories of personal data if it is “necessary for archiving purposes in the

public interest, scientific or historical research purposes or statistical purposes in accordance with Article 89(1) GDPR

based on Union or Member State law which shall be proportionate to the aim pursued, respect the essence of the

right to data protection and provide for suitable and specific measures to safeguard the fundamental rights and the

interests of the data subject.”

Again, Art. 9 (2) l it. j GDPR itself is not a legal basis but

instead allows the adoption of EU or EU member state law on which basis the processing can subsequently take place.

Whether such a legal basis exists must be analyzed on a case-by-case basis and depends on the relevant applicable

EU member state law, the personal data that is processed,

and the purposes for which it is processed.

Art. 9 (2) l it. j GDPR is another manifestation of the scientific

research privilege under the GDPR (see above already under II.3.c and below under II.5). Relying on the exemption

therefore requires in exchange the implementation of further safeguards in accordance with Art. 89 (1) GDPR (see a list

with examples below, II.5.b). Furthermore, the scientific research privilege applies only to research that is carried out

to acquire knowledge in the general public interest. Commercial interests are not covered by the privilege to a

large extent (see below II.5.a.). Nevertheless, where the researcher is an EU university or similar research

organization, the research can typically be considered as being carried out to acquire knowledge in the general public

interest. Thus, in this case at least, the researcher might be able to rely on the exemption even if the other parties

involved in the citizen science project (i.e., the service provider and the video game company) might not and must

instead rely on other legal bases. That being said, private organizations are not generally excluded from relying on Art.

9 (2) l it. j GDPR in connection with the relevant EU or EU member state law, provided their activities constitute

scientific research within the meaning of the GDPR (i.e., serve the purposes of acquiring knowledge in the general

public interest) and where they have implemented the

additional requirements of Art. 89 (1) GDPR.

Germany is one of the countries that has already adopted several laws on the basis of Art. 9 (2) l it. j GDPR. Most

notably, Sec. 27 (1) FDPA allows the processing of special categories of personal data “without consent for scientific or

historical research purposes or statistical purposes, if such processing is necessary for these purposes and the interests

of the controller in processing substantially outweigh those of the data subject in not processing the data.” Sec. 22 (2)

FDPA lists a number of safeguards that must be implemented by the controller in accordance with

requirement to implement “appropriate safeguards” under Art. 89 (1) GDPR. Further legal bases implemented by the

German legislator are Sec. 75 (3) Social Act X (“SGB X”) for scientific research in the social sector and Sec. 14 (2a)

Transplantation Act (“TPG”) for organ and tissue transfers.

4. Data transfers within multi-party video game citizen science projects

Since video game citizen science projects are typically multi-party projects, they will naturally require the transfer of personal data from one of the involved parties to another. Furthermore, in many cases, the different parties will not be located in the same country but in

different countries. In this case, the requirements for international data transfers under applicable data protection law must be met and should be closely examined. From a GDPR perspective, it must be differentiated between data transfers to other EU/EEA member states

(respectively, countries that are deemed to provide for an adequate level of data protection by the EU Commission) and third countries. Furthermore, it must be differentiated between controller-to-controller (“C2C”) and controller-to-processor (“C2B”) transfers. The

underlying data transfers in a multi -party scenario can, for instance, be illustrated as follows:

Page 16: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 16

a. Data transfers within the EU/EEA

aa. Controller-to-controller

A data transfer constitutes a processing activity l ike any other (e.g., collection, storing, analysis). Thus, any data transfer

from one party involved in the citizen science project to another must be justified by one of the legal bases set out in

Art. 6 and 9 GDPR. The explanations on appl icable legal bases for the processing of personal data within a video

game citizen science project can therefore be referenced at this point (see above, 3.). Aside from the requirement that the

data transfer must have legal basis, international data transfers within the EU/EEA do not face additional

requirements compared to other processing activities due to the fact that the GDPR establishes a uniform level of

protection within the EU/EEA.

