learning and teaching in the digital age
TRANSCRIPT
Learning and Teaching in the
Digital Age Adapting to Social Media
Cameron Furnival 2014
Introduction
• Where are YOU in the world of social media
• What will happen in 2, 5, 10 years?
• Some activities and practical help
• Conclusions
Where are YOU? Pop quiz…10 points for each answer
1. Do you have a mobile phone and have you used it to access the internet?
2. Have you got a google plus account?
3. Have you scanned a barcode with your phone?
4. Have you shared a photograph on line?
5. Have you got a twitter account?
Where are YOU?
6. Have you got a Facebook account?
7. Have you played a social game like Farmville?
8. Do you have a Dropbox?
9. Do you know what buzzfeed is?
10. Have you used a wiki ?
• 10 points for each answer. • Results • 70 to 100 Great! You are digitally engaged but
do you know how to use technology for teaching and learning?
• Over 50. You are on the way to being a 21st
century citizen • Less than 50… You are in the right place…use this
session as a start to becoming more engaged.
next generation user skills
Next Generation User Skills Checklist Can do Need help Expert
A. Enquiry
A1. Formulate questions as online enquiries
A2. Find, gather and collate information
A3. Research & evaluate on-line content & services
A4. Manage references (e.g. bookmarks) in context
A5. Explore a virtual scenario or simulation
A6. Use information to support decision making
next generation user skills
B. Digital Literacy Can do Need help Expert
B1. Understand on-line safety, security & privacy
B2. Recognise social responsibility (ethics)
B3. Understand and respect digital property rights
B4. Compose communications to suit target recipients
B5. Learn critically from reviews of published work
B6. Organise, format and enter data
next generation user skills
C. Participation Can do Need help Expert
C1. Communicate & share information
C2. Create & maintain an online identity
C3. Submit ratings, reviews & recommendations
C4. Contribute appropriately to networked community activities
C5. Use shared applications
C6. Work collaboratively online towards a goal
C7. Moderate and manage the activities of an online group
next generation user skills
D. Production Can do Need help Expert
D1. Create digital artefacts (diagrams, designs)
D2. Capture digital media (visual, audio)
D3. Edit digital media (visual, audio)
D4. Use a variety of applications and content for a single purpose
D5. Publish digital content (web, PDF, e-book)
D6. Enable content to be discovered online
D7. Control versions of digital assets
next generation user skills
E. Digital Independence Can do Need help Expert
E1. Understand technology operations & concepts
E2. Install, link and network hardware
E3. Install and update software
E4. Manage personal infrastructure and data
E5. Use a range of digital and interactive devices
E6. Make appropriate ICT tool selection
E7. Explore and self-learn digital technologies
SO WHERE ARE YOU?
The future?
Mobile technologies
1980s 1990s 2000s 2010
2014…now!
Smart glasses It’s here! It’s now! Question is…when will the impact be felt in the classroom? And…what can educators do to embrace/ control/ manipulate?
Impact of Social Media
• Social media is leading the development of the web at the moment
• The big .coms are trying to control the social media bandwagon.
– Google --- google+
– Yahoo – led instant messaging
– Facebook merger with WhatsApp
– Look on Wikipedia to find out which companies the big companies have acquired. (Microsoft has shares in Facebook for example).
10 years ago…
• I was laughing at the idea that computers would rely on Apps: little downloadable programs to solve instant problems in your day to day life.
• Could you ever have imagined the effect FB has on students?
• Texting was a problem in classrooms – who would have even thought of the idea of snap-chat!
• I started a twitter account in 2007. Then immediately dropped it as being pointless!
Paradigm Shift
Facebook is not just social
Practical help
• Make your own learning spaces • Using free technology for learning in a
functional sense is about six core concepts. 1. Find somewhere to host learning content. 2. Develop the learning space. 3. Find starter content for use with learners 4. Invite learners 5. Engage Learners 6. Interact with Learners
Web 2.0
Ideas for learning spaces online
• WIKI • Google+ • Facebook • Twitter • Corkboard • MindMeister • Googlemaps • Podbeans • Youtube • Ijourney • Wordle/ abcya • panoramio
There are lots more and many similar types of
site. Your imagination is
the only limitation
Time to play
• Using the list or web2.0 applications, try and have a go at some you may not have come across before.
• As you are working through, evaluate how you might use it in an educational context and how a student might perceive it.
Time to finish
• Please take with you the list of web2.0 applications and 50 reasons to use Facebook for learning
• I hope you are now prepared for the future
•