learning in virtuality 2010

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Suzanne Aurilio The pICTsl Farm

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Page 1: Learning In Virtuality 2010

Suzanne Aurilio

The pICTsl Farm

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Virtual Environments as Educational

TechnologiesPeople

TechnologiesPeople and Technologies TakeAway 1

What’s this environment designed

for?

TakeAway 2

What’s My Context?

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2010

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3D Modeling

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3D Modeling

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3D Modeling

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3D Modeling

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Simulations

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Simulations

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Simulations

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Simulations

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Simulations

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Collaborating

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Collaborating

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Collaborating

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Discussions

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Discussions

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Discussions

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+ Manipulating 3D Objects

+ Constructing 3D Objects

+ A sense of place

+ A sense of shared space

+ A sense of embodiment

3D Environments Generally

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Manipulating 3D Objects

Constructing 3D Objects

A sense of place

A sense of shared space co-presense

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Select BibliographyChurchhill, E. F., Snowdon, D. N., & Munro, A. J. (Eds.) (2001).

Collaborative virtual environments digital places and spaces for interaction. London: Springer-Verlag.

Gee, J, P. (2003). What video games have to teach us about learning and literacy. NY: Palgrove Macmillan.

Lankshere, C., & Knobel, M. (2006) (Second Edition) New literacies: Everyday practices & classroom learning. Berkshire, England: Open University Press.

Lave, J. (1988). Cognition in practice: Mind, mathematics, and culture in everyday life. Cambridge, UK: Cambridge University Press

Meadows, M. S. (2008). I avatar the culture and consequences of having a second life. Berkeley, CA: New Riders.

Schroeder, R. (2002). Social interaction in Virtual environments: Key issues, common themes, and a framework for research. In R. Schroeder (Ed.), The social life of avatars: Presence and interaction in shared virtual environments. (pp. 1-18). London: Springer.

Weller, M. (2007). Virtual learning environments using choosing and developing your VLE. London: Routledge.