kow - rc additional lists 1.8.xlsx
TRANSCRIPT
7/6/2015 - 1.0Added Ratmen List
Added League of Rhordia
More to come
13/6/2015 - 1.1Added The Herd List
Added a Special Rules Page
Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310
Ratmen - Giant Rat Pack Option Removed
Ratmen - Scurriers now have the option for light crossbows, attacks have also been reduced
Ratmen - Added new Infantry unit "Blight Impalers"
Ratmen - Added new Infantry unit "Giant Rats with Handlers"
Ratmen - Added new Cavalry unit "Mounted Warriors"
16/06/2015 - 1.2Herd Changed CS(1) to TC(1) for several units
Herd Removed Elite from Veterans and characters
Herd Added Tribal Berserkers
Herd Added Lycan Alpha
Herd Changed Guardian Brutes to Def 4
17/07/2015 - 1.3League of Rhordia Scouts reduced to Sp4 (from speed 5), reduced points slightly to compensate
League of Rhordia Added in Halfling Archers
League of Rhordia Halfling Trappers - Renamed to Halfling Spearlings
League of Rhordia Honour Guard - Added Horde option, points slightly increased
League of Rhordia Fixed army standard, it's not melee 5 when mounted
League of Rhordia
League of Rhordia Fixed Baron, now has inspiring when mounted, Also added horse option
Ratkin Renamed Abyssal Cannon to Shredder
Ratkin
Ratkin Brutes - Reduced to De4 (From 5) - slightly reduced points
Ratkin Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased
Ratkin Warlock with Sorcerers Death Engine - Reworked completely :).
Ratkin Arcane Death Engine - Renamed to Rattlewagon
Ratkin Tidied wording on ASR.Ratkin Renamed Ratpack* to Vermintide*Herd Tribal Warriors - Slightly lowered pointsHerd Tribal Berserkers - Slightly increased points, added horde option
HerdHerd Tribal Veterans - Renamed to LonghornsHerd Brutes - ReworkedHerd Long-Manes - Reworked
HerdHerd Tribal Chariots - Reworked
Dogs of War - Nerve reduced by 1, sp reduced by 1 (Extremely heavy armour, massive pikes and shields)
Mutant Rat-fiend - Defence reduced to 4 (from 5), Attacks reduced to D6+7 (from D6+8)
Tribal Hunters - Now have thrown weapons by default, bows are now a paid for upgrade
Beast Pack - Lowered attacks to 6/12 (from 9/18, Decresed points slightly, now irregular
Herd Giant removed - Replaced with a BrutoxHerd Replaced Beast of Nature with Chimera
HerdHerd Stampede - Increased attacks to 30 (from 24)
19/07/2015 - 1.4Empire of Dust List Added
19/07/2015 - 1.4.1Empire of Dust Fixed error on skeleton crossbows, they now have shambling.
27/07/2015 - 1.4.2Empire of Dust Characters lose Individual when mounted on chariots.
07/08/2015 - 1.4.3Ratkin Weapon Team has been changed to 25mm x 50mm base.
10/08/2015 - 1.5Ratkin Tunnel Slaves now have yellow-belliedRatkin Shock troops increased to Me 4+, now have vicious, points reduced slightlyRatkin Brute Boomers - RemovedRatkin Blight Lord mount option removedRatkin Weapons team - ReworkedRatkin Warchief reduced attacks to 5 (from 6), reduced nerve by 1.Ratkin Warlock - No longer has the bane chant optionRatkin Blight Lord now has the option for bane chantThe Herd Great Battle Totem defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedEmpire of Dust Monolith defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedEmpire of Dust Cursed Pharoah, nerve reduced to 15/17 (from 17/19), points increased to 225 (from 200)Empire of Dust Reanimated Behemoth reduced to 210 points (from 220)League of Rhordia Volley Gun points increased to 85 (from 75).
13/08/2015 - 1.6The Herd Longhorns now listed with 25mm basesLeague of Rhordia Fixed error with Halfling Banner gaining improved melee when mounted.Added Salamanders ListAdded Varangur List
15/08/2015 - 1.61The Herd Fixed errornous Longhorn troops point cost.The Herd Fixed errornous Tribal Warriors rgt point cost.
16/08/2015 - 1.7VarangurTundra Wolves, updated stats and points
SalamandersBow option for Ghekkotah (now darters and hunters)
Avatar of Kyron- Now has CS(1), TC(3), lowered points slightly, Also renamed to Avatar
Added ember spritesAdded missing horde option for Ancients on RhinosaursLekelidon - updated stats and pointsAdded Fire DrakeMoved battle platform to monster slot and change upgrade optionAdded clan lord firebolt optionUpgraded the mage-priestChanged the clan lord monster mount option from a slasher to the new fire drakeAdded the Ghekkotah Clutch WardenGave the skylord a new firebolt upgrade option
Added the brotherhood list
17/08/2015 - 1.7 (addendum)Rejigged Brotherhood Inspiring rules
18/08/2015 - 1.8The Herd Tweaked points on Tribal Warriors, Berserkers and LonghornsThe Herd Changed Harpies, they lost Regen, gained vicious and were point adjustedThe Herd Tweaked points on Giant Eagles
Ratmen - Warlock with Sorcerer's Death Engine Lightning Bolt valuej lowered from 13 to 9, points also reduced to 285 from 310
Brute Boomers - Reduced to De4 (From 5), Increased attacks to 9/18 (from 6/12), increased me to 5 (from 4) - Points slightly increased
Great Battle Totem defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedMonolith defence reduced to 5+ (from 6+), Nerve reduced to -/18 (from -/20), base size is now specifiedCursed Pharoah, nerve reduced to 15/17 (from 17/19), points increased to 225 (from 200)
Key
NameOmniscient
Unstoppable
Advanced Deployment
Strider
RuleThis units ranged attacks may be used against a target in any arc, not just its front
This unit cannot be disordered.
This unit never suffers the penalty for hindered charges.
Units with this rule must be deployed immediately after players have chosen sides, but before any other units are deployed. If both players have one or more units with this rule then the player who chose the table side sets theirs up first. This unit may be deployed anywhere on the table, except within 3" of an objective counter or loot counter.
