kitsuki honor in the emperor edition environment
TRANSCRIPT
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Kitsuki Honor in the Emperor Edition Environment
Posted onApril 13, 2012byStrange Assembly
by Monjoni Osso
Dragon honor was a stalwart of mine in Celestial Edition and the first competitive deck I looked at in Emperor Edition.It started out as an experiment with the new dueling rules that failed miserably and I assumed (incorrectly) that the deck
was hamstrung. I saw an exceptional take on the deck at the Austin Name a Card that radically altered my perspective
on it. Kitsuki really excel at open control actions and can shut down attacks on turn three or four very well. The theme
is versatile, with enough Force and combat actions to military out against dishonor, race against other honor decks while
causing them honor loss, and of course honoring out against military. Many people have tried building a
Kitsuki dishonor deck, but I think this is a poor way to take the deck. The Personality base largely supports honor
running, with two exceptions, and so Im going to focus this article on how to honor run with the Kitsuki Personality
base.
DUELING COURTIERS
The thing that makes Kitsuki stand out very well is that they are all Courtiers, Magistrates and Duelists. Duelist, as akeyword, is not as useful as it was in Celestial Edition and you should not rely on it to be your sole winning option.
Courtier is already a very powerful keyword, opening up access to cards like Favors and Accidental Confession, but many
Courtier actions are low focus value. With the prevalence of high focus military actions in the current environment,
digging too deeply into the Courtier card pool can pose a problem for the deck. Magistrates are not as powerful as they
were at the start of Celestial, but have access to crazy actions like The Laws Strength and Discovering a Conspiracy.
Also, Magistrates do help the decks gold curve out by providing access to Magistrates Stipend, permitting the deck to
run six two-for-three holdings. This minor bit of acceleration is pivotal due to the average gold cost of seven that your
Personalities will have.
The strength of any Kitsuki deck will depend largely on which of the three action pools you go into, and how deeply you
choose to do it.
STRONGHOLD:Watchful Eye Dojo
Watchful Eye Dojo has some obvious synergy with the themes Personality and action base. The first and most obvious
boon is that the action will either gain you honor or bow the challenged Personality, even while the stronghold itself is
bowed. With Kitsuki Horume, this means that you have the ability to gain 1 honor in every players action phase.
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PERSONALITY ANALYSIS
Kitsuki Kinaro
Kitsuki Nakai was a staple of Celestial Editions Last Step Castle, but Kinaro has a few things holding him back. The
biggest problem I have with him is that six is not really an optimal gold cost for a Personality in the deck, making him an
awkward buy. He has zero Force, which presents a problem when the deck needs to swing military at something. That
drawback did not matter as much due to the action suite available last arc, but with the necessity of honor going in to
attack dishonor now its a much larger consideration.
Kitsuki Daisuke
A decent Personality. A send home duel is a solid action due to the lack of responses that dont cost tempo. Not so hot
in the non-military matchups, but his 3 Force and usable battle action is still significant in those.
Kitsuki Fujimura
The switch enabler. I dont think of her as such, primarily, but her action is very good against other honor rockets and
also against dishonor. She enables you to race other non-military decks very decently, but isnt so great in the non-Lion
military matchups. Against Lion, an early Fujimura with a target can slow their tempo down in the mid-game just long
enough for you to cross.
Kitsuki Horume
This guy is the A Number One King of the Deck. His entering play gain or loss is phenomenal, but his repeatable gain
from winning a duel feeds Watchful Eye Dojo very well. Once Horume hits the board, youre guaranteed at least one
honor in every action phase. His ten honor requirement makes things tricky on turn 2, but even then hes a superb buy
at nine gold. I dont think Ive ever won a game without at least one Horume on the board.
Kitsuki Nubane
There is nothing not to love about this guy. He slows down attachment decks with his open action, packs 5 Chi so he can
duel into big Uniques, and has box honor requirement with four Personal Honor. Id run six of him if I could.