It should be kept in mind, however, that the applicability of

the legal bases also depends on the purpose for which the data is processed. This applies to data transfers as well. For

instance, where the processing for the citizen science project is supposed to be based on legitimate interest, such legal

basis might be applicable for this specific purpose, including data transfers necessary for this purpose. If personal data,

however, is also transferred for another purpose, the legitimate interest exemption might no longer be applicable

or require the implementation of additional safeguards in order to shift the outcome of the process of weighing of

interests in favor of the controller (e.g., pseudonymization). As an example for such a different purpose, once again the

processing of the personal data by the service provider for

purposes of improving its services for future projects can be

named.

bb. Controller-to-processor

The transfer of personal data to a processor and the

processing by the processor can be based on the same legal basis on which the processing by the controller is based. No

additional legal basis is required for the transfer to the processor because the processing activity remains an

activity under the control of the relevant controller and is therefore deemed to be a processing operation by said

controller (e.g., the researcher and/or the video gaming company). Hence, only the controller and not the processor

is required to rely on a legal basis. This becomes relevant, for instance, with regard to the service provider who acts as

processor in terms of the provision of IT services for the implementation and analysis of the video game citizen

science project (see above, II.2.b). However, the processor has to enter into a processing agreement with the controller

(Art. 28 (3) GDPR) and must meet the other requirements applicable to processors (e.g., implementation of technical

and organizational security measures, Art. 28 (1), 32 GDPR). Where one party acts as both processor and controller (l ike

the service provider), it must enter into a processing agreement with regard to its processing activities and must

in addition be able to rely on a legal basis with regard to its

other activities conducted as a controller.

It should also be noted that where the processor engages a sub-processor (e.g., the video gaming company with regard

to potential group affil iates or service providers as il lustrated

Researcher

(e.g., university /

pharma cooperation)

Service provider (provides expertise,

organization and IT services)

C2C and C2P transfer of research data (data

category 4)

Video game

company (entity responsible

for project)

C2

C a

nd

/or C

2P

on

wa

rd tra

nsfe

r of

rese

arc

h d

ata

(da

ta

ca

teg

ory

4)

Other group entities (e.g.

parental company)

Service providers (e.g., cloud

service provider)

Players / citizen

scientists

C2

C a

nd

C2

P tra

nsfe

r

of p

laye

r an

d th

ird p

arty

d

ata

(da

ta c

ate

go

ry 3

an

d/o

r 4)

Page 17: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 17

above), the concluded processing agreement will typically require the processor to establish the same level of data

protection at the sub-processor (Art. 28 (4) GDPR). This can, for instance, require the conclusion of a sub-processing

agreement.

b. Data transfers outside the EU/EEA

International data transfers to non-EU/EEA countries require

compliance with a two-step test.

aa. Step 1

Step 1 is identical to the requirements of data transfers within

the EU/EEA. Any data transfer is a separate processing activity and therefore requires a legal basis under the GDPR.

This applies to third country transfers as well. Thus, the controller must be able to rely on one of the legal bases set

out in Art. 6 and/or 9 GDPR. However, again no additional legal basis is required for data transfers to processors

located in a third country. Still, the requirement to conclude a processing agreement applies accordingly. The same

applies to the requirement that the processor must ensure the same level of data protection at potential sub-processors,

such as by concluding a sub-processing agreement.

bb. Step 2

A controller or processor who transfers data to a controller or

processor located in a third country must ensure that the level of protection of natural persons guaranteed by the

GDPR is not undermined (Art. 44 sentence 2 GDPR). The requirements in this regard are set out in Art. 44 et seq.

GDPR and are described in the following:

(1) Adequacy decision

The easiest way to ensure an adequate level of data

protection is a data transfer based on an adequacy decision by the European Commission (Art. 45 GDPR). Such a

transfer shall not require any specific authorization (Art. 45 (1) sentence 2 GDPR). The European Commission has so

far recognized Andorra, Argentina, Canada (commercial organizations), Faroe Islands, Guernsey, Israel, Isle of Man,

Japan, Jersey, New Zealand, Switzerland and Uruguay as

providing adequate protection.

(2) Appropriate safeguards

If no adequacy decision exists, the most common way to transfer personal data to a third country is based on

appropriate safeguards (Art. 46 GDPR). Art. 46 GDPR provides several options to implement appropriate

safeguards (Art. 46 (2) GDPR) with the by far most practicably relevant tool being standard data protection

clauses adopted by the EU Commission (Art 46 (2) l it. c GDPR - also called EU model clauses), followed by binding

corporate rules (Art. 46 (2) l it. b, Art. 47 GDPR).

Standard data protection clauses exist for C2C and C2P data transfers to third countries. Establishing an adequate level of

data protection through standard data protection clauses essentially means that the data importer contractually

accepts certain data protection standards, including the implementation of technical and organizational security

measures.

With regard to C2P transfers, the C2P model clauses are

typically supplemented by a couple of clauses to also meet

the requirements of a processing agreement under the

GDPR (Art. 28 (3) GDPR) and/or applicable local law.