The League of RhordiaArmy Special Rules
Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Type Unit Name Size Sp Me Ra De At Ne
Infantry House Guard Troop(10) 5 3 - 4 10 10/12
Regiment(20) 5 3 - 4 12 14/16
Infantry City Spear Militia Troop(10) 5 4 - 4 10 9/11
Regiment(20) 5 4 - 4 15 13/15
Horde(40) 5 4 - 4 30 20/22
Infantry City Militia Troop(10) 5 4 - 3 10 9/11
Regiment(20) 5 4 - 3 12 13/15
Infantry Halfling Braves Regiment(20) 4 5 - 4 12 12/14
Horde(40) 4 5 - 4 25 19/21
Infantry Halfling Spearlings Regiment(20) 4 5 - 3 15 12/14
Horde(40) 4 5 - 3 30 19/21
Infantry Halfling Scouts Troop(10) 4 5 5 3 8 9/11
Infantry Halfling Archers Regiment(20) 4 6 5 3 10 12/14
Horde(40) 4 6 5 3 20 19/21
Infantry Crossbow Block Troop(10) 5 5 5 3 8 9/11
Regiment(20) 5 5 5 3 10 13/15
Infantry Musket Block Troop(10) 5 5 5 3 8 9/11
Regiment(20) 5 5 5 3 10 13/15
Infantry Dogs of War* Regiment(20) 4 4 - 5 15 13/15
Horde(40) 4 4 - 5 30 20/22
Cavalry Household Knights Troop(5) 8 3 - 5 8 11/13Regiment(10) 8 3 - 5 16 14/16
Cavalry Halfling Ranger Cavalry Troop(5) 8 5 4 3 7 10/12
Cavalry Halfling Knights Troop(5) 7 4 - 4 8 10/12Regiment(10) 7 4 - 4 16 13/15
Large Cavalry Honour Guard Regiment(3) 7 3 - 5 12 13/15Horde(6) 7 3 - 5 24 16/18
War Engine Volley Gun 1 4 - 5 4 15 9/11
War Engine Howitzer 1 4 - 5 4 1 9/11
Monster Iron Beast 1 5 4 - 6 D6+12 16/18
Monster Battle Shrine 1 5 4 - 5 1 -/14
Hero (Inf) Duke 1 5 3 - 5 4 12/14Hero(Cav) /w Horse 1 8 3 - 5 4 12/14
Hero(Lrg Cav) /w Winged Aralez 1 10 3 - 5 4 12/14
Hero(Mon) Duke on Ancient Winged Aralez 1 10 3 - 5 7 15/17
Hero(Inf) Army Standard Bearer 1 5 5 - 4 1 9/11Hero(Cav) /w Horse 1 9 5 - 4 1 9/11
Hero(Inf) Baron 1 5 3 - 5 4 10/12
Hero(Cav) /w Horse 1 8 3 - 5 4 10/12
Hero(Lrg Cav) /w Aralez 1 8 3 - 5 4 10/12
Hero(Inf) Wizard 1 5 4 - 4 1 10/12
Hero(Cav) /w Horse 1 9 4 - 4 1 10/12
Hero(Lrg Cav) /w Winged Aralez 1 10 4 - 4 1 10/12
Hero(Inf) Halfling Master Sergeant 1 4 4 4 5 4 10/12
/w Mount 1 7 4 4 5 4 10/12
Hero(Inf) Halfling Master Engineer 1 4 5 4 4 1 9/11
Hero(Inf) Halfling Sorceror 1 4 4 - 4 1 9/11
Hero(Cav) /w Mount 1 8 4 - 4 1 9/11
Hero(Inf) Halfling ASB 1 4 5 - 4 1 9/11
Hero(Cav) /w Mount 1 8 5 - 4 1 9/11
Alignment: Neutral
Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Special Rules Options Points
CS(1) 95
CS(1) 135
Phalanx 85
Phalanx 120
Phalanx 200
CS(1) 70
CS(1) 100
Stealthy 85
Stealthy 140
Phalanx, Stealthy 100
Phalanx, Stealthy 160
Bows, Pathfinder, Stealthy, Nimble 85
Bows, Stealthy 90
Bows, Stealthy 150
Crossbows, Piercing(1), Reload 85
Crossbows, Piercing(1), Reload 115
Rifles, Piercing(2), Reload 100
Rifles, Piercing(2), Reload 135
Phalanx, Ensnare 175
Phalanx, Ensnare 290
TC(2), Fury 125TC(2), Fury 195
Nimble, Bows 125
TC(1), Nimble 90TC(1), Nimble 140
CS(1), TC(1), Iron Resolve 175CS(1), TC(1), Iron Resolve 270
Reload!, Range 24", Piercing (2) 85
95
210
160
CS(1), Individual, Very Inspiring 100CS(1), Individual, Very Inspiring 120
CS(2), Very Inspiring, Iron Resolve, Fly 165
220
Individual, Very Inspiring 50Individual, Very Inspiring 65
70
85
95
Fireball(6), Individual 50
Fireball(6), Individual 65
Fireball(6), Fly, Iron Resolve 80
Elite while within 6" of a Halfling Master Engineer
Reload!, Blast(D6+2), Piercing(2) Lob It!
Blast (D6+3) while within 6" of a Halfling Master Engineer
CS(1), TC(1), Breath Attack (8), 100mm x 50mm base
Lightning Bolt (6), When testing the Nerve of friendly, non-allied units within 6" of one or more battle shrines, the enemy suffers an additional -1 to their total. 50mm x 100mm base
CS(2), Fly, Very Inspiring, Iron Resolve, Heal (4)
CS(1), Individual, Very Inspiring (Honor Guard only)
CS(1), Individual, Very Inspiring (Honor Guard only)
CS(2), Iron Resolve, Very Inspiring (Honor Guard only)
(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))
(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))
(+25 LightningBolt(3)))(+10 Heal(2))(+15 BaneChant(2))
(+10 Bow) 75
(+10 Bow) 90
70
WindBlast (7), Individual, Stealthy 55
WindBlast (7), Individual, Stealthy 70
50
65
Elite, Individual, Stealthy, Very Inspiring (Halflings Only)
Elite, Individual, Stealthy, Very Inspiring (Halflings Only), TC(1)
Long Barrelled Rifle, Individual, Piercing(2), Reload!, Stealthy, Very Inspiring (War Engines only)
(+25 Lightning Bolt(3))
(+25 Lightning Bolt(3))
Stealthy, Very Inspiring (Halflings only), Individual
Stealthy, Very Inspiring (Halflings only), Individual
Notes
Heavily Armoured Mercenaries
Mounted on goats or ponies!
Mounted on goats or ponies!