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Kitsuki Yataku
NO. BAD. Theres a myriad of things that make this Personality awful, the least of which is that youll get to use his
reaction maybe once or twice per game at the most. He has very low Force by modern standards, has no keywords ofany significance for the deck, and has an above box honor requirement. Easily the worst card in the Kitsuki Personality
base.
NON-KITSUKI CONSIDERATIONS:
Tamori Ruya
This Before the Dawn inclusion really cements the open phase control that the stronghold provides, as well as pumping
several battle actions the deck should consider running. Hes got four Force, four Personal Honor, and five Chi to back
up his great Reaction, so hes no slouch when it comes to smashing provinces or dueling. The eight honor requirement
isnt really a problem after your turn two, either. A powerful Unique for the deck.
Mirumoto Shikei
The Clan Champion packs only one useful keyword, and has a significantly above box requirement making a pre-turn
three purchase very risky. However, he packs a noticeable stat block that includes four Personal Honor and the limited
card draw action is very strong given the lack of repeatable card draw dynasty-side so far in Emperor Edition. His gold
cost does make things difficult early and mid-game, but by turn four or five hes a very solid buy.
Mirumoto Yozo
Expensive Duelist with a box honor requirement doesnt really scream for inclusion, but is a great meta call if youre
expecting to walk into a Lion heavy field.
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Mirumoto Ichizo
Three Personal Honor, four Chi, and a reliable unit-killing battle action. He cant use your Courtier actions, but still
makes for a great presence at the last battlefield. Crucial in more military-based variants of the deck, but still nice for
the open control variant.
Otomo Demiyah
There is really no reason not to put her into the deck. A turn one Demiyah/holding draw doesnt lose the deck any
tempo and enables very early access to Governors Court and Imperial Favor control. I would consider her an easy
three-of inclusion.
HOLDINGS:
Gold Mine
Youre running three of this. You just are. Deal with it.
Magistrates Stipend
The Iaijutsu clause in this holdings action means that it will see very little use in the deck, but the gold acceleration is all
youre really looking for. A no-brainer three-of for the deck.
Governors Court
The engine that makes the open control go. The open action on this, combined with the stronghold and actions like
Accidental Confession and Duel of Haiku, are what make this deck a contender. This is the single card that enables an
honor race to occur with this deck against the popular Temple of Purity deck. That its usable while bowed is just gravy,
really.
Traveling Peddler
Control lives and dies on card draw. At least one is an automatic inclusion, though increasing the count to two may be
necessary against certain fields.
Stolen Merchandise
With the prevalence of six for five holdings in most military decks, this is a fairly weak inclusion. Ideally you flip this
after the opponents already brought something like Traveling Peddler into play, but its a very bad flip on turn one.
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The Imperial Treasury
This card is preposterous. More than once its bought a Personality for honor all by its lonesome. One of, if not the, best
four cost holdings in the game.
Falling Rain Dojo
I think this is a solid one-of for the deck. Honor duels against the popular paragon decks are a bit tricky, to say nothing
of trying to hit big Uniques with Chi-targeted duels, and this holding makes those problems easier.
Well-Tended Farm
A great inclusion to increase limited phase gains, but is shut down hard by Rumors Travel which is seeing a lot of play.
Great as a two-of, I think, but rely on it too much and itll cost you.
Rugashi Bazaar
Solid dishonor meta for this deck. You can expect plus three Force per person on average, with the occasional plus four.
Its also great in the Yasuki matchup as it nimbly gets around their holding destruction ability. The three gold
production combined with the average gold cost seven of your personalities makes it a fairly reasonable pure gold
holding as well.
REGIONS & EVENTS:
The Second City
This is an automatic inclusion. The board wide plus one Force is massive on its own, but that it can get other dynastyprovinces flipped up is the real reason for choosing this region. Acceleration is important and thats exactly what The
Second City provides.
