lee-aca emerging tech show
DESCRIPTION
ppt stack used for splendid one-day workshop.TRANSCRIPT
![Page 1: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/1.jpg)
Emerging technologies for teaching and learning:
touring the 2010 horizon
![Page 2: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/2.jpg)
One problem: How does academia tend to apprehend emerging technologies?
![Page 3: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/3.jpg)
One theoretical question
What about technological determinism?
“In information ecologies, the spotlight is not on technology, but on human activities that are served by technology.”
-Nardi and O’Day, 1998, 1999
![Page 4: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/4.jpg)
Alternatively:
“Out of the dialectical exchange between the media-technological ‘base’ and the discursive ‘superstructure’ arise conflicts and tensions that sooner or late result in transformations at the level of media…”
-Friedrich Kittler, 1999
![Page 5: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/5.jpg)
How do information technologies change?
Janet Murray’s two-step argument1.Theater->film2.Printed page->Web
(Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge: MIT,
1997.)
![Page 6: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/6.jpg)
The perception of user degradation:
“[T]his discovery of yours will create forgetfulness in the learners' souls, because they will not use their memories; they will trust to the external written characters and not remember of themselves. …”
How do information technologies change?
![Page 7: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/7.jpg)
“…The specific which you have discovered is an aid not to memory, but to reminiscence, and you give your disciples not truth, but only the semblance of truth…”
![Page 8: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/8.jpg)
“… they will be hearers of many things and will have learned nothing; they will appear to be omniscient and will generally know nothing; they will be tiresome company, having the show of wisdom without the reality.”
-Plato, Phaedrus (370 or so BCE)Jowett translation
![Page 9: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/9.jpg)
We see information overload:
“We have reason to fear that the multitude of books which grows every day in a prodigious fashion will make the following centuries fall into a state as barbarous as that of the centuries that followed the fall of the Roman Empire…”
How do information technologies change?
![Page 10: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/10.jpg)
“…Unless we try to prevent this danger by separating those books which we must throw out or leave in oblivion from those which one should save and within the latter between what is useful and what is not.”
-Adrien Baillet, Jugemens des sçavans sur les principaux
ouvrages des auteurs (Paris, 1685)
![Page 11: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/11.jpg)
Change the format: the humble marginal annotation
• Glossators (Franciscus Accursius, Denis Godefroi)
• Then the Geneva Bible
How do information technologies change?
![Page 12: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/12.jpg)
New becomes old
Samuel Taylor Coleridge, Rime of the Ancient Mariner - second edition, 1817
(Virginia e-text)
![Page 13: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/13.jpg)
Generate new content types
Another response to overload
•Cyclopedia (Ephraim Chambers, 1728)
•Encyclopedie (1751-1772)
![Page 14: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/14.jpg)
Re-see the past
Dr. Johnson the blogger:
“Of other parts of life, memory can give some account; at some hours I have been gay, and at others serious; I have sometimes mingled in conversation, and sometimes meditated in solitude; one day has been spent in consulting the ancient sages, and another in writing Adventurers.”