Mounted on Aralez
Lob It! as per the dwarf rule
All war engines are crewed by halfling and human teams. The halflings bring the brains and the humans the brawn
A halfling copy of the steel behemoth but weaker
The Brotherhood Alignment: GoodArmy Special Rules
Type Unit Name Size Sp Me Ra De At
Infantry Villein Plowshares* Troop(10) 5 5 - 3 10
Regiment(20) 5 5 - 3 12
Horde(40) 5 5 - 3 25
Legion(60) 5 5 - 3 30
Infantry Villien Halberdiers Troop(10) 5 4 - 3 10
Regiment(20) 5 4 - 3 12
Horde(40) 5 4 - 3 25
Infantry Villein Spearmen Troop(10) 5 4 - 4 10
Regiment(20) 5 4 - 4 15
Horde(40) 5 4 - 4 30
Infantry Villein Bowmen Troop(10) 5 6 5 3 8
Regiment(20) 5 6 5 3 10
Horde(40) 5 6 5 3 20
Infantry Swain's Rangers [1] Troop(10) 5 4 4 3 10
Infantry Order of the Brotherhood on foot Troop (10) 5 3+ - 5+ 10
Regiment (20) 5 3+ - 5+ 12
Infantry Martyrs of Misery (Villeins) Troop(10) 5 5 - 4 10
Regiment(20) 5 5 - 4 12
Horde(40) 5 5 - 4 25
Infantry Naiad Ensnarers Troop(10) 5 4 - 3 10
Regiment(20) 5 4 - 3 12
Noble Valour: The Villeins that comprise the society of the Brotherhood hold the knights the serve in immeasurable esteem. Fighting alongside them bolsters their resolve and drives them to feats of arms. Units with the Valiant rule are Inspiring to Villeins. (but not themselves)
Horde(40) 5 4 - 3 25
Infantry Naiad Heartpiercers Troop(10) 5 5 4 3 8
Regiment(20) 5 5 4 3 10
Large Infantry Water Elementals Regiment(3) 7 4 - 5 9
Horde(6) 7 4 - 5 18
Cavalry Order of the Brotherhood Regiment (10) 8 3 - 5 16Horde (20) 8 3 - 5 32
Cavalry Order of the Abyssal Hunt Troop(5) 8 3 - 4 9
Regiment(10) 8 3 - 4 18
Cavalry Villein Initiates Regiment(10) 8 4 - 5 16Horde(20) 8 4 - 5 32
Cavalry Order of Redemption Troop(5) 8 3 - 5 10
Regiment(10) 8 3 - 5 20
Cavalry Villein Scouts Troop(5) 9 4 - 4 7Regiment(10) 9 4 - 4 14
Large Cavalry Order of the Forsaken Regiment(3) 10 3 - 5 9Horde(6) 10 3 - 5 18
Large Cavalry Naiad Wyrmriders Regiment(3) 8 3 - 4 9
Horde(6) 8 3 - 4 18
War Engine Villein Siege Artillery 1 5 - 5 3 1
War Engine Villein Ballista 1 5 - 5 3 1
Monster Greater Water Elemental 1 7 4 - 5 8
Hero (Inf) Exemplar of the Brotherhood 1 5 3 - 5 4
Hero (Cav) /w Barded Horse 1 8 3 - 5 4
Hero (Cav) Exemplar Redeemer 1 8 3 - 5 5
Hero (Inf) Devoted 1 5 4 - 4 1
Hero (Cav) /w Horse 1 9 4 - 4 1
Hero (Inf) Naiad Stalker 1 6 3 4 4 4
Hero (LCav) Exemplar Forsaker 1 10 3 - 5 5
Hero (Mon) Exemplar Forsaker on Griffon 1 10 3 - 5 7
Alignment: Good
Ne Special Rules Options Points
8/10 50
12/14 70
19/21 115
25/27 170
9/11 CS(1) 70
13/15 CS(1) 100
20/22 CS(1) 165
9/11 Phalanx 85
13/15 Phalanx 120
20/22 Phalanx 200
9/11 Bows 70
13/15 Bows May take either: 95
20/22 Bows 155
13/15 170
11/13 Headstrong, Valiant CS(1) but DE-1 for free 120
15/17 Headstrong, Valiant CS(1) but DE-1 for free 160
-/12 Regeneration (6+) 75
-/16 Regeneration (6+) 110
-/23 Regeneration (6+) 180
9/11 100
13/15 140
Noble Valour: The Villeins that comprise the society of the Brotherhood hold the knights the serve in immeasurable esteem. Fighting alongside them bolsters their resolve and drives them to feats of arms. Units with the Valiant rule are Inspiring to Villeins. (but not themselves)
May switch normal arrows for Bodkins for +10pts (Change range to 18", gain Piercing (1)).
Stakes, acquiring the Ensnare and Reload! special rules for +10ptsPavises, acquiring the Big Shield and Reload! special rules for +15pts
Bows. Elite, Stealthy, Valiant, Vanguard.
May switch normal arrows for Bodkins for +10pts (Change range to 18", gain Piercing (1)).
Regeneration (4+), Ensnare, Pathfinder
Regeneration (4+), Ensnare, Pathfinder
20/22 230
9/11 120
13/15 160
-/14 150
-/17 220
15/17 TC(2), Headstrong, Valiant 22022/24 TC(2), Headstrong, Valiant 385
12/15 145
15/18 220
14/16 TC(2) 17021/23 TC(2) 300
12/14 170
15/17 260
10/12 Nimble, TC(1) 10513/15 Nimble, TC(1) 160
12/14 Fly, TC(2), Headstrong, Valiant 17015/17 Fly, TC(2), Headstrong, Valiant 265
12/14 155
15/17 240
9/11 85
9/11 Reload!, Blast (D3+2), Piercing(3) 60
-/18 190
11/13 80
11/13 100
Regeneration (4+), Ensnare, Pathfinder
Regeneration (4+), Harpoon-gun, Piercing(1), Pathfinder
Regeneration (4+), Harpoon-gun, Piercing(1), Pathfinder
CS(1), Shambling, Regeneration (5+), Pathfinder
CS(1), Shambling, Regeneration (5+), Pathfinder
CS(1), TC(1), Fury, Valiant, Vicious (Against Monsters only)
CS(1), TC(1), Fury, Valiant, Vicious (Against Monsters only)
Headstrong, Inspiring, Regeneration (5+), TC(2)
Headstrong, Inspiring, Regeneration (5+), TC(2)
CS(1), TC(1), Regeneration(4), Pathfinder
CS(1), TC(1), Regeneration(4), Pathfinder
Reload!, Blast(D6+2), Piercing(3), Indirect
CS(2), Shambling, Regeneration (5+), Pathfinder
CS(1), Headstrong, Individual, Valiant
CS(1), Headstrong, TC(1), Individual, Valiant
13/15 170
10/12 Heal (2), Individual 60
10/12 Heal (2), Individual 75
11/13 90
13/15 170
15/17 CS(2), Fly, Headstrong, Inspiring 200
CS(1), Headstrong, TC(2), Regeneration (5+) Individual,Very Inspiring
(+20 to increase Heal to (4) (+25 LightningBolt(3))(+30 WindBlast(5))(+30 Surge(5))
(+20 to increase Heal to (4) (+25 LightningBolt(3))(+30 WindBlast(5))(+30 Surge(5))
CS(1), Individual, Inspiring (Naiads Only), Regeneration (4+), Stealthy, Pathfinder
(+20 Harpoon-gun, gaining Piercing (1))
CS(1), Fly, Headstrong, Inspiring, Thunderous Charge (2)
Notes
RatkinArmy Special Rules
Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).
Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.
