lecture 01 dsdn142 creative coding

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A farmer has to cross the river with one goat, one cabbage and one wolf. Unfortunately the boat has only one more seat. If he leaves the goat alone with the cabbage, the cabbage gets eaten by the goat. If he leaves the wolf alone with the goat, the goat gets eaten by the wolf. What should he do? Please help the farmer to get all three safe to the other side!

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Those are the main lecture slides and first coding tasks.

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Page 1: Lecture 01 DSDN142 Creative Coding

A farmer has to cross the river with one goat, one cabbage and one wolf. Unfortunately the boat has only one more seat. If he leaves the goat alone with the cabbage, the cabbage gets eaten by the goat. If he leaves the wolf alone with the goat, the goat gets eaten by the wolf. What should he do? Please help the farmer to get all three safe to the other side!

Page 2: Lecture 01 DSDN142 Creative Coding

DSDN142 Creative Coding – Angela Blachnitzky, lecture 01

Page 3: Lecture 01 DSDN142 Creative Coding

Ben Jack Tim Jones Ben Richards Luke Smith

Tutors

Page 4: Lecture 01 DSDN142 Creative Coding

This course is about creating appealing aesthetics with code.

Page 5: Lecture 01 DSDN142 Creative Coding

How do you react to this kind of task?

A.I want to figure it out on my own, no matter how long it takes.B.I want to try it for a few minutes and then get the solution.C.I am not interested to figure it out and want to get the solution immediately.

Page 6: Lecture 01 DSDN142 Creative Coding

creative person + interesting design task

= high motivation

Page 7: Lecture 01 DSDN142 Creative Coding

Project 1: wallpaper

Page 8: Lecture 01 DSDN142 Creative Coding

Go together in pairs.First, secretely, make a simple drawing on one paper. Then write drawing instructions on another paper. Hand the instructions over to your partner, but keep the drawing secret. Once your partner has finished, compare both drawings and discuss the results.

Your first code

Page 9: Lecture 01 DSDN142 Creative Coding

Will also be on paper.Follow the examples.Then write your own algorithm and repetition and draw it first on paper and later in the studio in processing.

Your second code

Page 10: Lecture 01 DSDN142 Creative Coding

Finally on the computer.Use the pattern_maker code (if you want).And use the processing reference.

Make the most beautiful, the most interesting, the fanciest and a clearly defined processing sketch.

Your third code

Page 11: Lecture 01 DSDN142 Creative Coding

Have fun!