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  • 8/22/2019 Kitsuki Honor in the Emperor Edition Environment

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    Kitsuki Honor in the Emperor Edition Environment

    Posted onApril 13, 2012byStrange Assembly

    by Monjoni Osso

    Dragon honor was a stalwart of mine in Celestial Edition and the first competitive deck I looked at in Emperor Edition.It started out as an experiment with the new dueling rules that failed miserably and I assumed (incorrectly) that the deck

    was hamstrung. I saw an exceptional take on the deck at the Austin Name a Card that radically altered my perspective

    on it. Kitsuki really excel at open control actions and can shut down attacks on turn three or four very well. The theme

    is versatile, with enough Force and combat actions to military out against dishonor, race against other honor decks while

    causing them honor loss, and of course honoring out against military. Many people have tried building a

    Kitsuki dishonor deck, but I think this is a poor way to take the deck. The Personality base largely supports honor

    running, with two exceptions, and so Im going to focus this article on how to honor run with the Kitsuki Personality

    base.

    DUELING COURTIERS

    The thing that makes Kitsuki stand out very well is that they are all Courtiers, Magistrates and Duelists. Duelist, as akeyword, is not as useful as it was in Celestial Edition and you should not rely on it to be your sole winning option.

    Courtier is already a very powerful keyword, opening up access to cards like Favors and Accidental Confession, but many

    Courtier actions are low focus value. With the prevalence of high focus military actions in the current environment,

    digging too deeply into the Courtier card pool can pose a problem for the deck. Magistrates are not as powerful as they

    were at the start of Celestial, but have access to crazy actions like The Laws Strength and Discovering a Conspiracy.

    Also, Magistrates do help the decks gold curve out by providing access to Magistrates Stipend, permitting the deck to

    run six two-for-three holdings. This minor bit of acceleration is pivotal due to the average gold cost of seven that your

    Personalities will have.

    The strength of any Kitsuki deck will depend largely on which of the three action pools you go into, and how deeply you

    choose to do it.

    STRONGHOLD:Watchful Eye Dojo

    Watchful Eye Dojo has some obvious synergy with the themes Personality and action base. The first and most obvious

    boon is that the action will either gain you honor or bow the challenged Personality, even while the stronghold itself is

    bowed. With Kitsuki Horume, this means that you have the ability to gain 1 honor in every players action phase.

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    PERSONALITY ANALYSIS

    Kitsuki Kinaro

    Kitsuki Nakai was a staple of Celestial Editions Last Step Castle, but Kinaro has a few things holding him back. The

    biggest problem I have with him is that six is not really an optimal gold cost for a Personality in the deck, making him an

    awkward buy. He has zero Force, which presents a problem when the deck needs to swing military at something. That

    drawback did not matter as much due to the action suite available last arc, but with the necessity of honor going in to

    attack dishonor now its a much larger consideration.

    Kitsuki Daisuke

    A decent Personality. A send home duel is a solid action due to the lack of responses that dont cost tempo. Not so hot

    in the non-military matchups, but his 3 Force and usable battle action is still significant in those.

    Kitsuki Fujimura

    The switch enabler. I dont think of her as such, primarily, but her action is very good against other honor rockets and

    also against dishonor. She enables you to race other non-military decks very decently, but isnt so great in the non-Lion

    military matchups. Against Lion, an early Fujimura with a target can slow their tempo down in the mid-game just long

    enough for you to cross.

    Kitsuki Horume

    This guy is the A Number One King of the Deck. His entering play gain or loss is phenomenal, but his repeatable gain

    from winning a duel feeds Watchful Eye Dojo very well. Once Horume hits the board, youre guaranteed at least one

    honor in every action phase. His ten honor requirement makes things tricky on turn 2, but even then hes a superb buy

    at nine gold. I dont think Ive ever won a game without at least one Horume on the board.

    Kitsuki Nubane

    There is nothing not to love about this guy. He slows down attachment decks with his open action, packs 5 Chi so he can

    duel into big Uniques, and has box honor requirement with four Personal Honor. Id run six of him if I could.