Type Unit Name Size Sp Me Ra De At Ne
Infantry Tunnel Slaves* Regiment(20) 6 6 - 2 12 12/14
Horde(40) 6 6 - 2 25 16/18
Legion(60) 6 6 - 2 30 23/25
Infantry Warriors Regiment(20) 6 5 - 4 12 12/14
Horde(40) 6 5 - 4 25 17/19
Infantry Spear Warriors Regiment(20) 6 5 - 4 15 12/14
Horde(40) 6 5 - 4 30 17/19
Infantry Shock Troops Troop(10) 6 4 - 4 10 10/12
Regiment(20) 6 4 - 4 12 14/16
Horde(40) 6 4 - 4 25 21/23
Infantry The Blight Regiment(20) 6 4 5 3 12 -/15
Horde(40) 6 4 5 3 25 -/19
Infantry Blight Impalers Regiment(20) 6 4 - 4 15 -/15
Horde(40) 6 4 - 4 30 -/19
Infantry Clawshots Troop(5) 6 5 4 3 5 8/10
Infantry Scurriers Troop (10) 6 5 4 3 8 10/12
Infantry Giant Rats with Handlers Troop(10) 7 5 - 3 10 8/11
Regiment(20) 7 5 - 3 15 11/14
Cavalry Mounted Warriors Troop (5) 9 4 - 3 8 9/11
Regiment(10) 9 4 - 3 16 12/14
Large Infantry Brutes Regiment(3) 6 4 - 4 9 11/13
Horde(6) 6 4 - 4 18 14/16
Large Infantry Vermintide* Regiment(3) 6 5 - 3 12 9/12Horde(6) 6 5 - 3 24 12/15
War Engine Weapon Team 1 6 - - 4 10 8/10
War Engine Shredder 1 4 - 5 5 3 10/12
War Engine Artillery 1 6 - 5 4 2 8/10
Monster Mutant Rat-fiend 1 7 4 - 4 1D6+7 -/18
Monster Rattlewagon 1 7 4 - 5 1D6+6 13/15
Hero(Inf) Blight Lord 1 6 4 - 4 6 -/13
Hero(Inf) War chief 1 6 3 - 5 5 11/13Hero(Cav) /w Mount 1 9 3 - 5 5 11/13
Hero(Inf) Warlock 1 6 5 - 4 1 9/11Hero(Cav) /w Mount 1 9 5 - 4 1 9/11
Hero(Mon) Warlock with Death Engine 1 6 5 4 5 2D6+1 -/19
Hero(Inf) Assassin 1 6 3 3 4 4 10/12
Hero(Inf) Army Standard Bearer 1 6 5 - 4 1 8/10
Hero(Mon) Demonspawn [1] 1 6 3 - 5 13 16/18
Alignment: Evil
Pack Mentality - Unless specified otherwise, all non-irregular, infantry Regiments in this list have Rallying (1) and all non-irregular, infantry Hordes have Rallying (2).
Rallying! (n) - Friendly non-allied units within 6" have +n to their Waver and Rout Nerve values. This is non-cumulative - use highest n value if multiple units with Rallying! are in range.
Special Rules Options
Yellow-Bellied
Yellow-Bellied
Yellow-Bellied
Phalanx
Phalanx
CS(1), Vicious (CS(2), -1DE)
CS(1), Vicious (CS(2), -1DE)
CS(1), Vicious (CS(2), -1DE)
Ensnare, Stealthy, CS(1)
Ensnare, Stealthy, CS(1)
Ensnare, Stealthy
Ensnare, Stealthy
Long Barrelled Rifles, Piercing(2) Reload!, Big Shield. 25mm x 50mm bases
Throwing Weapons, Nimble, Vicious
Vicious, Nimble
Vicious, Nimble
Vicious, Nimble, TC(1)
Vicious, Nimble, TC(1), Do not have Rallying!
CS(2), Fury
CS(2), Fury
Vicious, Height 0Vicious, Height 0
Breath Attack(Att), Nimble
Reload!, Blast(D3), Piercing(2). Height 2.
Lose CS(1), but gain Throwing weapons with Piercing (1) for free.
Lose CS(1), but gain Throwing weapons with Piercing (1) for free.
Swap Throwing Weapons for Light Crossbows (treat as Bows) for 20 points
Storm of lead: (Swap Breath (Att) for Firebolt and Ra4+) for +20 pts
Reload!, Blast(D3+1), Piercing(1), Indirect. Vicious.
CS(2), TC(1), Regeneration (5+), Vicious. Strider
CS(1) TC(1). 100mmx50mm base
Individual, CS(1), Ensnare, Stealthy, Inspiring (The Blight only)
Individual, Inspiring, CS(1)Individual, Inspiring, CS(1)
Individual, LightningBolt(4)Individual, LightningBolt(4)
Firebolt, Piercing (4), Inspiring, Shambling, Omniscient. 100mm x 50mm base.
Throwing Weapons, Stealthy, Vanguard, CS(1), Individual, Piercing(1), Vicious
Individual, Inspiring
LightningBolt(5), CS(3). Inspiring
Lightning Bolt(3) for +30 pts
Bane-chant (3) for +20pts, (CS(2), -1DE) for free
Mount on giant rat cavalry, increasing Speed to 9 (+20 pts)
(CS(2), -1DE) for free
Wind Blast (5) for +15pts, Mount on giant rat cavalry, increasing Speed to 9 (+15 pts)
Heal(4) for +20pts, Bane-chant (3) for +15pts.
Gain Speed 10 and Fly for +50 pts
Points Notes
50
85
120
90
150
110
180
100
140
230
155
255
155
255
90
90
70
100
95
145
105
165
6090
60
100
90
210
140
90
110130
8095
230
100
45
320
The Herd
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise.