– Adventurer #137 (February 26, 1754)
![Page 15: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/15.jpg)
Web 2.0 in 2009
-growing in scale
-growing practices
(after Schmelling, http://www.mcsweeneys.net/2008/7/30schmelling.html)
![Page 16: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/16.jpg)
![Page 17: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/17.jpg)
comScore MediaMetrix (August 2008)
• Blogs: 77.7 million unique visitors in the US…
• Total internet audience 188.9 millioneMarketer (May 2008) o 94.1 million US blog readers in
2007 (50% of Internet users) o 22.6 million US bloggers in
2007 (12%)
David Sifry, September 2008; Juan Coleon the Colbert Report (http://technorati.com/blogging/state-of-the-blogosphere/)
Universal McCann (March 2008)• 184 million worldwide have
started a blog | 26.4 US• 346 million read blogs | 60.3
US• 77% of active Internet users
read blogs
![Page 18: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/18.jpg)
David Sifry, September 2008; ScienceBlogs
(http://technorati.com/blogging/state-of-the-blogosphere/
)
![Page 19: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/19.jpg)
(first stat, Flickr blog, November 2008http://blog.flickr.net/en/2008/11/03/3-billion/;Second stat, Flickr CC search page, March 2009,http://www.flickr.com/creativecommons/ )
Social images are large• 3 billion+ photos in
Flickr• 4,230,432 -
32,170,657 shareable
![Page 20: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/20.jpg)
• LinkedIn: 30 million users claimed
http://www.techcrunch.com/2009/02/14/as-the-economy-sours-linkedins-popularity-grows/
![Page 21: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/21.jpg)
(eMarketer, March 2009; Scott Sigler, 2008)
![Page 22: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/22.jpg)
“There are currently 2,807,974 articles in the English Wikipedia.” (http://en.wikipedia.org/wiki/Wikipedia:Size_of_Wikipedia , March 2009)
![Page 23: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/23.jpg)
YouTube nearly youbiquitous
Senate and House channels, January 2009http://www.physorg.com/news151139956.html
![Page 24: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/24.jpg)
Facebook growth
400 million users (February 2010, http://www.facebook.com/press/info.php?statistics )
![Page 25: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/25.jpg)
Realtime search• Emerging
market• Not always
useful• No clear
leader
![Page 26: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/26.jpg)
Practices mainstreams: data mashups, Web 2.0 as platform
• Open APIs• Access to data• “Mashup”
(AccessCeramics project, Lewis and Clark College)
• Programming staff
• Perceived recognition
![Page 27: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/27.jpg)
24 hours of Twitter’s #SLNSOLSUMMIT
Practice: tag clouds
Folksonomies mainstreamed
![Page 28: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/28.jpg)
Classic forms developing
Diigo
![Page 29: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/29.jpg)
Practices: years of edublogging
Selected, documented practices:
• Publish syllabus• Publish student
papers• Discussion• Journaling• Project blogs• Public scholarship
• Creative writing• Distributed seminars• Campus organizations• Prospective students• Library collections• Alumni relations• Project management• Liveblogging
![Page 30: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/30.jpg)
External hosting reexamined
![Page 31: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/31.jpg)
The specter of WikipediaWikipedia remains• growth and pedagogies
![Page 32: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/32.jpg)
Web 2.0 content distribution models:
Rutgers;University of Mary
Washington;http://
www.journalofamericanhistory.org/podcast/
![Page 33: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/33.jpg)
Beyond the classroom
• accessCeramics, Lewis and Clark College
• 1000 images, February 2009 (http://accessceramics.blogspot.com/2009/02/today-is-big-milestone-as-weve-reached.html)
![Page 34: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/34.jpg)
PLE vs LMS• Self-created• Consumer
products• Personalization
• Small pieces, loosely joined
• Variable levels of presence
Beyond the students:Professional developmentReputation growth
![Page 35: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/35.jpg)
New forms
River of news wars: Twitter vs Facebook vs Buzz
![Page 36: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/36.jpg)
New… things
• Google Wave, SAP
![Page 37: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/37.jpg)
Emergent future: one revolutionMobile devices• Phone, WiFi,
Bluetooth• Portability
Or ubicomp:• Mark Weiser, 1988ff• Ex: "The Computer for
the Twenty-First Century" (1991)
• “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.”
![Page 38: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/38.jpg)
What it means, top-level
“A device ecology”
-Petra Wentzel, "Wireless All the Way: Users’ Feedback on Education
through Online PDAs" (presentation at the EDUCAUSE annual
conferenceAnaheim, Calif., November 7, 2003).
![Page 39: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/39.jpg)
What do we already use and know?• Laptops• Mp3 players• Clickers • Netbooks• Machines with
IP addresses• Cameras
(through Flip)
• Tablet PCs• Palm Pilot• Pocket PC
![Page 40: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/40.jpg)
Ecosystem model
• Types of wireless• Multiple,
connected devices
• Web services
Example: iPhoneExample: Kindle
Utah State Universityhttp://blogs.nitle.org/let/
2009/10/09/anatomy-on-the-iphone/
![Page 41: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/41.jpg)
Evolving practices and issues
• Digital layer over spaces
• Expanded media consumption and capture
• Uneven uptake
• Social connectors
• Multitasking Small groups Attention
index On/off
![Page 42: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/42.jpg)
Evolving pedagogies
In class• Quick polling
and associated activities
• Live search• Backchannel
Out of class:• Content
delivery• Information
and media capture
• Backchannel
![Page 43: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/43.jpg)
Live search and content access
“Students who have superb search skills have introduced useful material or questions into discussion. In a few cases, I’ve had students find pertinent archival video in response to the drift of the conversation which I’ve then put up on the classroom projector.”