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    Kitsuki Yataku

    NO. BAD. Theres a myriad of things that make this Personality awful, the least of which is that youll get to use his

    reaction maybe once or twice per game at the most. He has very low Force by modern standards, has no keywords ofany significance for the deck, and has an above box honor requirement. Easily the worst card in the Kitsuki Personality

    base.

    NON-KITSUKI CONSIDERATIONS:

    Tamori Ruya

    This Before the Dawn inclusion really cements the open phase control that the stronghold provides, as well as pumping

    several battle actions the deck should consider running. Hes got four Force, four Personal Honor, and five Chi to back

    up his great Reaction, so hes no slouch when it comes to smashing provinces or dueling. The eight honor requirement

    isnt really a problem after your turn two, either. A powerful Unique for the deck.

    Mirumoto Shikei

    The Clan Champion packs only one useful keyword, and has a significantly above box requirement making a pre-turn

    three purchase very risky. However, he packs a noticeable stat block that includes four Personal Honor and the limited

    card draw action is very strong given the lack of repeatable card draw dynasty-side so far in Emperor Edition. His gold

    cost does make things difficult early and mid-game, but by turn four or five hes a very solid buy.

    Mirumoto Yozo

    Expensive Duelist with a box honor requirement doesnt really scream for inclusion, but is a great meta call if youre

    expecting to walk into a Lion heavy field.

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    Mirumoto Ichizo

    Three Personal Honor, four Chi, and a reliable unit-killing battle action. He cant use your Courtier actions, but still

    makes for a great presence at the last battlefield. Crucial in more military-based variants of the deck, but still nice for

    the open control variant.

    Otomo Demiyah

    There is really no reason not to put her into the deck. A turn one Demiyah/holding draw doesnt lose the deck any

    tempo and enables very early access to Governors Court and Imperial Favor control. I would consider her an easy

    three-of inclusion.

    HOLDINGS:

    Gold Mine

    Youre running three of this. You just are. Deal with it.

    Magistrates Stipend

    The Iaijutsu clause in this holdings action means that it will see very little use in the deck, but the gold acceleration is all

    youre really looking for. A no-brainer three-of for the deck.

    Governors Court

    The engine that makes the open control go. The open action on this, combined with the stronghold and actions like

    Accidental Confession and Duel of Haiku, are what make this deck a contender. This is the single card that enables an

    honor race to occur with this deck against the popular Temple of Purity deck. That its usable while bowed is just gravy,

    really.

    Traveling Peddler

    Control lives and dies on card draw. At least one is an automatic inclusion, though increasing the count to two may be

    necessary against certain fields.

    Stolen Merchandise

    With the prevalence of six for five holdings in most military decks, this is a fairly weak inclusion. Ideally you flip this

    after the opponents already brought something like Traveling Peddler into play, but its a very bad flip on turn one.

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    The Imperial Treasury

    This card is preposterous. More than once its bought a Personality for honor all by its lonesome. One of, if not the, best

    four cost holdings in the game.

    Falling Rain Dojo

    I think this is a solid one-of for the deck. Honor duels against the popular paragon decks are a bit tricky, to say nothing

    of trying to hit big Uniques with Chi-targeted duels, and this holding makes those problems easier.

    Well-Tended Farm

    A great inclusion to increase limited phase gains, but is shut down hard by Rumors Travel which is seeing a lot of play.

    Great as a two-of, I think, but rely on it too much and itll cost you.

    Rugashi Bazaar

    Solid dishonor meta for this deck. You can expect plus three Force per person on average, with the occasional plus four.

    Its also great in the Yasuki matchup as it nimbly gets around their holding destruction ability. The three gold

    production combined with the average gold cost seven of your personalities makes it a fairly reasonable pure gold

    holding as well.

    REGIONS & EVENTS:

    The Second City

    This is an automatic inclusion. The board wide plus one Force is massive on its own, but that it can get other dynastyprovinces flipped up is the real reason for choosing this region. Acceleration is important and thats exactly what The

    Second City provides.

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    Ebisus Honesty

    This has been a staple for honor decks since the end of Celestial Edition, and for good reason. Plus two province

    strength is usually enough to head off most turn two or three attacks, and destroying it to cross or gain the lead in an

    honor race remains a strong choice.

