learning environments
TRANSCRIPT
Week 7LEARNING ENVIRONMENTS AND INSTRUCTIONAL ACTIVITIES
ICEBREAKER
What is the goal and of this activity?
How would you describe the environment in which this activity took place?
QUESTIONS
Develop the interactions and events in which the learners will engage.
What the learners actually participate in to gain new knowledge, skill, or insight.
Based on information gathered through needs, task, and learner analysis and goals and objectives development.
WHAT DOES DEVELOPING INSTRUCTION MEAN?
Learner-Centered Environments.
Knowledge-Centered Environments.
Assessment-Centered Environments.
Community-Centered Environments.
Directed and Open-Ended Learning Environment.Passive reception vs. Active participation Structured activities vs. Flexible practices
LEARNING ENVIRONMENTS
1. Problem-Based LearningEnabling ContextsResourcesToolsScaffolding (Hannifin, Land, & Oliver, 1999)
2. Simulations and GamesPhysical safetyMultidimensional problem solving
INSTRUCTIONAL ACTIVITIES
3. Instructional GamesPractice or refine knowledge or skillIdentify gaps or weaknessReview or summarize Develop new concepts
4. Just-in-Time TeachingMakes use of direct teaching methods within an
indirect teaching environment.
INSTRUCTIONAL ACTIVITIES CON.
Research support for instructional practicesJoyce and his colleagues (2008) P.123Ellis and Fouts (1997)Marzano, Pickering, and Pollock (2004)
RESEARCH AND EFFECTIVE ACTIVITIES
Identifying similarities and differences Examples and non-examples Classifying• Graphic organizers• Scattergrams.• Analogies, Metaphors, and Similes.
Summarizing and Note-Taking “Ten and Two” Reflective Writing Reciprocal Teaching Revising and Adding to Notes
ACTIVITIES BASED ON PROVEN EFFECTIVE PRACTICES
Reinforcing Effort and Providing Recognition Pause, Prompt, and Praise Rewards and Symbols of Recognition
Homework and Practice Speed and Accuracy Reporting Homework
ACTIVITIES BASED ON PROVEN EFFECTIVE PRACTICES
Nonlinguistic Representations Illustrations and Animations Graphic Organizers Sound Kinesthetic Representation
Cooperative Learning Particularly helpful to low-and middle achieving learners
ACTIVITIES BASED ON PROVEN EFFECTIVE PRACTICES
Setting Objectives and Providing Feedback Contracts Critique Sessions
Generating and Testing Hypothesis Inductive Reasoning Deductive Reasoning
Questions, Cues, and Advanced Organizers Intended to help students retrieve what they already know
about the topic (P. 132)
ACTIVITIES BASED ON PROVEN EFFECTIVE PRACTICES
Read the presented case study and then address the provided questions by generating as many ideas as you can. (p. 133)
Your ideas should be written on post-it (one idea per post-it)
place your idea under the corresponding question on the board
ACTIVITY
1. Will the learning environment be open-ended or directed?
2. Will the learning environment be oriented toward the learner, knowledge, assessment, community, or some combination of those?
3. What instructional activities will you employ?
4. What will the students do during instruction that will aid them learn the content?
5. What type of activity will you give learners as homework and practice?
BRAINSTORMING QUESTIONS
-limited participation from students which then led me to think of new ways to help students engagement in the coming classes ( dating activity and survey assessment)
I was afraid that having students go back and forth to post their ideas on the board would me not comfortable for them but it seems that they had fun and saw it as a chance to chat and make jokes (lightened the atmosphere)
PROBLEMS I ENCOUNTERED DURING PRESENTATION