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Ebisus Honesty
This has been a staple for honor decks since the end of Celestial Edition, and for good reason. Plus two province
strength is usually enough to head off most turn two or three attacks, and destroying it to cross or gain the lead in an
honor race remains a strong choice.
Boastful Proclamation
This card, if flipped on turn three, essentially guarantees a troublesome final battle while gaining three honor. Ive been
able to defend the province this flipped out of every time its happened, so I think the deck can manage it very well. Its
also great at funneling troublesome Cavalry into a tempting target, which is another consideration you can make based
on the field you expect.
Willing Spirits
This card was great in Celestial and its great now. Willing Spirits with an Ebisus Honesty on the board shuts down
most early attacks without requiring you to expend a single fate card. An automatic inclusion, I think.
FATE ACTIONS:
Sanctioned Duel
This card wants to be an Impromptu Duelwhen it grows up. Its the weakest duel yet printed, yet the only one that gains
honor as a Limited. A regretful three of for the deck, and one Ill be cutting the very second a valid alternative becomes
available.
Duel of Haiku
This duel is phenomenal, fueling both Magistrate and Courtier actions while bowing someone in the action phase and
netting you an honor. It can be tricky to play against Unicorn, Lion, and certain other honor decks but a well-timed Duel
of Haiku can shut down a mid-game attack without expending a lot of effort. An easy three of.
Steel on Steel
I dont see a reason not to include this as a three of. You will be bully dueling most personalities in the game and this
will wipe out a unit with regularity. An easy three of.
Awed Witness
The second battle duel. With your high Chi, you can bully duel with this card to trigger certain honor gaining reactions(such as Horume) while also creating a 2/2 Samurai you can use to Wall of Honor or, in some cases, Ring of Fire. If you
want to emphasize more battle actions, this is a strong inclusion.
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Dismissing the Cur
This card is phenomenal for Courtier-based honor decks. A send home with a kill action against naked Personalities
that does not require risking high value personalities. However, if you focus on dueling control, running a 2 focus value
can be very risky.
Rhetoric
High focus value Courtier action that metas against other honor rocket decks in a way that they cant answer. Its dead
in the military matchup 90% of the time, but is so crucial in the honor and dishonor matchup I cant see not running
three.
Spirit of the Truth
Absolutely fundamental in an open control Magistrate deck, the thing I believe the Kitsuki excel at. Additional Chi
means that clan champions and fully equipped Kensai can be challenged with the decks duels, while adding an
additional Open bow. With actions such as Watchful Eye Dojo and Accidental Confession giving you dishonored
Personalities, Spirit of Truth becomes dramatically more powerful. However, if youre looking for a more battle-focused
honor deck, this card has little or no place.
Wall of Honor
The honor staple of Celestial Edition returns, and is just as good as it was last arc. Three focus value plus an action thats
usable whilst bowed makes it an easy auto-include. That it stacks effects with Ebisus Honesty, Willing Spirits, and
Boastful Proclamation is just icing on the cake for this particular card.
Discovering a Conspiracy
This is noHamstrung, but it does pack the best honor-based focus effect in the game. It also has a four focus value, for
the eventual times that you do focus, and the honor gain is fairly easily attainable. The Battle/Open action is also very
strong, giving you an effective dishonor tool in the action phase and a bow action in battle that gains honor. I think this
is at least a two of in an average deck.
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A Game of Dice
Card draw is always good. Drawing two additional cards in the end phase is a very strong effect, and that its included
on a four focus card makes this an easy auto-include.
The Sincerity of the Dragon
This card is simply phenomenal. Action phase card cycle combined with forcing your opponent to discard a card, and
high focus value to boot. When you need to dig, Ive often found Sincerity to provide that one extra card you need at a
critical moment.
The Fires of War
A great unique action, especially with multiple Kitsuki Horume in play. Doubling up on the strongholds action will
pretty much always be strong. An effective use of this on turn 3 or turn 4 can win the game very handily.