    Boastful Proclamation

    This card, if flipped on turn three, essentially guarantees a troublesome final battle while gaining three honor. Ive been

    able to defend the province this flipped out of every time its happened, so I think the deck can manage it very well. Its

    also great at funneling troublesome Cavalry into a tempting target, which is another consideration you can make based

    on the field you expect.

    Willing Spirits

    This card was great in Celestial and its great now. Willing Spirits with an Ebisus Honesty on the board shuts down

    most early attacks without requiring you to expend a single fate card. An automatic inclusion, I think.

    FATE ACTIONS:

    Sanctioned Duel

    This card wants to be an Impromptu Duelwhen it grows up. Its the weakest duel yet printed, yet the only one that gains

    honor as a Limited. A regretful three of for the deck, and one Ill be cutting the very second a valid alternative becomes

    available.

    Duel of Haiku

    This duel is phenomenal, fueling both Magistrate and Courtier actions while bowing someone in the action phase and

    netting you an honor. It can be tricky to play against Unicorn, Lion, and certain other honor decks but a well-timed Duel

    of Haiku can shut down a mid-game attack without expending a lot of effort. An easy three of.

    Steel on Steel

    I dont see a reason not to include this as a three of. You will be bully dueling most personalities in the game and this

    will wipe out a unit with regularity. An easy three of.

    Awed Witness

    The second battle duel. With your high Chi, you can bully duel with this card to trigger certain honor gaining reactions(such as Horume) while also creating a 2/2 Samurai you can use to Wall of Honor or, in some cases, Ring of Fire. If you

    want to emphasize more battle actions, this is a strong inclusion.

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    Dismissing the Cur

    This card is phenomenal for Courtier-based honor decks. A send home with a kill action against naked Personalities

    that does not require risking high value personalities. However, if you focus on dueling control, running a 2 focus value

    can be very risky.

    Rhetoric

    High focus value Courtier action that metas against other honor rocket decks in a way that they cant answer. Its dead

    in the military matchup 90% of the time, but is so crucial in the honor and dishonor matchup I cant see not running

    three.

    Spirit of the Truth

    Absolutely fundamental in an open control Magistrate deck, the thing I believe the Kitsuki excel at. Additional Chi

    means that clan champions and fully equipped Kensai can be challenged with the decks duels, while adding an

    additional Open bow. With actions such as Watchful Eye Dojo and Accidental Confession giving you dishonored

    Personalities, Spirit of Truth becomes dramatically more powerful. However, if youre looking for a more battle-focused

    honor deck, this card has little or no place.

    Wall of Honor

    The honor staple of Celestial Edition returns, and is just as good as it was last arc. Three focus value plus an action thats

    usable whilst bowed makes it an easy auto-include. That it stacks effects with Ebisus Honesty, Willing Spirits, and

    Boastful Proclamation is just icing on the cake for this particular card.

    Discovering a Conspiracy

    This is noHamstrung, but it does pack the best honor-based focus effect in the game. It also has a four focus value, for

    the eventual times that you do focus, and the honor gain is fairly easily attainable. The Battle/Open action is also very

    strong, giving you an effective dishonor tool in the action phase and a bow action in battle that gains honor. I think this

    is at least a two of in an average deck.

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    A Game of Dice

    Card draw is always good. Drawing two additional cards in the end phase is a very strong effect, and that its included

    on a four focus card makes this an easy auto-include.

    The Sincerity of the Dragon

    This card is simply phenomenal. Action phase card cycle combined with forcing your opponent to discard a card, and

    high focus value to boot. When you need to dig, Ive often found Sincerity to provide that one extra card you need at a

    critical moment.

    The Fires of War

    A great unique action, especially with multiple Kitsuki Horume in play. Doubling up on the strongholds action will

    pretty much always be strong. An effective use of this on turn 3 or turn 4 can win the game very handily.

    Ring of Earth

    The old Dragon honor relied on Outer Walls, but there is no presenceless action with that kind of power in Emperor

    Edition. Except, of course, for Ring of Earth. This Ring is best played early, its single effect is great at stopping turn 2 or

    turn 3 attacks.