Hunting Animals:
Type Unit Name Size Sp Me Ra De At Ne
Infantry Tribal Warriors Troop(10) 6 4 - 4 10 9/11
Regiment(20) 6 4 - 4 12 13/15
Horde(40) 6 4 - 4 25 20/22
Infantry Tribal Berserkers Troop(10) 6 4 - 3 15 -/12
Regiment(20) 6 4 - 3 20 -/16
Horde(40) 6 4 - 3 35 -/23
Infantry Tribal Longhorns Troop(10) 6 3 - 4 10 10/12
Regiment(20) 6 3 - 4 12 14/16
Infantry Tribal Spearmen Troop(10) 6 4 - 4 10 9/11
Regiment(20) 6 4 - 4 15 13/15
Horde(40) 6 4 - 4 30 20/22
Infantry Tribal Hunters Troop(10) 6 5 5 3 8 9/11
Regiment(20) 6 5 5 3 10 13/15
Infantry Harpies Troop(10) 10 4 - 3 8 9/11
Large Infantry Guardian Brutes Regiment(3) 6 4 - 4 12 12/15
Horde(6) 6 4 - 4 24 15/18
Large Infantry Lycans Regiment(3) 9 3 - 5 9 12/14
Horde(6) 9 3 - 5 18 15/17
Cavalry Centaur Bray-Striders Troop(5) 8 3 - 4 6 11/13Regiment(10) 8 3 - 4 12 14/16
Cavalry Centaur Long-Manes Troop(5) 8 3 - 4 8 11/14Regiment(10) 8 3 - 4 16 14/17
Cavalry Centaur Bray-Hunters Troop(5) 8 4 5 3 6 11/13Regiment(10) 8 4 5 3 12 14/16
Cavalry Beast Pack* Troop (5) 10 4 - 3 6 9/11Regiment(10) 10 4 - 3 12 12/14
Mark a unit that is accompanied with Hunting Animals with one or more such models. The unit then counts as being equipped with a throwing weapon that can be used only once per game (remove the Hunting Animals markers once the weapon is used up). When you release the animals, roll 5 dice to hit, regardless of the firer’s Attacks. They always hit on 4+ regardless of modifiers. Then, for each point of damage caused, roll to hit and to damage again, as the surviving animals savage the unfortunate opponents. Repeat this process again and again until you fail to score any damage, at which point even the toughest of the animals have been put down or have run off to lick their wounds
Against units with the Fly special rule, you can re-roll any dice that fail to damage…
Large Cavalry Giant Eagles* Regiment(3) 10 4 - 4 9 10/12Horde(6) 10 4 - 4 18 13/15
Large Cavalry Tribal Chariots Regiment(3) 8 3 - 4 9 11/13
Horde(6) 8 3 - 4 18 14/16
Large Cavalry Stampede* Horde(6) 7 4 - 4 30 18/22
Monster Brutox 1 8 4 - 4 1D6+8 16/19
Monster Chimera 1 7 3 - 5 7 15/17
War Engine Great Battle Totem [1] 1 - - - 5 - -/18
Hero(Inf) Tracker 1 6 4 4 4 3 11/13
Hero(Inf) Tribal Chieftan 1 6 3 - 5 5 12/14
Hero(Large Cav) Tribal Chieftan on Chariot 1 8 3 - 5 7 14/16
Hero(Cav) Centaur Chief 1 8 3 4 4 4 11/13
Hero(Inf) Shaman 1 6 4 - 4 4 13/15
Hero(Large Cav) Shaman on Sacred Beast 1 8 4 - 5 10 15/17/w Wings 1 10 4 - 5 10 15/17
Hero(Inf) Tribal Totem Bearer 1 6 4 - 4 1 9/11
Hero(Large Inf) Lycan Alpha 1 9 3 - 5 5 13/15
Hero(Large Inf) Guardian Champion 1 6 3 - 5 6 13/16
Hero(Mon) Avatar[1] 1 9 3 - 5 9 -/19
/w Wings 1 10 3 - 5 9 -/19
Alignment: Neutral
Hunting Animals:
Special Rules Options Points
TC(1) (Hunting Animals (+10 pts)) 85
TC(1) 120
TC(1) 200
TC(1) 100
TC(1) 140
TC(1) 230
CS(1), TC(1), 25mm bases. (Hunting Animals (+10 pts)) 100
CS(1), TC(1), 25mm bases. 140
Phalanx (Hunting Animals (+10 pts)) 90
Phalanx 130
Phalanx 215
Throwing Weapons, Vanguard 80
Throwing Weapons, Vanguard 105
Fly, Vicious, Base Size 25x25mm. 90
CS(1), TC(2), Fury 140
CS(1), TC(2), Fury 215
CS(1), Nimble 160
CS(1), Nimble 245
CS(1), TC(1) 100CS(1), TC(1) 155
CS(1), TC(2), Headstrong 140CS(1), TC(2), Headstrong 215
Bows, TC(1), Nimble 105Bows, TC(1), Nimble 165
Vicious, Nimble, Height 1 70Vicious, Nimble, Height 1 110
Mark a unit that is accompanied with Hunting Animals with one or more such models. The unit then counts as being equipped with a throwing weapon that can be used only once per game (remove the Hunting Animals markers once the weapon is used up). When you release the animals, roll 5 dice to hit, regardless of the firer’s Attacks. They always hit on 4+ regardless of modifiers. Then, for each point of damage caused, roll to hit and to damage again, as the surviving animals savage the unfortunate opponents. Repeat this process again and again until you fail to score any damage, at which point even the toughest of the animals have been put down or have run off to lick their wounds
May swap Throwing Weapons for Bows for 10 points, (Hunting Animals (+10 pts))May swap Throwing Weapons for Bows for 10 points, (Hunting Animals (+10 pts))
Fly, TC(2), Fury 130Fly, TC(2), Fury 200
140
215
TC(4), 50x100mm Base Size, Strider 260
220
CS(2) (+50 Fly & Speed 10) 160
80
Individual, Piercing(1), Bow, Vanguard, Stealthy 80
CS(1), TC(1), Individual, Inspiring 140
190
Individual, Inspiring, CS(2), TC(1) (+10 Bow) 105
TC(1), Individual, Inspiring, BaneChant(3) 125
TC(3), Inspiring, BaneChant(3) 185TC(3), Inspiring, BaneChant(3) 215
Individual, Inspiring 50
CS(2), Inspiring (Lycans), Nimble 145
150
CS(1), TC(3) Very Inspiring, Iron Resolve, Elite 270
CS(1), TC(3) Very Inspiring, Iron Resolve, Elite 320
TC(3), 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)
TC(3), 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)
CS(2), TC(2) Regenerate (5+), Fury, Strider, (This unit does not have the Pathfinder Special rule)
Height 4, Very Inspiring, BaneChant(2), Advanced Deployment, Maximum 75x75mm base size (cannot be increased by "exceptional base sizes")Omniscient, Unstoppable
May swap Bow for a Throwing Weapon for free.
CS(1), TC(3), Inspiring, 50x100mm Base Size, (This unit does not have the Pathfinder Special rule)
(+25 Heal(5), (+30 WindBlast(5)) )
(+25 Heal(5), (+30 WindBlast(5)) ) (+30 Fly & Speed 10)
CS(1), TC(2), Inspiring (Guardian Brutes Only), Nimble, Fury
(+25 Heal(6)), (+50 Fly & Speed 10)
Notes
Hand weapon and Shield, strong powerful warriors
Frenzied Warriors with additional hand weapons
Veterans blessed armor/powerful weaponry
Spear and shield
Lightly armoured, bows
Minotaurs, Owlbears and similar
Natural Werewolves and similar with Pathfinder instead of Lifeleech
Centaurs with spears
Veteran Centaurs with heavy armor/powerful weaponry
Centaur Archers
Large Cats/Wolves/Giant Ferrets?
Rhinos, Elephants etc
Humanoid Beast Giant
Minotaurs, Owlbears and similar
Monstrous Hero, Giant Lion, Gigantic Eagle
Empire of DustEvil Dead: All units in this list have Lifeleech (1), unless specified otherwise.