Multinational companies often implement C2C and C2P

clauses by means of an all -in-one data transfer agreement that comprises all or several of the entities belonging to the

group of companies. In this case the C2C and C2P model clauses are integrated into one intragroup data transfer

agreement. Deviations to comply with applicable local data protection laws are implemented through a specific local law

amendments section. This section can also include countries that are not subject to the GDPR to implement a global data

protection setup through a single compliance vehicle.

Parties to the video game citizen science project that already

have implemented intragroup C2C and/or C2P model clauses need to consider that these agreements might have

to be amended to reflect additional personal data and processing purposes under the citizen science projects. In

some cases, however, the conclusion of a new data transfer agreement to cover the citizen science project may be the

more practical solution.

(3) Derogations for specific situations, in particular consent

In the absence of an adequacy decision or of appropriate

safeguards, international data transfers to third countries can also take place on one of the conditions set out in Art. 49

GDPR. With regard to a citizen science project, the most practically relevant exemption seems to be consent (Art. 49

(1) sentence 1 lit. a GDPR). Other exemptions (e.g., important reasons of public interest) will most l ikely only

apply in exceptional cases, with the fight against COVID-19 of course being something that could be considered. In

relation to the processing of player data by the video game company for the purposes of the citizen science project (data

categories 1 and 2), the performance of a contract exemption can also be considered, provided the citizen science project

is seemingly integrated into the video game or constitutes the entire game (see the explanations in this regard under

II.3.d.aa.(1)(a)(bb)).

In terms of consent, all requirements for regular consent must be met (see in detail above II.3.d.aa.(1)). This includes

prior information on the data controller’s identity, the purpose of the transfer, the type of data, the existence of the right to

withdraw consent, and the identity or the categories of recipients (EDPB Guidelines 02/2018 on derogations of

Article 49 under Regulation 2016/679, p. 7). In addition, the information provided to the data subjects should also specify

all data recipients or categories of recipients, all countries to which the personal data are being transferred to, that the

consent is the legal basis for the transfer, and that the third country to which the data will be transferred does not provide

for an adequate level of data protection based on a European Commission decision (EDPB Guidelines 02/2018 on

derogations of Article 49 under Regulation 2016/679, p. 8).

Since consent must be specific, it is sometimes impossible

to obtain the data subject’s prior consent for a future transfer at the time of the collection of the data, such as if the

occurrence and specific circumstances of a transfer are not known at the time consent is requested, the impact on the

data subject cannot be assessed (EDPB Guidelines 02/2018 on derogations of Article 49 under Regulation 2016/679, p.

7). The Working Party 29 provides the following example:

Page 18: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 18

To cite an example, a company, when obtaining i ts customers’ data for a specific purpose,

cannot ask them to give their prior consent to the transfer of their data to a third country if that

transfer is not envisaged at the time of the

collection.

Furthermore, the consent exemption for international data

transfers requires explicit consent. Thus, the same conditions with regard to consent for the processing of

special categories of data must be met (see above II.3.d.bb.(1)). Additionally, consent for the legitimization of

international data transfers to third countries requires information of the possible risks of such transfers for the data

subject due to the absence of an adequacy decision and appropriate safeguards. Such notice, which could be

standardized, should include, for example, information that in the third country there might not be a supervisory authority

and/or data processing principles, and/or data subject rights might not be provided for in the third country (EDPB

Guidelines 02/2018 on derogations of Article 49 under

Regulation 2016/679, p. 8).

As outlined above, consent should be the last option to legitimize the processing activities of the citizen science

project. This also applies to data transfers to third countries. The Article 29 Working Party has indicated that consent for

data transfers that occur periodically or on an ongoing basis is inappropriate (Working Paper 114, p. 11). Thus, even in

situations where consent might be used to legitimize the processing for the citizen science project (step 1), it should

only be used to legitimize the third country data transfer (step 2) in exceptional cases and where no other option is

available. However, with regard to data category 4, consent is l ikely the preferable option to legitimize the international

data transfer as otherwise players of the video game would have to agree to EU model clauses, which is not a realistic

option as it might deter too many potential participants.

cc. Examples

Scenario 1: The researcher is located in Switzerland,

the service provider is located in Switzerland, and the video game company is located in the EU/EEA, with

sub-processors in the EU/EEA and the USA. Players are located all over the world. All referenced data

categories (1-4) refer to the categories as described

above (II.1).