    Ring of the Void

    While card cycle remains a great action, this deck can actually force Void into play fairly easily with effects like Sincerity

    of the Dragon. There is no reason not to include this in a deck as starved for card draw as honor usually is.

    Ring of Fire

    A unit kill action that can be performed even while bowed. I dont think I need to say any more, but this combines well

    with Ryoshuns Guidance and the innately high Chi the decks Personality base is packing.

    Relentless Conviction

    With access to dishonor tech in the quantity that Kitsuki have, this card is an amazing play. Another consideration is

    that this limits potential redirect options. With many military decks running redirection, Relentless Conviction remains

    a powerful kill action .

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    Paid Off

    This is an often overlooked action, but I find it an extremely potent card. Often times, as the game goes on in time, you

    will have plenty of leftover gold. This provides a great use for that leftover gold, as well as providing a targeting

    restriction-free bow action. Ive often found that it combos well with Tamori Ruya.

    Decklist:

    Watchful Eye Dojo

    Border Keep

    Bamboo Harvesters XP

    Dynasty:

    1x Mirumoto Shikei1x Mirumoto Ichizo XP

    1x Tamori Ruya

    1x Mirumoto Yozo

    3x Kitsuki Horume

    3x Kitsuki Nubane

    3x Kitsuki Fujimura

    3x Kitsuki Daisuke

    3x Otomo Demiyah

    3x Gold Mine

    3x Magistrates Stipend

    1x Traveling Peddler3x Governors Court

    1x Falling Rain Dojo

    1x Stolen Merchandise

    3x Rugashi Bazaar

    1x The Imperial Treasury

    1x Well-Tended Farm

    1x The Second City

    1x Ebisus Honesty

    1x Willing Spirits

    1x Boastful Proclamation

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    Fate:

    3x Sanctioned Duel

    3x Spirit of the Truth

    3x Sincerity of the Dragon

    1x Game of Dice

    3x Wall of Honor

    3x Duel of Haiku

    3x Rocky Terrain

    3x Steel on Steel

    3x Accidental Confession

    3x Discovering a Conspiracy

    1x Ring of Earth

    1x Fires of War

    1x Relentless Conviction3x Rhetoric

    3x Paid Off

    1x Ring of the Void

    2x The Laws Strength

    STRENGTHS & WEAKNESSES

    This deck has very, very strong open control options. It is fairly reasonable to bow 1-3 personalities per action phase,

    and you can hit up 6-7 in one turn. You should expect to cross 40 honor in 5-6 turns. Thanks to the gold efficiency of

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    your personalities, you also have a pretty smooth gold curve. This deck also smashes passive dishonor fairly well, due to

    your ability to swarm personalities, gain honor, and the Force provided by Rugashi Bazaar.

    Unfortunately, the deck is fairly weak on card draw. Without Traveling Peddler, you will be relying on effects like

    Bamboo Harvesters XP, the Imperial Favor, and Sincerity of the Dragon. These options provide card cycle, but not true

    card draw. You are also extremely reliant on your fate deck for actions in battle, as the only Personality with a battle

    action is Kitsuki Daisuke.

    The other major difficulty will be against decks that can effectively swarm personalities on the board. The faster you

    burn through your control actions, the worse your end game position is. While province increasing effects can stave off

    a turn 3 or even turn 2 swing, you will run out of actions without crippling their ability to take a province. Accordingly,

    expect weak matchups against Library of Rebirth Phoenix and Shamate Keep Lion Paragons.

    The final weakness of the deck is other honor rockets. Against Phoenix Temple of Purity and Lion Halls of Memory

    decks, you need a turn 2 Kitsuki Horume buy as well as at least one Rhetoric before turn 3 in order to have a possibility

    of victory. Dishonor options such as Kitsuki Fujimura will be strong in the matchup, but smart opponents will seppukupotential targets.

    These combine to make the Kitsuki Courtier/dueling honor deck presented here a tier 2 deck. While it has some great

    matchups against strong tier 1 decks like Unicorn Paragons and Dragon Kensai, it has weak matchups against other

    popular, strong decks. I believe that the deck can make a 5-2 performance in the right hands, but Im not hot on its

    performance in a top 8.