Ring of Earth
The old Dragon honor relied on Outer Walls, but there is no presenceless action with that kind of power in Emperor
Edition. Except, of course, for Ring of Earth. This Ring is best played early, its single effect is great at stopping turn 2 or
turn 3 attacks.
Ring of the Void
While card cycle remains a great action, this deck can actually force Void into play fairly easily with effects like Sincerity
of the Dragon. There is no reason not to include this in a deck as starved for card draw as honor usually is.
Ring of Fire
A unit kill action that can be performed even while bowed. I dont think I need to say any more, but this combines well
with Ryoshuns Guidance and the innately high Chi the decks Personality base is packing.
Relentless Conviction
With access to dishonor tech in the quantity that Kitsuki have, this card is an amazing play. Another consideration is
that this limits potential redirect options. With many military decks running redirection, Relentless Conviction remains
a powerful kill action .
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Paid Off
This is an often overlooked action, but I find it an extremely potent card. Often times, as the game goes on in time, you
will have plenty of leftover gold. This provides a great use for that leftover gold, as well as providing a targeting
restriction-free bow action. Ive often found that it combos well with Tamori Ruya.
Decklist:
Watchful Eye Dojo
Border Keep
Bamboo Harvesters XP
Dynasty:
1x Mirumoto Shikei1x Mirumoto Ichizo XP
1x Tamori Ruya
1x Mirumoto Yozo
3x Kitsuki Horume
3x Kitsuki Nubane
3x Kitsuki Fujimura
3x Kitsuki Daisuke
3x Otomo Demiyah
3x Gold Mine
3x Magistrates Stipend
1x Traveling Peddler3x Governors Court
1x Falling Rain Dojo
1x Stolen Merchandise
3x Rugashi Bazaar
1x The Imperial Treasury
1x Well-Tended Farm
1x The Second City
1x Ebisus Honesty
1x Willing Spirits
1x Boastful Proclamation
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Fate:
3x Sanctioned Duel
3x Spirit of the Truth
3x Sincerity of the Dragon
1x Game of Dice
3x Wall of Honor
3x Duel of Haiku
3x Rocky Terrain
3x Steel on Steel
3x Accidental Confession
3x Discovering a Conspiracy
1x Ring of Earth
1x Fires of War
1x Relentless Conviction3x Rhetoric
3x Paid Off
1x Ring of the Void
2x The Laws Strength
STRENGTHS & WEAKNESSES
This deck has very, very strong open control options. It is fairly reasonable to bow 1-3 personalities per action phase,
and you can hit up 6-7 in one turn. You should expect to cross 40 honor in 5-6 turns. Thanks to the gold efficiency of
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your personalities, you also have a pretty smooth gold curve. This deck also smashes passive dishonor fairly well, due to
your ability to swarm personalities, gain honor, and the Force provided by Rugashi Bazaar.
Unfortunately, the deck is fairly weak on card draw. Without Traveling Peddler, you will be relying on effects like
Bamboo Harvesters XP, the Imperial Favor, and Sincerity of the Dragon. These options provide card cycle, but not true
card draw. You are also extremely reliant on your fate deck for actions in battle, as the only Personality with a battle
action is Kitsuki Daisuke.
The other major difficulty will be against decks that can effectively swarm personalities on the board. The faster you
burn through your control actions, the worse your end game position is. While province increasing effects can stave off
a turn 3 or even turn 2 swing, you will run out of actions without crippling their ability to take a province. Accordingly,
expect weak matchups against Library of Rebirth Phoenix and Shamate Keep Lion Paragons.
The final weakness of the deck is other honor rockets. Against Phoenix Temple of Purity and Lion Halls of Memory
decks, you need a turn 2 Kitsuki Horume buy as well as at least one Rhetoric before turn 3 in order to have a possibility
of victory. Dishonor options such as Kitsuki Fujimura will be strong in the matchup, but smart opponents will seppukupotential targets.
