kickstarting a video game

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Kickstarting a Video Game Russ Clarke Founder, Payload Studios

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Page 1: Kickstarting a Video Game

Kickstarting a Video Game

Russ ClarkeFounder, Payload Studios

Page 2: Kickstarting a Video Game

Ancient History

’98-01 Stainless SoftwareProgrammer

‘05-12 Ideaworks (Marmalade)Programmer -> Tech Director -> Creative Director

Metal Gear Solid, Resident Evil, Call of Duty, Fable…

’13-… Payload StudiosFounder + Programmer + Game Director + Biz Dev + HR + Office Manager + Sales + … … … … … … … … … …

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 3: Kickstarting a Video Game

Why Kickstarter?

Many forms of game financePublishers, VC, research grants…All come with stringsCreative England does great work (hope you’re eligible!)SEIS: small-scale private investment

KickstarterFewer strings than most+Validation+Promotion+Community building

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 4: Kickstarting a Video Game

Kickstarter Stats

$1.6B pledged to 80k projects

>8M backersNearly 2.5M repeat backers

Games #5 category by funded projects…#1 by dollars pledged!

Video Games subcategory:$134M pledged / $13M UK

1345 succeeded / 139 UK

70% dollars pledged to UK projects are international

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 5: Kickstarting a Video Game

Pro Tip: have a plan

The bar has raised! Do your homework…Some requirements need planning well in advance

You will need:Tangible product… ideally playable

Polished, engaging assets

Professionally produced video

Credible team & track record

…THEN you’re ready for Kickstarter

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 6: Kickstarting a Video Game

Things to prepare

Community buildingBuild social reach IN ADVANCEAre you ready to handle large scale communication?

Reward tiersNot too manySpacing matters: think about the upsell(concentrate value at top end of popular ranges)“Early birds” considered harmful?

Stretch goalsDO offer something compellingDON’T add a burden of risk

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 7: Kickstarting a Video Game

Things to prepare

Physical rewards: popular, not lucrativeStick to predictable costs: t-shirts, postersUse to add value to tiers you want to push

Content schedule: constant stream of activityMix it up: design blogs, concept art, event appearances,

interviews, podcasts, AMA, new tiers/goals, mini-videos, team announcements, content previews…

Queue all this up BEFORE you start

Align with events for greater exposureTrade shows, consumer shows, sporting events…

BUT: don’t over promise!

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 8: Kickstarting a Video Game

How much to ask for?

Do you have a known IP?…or a connection to one?

Do you have A-list developers?

Do you have a big social reach?…outside the UK?

Do you have a very accessible product?

“Ask for what you need” ???Unrealistic to raise full dev cost for a substantial teamAsk for what you can get + have a plan for the rest

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 9: Kickstarting a Video Game

TerraTech’s Kickstarter

Link: Project Video & Page

Video: 3:30 – on the long side (16% completed)1st minute: intro concept & team, show the actionThen salient details: game mechanics, key technology, game modes, content roadmapUnderline core values: community-driven development

Project Page:Image heavy, lively (animated gifs for effect)10 tiersDemo download link first & foremost

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 10: Kickstarting a Video Game
Page 11: Kickstarting a Video Game

TerraTech’s Kickstarter

Steam demo hit in final weekCouldn’t have timed better: ~15k downloads in 6 days

Paid adsExperimented, doubtful they recouped

Social reach could have been greaterLack of US penetration. USD might have been better?

27% via Kickstarter (peaked #14 in popular)Next time: focus promo effort in days 3-5 to prolong this

10% from in-game buttonHugely effective with Steam demo

<5% attributable press coverage eg RPS

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 12: Kickstarting a Video Game

TerraTech’s Kickstarter

© 2014 Terra Tek Studios Ltd. All rights reserved.

Steam demo

AMA + 6h Twitch

Page 13: Kickstarting a Video Game

TerraTech’s Kickstarter

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 14: Kickstarting a Video Game

TerraTech’s Kickstarter

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 15: Kickstarting a Video Game

TerraTech’s Kickstarter

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 16: Kickstarting a Video Game

Backer Distribution

© 2014 Terra Tek Studios Ltd. All rights reserved.

Not final data, but similar proportions

Page 17: Kickstarting a Video Game

So you got funded…

Then what?

A free community tool foreverEven if you fail. Kickstart your next attempt!

Backers want to see regular progressBut don’t spam. 1-4 updates per month

Show you’re working towards fulfilmentBackers understand hiccups if you communicateBitter pills can be sugaredeg TerraTech delayed Steam launch 4 months…but gave full transparency, found ways to compensate

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 18: Kickstarting a Video Game

TerraTech’s roadmap so far

Mar ’14 1st public exposure (Rezzed)AprMay Downloadable demo (IndieDB.com)JunJuly KickstarterAug Alpha (Paypal)SepOctNov Beta (Humble Store)DecJan ‘15Feb Early Access (Steam)

© 2014 Terra Tek Studios Ltd. All rights reserved.

Page 19: Kickstarting a Video Game

TerraTech 6 months later

© 2014 Terra Tek Studios Ltd. All rights reserved.

Link: Early Access Trailer

Page 20: Kickstarting a Video Game

@_higekun

@TerraTechGame

www.TerraTechGame.com

Twitch.tv/TerraTechGame