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    Dragon's Breath Castle

    BK

    BH

    3x Tamori Kazushige

    3x Tamori Yayu

    3x Kitsuki Nubane

    3x Kitsuki Yoyugi3x Tamori Muzu

    3x Shugorei1x Tamori Ruya

    3x Gold Mine

    3x Well-Tended Farm

    3x Temple of Hotei

    3x Temple Fortress

    2x Governor's Court

    1x Traveling Peddler

    1x Hotei's Contentment2x Delayed Arrival

    1x Naoharu's Gift1x Boastful Proclamation

    1x Imperial Gift

    Fate:

    3x The Mountain's Power

    3x Inescapable Snare3x The Earth's Hunger

    2x Warded Paths2x Singh Remnants

    2x Home Guard1x Pillowbook

    1x Dazzling Attire

    3x Rhetoric

    3x Wall of Honor

    3x Rocky Terrain

    3x Broken Alliance

    3x Desperate Mediation3x Remember Your Ancestors1x Tamori Honor Guard

    1x A Game of Dice1x Ring of the Void

    1x Ring of Earth

    1x Ring of FIRE

    DBC (infinitely better than WED)

    BK

    BH xp

    Dynasty-40

    Events-5

    Twisted Fate

    3x Delayed ArrivalImperial Gift

    Region-1

    The Second City

    Celestial-1

    Hotei's Contentment

    Holdings-15

    3x Gold Mine3x Governor's Court

    3x Magistrate's Stipend3x Rugashi Bazaar

    1x Small Farm2x Traveling Peddler

    Personalities-18

    3x Tamori Kauzhige

    3x Kitsuki Nubane

    3x Kitsuki Horume3x Kitsuki Kinaro

    3x Tamori TomaruTamori Ruya

    Kitsuki Daisuke exp.Mirumoto Shikei

    Fate-40

    Items-1

    Dazzling Attire

    Rings-2Fire

    Earth

    Actions-37

    3x Sanctioned Duel

    3x Desperate Mediation

    3x Steel on Steel

    3x Duel of Haiku

    3x Discovering a Conspiracy

    3x Wall of Honor3x Dismissing the Cur

    3x Accidental Confession3x Rhetoric

    3x Request Authorization2x Spirit of Truth

    2x A Quiet Transaction (clutch)

    Relentless Assault

    Peace

    A Game of Dice

    Updates from KC post EOW:

    -Jurojin's Blessing-Mirumoto Ichizo exp

    -Pearl of Embers

    -Void

    -2x Power of a Word

    +Hotei's Contentment

    +Kitsuki Daisuke Exp+Dazzling Attire+3x Request Authorization

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    Dragon's Breath Castle

    Border Keep

    Bamboo Harvesters - exp

    # Dynasty (42)

    # Events (2)

    1 Boastful Proclamation1 Imperial Gift

    # Celestials (1)

    1 Hotei's Contentment

    # Holdings (15)

    3 Gold Mine

    3 Governor's Court3 Temple Fortress

    3 Temple of Hotei3 Well-Tended Farm

    # Personalities (22)

    3 Otomo Demiyah3 Kitsuki Nubane

    3 Tamori Kazushige

    2 Tamori Muzu

    1 Tamori Ruya3 Tamori Seiken

    3 Tamori Shosei3 Tamori Yayu

    1 Mirumoto Shikei

    # Fate (40)

    # Strategies (12)

    3 Wall of Honor

    3 Request Authorization

    3 Rhetoric3 Unimpeachable Name

    # Followers (6)3 Hida Defenders

    3 Home Guard

    # Spells (19)

    3 Consecration

    3 Inescapable Snare

    2 Obscured Pathways

    2 The Earth Flows2 Warded Paths

    3 The Mountain's Power3 Words of Consecration

    1 Hanabi

    # Rings (3)

    1 Ring of Earth

    1 Ring of Fire

    1 Ring of Air

    Dragons Breath Castle

    Border keep exp

    Bamboo harvesters

    3x tamori muzu

    3x tamori kazushige

    3x tamori kusugi3x tamori yayu

    tamori ruyamirumoto shikei

    3x mirumoto ezuno

    3x kitsuke nubane

    3x gold mine

    3x prosperous village

    1x temple to the elements

    2x remote village2x tranquil garden

    family library3x temple fortress

    rugashi bazaarwisdom gained

    2x quagmiretogashis guidance

    ring of the voidring of fire

    ring of waterring of air

    ring of earth

    2x introspection

    2x meeting the keepers

    2x the sincerity of the dragon

    2x string of victories

    2x ambush

    2x pearl and spirits2x sundering strikesa game of dice

    seeking the questioncreating order

    2x rocky terrain

    heart of darknees

    unimpeachable name

    3x walking the way

    3x the mountains power

    2x control your destiny2x inescapable snare

    2x the earth flows2x drawing on the mountain

    2x control you destiny2x stormless fury

    2x a dragons favor

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    # Stronghold (1)

    1 Dragon's Breath Castle

    # Holding (2)

    1 Bamboo Harvesters - exp

    1 Border Keep - exp

    # Dynasty (40)

    # Celestial (2)

    1 Hotei's Contentment

    1 Togashi's Guidance - exp

    # Holding (14)

    3 Gold Mine

    3 Small Farm3 Temple Fortress

    3 Temple of Hotei1 Temples of Gisei Toshi

    1 Traveling Peddler

    # Personality (22)3 Mirumoto Ezuno

    3 Tamori Kazushige

    3 Tamori Muzu

    1 Tamori Ruya3 Tamori Seiken

    3 Tamori Shosei3 Tamori Tomaru

    3 Tamori Yayu

    # Region (2)

    2 Stone-Hewed Shrine

    # Fate (40)

    # Follower (9)3 Hida Defenders3 Home Guard

    3 Singh Remnants

    # Ring (2)

    1 Ring of Air

    1 Ring of Fire

    # Spell

    2 Bo of Water

    3 Inescapable Snare3 The Mountain's Power

    # Strategy (21)

    1 A Game of Dice3 Brawl

    3 Caught Unawares

    1 Creating Order

    3 Entrenched Position

    3 Heart of Darkness

    1 Peace3 Reckless Rush

    3 Unimpeachable Name

    Dragon's Breath Castle

    BK

    BH exp

    # Dynasty (40)

    # Events (1)1 Imperial Gift

    # Celestials (1)

    1 Ebisu's Honesty (+2PS and 4 honor, may

    becom something else)

    # Regions (1)

    1 Blighted Region (awesome card)

    # Holdings (15)1 Temples of Gisei Toshi

    3 Temple of Hotei3 Gold Mine

    3 Prosperous Village2 Rugashi Bazaar

    1 Traveling Peddler

    1 Public Records (not sure about this one, may

    become a 3rd Rugashi Bazaar)1 Stolen Merchandise (idem PR)

    # Personalities (22)

    3 Tamori Yayu3 Tamori Shosei

    1 Tamori Ruya

    3 Tamori Muzu

    3 Tamori Kazushige

    3 Xijkt (yeah, i know i said i didn't like him, bit

    it was ither this thing or Kusugi and that guy

    sucks, at least the zokujin has a battle actionand is boxable)3 Tamori Tomaru (more boxable guys and 3ph)

    3 Mahatsu (boxable alchemist)

    # Fate (41)

    # Strategies (25)

    1 A Game of Dice

    1 Creating Order

    3 Entrenched Position

    3 Tamori Potion (pk)3 Reckless Rush (bow or destroy attachments,

    good against kensai or decks with followers)3 Unimpeachable Name

    3 Brawl (may drop it down to 2)3 Siege Volley (more pk)

    2 A Yojimbo's Duty (may go up to 3)

    3 Sundering Strike

    # Followers (3)

    3 Singh Remnants (great cheap protection)

    # Items (3)3 Pearl of Embers

    # Spells (9)

    3 Bo of Water

    3 The Mountain's Power

    1 Pearl of Rage (pk)

    1 Mastering the Elements1 Hanabi

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    # Rings (1)