High level analysis:

o Data transfers from the researcher to the service provider (data category 4) will l ikely fall under

Swiss data protection law and must meet the relevant requirements (in practice this would

need to be analyzed more closely).

o Data transfers from the researcher to the video game company (data category 4) will l ikely fall

under Swiss data protection law and must meet the relevant requirements (in practice this would

need to be analyzed more closely).

o Data transfers from the video game company to the researcher (data category 1 to 3) constitute

a C2C international data transfer to a (non-EU/EEA) third country and must therefore meet

the two-step test. Thus, the transfer requires a legal basis under the GDPR (step 1) and must

meet the additional requirements for

international transfers to third countries (step 2). Step 1 could be based on legitimate interest or

consent (in case of the latter only provided the information requirements were met when the

consent was obtained). Step 2 is not an issue in this case as Switzerland is subject to an

adequacy decision of the EU Commission.

o Data transfers from the video game company to the service provider (data category 1 to 3) might

constitute both: (i) a C2C international data transfer to a (non-EU/EEA) third country (with

regard to advice and organization provided by the service provider); and (ii) a C2P international

data transfer to a (non-EU/EEA) third country (with regard to the provision of IT services by the

service prover). Both transfers must also meet the two-step test. The explanations outlined in

the last bullet point apply accordingly. However, the transfer additionally requires the conclusion

of a processing agreement with regard to the C2P transfer.

o Data transfers from the video game company to

sub-processors within the EU/EEA require a legal basis. However, the transfer can be based

on the same basis the processing for the citizen science project is based on, such as legitimate

interest or consent (provided information requirements were met). Additionally, the

conclusion of a processing agreement is required. Step 2 is not required as the GDPR

provides a uniform standard of protection within the EU/EEA.

o Data transfers from the video game company to

sub-processors in the USA constitute a C2P international data transfer to a third country and

must therefore meet the two-step test. Step 1 could be based on legitimate interest or consent

(provided information requirements were met). Step 2 could be solved through the US sub-

processor entering into C2P model clauses. Also, a processing agreement complying with the

requirements of Art. 28 (3) GDPR is required, which can be solved with supplements to the

C2P model clauses. The model clauses can be added to the processing agreement.

o Data transfers from the video game company to

the players (data category 4) constitute a C2P international data transfer to a third country and

must therefore also meet the two-step test. Step 1 could be based on legitimate interests or

consent (provided information requirements were met). Step 2 could theoretically also be

solved through the player entering into C2P model clauses, which could be integrated into

the video game. However, given that this will l ikely result in too many participants being

deterred, full anonymization of the data would be preferable to render the GDPR inapplicable as a

whole. Otherwise, consent obtained when data category 4 is collected is l ikely the best option to

meet the requirements of Step 2.

Scenario 2: The researcher is located in the EU/EEA, the service provider is located in Switzerland, the video game company who is primarily organizing the citizen

science project is located in Canada, with a parent

Page 19: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 19

company in the USA. Players are located all over the world. All referenced data categories (1-4) refer to the

categories as described above (II.1).

High level analysis:

o Data transfers from the researcher to the service

provider (data category 4) might constitute both: (i) a C2C international data transfer to a (non-

EU/EEA) third country (with regard to advice and organization provided by the service provider);

and (ii) a C2P international data transfer to a (non-EU/EEA) third country (with regard to the

provision of IT services by the service provider). Both transfers must meet the two-step test. Thus,

the transfer requires a legal basis under the GDPR (step 1) and must meet the additional

requirements for international transfers to third countries (step 2). Step 1 could be based on

legitimate interest or consent (provided information requirements were met). Step 2 is

not an issue as Switzerland is subject to an adequacy decision of the EU Commission.

However, the transfer additionally requires the conclusion of a processing agreement with

regard to the C2P transfer.

o Data transfers from the researcher to the video game company (data category 4) constitute a

C2C international data transfer to a third country and must meet the two-step test. Step 1 could

be based on legitimate interest or consent (provided information requirements were met).

Step 2 is not an issue as Canada is also subject to an adequacy decision of the EU Commission.

o Despite the video game company not being

located in the EU/EAA, data transfers from the video game company to the researcher (data

category 1 to 3) are subject to the GDPR, provided player data from players within the

EU/EEA region are involved (Art. 3 (2) l it. a GDPR). The transfer constitutes a C2C data

transfer to the EU/EEA region. As such, it requires a legal basis under the GDPR. However,

the transfer can be based on the same basis the processing for the citizen science project is

based on, such as legitimate interest or consent (provided information requirements were met).