-professor Tim Burke, Swarthmore Collegehttp://weblogs.swarthmore.edu/burke/
2009/05/06/the-laptop-in-the-classroom/
![Page 44: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/44.jpg)
Increased amount and variety of discussion
(for better and for worse)
• Chat, Twitter
Backchannel
(dotguy_az)
![Page 45: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/45.jpg)
Smartphones
Uses out of class:
1. Content delivery
2. Social interaction
3. Content capture
![Page 46: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/46.jpg)
“The mobile phone is the primary connection tool for most people in the world. In 2020, while "one laptop per child" and other initiatives to bring networked digital communications to everyone are successful on many levels, the mobile phone—now with significant computing power—is the primary Internet connection and the only one for a majority of the people across the world, providing information in a portable, well-connected form at a relatively low price.”
![Page 47: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/47.jpg)
Can we apply clicker pedagogies to smartphones?
In class: assessment vs constructivist approaches
Pedagogical themes
• Anonymity yet universality
• Aimed at large size class, often
![Page 48: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/48.jpg)
Can we apply clicker pedagogies to smartphones?Clickers for questions• Binary or multiple• Student-generated
Using results• Hide, reveal, or
share?• Snap poll• Discussion
generating
![Page 49: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/49.jpg)
Apps for .edu
• iPhone in the lead• Campus life apps• Development kits and
forks
![Page 50: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/50.jpg)
Smartpens• Text scanning
(OCR)• Audio
recording• Web service
Michael Weschhttp://mediatedcultures.net/ksudigg/?p=206
![Page 51: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/51.jpg)
Uses in class• Discussion
recordings• Annotation• Grading (UQ)• “Pencasting”
Professor Shawn Evans,.Washington and Lee University
October 2009;http://www.livescribe.com/
![Page 52: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/52.jpg)
ebook readers
![Page 53: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/53.jpg)
Advantages
• Cost savings per book• Weight savings• Subscription updates• Dictionary • Public domain by cable
![Page 54: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/54.jpg)
Ebook reader constraints
• Limitations of device interfaces• Device cost• Ebook limitations: DRM,
availability, quality• Annotation issues
![Page 55: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/55.jpg)
Netbooks continue
![Page 56: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/56.jpg)
Tablets 2.0
![Page 57: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/57.jpg)
Likely usesFrom Tablet 1.0:• drawing (art)• drawing (math)• non-Latin
characters foreign languages
Since 1.0:• Multimedia
consumption• Appeal of
touchscreen
![Page 58: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/58.jpg)
Emerging stuff for 2010AR moves into
a boom?
![Page 59: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/59.jpg)
Rotterdam Market Hall;Mondrian;Abbey Road;http://layar.com/layar-30-
launched-5-cases-to-show-the-power-of-the-platform/
![Page 60: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/60.jpg)
Emerging stuff for 2010Beyond the
mousehttp://blogs.nitle.org/archive/2008/07/22/move_over_mouse_gartner/
"For all its faults, the keyboard will remain the primary text input device. Nothing is easily going to replace it," he said. "But the idea of a keyboard with a mouse as a control interface is breaking down."