    1 Ring of Fire

    # Stronghold (1)1 Aramasu's Legacy

    # Holding (2)1 Bamboo Harvesters1 Border Keep - exp

    # Dynasty (40)

    # Celestial (1)1 Jurojin's Blessing

    # Event (3)1 Imperial Gift1 The Emerald Championship1 The Wall is Breached

    # Holding (14)3 Ageless Shrine3 Archery Range3 Forgotten Outpost3 Kobune Port1 Temples of Gisei Toshi1 Traveling Peddler

    # Personality (20)

    3 Moshi Rukia3 Moshi Sasako3 Moshi Tomiko3 Moshi Umiko3 Quelsa3 Tess'kss1 Thunder Dragon - exp21 Unmei

    # Region (2)1 Ten Thousand Temples1 The Second City

    # Fate (40)

    # Item (1)1 The Isha's Yumi - exp

    # Ring (1)1 Ring of the Void

    # Spell (14)3 Damning Ceremony3 Mara's Touch1 Pearl of Rage1 Suitengu's Path3 Thunder's Stamina3 Thunder's Wrath

    # Strategy (24)3 Ambush3 Broken Cipher3 Inexorable3 No Hiding Place3 Oblivious3 Pearls & Spirits3 Surprise Attack3 Unstoppable Strike

    # Stronghold (1)

    1 Suitengu's Torch

    # Holding (2)

    1 Bamboo Harvesters - exp

    1 Border Keep

    # Dynasty (40)

    # Celestial (1)

    1 Yoritomo's Guidance - exp

    # Event (3)

    1 Glory of the Shogun

    1 Imperial Gift

    1 Wisdom Gained

    # Holding (19)

    3 Colonial Harbor

    2 Jungle Stockade

    3 Kobune Port

    2 Platinum Mine

    3 Temple to the Elements

    1 Temples of Gisei Toshi

    2 Traveling Peddler

    3 Whispering Archive

    # Personality (17)

    3 Moshi Rukia

    3 Moshi Sasako

    3 Moshi Tomeno

    2 Moshi Tomiko

    2 Moshi Umiko

    3 Moshi Yokohime

    1 Yoritomo Hiromi

    # Fate (45)

    # Follower (3)

    3 Champion of Thunder

    # Item (2)

    2 Wyrmbone Katana

    # Ring (2)

    1 Ring of Air

    1 Ring of Water

    # Spell (14)

    3 A Dragon's Favor

    3 Channeling the Fallen

    2 Katana of Fire - exp

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    3 Might of the Sun

    3 Thunder's Stamina

    # Strategy (24)

    2 A Brave New World

    1 A Game of Dice

    3 A Yojimbo's Duty

    2 Broken Alliance

    3 Broken Cipher

    1 Creating Order

    3 Hidden Defenses

    2 Near Miss

    2 Retribution

    3 Skipping the Puddle

    2 Sniping

    AL - BK - BH

    DYNASTY:

    1x Imperial Gift

    1x Glory of the Shogun

    1x Starting on the Path

    1x The Second City

    1x Yoritomos Guidance XP

    3x Kobune Port

    3x Second City Port

    3x Sheltered Port

    3x Colonial Harbor

    1x The Seeker's Temple

    1x Traveling Peddler

    1x Chugo Seido

    3x Yoritomo Iwashi

    3x Yoritomo Kanaye

    3x Yoritomo Hama

    3x Yoritomo Kanahashi

    3x Yoritomo Tsang

    2x Tsuruchi Nobukatsu

    1x Yoritomo Singh XP2

    1x Tsuruchi Nobukatsu XP

    1x Yoritomo Hiromi

    FATE:

    1x Ring of Fire

    1x Ring of Water

    1x Ring of Air

    1x Ring of Earth

    1x Ring of the Void

    1x Blade of Champions

    1x The Ishas Yumi

    1x Celestial Sword of the Mantis

    1x Blades of the Black Dragon

    3x Tsuruchi Daikyu* I need

    wyrmbones/relics here...