Step 2 is not required as the data is transferred to the EU/EEA area that provides a uniform

standard of data protection.

o Data transfers from the video game company to the service provider (data category 1 to 3) are

also subject to the GDPR, provided player data from players within the EU/EEA region are

involved (Art. 3 (2) l it. a GDPR). The transfer might constitute both: (i) a C2C international

data transfer to a (non-EU/EEA) third country (with regard to advice and organization provided

by the service provider); and (ii) a C2P international data transfer to a (non-EU/EEA)

third country (with regard to the provision of IT services by the service prover). Both transfers

must meet the two-step test. Step 1 could be based on legitimate interest or consent (in case

of the latter only provided the information requirements were met when the consent was

obtained). Step 2 is not an issue in this case as

Switzerland is subject to an adequacy decision of the EU Commission. However, the transfer

additionally requires the conclusion of a processing agreement with regard to the C2P

transfer.

o Data transfers from the video game company to its parent company within the USA are more

difficult to assess as they will strongly depend on the individual case. Depending on the scenario

and the data category, data could (from a GDPR perspective) be transferred by the US parent

company to the Canadian affiliate or vice versa. Player data (data category 1 and 2) from

persons located in the EU that is collected by the US entity and then transferred to the Canadian

affi l iate sti ll requires a legal basis (step 1) from a GDPR perspective due to the market place

principle set out in Art. 3 (2) l it. a GDPR. However, the transfer can likely be based on the

same legal basis on which the data was originally collected. Step 2 is not an issue as

Canada is subject to an EU Commission adequacy decision. Additionally, the data

transfer must be assessed from a US data

protection law perspective.

With regard to the Canadian entity it must be

closely assessed whether a data transfer to the US entity takes place at all and – if yes – whether

the GDPR applies in this case. For instance, it is unlikely that the Canadian affi l iate transfers

player data (data category 1 and 2) to the US parent company. The parent company will l ikely

collect and process such data by itself. With regard to data provided by the researcher (data

category 4) the data could – from a mere legal perspective – constitute a transfer from the

Canadian entity to the US entity as the Canadian entity is the primary organizer of the citizen

science project. However, with regard to this transfer the GDPR might not apply as the market

place principle set out in Art. 3 (2) l it. a GDPR does not apply since the processing activity is

not related to the offering of goods or services (this only applies to the provision of the video

game). Because Canada is subject to an EU Commission adequacy decision and data can be

transferred without further safeguards, GDPR requirements with regard to onward transfers will

also not result from other sources such as EU model clauses, which typically require that the

same level of data protection be established in case of any onward transfers. The outcome

might of course be different if the affi liate was located in a country that is not subject to an EU

Commission adequacy decision. In this case, an onward transfer agreement might have to be

concluded.

o As regards the players, see last example.

5. Requirements and benefits of the GDPR scientific research

privilege

As briefly outlined above, the GDPR includes a scientific research privilege that allows derogating from several GDPR

data protection rules, provided that: (i) the research constitutes scientific research within the meaning of the

GDPR; and (ii) the requirements of Art. 89 (1) GDPR are met,

Page 20: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 20

which means the implementation of “appropriate safeguards.” Art. 89 (1) GDPR follows the purpose to balance the

fundamental right to freedom of research with the fundamental right to data protection. It does so by stipulating

that in the exchange for the implementation of certain “appropriate safeguards,” the researcher may enjoy different

privileges/derogations from applicable data protection rules (although this might not become apparent immediately from

reading the wording of Art. 89 (1) GDPR). Where the requirements of Art. 89 (1) GDPR are not met (i.e., adequate

safeguards are not implemented) the standard rules under the GDPR apply. Thus, conducting the research project is

sti l l possible without relying on the GDPR scientific research privilege. The only consequence is that the processing for the

purpose of the project does not benefit from the scientific

research privilege.

a. Scientific research within the meaning of the GDPR

To constitute scientific research within the meaning of the GDPR, research must serve general public interests. This

includes in particular that the research is independent and not subject to instructions. The interest in knowledge must be

the primary driver. This does not exclude privately financed research (see Recital 159 sentence 2 GDPR). However,

external influence on the knowledge process through instructions is excluded, so are mere economic or other

interests. Thus, scientific research that only serves the purpose to develop new products is excluded from the

scientific research privilege. As outlined above, this does not mean that the research project cannot take place at all. It only

means that the scientific research privilege is not applicable and the processing must be evaluated in l ight of the standard

rules under the GDPR.

However, the research project is not necessarily excluded from the GDPR scientific research privilege if it is privately

financed by a third party that has an interest in the research and sets out the parameters for the subject that shall be

researched, provided of course that the requirements of scientific research under the GDPR are met, that is, the then

conducted research takes place independently and without

influence on the outcome.