![Page 61: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/61.jpg)
Gaming
Long history of gaming
• Predigital– Chess, go,
Senet, mancala, backgammon, dice, cards
– Kriegspiel– Cold War games
Digital• Spacewar• Zork to IF
boom (1980s)• 1990s rebirth
![Page 62: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/62.jpg)
Gaming in 2008
Physical platforms• Console• Cell phone• PSP• Extended forms
(DDR)• New forms: Wii
PC• CD, DVD• Browser• Downloadable
…And these can be combined
![Page 63: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/63.jpg)
• Size: huge – (WoW: 10
million subscribers, January 2008)
• Player range: genders, classes, nations
• Interface, device driver
Eve Online, from site
![Page 64: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/64.jpg)
Gaming as part of mainstream culture
• Median age of gamers shoots past 30• Industry size comparable to music• Impacts on hardware, software,
interfaces, other industries• Large and growing diversity of
platforms, topics, genres, niches, players
![Page 65: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/65.jpg)
Gaming as part of mainstream culture
Anecdata: Number of Facebook FarmVille players: 27,539,610 (http://statistics.allfacebook.com/applications/leaderboard/, as of December 2009)
(Casual games are more mainstream than most heavy-duty games)
![Page 66: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/66.jpg)
Growing content diversity
• Current events (Kumawar)
• Political argument (September 12th, FoodForce)
• Religious gaming (Left Behind: Eternal Forces, 2006)
• Literary gaming (Kafkamesto, 2006)
(BBC Climate Challenge; Ayiti:
both 2007-present)
![Page 67: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/67.jpg)
Genres
• First-person shooter
• Puzzle • Platform jumper• Strategy• “Adventure”• Sports • Minigame (Koster
fractals)
New forms• Katamari• Portal• Augmented reality
games
![Page 68: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/68.jpg)
Diversity of game genres American teenagers, Pew Internet, 2008
![Page 69: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/69.jpg)
Economics of games
Who creates games?• Businesses• Governments• Nonprofits• Amateurs
Scales• Large games
– $millions– EA, Microsoft
• Modding– Back to Doom,
hacking, View Source
– Neverwinter Nights
• Casual games
Other economics• Gambling• Gold farming• Currency trading
![Page 70: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/70.jpg)
Offshoot:machinima
• Tools– Counterstrike, Halo– Second Life– The Movies
• Art movement– Machinima Academy of Arts and
Sciences (http://www.machinima.org/)
(Koulamata, “The French Democracy”, 2006)
![Page 71: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/71.jpg)
Virtual worlds
Antecedents, early digital: science fiction
1984: William Gibson, Neuromancer1992: Neal Stephenson, Snow Crash“’Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. A graphic representation of data abstracted from the banks of every computer in the human system…”
-Neuromancer
![Page 72: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/72.jpg)
Antecedents, digital: the MUD, Adventure (1970s-present)
(LambdaMOO, 1990-present)
![Page 73: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/73.jpg)
Antecedents, predigital: Theater of Memory
(from Philippe Codognet, http://webia.lip6.fr/~codognet/)
![Page 74: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/74.jpg)
Avatar spaces-Activeworlds-Atmospheres-There
(Activeworlds, 1995-present; image via www.virtualworldlets.net)
![Page 75: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/75.jpg)
-Habbo Hotel-Cyworld
(Club Penguin, 2005-present)
2d-3d worlds
-Runescape-VMK
![Page 76: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/76.jpg)
Google Earth
-Keyhole DB-2d: KML-3d:
Sketchup-reach-Geotagging
photos: videos
Mirror worlds
![Page 77: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/77.jpg)
Augmented Reality
“Human Pacman,” Adrian David Cheok, circa 2005
-mobile devicesgame playersgeneral use tools
-science fiction explores (Vernor Vinge, Rainbows End)
![Page 78: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/78.jpg)
Interactive FictionSpeaking of text
adventures:• 1980s boom:
Infocom• Ongoing art form• Nick Montfort,
Twisty Little Passages
(“Dead Cities”, from Lovecraft Commonplace Book project 2007
http://www.illuminatedlantern.com/if/games/lovecraft/)
![Page 79: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/79.jpg)
Interactive Fiction
Speaking of text adventures:
• Inform 7, free IF editor
(Richard Liston, Ursinus College, classroom example 2008)
![Page 80: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/80.jpg)
Narrative
Where is storytelling in a game?