These combine to make the Kitsuki Courtier/dueling honor deck presented here a tier 2 deck. While it has some great
matchups against strong tier 1 decks like Unicorn Paragons and Dragon Kensai, it has weak matchups against other
popular, strong decks. I believe that the deck can make a 5-2 performance in the right hands, but Im not hot on its
performance in a top 8.
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Dragon's Breath Castle
BK
BH
3x Tamori Kazushige
3x Tamori Yayu
3x Kitsuki Nubane
3x Kitsuki Yoyugi3x Tamori Muzu
3x Shugorei1x Tamori Ruya
3x Gold Mine
3x Well-Tended Farm
3x Temple of Hotei
3x Temple Fortress
2x Governor's Court
1x Traveling Peddler
1x Hotei's Contentment2x Delayed Arrival
1x Naoharu's Gift1x Boastful Proclamation
1x Imperial Gift
Fate:
3x The Mountain's Power
3x Inescapable Snare3x The Earth's Hunger
2x Warded Paths2x Singh Remnants
2x Home Guard1x Pillowbook
1x Dazzling Attire
3x Rhetoric
3x Wall of Honor
3x Rocky Terrain
3x Broken Alliance
3x Desperate Mediation3x Remember Your Ancestors1x Tamori Honor Guard
1x A Game of Dice1x Ring of the Void
1x Ring of Earth
1x Ring of FIRE
DBC (infinitely better than WED)
BK
BH xp
Dynasty-40
Events-5
Twisted Fate
3x Delayed ArrivalImperial Gift
Region-1
The Second City
Celestial-1
Hotei's Contentment
Holdings-15
3x Gold Mine3x Governor's Court
3x Magistrate's Stipend3x Rugashi Bazaar
1x Small Farm2x Traveling Peddler
Personalities-18
3x Tamori Kauzhige
3x Kitsuki Nubane
3x Kitsuki Horume3x Kitsuki Kinaro
3x Tamori TomaruTamori Ruya
Kitsuki Daisuke exp.Mirumoto Shikei
Fate-40
Items-1
Dazzling Attire
Rings-2Fire
Earth
Actions-37
3x Sanctioned Duel
3x Desperate Mediation
3x Steel on Steel
3x Duel of Haiku
3x Discovering a Conspiracy
3x Wall of Honor3x Dismissing the Cur
3x Accidental Confession3x Rhetoric
3x Request Authorization2x Spirit of Truth
2x A Quiet Transaction (clutch)
Relentless Assault
Peace
A Game of Dice
Updates from KC post EOW:
-Jurojin's Blessing-Mirumoto Ichizo exp
-Pearl of Embers
-Void
-2x Power of a Word
+Hotei's Contentment
+Kitsuki Daisuke Exp+Dazzling Attire+3x Request Authorization
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Dragon's Breath Castle
Border Keep
Bamboo Harvesters - exp
# Dynasty (42)
# Events (2)
1 Boastful Proclamation1 Imperial Gift
# Celestials (1)
1 Hotei's Contentment
# Holdings (15)
3 Gold Mine
3 Governor's Court3 Temple Fortress
3 Temple of Hotei3 Well-Tended Farm
# Personalities (22)
3 Otomo Demiyah3 Kitsuki Nubane
3 Tamori Kazushige
2 Tamori Muzu
1 Tamori Ruya3 Tamori Seiken
3 Tamori Shosei3 Tamori Yayu
1 Mirumoto Shikei
# Fate (40)
# Strategies (12)
3 Wall of Honor
3 Request Authorization
3 Rhetoric3 Unimpeachable Name
# Followers (6)3 Hida Defenders
3 Home Guard
# Spells (19)
3 Consecration
3 Inescapable Snare
2 Obscured Pathways
2 The Earth Flows2 Warded Paths