An example could be a corporation financing a research project of a university and setting out certain parameters that

it would like to have investigated (e.g., the temperature, location, study group). As long as the subsequent research

takes place independently and is in the general public interest, the GDPR scientific research privilege can still be

used even if the financing corporation later plans to use the findings of the (independent) study for the development of

new products. The purpose of the independency and public interest requirement is only to prevent interest-driven

research from benefitting from the GDPR research privilege (e.g., research that is supposed to show that smoking does

not cause health issues).

b. Appropriate safeguards

To benefit from the scientific research privilege under the

GDPR, the researcher must implement “appropriate safeguards” for the rights and freedoms of the data subject

(Art. 89 (1) sentence 1 GDPR). Those safeguards shall ensure that technical and organizational measures are in

place in order to ensure respect for the principle of data minimization (Art. 89 (1) sentence 2 GDPR). The measures

may include pseudonymization, provided the purpose can be fulfi l led in that manner (Art. 89 (1) sentence 3). As the term

“appropriate safeguards” implies, the requirement

establishes a flexible standard. Thus, the level and standard of the implemented safeguards must be determined in light

of the risks of the data processing. Aside from pseudonymization, other measures that could be

implemented are as follows:

data encryption (Art. 32 (1) l it. a GDPR)

the ability to ensure the ongoing confidentiality,

integrity, availability and resil ience of processing systems and services (Art. 32 (1) l it. b GDPR)

the ability to restore the availability and access to personal data in a timely manner in the event of a

physical or technical incident (Art. 32 (1) l it. c GDPR)

a process for regularly testing, assessing and evaluating the effectiveness of technical and organizational measures for ensuring the security of

the processing (Art. 32 (1) l it. d GDPR)

organizational measures, for instance restrictions on access to personal data within the controller and by

processors

measures to ensure that it is subsequently possible to verify and establish whether and by whom personal data were input, altered or removed

measures to increase awareness of staff involved in processing operations

designation and inclusion of a data protection officer

specific rules of procedure to ensure compliance with applicable data protection law in the event of transfer

or processing for other purposes

c. Benefits of the scientific research privilege

Provided appropriate safeguards as outlined above have

been implemented based on the risk of the processing, the GDPR scientific research privilege allows for a number of

derogations from applicable data protection rules. However, some of the privileges require additional measures to be

implemented (aside from the general “appropriate safeguard” requirement) in order to benefit from them, or they stipulate

that certain measures are mandatory.

aa. Exemption from the principle of purpose limitation for further

processing

All personal data shall be collected for specified, explicit and legitimate purposes and not further processed in a manner

that is incompatible with those purposes (principle of purpose limitation, Art. 5 (1) l it. a part 1 GDPR). A subsequent change

of the purpose is only allowed under the strict requirements of Art. 6 (4) GDPR (which also applies to special categories

of personal data, cf. Art. 6 (4) l it. c GDPR). However, with regard to archiving purposes in the public interest, scientific

or historical research purposes, or statistical purposes, the further processing shall not be considered to be incompatible

with the initial purpose (Art. 5 (1) l it. a part 2 GDPR). Thus, under the GDPR scientific research privilege, it is assumed

that the further processing for scientific purposes with regard to personal data that was initially collected for other purposes

is generally in l ine with the initial purpose.

Page 21: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 21

bb. Exemption from the principle of storage limitation

All personal data shall be kept in a form that permits identification of data subjects for no longer than is necessary

for the purposes for which the personal data is processed (principle of storage limitation, Art. 5 (1) l it. e part 1 GDPR).

However, personal data may be stored for longer periods insofar as the personal data will be processed solely for

archiving purposes in the public interest, scientific or historical research purposes, or statistical purposes in

accordance with Article 89 (1) GDPR, subject to implementation of the appropriate technical and

organizational measures in order to safeguard the rights and

freedoms of the data subject (Art. 5 (1) l it. e part 2 GDPR).

cc. Exemption from Art. 14 GDPR information obligations

Art. 14 (1) GDPR stipulates that where personal data have not been obtained from the data subject, the controller shall

provide the data subject with certain information. However, Art. 14 (5) l it. b sentence 1 GDPR includes an exemption in

case “the provision of such information proves impossible or would involve a disproportionate effort.” With regard to

scientific research purposes, it is assumed that the requirements of the exemption are met (Art. 14 (5) l it. b

sentence 1 part 2 GDPR). This exemption becomes relevant in particular where third parties collect personal data only

incidentally, such as where the player is asked to take photos in certain locations that might include bystanders or l icense

plates (see data category 3 as described above). However, the controller shall take appropriate measures to protect the

data subject’s rights and freedoms and legitimate interests, including making the information publicly available (Art. 14 (5)

l it. b sentence 2 GDPR). Thus, the controller is sti l l entitled to provide the information pursuant to Art. 14 (1) GDPR but

could, for instance, do so by adding the information to the

website of the video game.

