learning in a blended world

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Learning in a blended world Shelley Mannion @smannion The British Museum 8 November 2012 #iifiec Image Calafellvalo on Flickr

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Presentation about our digital learning work at The British Museum's Samsung Digital Discovery Centre at the FIEC conference (http://bit.ly/Xk6Uxd) in Santiago de Compostela, Spain in November 2012. The conference was held at the stunning City of Culture, a complex of buildings nestled in the hills above the sacred city.

TRANSCRIPT

Page 1: Learning in a blended world

Learning in a blended world

Shelley Mannion @smannion

The British Museum

8 November 2012 #iifiec

Image Calafellvalo on Flickr

Page 2: Learning in a blended world

Sites of pilgrimage

Image Isidr☼ Cea on Flickr

Page 3: Learning in a blended world

Hajj

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What is learning in the real world?

Image Al Jazeera English on Flickr

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Spiritual encounters are

transformative

Image Elena Freire, Camino Xacobeo Facebook page

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Museums can be transformative

Context Personal experience Social meaning Engaging interaction

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The very nature of museums removes

context

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Interpretive media restores context

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Learning still depends on

investment

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Technology can create investment

within limits

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Personalisation

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Access to personal data

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Virtuous circle

Virtuous circle

Natural History Museum, London

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Traditional museum learning favours

words words

words

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Multiple intelligences

Linguistic

Logical-mathematical

Musical

Bodily-kinaesthetic

Spatial-visual

Interpersonal

Intrapersonal

Howard Gardner, 1983

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Kinaesthetic learning

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What would you like to see today?

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You like treasure, so you might like the

Hoxne Hoard

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Participation

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of meaning Co-construction

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Active learning for mobile devices

Frohberg et al 2009 Adapted by Doll 2012

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Multimedia magic

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Multimedia magic

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Sutton Hoo

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Talking Objects

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Teaching versus

facilitation

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Interaction

Interaction

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Drawing

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Doing and sharing

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Variety of interactions

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Stoning pillars

Touchscreen gestures

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Heist

Multiscreen interaction

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Image Openexhibits on Flickr

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Cleaveland gallery one

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AR

Augmented reality Marker-based

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Location-based

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• V&A

Screen-based

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Second story

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Gesture

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Kinect hacks

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Crocker Art Museum Living Mural

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Fun and

games

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Tate Trumps

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What is the right level of

challenge?

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The face game

at Gallery One

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Gallery one game faces

The backwards face game

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SFMOMA ArtGameLab

Erica Gangsei, MW 2012

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Contextualisation

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Hajj voices

Voices of Hajj

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ROM dinosaurs

Live dinosaurs

Royal Ontario Museum

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SFMOMA’s integrated offerings for Barney exhibition

Integrated interpretation

From Peter Samis, MW2007

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Flipside

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• Can be superficial. Too excited.

Distractions

Distractions

Distractions

Distractions

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• Antidote is two part structure

Two-part structure

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• May cause frustration when sharing in groups.

Working in groups

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Friendship groups

Own devices

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• May be too prescriptive.

Too much like worksheets

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• How to create open ended, exploratory experiences.

Free exploration

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• Information overload.

Information overload

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• Boredom as productive.

Benefits of boredom

Genevieve Bell, TED talk

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• Need blended experiences that do not create tension between virtual and real.

Virtual versus real

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Create dialogue

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Future directions

• Museum learning as inherently cross-curricular.

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• All our programmes combine ICT and cultural learnings.

Digital skills and cultural knowledge

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• Fundamentally balanced.

Balance

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Sacred World

• Ghandi: Handicrafts improve learning and memory.

The vision of Ranjit Makkuni

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Practical things. How do the programmes run?

How to set up a centre?

Working with technology sponsors

Digital learning on a small budget

Partnerships and collaborations

Research and evaluation of digital learning

Questions