Casket of the Damned
Type Unit Name Size Sp Me Ra De At
Infantry Skeleton Warriors Troop(10) 5 5 - 4 10
Regiment(20) 5 5 - 4 12
Horde(40) 5 5 - 4 25
Infantry Skeleton Spearmen Troop(10) 5 5 - 4 10
Regiment(20) 5 5 - 4 15
Horde(40) 5 5 - 4 30
Infantry Revenants Troop(10) 5 4 - 5 10
Regiment(20) 5 4 - 5 12
Horde(40) 5 4 - 5 25
Infantry Skeleton Archers Troop(10) 5 6 5 3 8
Regiment(20) 5 6 5 3 10
Horde(40) 5 6 5 3 20
Infantry Skeleton Crossbowmen Troop(10) 5 6 5 3 8
Regiment(20) 5 6 5 3 10
Horde(40) 5 6 5 3 20
Infantry Mummies Troop(10) 5 4 - 5 10
Regiment(20) 5 4 - 5 12
Infantry Husks Troop(10) 5 3 - 6 15
Regiment(20) 5 3 - 6 20
Cavalry Skeleton Cavalry Troop(5) 9 5+ - 4+ 7
Regiment (10) 9 5+ - 4+ 14
Cavalry Skeleton Archer Cavalry Troop(5) 9 6+ 5+ 3+ 7Regiment (10) 9 6+ 5+ 3+ 14
Large Infantry Enslaved Guardians Regiment (3) 6 4+ - 5+ 9
Horde (6) 6 4+ - 5+ 18
The souls of the damned are released from their prison to drive the unit towards its foe. Mark a unit that has a casket with an appropriate model. Once per game, when this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the casket once it has been used.
Large Infantry Enslaved Guardians Archers Regiment (3) 6 5+ 5+ 4+ 9
Horde (6) 6 5+ 5+ 4+ 18
Large Infantry Swarm* Regiment (3) 6 5+ - 2+ 9Horde (6) 6 5+ - 2+ 18
Large Infantry Scavengers* Regiment (3) 10 5+ - 4+ 9Horde (6) 10 5+ - 4+ 18
Large Cavalry Revenant Chariots Regiment (3) 8 4+ 5+ 4+ 8
Horde (6) 8 4+ 5+ 4+ 16
Large Cavalry Revenant Worm Riders Regiment (3) 7 4+ - 5+ 12
Horde (6) 7 4+ - 5+ 24
Monster Giant Undead Scorpion 1 6 4+ - 5+ 8
Monster Bone Giant 1 7 5 - 5 1D6+8
Monster Reanimated Behemoth 1 6 4+ - 6+ 8
War Engine Monolith [1] 1 - - - 5 -
Monster Bone Dragon 1 10 4 - 4 9
War Engine Balefire Catapult 1 5 - 5+ 4+ 1
War Engine Soul Snare 1 5 - - 4+ 0
Hero(Inf) Pharaoh's Champion 1 5 4 - 5 4Hero(Cav) /w Mount 8
Hero(Inf) Ahmunite Prince 1 5 3 - 5 4
Hero(Large Cav) /w Chariot 8
Hero(Inf) Cursed Pharaoh 1 5 3 - 6 5
Hero(Large Cav) Cursed Pharaoh on Chariot 1 8 3 - 6 7
Hero(Inf) Cursed High Priest 1 5 5 - 4 1
Hero(Cav) /w Mount 1 8 5 - 4 1
Hero(Inf) Undead Army Standard Bearer 1 5 5 - 4 1Hero(Cav) /w Mount 8
Hero (Monster) Idol of Shobik[1] 1 7 3 - 6 10
Alignment: Evil
Ne Special Rules Options NEW POINTS
-/12 Shambling (Casket of the Damned (+10 pts)) 65
-/16 Shambling 90
-/23 Shambling 150
-/12 Shambling, Phalanx (Casket of the Damned (+10 pts)) 75
-/16 Shambling, Phalanx 105
-/23 Shambling, Phalanx 175
-/13 Shambling 85
-/17 Shambling 120
-/24 Shambling 200
-/12 Bows, Shambling (Casket of the Damned (+10 pts)) 75
-/16 Bows, Shambling 100
-/23 Bows, Shambling 165
-/12 (Casket of the Damned (+10 pts)) 85
-/16 115
-/23 190
-/14 CS(2), Regeneration (5+), Shambling (Casket of the Damned (+10 pts)) 120
-/18 CS(2), Regeneration (5+), Shambling 170
-/13 CS(1), Shambling, Brutal (Casket of the Damned (+10 pts)) 190
-/17 CS(1), Shambling, Brutal 270
-/13 (Casket of the Damned (+10 pts)) 85
-/16 130
-/13 Bows, Nimble, Shambling (Casket of the Damned (+10 pts)) 95-/16 Bows, Nimble, Shambling 145
-/14 (Casket of the Damned (+10 pts)) 165
-/17 255
The souls of the damned are released from their prison to drive the unit towards its foe. Mark a unit that has a casket with an appropriate model. Once per game, when this unit is targetted by a Surge spell, you may roll an additional 5 dice which count towards the total Surge result. This must be declared before rolling any dice for the spell. Remove any model used to represent the
2H(CS(1), -1 DE) , (Casket of the Damned (+10 pts))
Crossbows, Piercing(1), Reload, ShamblingCrossbows, Piercing(1), Reload, ShamblingCrossbows, Piercing(1), Reload, Shambling
Nimble, Shambling, Thunderous Charge (1)Nimble, Shambling, Thunderous Charge (1)
Crushing Strength (2), Shambling, WindBlast (5)
Crushing Strength (2), Shambling, WindBlast (5)
-/14 (Casket of the Damned (+10 pts)) 150
-/17 230
-/12 Height 0, Shambling, Vanguard 65-/15 Height 0, Shambling, Vanguard 100
10/12 Fly, Lifeleech(2) 9013/15 Fly, Lifeleech(2) 135
-/14 (Casket of the Damned (+10 pts)) 120
-/17 185
-/14 (Casket of the Damned (+10 pts)) 135
-/17 210
-/14 135
-/19 CS(3), Brutal, Shambling, Strider. 180
-/17 Crushing Strength (3), Shambling 210
-/18 80
-/18 CS(3), Fly, Shambling 190
-/11 100
-/18 Lightning Bolt (6), Heal (6) 150
-/14 CS(1), Individual, Shambling Horse (15 Pts Sp8) 6580
13/15 CS(2), Individual, Regeneration (5+) Mount on Chariot for 15 pts 95
110
Heavy Crossbows, Crushing Strength (1), Piercing (2), Shambling, Reload!
Heavy Crossbows, Crushing Strength (1), Piercing (2), Shambling, Reload!
Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases
Bows, Shambling, Thunderous Charge (2). 50mm x 100mm bases
Shambling, Thunderous Charge (1), Crushing Strength (1)
Shambling, Thunderous Charge (1), Crushing Strength (1)
Crushing Strength (2), Shambling, Vanguard, Vicious
Equip the unit with a Light Balefire Catapult – Range 36”, Ra 5+, 1 attack, Blast (D3+2), Piercing (1) and vicious with ranged attacks only – for +20 pts.
Height 4, Advanced Deployment, While within 6", friendly non-allied, non-disordered units may cast any two different spells in the shooting phase instead of one. Maximum 75x75mm base size (cannot be increased by "exceptional base sizes")
Blast (D6+2), Shambling, Vicious, Piercing(2), Indirect, Reload!