dd. Exemption from the right to erasure (Art. 17 GDPR)

Pursuant to Art. 17 (1) GDPR, the data subject shall have the right to obtain from the controller the erasure of personal data

concerning him or her without undue delay, and the controller shall have the obligation to erase personal data without

undue delay where certain criteria apply. However, Art. 17 (3) l it. d GDPR provides an exemption for archiving purposes in

the public interest, scientific or historical research purposes, or statistical purposes in so far as the right to erasure is l ikely

to render impossible or seriously impair the achievement of

the objectives of that processing.

ee. Exemption from the right to object (Art. 21 GDPR)

According to Art. 21 (1) GDPR, the data subject generally has the right to object, on grounds relating to his or her

particular situation, at any time to processing of personal data concerning him or her that is based either on public

interests (Art. 6 (1) sentence 1 lit. e GDPR) or legitimate interests (Art. 6 (1) sentence 1 lit. f GDPR). However, with

regard to data processing for scientific or historical research purposes or statistical purposes, the right to object is not

included in the general rule of Art. 21 (1) GDPR but in Art. 21 (6) GDPR, which stipulates that the data subject, on grounds

relating to his or her particular situation, shall have the right to object to processing of personal data concerning him or

her, unless the processing is necessary for the performance of a task carried out for reasons of public interest. While the

specific right to object with regard to scientific or historical research purposes or statistical purposes requires the

controller to demonstrate that “the processing is necessary

for the performance of a task carried out for reasons of public interest,” it does not require to showcase that “compelling

legitimate grounds for the processing which override the interests, rights and freedoms of the data subject” exist, as it

is required by the general rule under Art. 21 (1) sentence 2 GDPR. Demonstrating that “the processing is necessary for

the performance of a task carried out for reasons of public interest” only requires a prima facie evidence because the

processing for scientific research is a privileged purpose under the GDPR. Thus, it can generally (but not necessarily

in any case) be assumed that the processing serves public purposes. However, this does not release the controller from

the obligation of being able to substantially demonstrate that

the processing takes place for scientific research.

Note that the GDPR includes another exemption from the

right to object on the basis of EU member state law. Such exemption goes beyond what is included in Art. 21 (6) GDPR

(see next section).

ff. Exemption from the right to access, rectifi cation, restriction

and object, pursuant to Art. 15, 16, 18 and 21 GDPR on the

basis of EU member state law

Art. 89 (2) GDPR provides that where personal data is

processed for scientific or historical research purposes or statistical purposes, EU or EU member state law may provide

for derogations from the right to access, rectification, restriction and object pursuant to Art. 15, 16, 18 and 21

GDPR. Thus, unlike other privileges granted under the GDPR scientific research privilege (e.g., exemption from the

right to erasure, see above), an exemption from the data subject rights included in Art. 15, 16, 18 and 21 GDPR does

not only require that: (i) the research constitutes scientific research within the meaning of the GDPR; and (i i)

appropriate safeguards are in place, but additionally that (iii) the relevant EU member state has made use of the

exemption provided in Art. 89 (2) GDPR and implemented a derogation from Art. 15, 16, 18 and 21 GDPR; and (iv) the

requirements of such national law exemption are met. Whether this is the case depends on the relevant EU

member state.

Germany, for instance, has made use of the Art. 89 (2)

exemption with Sec. 27 (2) FDPA, which provides that the rights of data subjects provided in Art. 15, 16, 18 and 21

GDPR shall be limited to the extent that these rights are likely to render impossible or seriously impair the achievement of

the research or statistical purposes, and such limits are necessary for the fulfi lment of the research or statistical

purposes. Further, the right of access according to Art. 15 GDPR shall not apply if the data are necessary for purposes

of scientific research and the provision of information would

involve disproportionate effort.

gg. Exemption for special categories of personal data

Art. 9 (2) l it. j GDPR provides that the prohibition to process special categories of personal data does not apply if the

processing is necessary for archiving purposes in the public interest, scientific or historical research purposes, or

statistical purposes in accordance with Article 89(1) GDPR based on EU or EU member state law, which shall be

proportionate to the aim pursued, respect the essence of the right to data protection, and provide for suitable and specific

measures to safeguard the fundamental rights and the interests of the data subject. Thus, similar to the exemption

from the data subject rights included in Art. 15, 16, 18 and 21 GDPR (see above), the exemption for the processing of

special categories of personal data does not only require that:

Page 22: Legal Aspects of Citizen Science in Video Games · 2020-07-27 · Legal Aspects of Citizen Science in Video Games Page 4 Swiss start-up Massively Multiplayer Online Science (MMOS)

Legal Aspects of Citizen Science in Video Games Page 22

(i) the research constitutes scientific research within the meaning of the GDPR; and (i i) appropriate safeguards are in

place but additionally that (i i i) the processing must be “necessary” to achieve the relevant purpose ; (iv) the relevant

EU member state has made use of the exemption provided in Art. 9 l it. j (2) GDPR and implemented a legal basis for the

processing of special categories of personal data for scientific research (and other in-scope) purposes; and (v) the

requirements of such national law exemption are met.

Again, Germany is an example of an EU member state that has made use of the Art. 9 (2) lit. j GDPR exemption with Sec.

27 (1) FDPA, which provides that the processing of special categories of personal data shall be permitted without

consent, for scientific or historical research purposes or statistical purposes, if such processing is necessary for these

purposes and the interests of the controller in processing substantially outweigh those of the data subject in not

processing the data. Furthermore, the controller shall take appropriate and specific measures to safeguard the interests

of the data subject. Thus, the German law repeats most of the requirements that are already set out under the GDPR.

The only additional requirement is that “the interests of the controller in processing substantially outweigh those of the

data subject in not processing the data.”

hh. Broad consent

Although only mentioned in the recitals (33), the “broad

consent” exemption can be considered as another exemption under the GDPR scientific research privilege. "Broad

consent" allows the controller to obtain consent for certain “areas of research or parts of research projects” instead of

for specific purposes and without the necessity to obtain a new consent for each data use for other sci entific research

purposes. Thus, “broad consent” constitutes a derogation from the requirement that consent must be given for “one or

more specific purposes.” The “broad consent” exemption was already discussed in the consent section above (under

II.3.d.aa.(1)(b)).

ii. Application of legitimate interest exemption is more likely

The fact that the GDPR scientific research privilege applies

does not automatically mean that all processing activities conducted in l ine with the research project are justified. The

processing stil l requires a legal basis pursuant to Art. 6 and/or 9 GDPR. However, with regard to the legal basis of

legitimate interest (Art. 6 (1) sentence 1 lit. f GDPR), the implementation of appropriate safeguards together with the

fact that scientific research in the general public interest is privileged under the GDPR provides a strong argument that

the processing can be based on such exemption.

III. Copyright law (high-lev el comments)

Questions related to copyright law arise in particular where citizen

scientists are asked to execute some form of creative activity. An example could be citizen scientists taking pictures with a mobile

camera all around the world with the picture subsequently being

used by the researcher or the video game company for the project.

With regard to copyright law, it must be differentiated between whether the work created by the citizen scientist will : (i) only be

used internally (e.g., to improve the video game companies’ AR mechanism); (i i) be commercially exploited by one of the parties to

the citizen science project; or (i i i) be made available for use by the general public (e.g., if the research carried out is conducted in the

general public interest, such as for the creation of a free publicly

accessible database for scientific purposes).

In the case of (i) and (ii), the relevant party that intends to use or exploit the work created by the citizen scientists should ensure that

it acquires sufficient rights from the citizen scientists to use/exploit the created works in all required ways and territories. In many

scenarios, it might be sufficient to add the required language to the terms and conditions of the video game. However, in some

jurisdictions (e.g., Germany) certain clauses can be considered as unenforceable in case they are regarded as being surprising for the

consumer. Whether this is the case depends on the individual circumstance. Stil l, a reasonable gamer might not expect that a

picture he or she takes within the course of a normal video game might later be commercially exploited. In such case, a more

prominent message might be required.

With regard to (i i i), the use of Creative Commons (CC) l icenses provides an adequate solution to obtain rights in order to enable

the general public the use of all created works. Using CC licenses is often referred to as bringing a work “into the public domain.”

However, this is legally not always correct as in some jurisdictions (e.g., Germany, France and Austria), copyright owners cannot

waive their copyright. In these jurisdictions, CC licenses typically have the copyright owner grant a far-reaching license (to the extent

allowed by local law). Different levels of CC licenses and for different jurisdictions exist. Which license is appropriate for the

relevant project should be analyzed depending on the individual

case and the involved territories.

Theatinerstrasse 23 Munich 80333 Germany

Sebastian Schwiddessen Senior Associate EMEA Key Contact Video Games [email protected] +49 89 5 52 38 119