3 The Mountain's Power3 Words of Consecration
1 Hanabi
# Rings (3)
1 Ring of Earth
1 Ring of Fire
1 Ring of Air
Dragons Breath Castle
Border keep exp
Bamboo harvesters
3x tamori muzu
3x tamori kazushige
3x tamori kusugi3x tamori yayu
tamori ruyamirumoto shikei
3x mirumoto ezuno
3x kitsuke nubane
3x gold mine
3x prosperous village
1x temple to the elements
2x remote village2x tranquil garden
family library3x temple fortress
rugashi bazaarwisdom gained
2x quagmiretogashis guidance
ring of the voidring of fire
ring of waterring of air
ring of earth
2x introspection
2x meeting the keepers
2x the sincerity of the dragon
2x string of victories
2x ambush
2x pearl and spirits2x sundering strikesa game of dice
seeking the questioncreating order
2x rocky terrain
heart of darknees
unimpeachable name
3x walking the way
3x the mountains power
2x control your destiny2x inescapable snare
2x the earth flows2x drawing on the mountain
2x control you destiny2x stormless fury
2x a dragons favor
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# Stronghold (1)
1 Dragon's Breath Castle
# Holding (2)
1 Bamboo Harvesters - exp
1 Border Keep - exp
# Dynasty (40)
# Celestial (2)
1 Hotei's Contentment
1 Togashi's Guidance - exp
# Holding (14)
3 Gold Mine
3 Small Farm3 Temple Fortress
3 Temple of Hotei1 Temples of Gisei Toshi
1 Traveling Peddler
# Personality (22)3 Mirumoto Ezuno
3 Tamori Kazushige
3 Tamori Muzu
1 Tamori Ruya3 Tamori Seiken
3 Tamori Shosei3 Tamori Tomaru
3 Tamori Yayu
# Region (2)
2 Stone-Hewed Shrine
# Fate (40)
# Follower (9)3 Hida Defenders3 Home Guard
3 Singh Remnants
# Ring (2)
1 Ring of Air
1 Ring of Fire
# Spell
2 Bo of Water
3 Inescapable Snare3 The Mountain's Power
# Strategy (21)
1 A Game of Dice3 Brawl
3 Caught Unawares
1 Creating Order
3 Entrenched Position
3 Heart of Darkness
1 Peace3 Reckless Rush
3 Unimpeachable Name
Dragon's Breath Castle
BK
BH exp
# Dynasty (40)
# Events (1)1 Imperial Gift
# Celestials (1)
1 Ebisu's Honesty (+2PS and 4 honor, may
becom something else)
# Regions (1)
1 Blighted Region (awesome card)
# Holdings (15)1 Temples of Gisei Toshi
3 Temple of Hotei3 Gold Mine
3 Prosperous Village2 Rugashi Bazaar
1 Traveling Peddler
1 Public Records (not sure about this one, may
become a 3rd Rugashi Bazaar)1 Stolen Merchandise (idem PR)
# Personalities (22)
3 Tamori Yayu3 Tamori Shosei
1 Tamori Ruya
3 Tamori Muzu
3 Tamori Kazushige
3 Xijkt (yeah, i know i said i didn't like him, bit
it was ither this thing or Kusugi and that guy
sucks, at least the zokujin has a battle actionand is boxable)3 Tamori Tomaru (more boxable guys and 3ph)
3 Mahatsu (boxable alchemist)
# Fate (41)
# Strategies (25)
1 A Game of Dice
1 Creating Order
3 Entrenched Position
3 Tamori Potion (pk)3 Reckless Rush (bow or destroy attachments,
good against kensai or decks with followers)3 Unimpeachable Name
3 Brawl (may drop it down to 2)3 Siege Volley (more pk)