CS(2), TC(1), Regeneration (5+), 50mm x 100mm base
15/17 145
15/17 225
12/14 Surge(10), Individual, Inspiring 115
12/14 Surge(10), Individual, Inspiring 130
-/13 Shambling, Individual, Inspiring Horse(15 Pts, Sp8) 5065
-/18 350
CS(2), Individual, Surge(6), Inspiring, Regeneration (5+)
CS(2), TC (2), Surge(6), Inspiring, Regeneration (5+). 50mm x 100mm base
((+15 Heal(4)) or free swap for Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )
((+15 Heal(4)) or free swap for Surge) (Breath 12 and Vicious for 20 pts), (WindBlast(5) +30 pts )
CS(4), Very Inspiring, Heal (6), Aura of Shobik (all friendly, non-allied units within 6" have the Iron Resolve special rule). Shambling, Strider.
Notes
The souls of adventurers and thieves that came to plunder the tombs of the Ahmunites are now trapped forever in the statues of the gods and people they came to exploit. They are cursed with eternal vigil over the sacred places but will march to war when compelled to by their pharaoh masters.
Powerful desert spirits, eternally bound by dark sorcery and encased in ancient runic armour. Enslaved Djinn.
The Varangur
Type Unit Name Size Sp Me Ra De At Ne
Infantry Warband Troop(10) 5 4 - 4 10 10/12
Regiment(20) 5 4 - 4 12 14/16
Horde(40) 5 4 - 4 25 21/23
Infantry Devanor Troop(10) 5 5 5 3 8 10/12
Regiment(20) 5 5 5 3 10 14/16
Infantry Spearwall Troop(10) 5 4 - 4 10 10/12
Regiment(20) 5 4 - 4 15 14/16
Horde(40) 5 4 - 4 30 21/23
Infantry Thralls* Regiment(20) 5 5 - 3 12 12/15
Horde(40) 5 5 - 3 25 19/22
Infantry Night Raiders Troop(10) 6 4 4 3 10 11/13
Infantry Bloodsworn Troop(10) 5 4 - 5 10 11/13
Regiment(20) 5 4 - 5 12 15/17
Horde(40) 5 4 - 5 25 22/24
Infantry Sons of Korgaan Troop(10) 5 3 - 5 10 12/14
Regiment(20) 5 3 - 5 12 16/18
Infantry Reavers Troop(10) 6 4 - 3 20 -/14
Regiment(20) 6 4 - 3 25 -/18
Large Infantry Cave Trolls Regiment(3) 5 4 - 5 9 12/15
Horde(6) 5 4 - 5 18 15/18
Large Infantry The Fallen* Regiment(3) 8 3 - 5 9 12/14
Horde(6) 8 3 - 5 18 15/17
Cavalry Tundra Wolves Troop(5) 9 4 - 4 10 10/12
Cavalry Mounted Sons of Korgaan Troop(5) 8 3 - 5 8 12/14
Fanatical Devotion: All clan warriors in this list have higher Nerve than normal. This is already included in their profiles.
Regiment(10) 8 3 - 5 16 15/17
Cavalry Horse Raiders Troop(5) 8 5 5 3 7 11/13
Large Cavalry Bloodsworn Chariots Regiment(3) 7 3 - 5 12 13/15
Large Cavalry Direfang Riders Regiment (3) 6 4 - 5 15 12/14Horde (6) 6 4 - 5 30 15/17
Monster Devourer 1 6 4 - 4 10 15/17
Monster Cavern Dweller 1 6 4 - 5 1D6+4 15/18
Monster Jabberwock 1 7 4 - 5 D6*3 12/15
Hero(Inf) Champion 1 5 3 - 5 6 13/15
Hero(Cav) /w Mount 1 8 3 - 5 6 13/15
Hero(Inf) Magus 1 5 5 - 5 1 11/13
Hero(Cav) /w Mount 1 8 5 - 5 1 11/13
Hero(Inf) Chieftan 1 5 3 - 5 5 14/16
Hero(Cav) /w Horse 1 8 3 - 5 5 14/16
Hero(LCav) Chieftan on Chariot 1 7 3 - 5 7 15/17
Hero(Mon King on Chimera 1 7 3 - 5 10 18/20
/w Wings 1 10 3 - 5 10 18/20
Hero(Inf) Skald 1 5 4 - 5 1 11/13Hero(Cav) /w Mount 1 8 4 - 5 1 11/13
Hero(Large Inf) Cave Troll Bruiser 1 5 3 - 5 5 13/16
Hero(Large Inf) Cave Troll King[1] 1 5 3 - 5 7 15/18
Hero(Large Inf) Herja of the Fallen [1] 1 10 3 - 6 6 15/17
Alignment: Evil
Special Rules Options Options #2 Points
2H(CS(1), -1DE) 75
110
180
Bows 80
Bows 105
Phalanx 90
Phalanx 130
Phalanx 215
Yellow-Bellied 75
Yellow-Bellied 125
145
CS(1) (CS(2), -1DE) 100
CS(1) 140
CS(1) 230
CS(2), Elite, 25mm Bases. (CS(3), -1DE) 155
CS(2), Elite, 25mm Bases. 220
CS(1), Yellow-Bellied, Vicious 140
CS(1), Yellow-Bellied, Vicious 200
CS(3), Regeneration (5+) 135
CS(3), Regeneration (5+) 205
155
240
TC(1), Nimble, Height 1 110
CS(1), TC(1), Elite 155
Vanguard, Stealthy, Pathfinder, Thrown Weapons (Axes), Piercing (1)
May choose one of the options for 10pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
May choose one of the options for 10pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
Pathfinder, Nimble, CS(1), Iron Resolve, Height 1
Pathfinder, Nimble, CS(1), Iron Resolve, Height 1
May choose one of the options for 15pts:
CS(1), TC(1), Elite 235
Nimble, Thrown Weapons, Piercing (1) 105
CS(1), TC(2), 50x100mm base size 165
CS(2), Vicious, Brutal 175CS(2), Vicious, Brutal 270
TC(2), Stealthy, Pathfinder, Strider 160
200
CS(2), Brutal, Yellow-Bellied, Headstrong 135
Individual, Elite, CS(2), 25mm Base. 140
Individual, Elite, CS(2) 160
(+25 Breath(12)) 100
(+25 Breath(12)) 115
160
Individual, CS(2), Elite, Inspiring 180
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
May swap throwing weapons for Bows for free, but lose Piercing (1)
CS(3), Regeneration (5+), Lifeleech(2), Strider
May choose one of the options for 15pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
Individual, LightningBolt(4), BaneChant(2)
Can take a Famulus (15 pts) which grants the Magus the Elite special rule when casting any spell.
Individual, LightningBolt(4), BaneChant(2)
Individual, CS(2), Elite, Inspiring, 25mm Base.
May choose one of the options for 15pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
CS(2), TC(2), Elite, Inspiring 205
CS(3), Elite, Inspiring 260
CS(3), Elite, Fly, Inspiring
Individual, Inspiring, CS(1) Mount for 15 pts 70Individual, Inspiring, CS(1) 85
120
200
245
May choose one of the options for 15pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
(+40 Fly & Speed 10)
May choose one of the options for 15pts:
Brand of the Warrior: Gain Brutal.Guise of the Deceiver: This unit has +1 to both its nerve values.Mask of the Reaper: Lifeleech (1).
