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Access Networks and Physical Media Network Edge Engr. Abbas Abbasi

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Page 1: Lec 2 and_3

Access Networks and Physical Media

Network Edge

Engr. Abbas Abbasi

Page 2: Lec 2 and_3

Important Terms Review Host or End System

Communication Link

Transmission rate

Packet

Packet Switching

Route or Path

Router

Link Layer Switch

ISP

Protocol

TCP

IP

RFC

Distributed Application

API

Page 3: Lec 2 and_3

Chapter 1: roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

Network access and physical media

Internet structure and ISPs

1.4 Delay & loss in packet-switched networks

1.5 Protocol layers, service models

1.6 Networks under attack: security (covered in Chap. 8)

1.7 History

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A closer look at network structure:

network edge: applications and hosts

network core:

routers

network of networks

access networks, physical media: communication links

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End Systems or Hosts PCs

Game Consoles (Xbox, Playstation)

Internet Ready TVs (Google TV)

Home Appliances

IP enabled phones

Cyber-Physical Systems

Industrial Systems (ECS)

Biomedical Devices (Body Area Network: BAN)

GPS Device

Page 6: Lec 2 and_3

Hosts

They are called hosts because they host (run) applications

Client

Servers

Data Centers

Content Distribution Networks (CDNs)

Write down five ways to connect to the Internet

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The network edge: end systems (hosts): run application programs

e.g. Web, email

at “edge of network”

client/server model client host requests, receives service from

always-on server

e.g. Web browser/server; email

client/server

peer-peer model: minimal (or no) use of dedicated servers

e.g. Skype, BitTorrent, KaZaA

Page 8: Lec 2 and_3

Access Networks network—the network that physically connects an end system to the first router (Edge Router)

Home Network

WAN Mobile Network

Enterprise Network

DSL (Digital Subscriber Line)

Cable

FTTH (Fiber to the home)

Dial-Up

Satellite

Ethernet

WiFi (Wireless Fidelity)

3G (Third generation)

LTE (Long Term Evolution)

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Network edge: connection-oriented service

Goal: data transfer between end systems

handshaking: setup (prepare for) data transfer ahead of time Hello, hello back -human

protocol

set up “state” in two communicating hosts

TCP -Transmission Control Protocol Internet’s connection-oriented

service

TCP service [RFC 793]

reliable, in-order byte-stream data

transfer

loss: acknowledgements and

retransmissions

flow control:

sender won’t overwhelm receiver

congestion control:

senders “slow down sending rate”when network congested

Page 10: Lec 2 and_3

Network edge: connectionless service

Goal: data transfer between end

systems

same as before!

UDP - User Datagram Protocol

[RFC 768]:

connectionless

unreliable data transfer

no flow control

no congestion control

App’s using TCP:

HTTP (Web), FTP (file

transfer), Telnet (remote

login), SMTP (email)

App’s using UDP:

streaming media,

teleconferencing, DNS,

Internet telephony, Domain

Name lookup, Time lookup.

Page 11: Lec 2 and_3

Access networks and physical media

Q: How to connect end systems to edge

router?

residential access nets

institutional access networks

(school, company)

mobile access networks

Keep in mind:

bandwidth (bits per second) of

access network?

shared or dedicated?

Page 12: Lec 2 and_3

Residential access

Dialup via modem

up to 56Kbps direct access to router

(often less)

Can not surf and phone at same time:

can’t be “always on”

DSL: digital subscriber line

up to 1 Mbps upstream (today typically 500 kbps)

up to 20 Mbps downstream (today typically 8 Mbps)

FDM: 50 kHz - 1 MHz for downstream

4 kHz - 50 kHz for upstream

0 kHz - 4 kHz for ordinary telephone

Page 13: Lec 2 and_3

DSL Structure

DSLAM: DSL Access Multiplexer

Page 14: Lec 2 and_3

Cable Access

CMTS: Cable Modem Termination System

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Cable Network Architecture: Overview

home

cable headend

cable distribution

network (simplified)

Typically 500 to 5,000 homes

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Cable Network Architecture: Overview

home

cable headend

cable distribution

network

Channels

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1 2 3 4 5 6 7 8 9

FDM:

Page 17: Lec 2 and_3

Cable Network Architecture: Overview

home

cable headend

cable distribution

network

server(s)

Fiber Coax

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Cable Network Architecture: Overview

home

cable headend

cable distribution

network (simplified)

Page 19: Lec 2 and_3

Fiber to the home (FTTH)

Active Optical Network (AON) equivalent to Ethernet

Passive Optical Network (PON)

Page 20: Lec 2 and_3

PON

ONT: Optical Network Terminator

Splitter supports <100 ONT

Shared Fiber

OLT: Optical Line Terminator

converts optical signals to electrical

signals

Downstream: 20Mbps

Page 21: Lec 2 and_3

Ethernet LAN

Page 22: Lec 2 and_3

Wireless access networks shared wireless access network connects

end system to router via base station aka “access point”

wireless LANs: 802.11b/g (WiFi): 11 or 54 Mbps, @2.4

GHZ (range 100 m), 802.11a 54 Mbps @ 5 GHz

wider-area wireless access provided by telco operator

3G ~ 384 kbps

GPRS in Europe/US

WiMax in US

basestation

mobilehosts

router

Page 23: Lec 2 and_3

Physical Media

Bit: propagates between

transmitter/rcvr pairs

physical link: what lies between

transmitter & receiver

guided media:

signals propagate in solid media:

copper, fiber, coax

unguided media:

signals propagate freely, e.g., radio

Twisted Pair (TP)

two insulated copper wires

Category 3: traditional phone wires, 10

Mbps Ethernet

Category 5:

100 Mbps Ethernet

Category 7

1 Gbps and 10 Gbps E'net

(CAT-5)

Page 24: Lec 2 and_3

Physical Media: coax, fiber

Coaxial cable:

two concentric copper conductors

bidirectional

baseband: single channel on cable

legacy Ethernet

broadband: multiple channels on cable

CATV HFC Fiber-Coax

Optical Fiber cable:

glass fiber carrying light pulses, each pulse a bit

high-speed operation:

high-speed point-to-point transmission (e.g., 10’s-100’s Gps)

low error rate: repeaters spaced far apart ; immune to electromagnetic noise

Lighted

Fiber

Page 25: Lec 2 and_3

Physical media: radio

signal carried in

electromagnetic spectrum

no physical “wire”

bidirectional

propagation environment

effects:

reflection

obstruction by objects

interference

Radio link types: terrestrial microwave

e.g. up to 45 Mbps channels

LAN (e.g., WiFi)

11Mbps, 54 Mbps

wide-area (e.g., cellular)

e.g. 4G: several Mbps

satellite

Kbps to 45 Mbps channel (or

multiple smaller channels)

270 msec end-end delay

geosynchronous versus low

altitude

Page 26: Lec 2 and_3

Important Terms DSL

DSLAM

HFC

CMTS

FTTH

AON

PON

ONT

OLT

LAN

3G

LTE

WiFi

Physical Medium Types

UTP

Shared Medium

OC (Optical Carrier)

Geostationary Satellite

LEO Satellite