2 A Yojimbo's Duty (may go up to 3)
3 Sundering Strike
# Followers (3)
3 Singh Remnants (great cheap protection)
# Items (3)3 Pearl of Embers
# Spells (9)
3 Bo of Water
3 The Mountain's Power
1 Pearl of Rage (pk)
1 Mastering the Elements1 Hanabi
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# Rings (1)
1 Ring of Fire
# Stronghold (1)1 Aramasu's Legacy
# Holding (2)1 Bamboo Harvesters1 Border Keep - exp
# Dynasty (40)
# Celestial (1)1 Jurojin's Blessing
# Event (3)1 Imperial Gift1 The Emerald Championship1 The Wall is Breached
# Holding (14)3 Ageless Shrine3 Archery Range3 Forgotten Outpost3 Kobune Port1 Temples of Gisei Toshi1 Traveling Peddler
# Personality (20)
3 Moshi Rukia3 Moshi Sasako3 Moshi Tomiko3 Moshi Umiko3 Quelsa3 Tess'kss1 Thunder Dragon - exp21 Unmei
# Region (2)1 Ten Thousand Temples1 The Second City
# Fate (40)
# Item (1)1 The Isha's Yumi - exp
# Ring (1)1 Ring of the Void
# Spell (14)3 Damning Ceremony3 Mara's Touch1 Pearl of Rage1 Suitengu's Path3 Thunder's Stamina3 Thunder's Wrath
# Strategy (24)3 Ambush3 Broken Cipher3 Inexorable3 No Hiding Place3 Oblivious3 Pearls & Spirits3 Surprise Attack3 Unstoppable Strike
# Stronghold (1)
1 Suitengu's Torch
# Holding (2)
1 Bamboo Harvesters - exp
1 Border Keep
# Dynasty (40)
# Celestial (1)
1 Yoritomo's Guidance - exp
# Event (3)
1 Glory of the Shogun
1 Imperial Gift
1 Wisdom Gained
# Holding (19)
3 Colonial Harbor
2 Jungle Stockade
3 Kobune Port
2 Platinum Mine
3 Temple to the Elements
1 Temples of Gisei Toshi
2 Traveling Peddler
3 Whispering Archive
# Personality (17)
3 Moshi Rukia
3 Moshi Sasako
3 Moshi Tomeno
2 Moshi Tomiko
2 Moshi Umiko
3 Moshi Yokohime
1 Yoritomo Hiromi
# Fate (45)
# Follower (3)
3 Champion of Thunder
# Item (2)
2 Wyrmbone Katana
# Ring (2)
1 Ring of Air
1 Ring of Water
# Spell (14)
3 A Dragon's Favor
3 Channeling the Fallen
2 Katana of Fire - exp
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3 Might of the Sun
3 Thunder's Stamina
# Strategy (24)
2 A Brave New World
1 A Game of Dice
3 A Yojimbo's Duty
2 Broken Alliance
3 Broken Cipher
1 Creating Order
3 Hidden Defenses
2 Near Miss
2 Retribution
3 Skipping the Puddle
2 Sniping
AL - BK - BH
DYNASTY:
1x Imperial Gift
1x Glory of the Shogun
1x Starting on the Path
1x The Second City
1x Yoritomos Guidance XP
3x Kobune Port
3x Second City Port
3x Sheltered Port
3x Colonial Harbor
1x The Seeker's Temple
1x Traveling Peddler
1x Chugo Seido
3x Yoritomo Iwashi
3x Yoritomo Kanaye
3x Yoritomo Hama
3x Yoritomo Kanahashi
3x Yoritomo Tsang
2x Tsuruchi Nobukatsu
1x Yoritomo Singh XP2
1x Tsuruchi Nobukatsu XP
1x Yoritomo Hiromi
FATE:
1x Ring of Fire
1x Ring of Water
1x Ring of Air
1x Ring of Earth
1x Ring of the Void
1x Blade of Champions
1x The Ishas Yumi
1x Celestial Sword of the Mantis
1x Blades of the Black Dragon
3x Tsuruchi Daikyu* I need
wyrmbones/relics here...