• Sequence of activities• Cut-scene or
cinematic• Writerly player• Encyclopedia world
(Murray, Manovich)• Ludology vs.
narratology
Linearity?• Game on rails• Branching
outcomes• Multilinear• Open-ended
![Page 81: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/81.jpg)
Alternate reality games• Permeability of
game boundary (space and time)
• Focus on distributed, collaborative cognition
• Increased ephemerality
(Perplex City, 2003-2006)
![Page 82: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/82.jpg)
Political ARGs (ex: World Without Oil, May 2007)()
![Page 83: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/83.jpg)
Gaming and education
“Video games… situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined social relationships and identities in the modern world.”
![Page 84: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/84.jpg)
21-century boom
• James Paul Gee (author of preceding quote)
• Marc Presnsky• Henry Jenkins
• John Seely Brown
• Mia Consalvo• Constance
Steinkuehler• Kurt Squire
![Page 85: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/85.jpg)
James Paul Gee’s argument• Semiotic domains; transference• Embodied action and feedback• Projective identity• Edging the regime of competence
(Vygotsky)• Probe-reprobe cycle• Social learning (roles; consumption-
production)
![Page 86: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/86.jpg)
Gee on Rise of Nations
More implicit pedagogies:• “Fish tank” tutorial• Strategic self-assessment
![Page 87: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/87.jpg)
Multimedia literacies
• Gee: multimodal principle• Selfe et al: multimodal literacy• Bogost: procedural rhetoric
Dean for American game (2004)
Archived at http://www.deanforamericagame.com/play.html
![Page 88: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/88.jpg)
Multimedia literacies
“…within games, there are in fact multitudes of literacy practices – games are full of text, she asserted, to say nothing of the entirely text-based fandom communities online that take place in forums, blogs and social networks.”
Constance Steinkuehler,FuturePlay 2007, Toronto
Quoted in http://www.gamasutra.com/php-bin/news_index.php?story=16264
![Page 89: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/89.jpg)
Pedagogical functions
Summary by Jason Mittell, Middlebury College:
• Skills • Simulations• Politics (criticism, activism)• Media studies (psych, cultural
studies, media)– NITLE brownbag, January 2008
![Page 90: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/90.jpg)
Which educational theory?• Ian Bogost: behaviorist versus constructivist
Image from Scot Osterweil, presentation to Learning from Video Games: Designing Digital Curriculums (NERCOMP SIG , 2007)
Issues summoned up:– Media effect
(violence)– Transfer across
domains, platforms
– Subjectivity and assessment
– selection
![Page 91: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/91.jpg)
Which educational theory?
Issues summoned up:– Media effect
(violence)– Transfer across
domains, platforms
– Subjectivity and assessment
– selection
Responses:– Better media– Instructor
facilitation, by various media
– More research needed
– Research and collaboration
![Page 92: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/92.jpg)
•Joost Raessens and Jeffrey Goldstein, eds, Handbook of Computer Game Studies (MIT, 2005)•Frans Mayra, An Introduction to Game Studies (Sage, 2008)•Pat Harrigan and Noah Wardrip-Fruin, eds. Third Person: Authoring and Exploring Vast Narratives (MIT, 2009)
Game studies as academic field
![Page 93: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/93.jpg)
Maturing professional venues
![Page 94: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/94.jpg)
Gaming and liberal educationWhat are the
intersections?Shared: classic
academic concerns
• Pedagogical uses• Support• Tenure/promotion• Fears
Image: Bryn Mawr College,Michael Toler
![Page 95: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/95.jpg)
Gaming and liberal educationAnd what is liberal
education, again?• Learning for learning's
sake • Pedagogy (active
learning, faculty/student collab. etc)
• Democratic, engaged citizenship/leadership
• Specific institutional type
-Jo Ellen Parker, 2008 Scripps College library
![Page 96: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/96.jpg)
II. A taxonomy of practices
Liberal arts uses
• Gettysburg, Hope, Depauw
![Page 97: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/97.jpg)
II. A taxonomy of current practices1. Faculty research2. Faculty/staff game creation3. Classes and learning
A. Professional games delivering learning content
B. “ “ “ objects of studyC. Students creating game contentD. “ “ games
![Page 98: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/98.jpg)