    3x S. Yari

    3x LoP

    1x Fruitless Search

    1x Creating Order

    1x Fires of War

    1x Serenity in Air

    1x The Heirs Wrath

    2x Courage of the MN

    2x Black Marketeering

    2x A Yojimbo's Duty

    2x A Brave New World

    3x Retribution

    3x The Laws Strength

    3x Stain Cleansed

    Stronghold: SoD- Aramasu's Legacy (BK -

    exp / BH - non-exp)

    DYNASTY (40)

    celestials/events (5):

    1x EE- Yoritomo's Guidance - exp

    1x EE- Glory of the Shogun

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    1x EE- Imperial Gift

    1x EoW- In Search of Guidance

    1x Promo- The Wall is Breached (Can be

    turned into anything else if you aren't

    playing with the Con promos yet. +1x

    Hama is fine)

    holdings (15):

    1x BtD- Stolen Merchandise

    1x EE- Chugo Seido

    3x EE- Kobune Port

    3x EE- Luxurious Silk

    1x EE- Public Records

    1x EE- Temples of Gisei-Toshi

    1x EE- Traveling Peddler

    3x Promo- Jungle Stockade

    1x TSE- Fortress of Lidless Eyes (Could be

    something else)

    personalities (19):

    1x BtD- Yoritomo Singh - exp 2

    2x EE- Yoritomo Hama

    1x EE- Yoritomo Hiromi

    1x EoW- Tsuruchi Tomaru - exp

    3x EoW- Yoritomo Kanyae

    3x FL- Tsuruchi Nobukatsu

    1x SoD- Thunder Dragon - exp 2

    1x SoD- Tsuruchi Nobukatsu - exp

    3x SoD- Yoritomo Iwashi

    3x TSE- Yoritomo Kanahashi

    regions (1):

    1x FL- The Second City (Could be

    something else)

    FATE (40)

    actions (25):

    2x EE- A Stain Cleansed

    3x EE- No Hiding Place

    3x EE- Sniping

    1x EE- The Fires of War

    1x FL- A Game of Dice

    1x FL- Creating Order3x FL- Economic Repercussions

    2x FL- Sundering Strike

    1x SC- Peace

    2x SoD- Black Marketeering

    2x TDoW- Near Miss

    3x TSE- Forge Your Soul

    1x TSE- Serenity in Air

    followers (1):

    1x EE- Tsuruchi House Guard

    items (14):

    3x EE- Tsuruchi Daikyu

    3x FL- Cursed Relic

    1x Promo- The Topaz Armor

    1x Promo- The Isha's Yumi - exp

    1x SoD- Celestial Sword of the Mantis -

    exp

    3x TDoW- Wyrmbone Katana

    2x TSE- The String of the Colonies

    Dragon Faceless David Rodriguez

    Sanfiorenzo Puerto Rico Name-a-Spell

    Winner

    Dragons Breath Castle

    Border Keep

    Bamboo Harvesters Exp.

    Dynasty

    Quagmire x1

    The Second City x1

    Ebisus Honesty x1

    The Suns Aspiration 1The Moons Imperative x1

    Hoteis Contentment x1

    Jurojins Blessing x1

    Togashis Guidance x1

    Wisdom Gained x1

    Imperial Gift x1

    Nauharus Gift x1

    Benefices of the Emperor x1

    Boastful Proclamation x1

    Willing Spirits x1

    Traveling Peddler x2

    Well-Tended Farm x3

    http://thedragonclan.net/index.php?topic=1001.0http://thedragonclan.net/index.php?topic=1001.0http://thedragonclan.net/index.php?topic=1001.0
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    Shrine to the Heavens x3

    Fortifications x3

    Forgotten Outpost x3

    Temple Fortress x3

    Merchant Atoll x3

    Indomitable Home x3

    Stolen Merchandise x1

    Tranquil Garden x1

    The Imperial Treasury x1

    Fate Deck

    Siege Volley x3

    Re-fortification x3

    Flooded Pass x3

    Preserving Forces x3

    Forging Destiny x3

    Disgraceful Conduct x3

    Economic Manipulation x1

    Heavily Engaged x3

    Stuck in Rokugan x2

    Hidden Defenses x3

    Caught Unawares x3

    A Game of Dice x1

    Peace x1

    Paid Off x3

    Cultist Infiltrator x3

    Ring of Void x1

    Ring of Earth x1