3x S. Yari
3x LoP
1x Fruitless Search
1x Creating Order
1x Fires of War
1x Serenity in Air
1x The Heirs Wrath
2x Courage of the MN
2x Black Marketeering
2x A Yojimbo's Duty
2x A Brave New World
3x Retribution
3x The Laws Strength
3x Stain Cleansed
Stronghold: SoD- Aramasu's Legacy (BK -
exp / BH - non-exp)
DYNASTY (40)
celestials/events (5):
1x EE- Yoritomo's Guidance - exp
1x EE- Glory of the Shogun
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1x EE- Imperial Gift
1x EoW- In Search of Guidance
1x Promo- The Wall is Breached (Can be
turned into anything else if you aren't
playing with the Con promos yet. +1x
Hama is fine)
holdings (15):
1x BtD- Stolen Merchandise
1x EE- Chugo Seido
3x EE- Kobune Port
3x EE- Luxurious Silk
1x EE- Public Records
1x EE- Temples of Gisei-Toshi
1x EE- Traveling Peddler
3x Promo- Jungle Stockade
1x TSE- Fortress of Lidless Eyes (Could be
something else)
personalities (19):
1x BtD- Yoritomo Singh - exp 2
2x EE- Yoritomo Hama
1x EE- Yoritomo Hiromi
1x EoW- Tsuruchi Tomaru - exp
3x EoW- Yoritomo Kanyae
3x FL- Tsuruchi Nobukatsu
1x SoD- Thunder Dragon - exp 2
1x SoD- Tsuruchi Nobukatsu - exp
3x SoD- Yoritomo Iwashi
3x TSE- Yoritomo Kanahashi
regions (1):
1x FL- The Second City (Could be
something else)
FATE (40)
actions (25):
2x EE- A Stain Cleansed
3x EE- No Hiding Place
3x EE- Sniping
1x EE- The Fires of War
1x FL- A Game of Dice
1x FL- Creating Order3x FL- Economic Repercussions
2x FL- Sundering Strike
1x SC- Peace
2x SoD- Black Marketeering
2x TDoW- Near Miss
3x TSE- Forge Your Soul
1x TSE- Serenity in Air
followers (1):
1x EE- Tsuruchi House Guard
items (14):
3x EE- Tsuruchi Daikyu
3x FL- Cursed Relic
1x Promo- The Topaz Armor
1x Promo- The Isha's Yumi - exp
1x SoD- Celestial Sword of the Mantis -
exp
3x TDoW- Wyrmbone Katana
2x TSE- The String of the Colonies
Dragon Faceless David Rodriguez
Sanfiorenzo Puerto Rico Name-a-Spell
Winner
Dragons Breath Castle
Border Keep
Bamboo Harvesters Exp.
Dynasty
Quagmire x1
The Second City x1
Ebisus Honesty x1
The Suns Aspiration 1The Moons Imperative x1
Hoteis Contentment x1
Jurojins Blessing x1
Togashis Guidance x1
Wisdom Gained x1
Imperial Gift x1
Nauharus Gift x1
Benefices of the Emperor x1
Boastful Proclamation x1
Willing Spirits x1
Traveling Peddler x2
Well-Tended Farm x3
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Shrine to the Heavens x3
Fortifications x3
Forgotten Outpost x3
Temple Fortress x3
Merchant Atoll x3
Indomitable Home x3
Stolen Merchandise x1
Tranquil Garden x1
The Imperial Treasury x1
Fate Deck
Siege Volley x3
Re-fortification x3
Flooded Pass x3
Preserving Forces x3
Forging Destiny x3
Disgraceful Conduct x3
Economic Manipulation x1
Heavily Engaged x3
Stuck in Rokugan x2
Hidden Defenses x3
Caught Unawares x3
A Game of Dice x1
Peace x1
Paid Off x3
Cultist Infiltrator x3
Ring of Void x1
Ring of Earth x1