1. Faculty researchHarry Brown, Depauw University(M.E. Sharpe, 2008)• Part I: Poetics
– Chapter 1: Videogames and Storytelling
– Chapter 2: Videogame Aesthetics – Chapter 3: Videogames and Film
• Part II: Rhetoric– Chapter 4: Politics, Persuasion, and
Propaganda in Videogames – Chapter 5: The Ethics of Videogames – Chapter 6: Religion and Myth in
Videogames • Part III: Pedagogy
– Chapter 7: Videogames, History, and Education
– Chapter 8: Identity and Community in Virtual Worlds
– Chapter 9: Modding, Education, and Art
![Page 99: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/99.jpg)
2. Faculty/staff game creationValley Sim, Christian Spielvogel (Hope College): MMOG
• American Civil War simulation
• based on primary documents already in digital archive (Valley of the Shadow)
• MMOG: Players experience and debate the war’s epochal events as avatars based on the lives of residents from two wartime communities
![Page 100: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/100.jpg)
2. Faculty/staff game creation• Trinity University library: ARG
![Page 101: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/101.jpg)
2. Faculty/staff game creation• Dickinson College, class on empires: game modding
![Page 102: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/102.jpg)
3A: Games as learning content• Shalom Staub, Assistant Provost for
Academic Affairs, Dickinson College: Conflict Resolution course Peacemaker:
“integrate and apply the concepts and strategies that you will encounter elsewhere in the course.”
![Page 103: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/103.jpg)
3A: Games as learning content• Todd Bryant, Dickinson College: teaching
German with World of Warcraft
http://www.academiccommons.org/commons/essay/bryant-MMORPGs-for-SLA
“If the game provides authentic language content and requires communication in order to progress through the game—and our students are willing to spend hours of their time immersed in this environment—we can greatly increase not only their overall exposure to the language but their motivation to learn as well.”
![Page 104: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/104.jpg)
3B: Games as objects of study• Aaron Delwiche, Trinity University: COMM
3344, interactive multimedia (Spring 2006)
![Page 105: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/105.jpg)
3C: Students creating game content• Chris Fee, Gettysburg: Interactive Fiction (2007-)
http://let.blog.nitle.org/2008/05/09/teaching_with_games_medieval_culture_and/
![Page 106: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/106.jpg)
3D: Students creating games• Venatio Creo, Ursinus College
![Page 107: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/107.jpg)
III. The role of NITLENonprofit, working to advance
technology in liberal education
![Page 108: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/108.jpg)
NITLE programs
Professional development (workshops, videoconferencing)
NITLE Network• Several venues
(NITLE-IT, Summit)
Research• Exploration of field• Publications• Blogging• Network facilitation• Game co-creation
– ARG (ELI 2009)– Web game (futures
market)
![Page 109: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/109.jpg)
The gaming initiative
• Web 2.0 networking• Conference (Dickinson, 2007)• Workshop (Bryn Mawr, 2008)
![Page 110: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/110.jpg)
The gaming initiative
And:• MIV sessions (starting 2008)• Presentations (CNI, Educause, NITLE
Summit, NMC 2008-9)• Publications (Alvarado, Alexander, Bryant)“Overcoming the Fear of Gaming: A Strategy
for Incorporating Games into Teaching and Learning.” EDUCAUSE Quarterly Magazine, Volume 31, Number 3. 2008.
![Page 111: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/111.jpg)
The gaming network
Faculty involved from:
• Albion College• Austin College• Depauw
University• Dickinson College• Gettysburg
College
• Hope College• Middlebury
College• Swarthmore
College• Trinity University
(Texas)• Ursinus College• Vassar College
![Page 112: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/112.jpg)
The gaming network
Disciplines include:• Anthropology• Communication• English• History• International
relations• Languages• Media studies
• NB: strong emphasis on humanities and non-quantitative social sciences, so far
![Page 113: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/113.jpg)
We launch one gameNITLE prediction markets
(http://markets.nitle.org/)
![Page 114: Lee-ACA emerging tech show](https://reader033.vdocuments.site/reader033/viewer/2022052900/555abe64d8b42a761a8b4782/html5/thumbnails/114.jpg)
More social media strategies
• Diigo group (http://groups.diigo.com/group/gaming-and-the-liberal-arts)