CS(3), Inspiring (Trolls Only), Nimble, Regeneration (5+)
CS(3), Very Inspiring (Trolls Only), Nimble, Regeneration (5+), Big Shield, Breath(10)
Fly, CS(3), Lifeleech (1), Judgement, Inspiring
Judgement of Korgaan 35Pts - May bestow this gift on an single non allied infantry unit, including heros(Inf), The first time this unit is routed, the player whose turn it is rolls 1D6, on a 4+ it is judged worthy and instead healed by 1D6+3 damage, This Effect only works once per game and takes place after any Inspiring rerolls.
Notes
Giant Subterranean Worm
Salamanders Alignment: Good
Flames of Kthorlaq: All units in this list have Crushing Strength (1), unless specified otherwise.
Type Unit Name Size Sp Me Ra De
Infantry Salamanders Troop(10) 5 4 - 5
Regiment(20) 5 4 - 5
Horde(40) 5 4 - 5
Infantry Ancients Troop(10) 5 3 - 5
Regiment(20) 5 3 - 5
Infantry Corsairs Troop(10) 5 4 5 4
Infantry Citizen Guard Troop(10) 5 4 - 4
Regiment(20) 5 4 - 4
Horde(40) 5 4 - 4
Infantry Ghekkotah Warriors Troop(10) 6 5 - 3
Regiment(20) 6 5 - 3
Horde(40) 6 5 - 3
Infantry Ghekkotah Darters* Troop(10) 7 5 5 3
Infantry Ghekkotah Hunters* Troop(10) 7 5 5 3
Large Infantry Fire Elementals Regiment(3) 6 4 - 5
Horde(6) 6 4 - 5
Large Infantry Tyrants Regiment(3) 5 4 - 5
Horde(6) 5 4 - 5
Large Infantry Ember Sprites* Regiment(3) 5 5 - 3
Horde(6) 5 5 - 3
Cavalry Kaisenor Knights Troop(5) 7 4 - 5Regiment(10) 7 4 - 5
Large Cavalry Ghekkotah Skyrraiders* Regiment(3) 10 4 4 3
Horde(6) 10 4 4 3
Large Cavalry Ancients on Rhinosaurs Regiment(3) 6 3 - 6
Horde(6) 6 3 - 6
Monster Greater Fire Elemental 1 6 4 - 5
Monster Lekelidon 1 6 5 3 4
Monster Fire Drake 1 7 4 - 5
Monster Ankylodon Battle Platform 1 6 4 5 6
War Engine Komodon Artillery 1 5 - 5 4
Hero(Inf) Clan Lord 1 5 3 - 5Hero(Cav) /w Mount 1 7 3 - 5
Hero(Inf) Herald 1 5 4 - 5Hero(Cav) /w Mount 1 7 4 - 5
Hero(Inf) Mage-Priest 1 5 4 - 5Hero(Cav) /w Mount 1 7 4 - 5
Hero(Inf) Battle-Captain 1 5 3 - 5Hero(Lrg Cav) /w Rhinosaur 1 6 3 - 5
Hero(Mon) Clan Lord on Fire Drake 1 7 3 - 5Hero(Mon) /w Wings
Hero(Inf) Ghekkotah Clutch Warden 1 7 5 4 4
Hero(LargeCav) Ghekkotah Skylord 1 10 4 3 4
Alignment: Good
At Ne Special Rules Options Points
10 10/12 25x25mm, Pathfinder (CS2, -1DE) 100
12 14/16 25x25mm, Pathfinder 140
25 21/23 25x25mm, Pathfinder 230
10 -/13 25x25mm (CS2, -1DE) 115
12 -/17 25x25mm 165
10 10/12 115
10 10/12 25x25mm, Phalanx 100
15 14/16 25x25mm, Phalanx 140
30 21/23 25x25mm, Phalanx 230
10 10/12 Nimble, Does not have CS(1) 65
12 12/14 Nimble, Does not have CS(1) 95
25 17/19 Nimble, Does not have CS(1) 155
8 10/12 100
8 10/12 110
9 -/14 CS(2), Shambling, Pathfinder 130
18 -/17 CS(2), Shambling, Pathfinder 200
9 12/15 CS(2), Fury, Brutal 135
18 15/18 CS(2), Fury, Brutal 210
6 10/12 60
12 13/15 90
9 11/13 TC(1) 10518 14/16 TC(1) 165
6 12/14 135
12 15/17 210
9 -/16 CS(2), TS(2), Brutal 185
25x25mm, Pistols, Vanguard, Piercing (1)
Vicious, Pathfinder, Nimble, Blowpipes(treat as thrown weapons), Does not have CS(1)
Chamelon Cloak: +10 pts, Grants the Stealthy special rule
Pathfinder, Nimble, Bows, Does not have CS(1)
Chamelon Cloak: +10 pts, Grants the Stealthy special rule
Vicious, Height 0, Breath Attack (Att). Does do not have Crushing Strength.Vicious, Height 0, Breath Attack (Att). Does do not have Crushing Strength.
Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1)
Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1)
18 -/19 CS(2), TS(2), Brutal 285
8 -/18 160
6 11/13 Firebolt, Piercing (1). Height 2 75
8 14/16 TC(1), Breath(20) 200
10 -/16 250
3 10/12 80
5 13/15 May add Firebolt for 15 pts 1405 13/15 CS(2), TC(1), Individual, Inspiring 160
1 10/12 Individual, Inspiring 25x25mm 601 10/12 TC(1), Individual, Inspiring 75
2 10/12 Fireball (12), Individual 25x25mm 952 10/12 Fireball (12), Individual, TC(1) 110
4 11/13 CS(2), Individual, 25x25mm 755 13/15 CS(2), TC(2), Brutal 125
8 15/17 CS(2), TC(1), Inspiring, Breath(20) Fly & Speed 10, 50 Pts 250Gain Fly and speed 10 300
3 10/12 85
5 11/13 125
Pathfinder, CS(4), Shambling, Breath Attack (6)
Add Wings giving Fly and Sp 10 for +40 points
CS(4), 50x100mm Base Size, Iron Resolve, Blowpipes(treat as thrown weapons), Vicious (ranged attacks only), Omniscient
Swap Blowpipes for Firebolt for free
36" Range, Reload!, Piercing (2), Vicious, Blast (D3)
CS(2), Individual, Inspiring, 25x25mm
Banechant (2) for 15 Pts,Surge (8) for 40 Pts, Elite for +20 pointsMount for 15 pts.
Mount on Rhinosaur for +50 pts
Vicious, Pathfinder, Individual, Blowpipes(treat as thrown weapons), Inspiring (Ghekkotah only). Does not have CS(1)
Chamelon Cloak: +20 pts, Grants the Stealthy special rule
Fly, Vicious, Blowpipes(treat as thrown weapons) Does not have CS(1), Inspiring (Ghekkotah only)
Can exchange Blowpipes for Firebolt for free