keynote igbl conference. digital me. a revolutionary game-based method to offset learning...
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The Digital Me Project: A Revolutionary Game-Based Method to Offset Learning Disabilities. Keynote talk at iGBL 2014. Dr Paul Pivec. Design criteria for serious games design. Design criteria for mobile app design.TRANSCRIPT
THE DIGITAL ME PROJECT
A Revolutionary Game-Based Method to Offset Learning Disabilities
Copyright © 2014 Dr Paul Pivec
ROCK, PAPER, SCISSORS
• Males almost always choose Rock on their first throw
• Experienced players will almost always choose Paper
• Players will not throw the same three times in a row
• Inexperienced players will almost always choose a form that beats their last throw
Copyright © 2014 Dr Paul Pivec
HOLY GRAIL OF PRESENTATIONS
"Tell them what you are going to tell them, tell them, then tell them what you have told them"
Aristotle (322 BC)
Copyright © 2014 Dr Paul Pivec
KNOWING WHAT YOU ARE LEARNING
“Meta Learning: the process by which learners become aware of and increasingly in control of habits of perception, inquiry, learning, and growth that they have internalised".
Maudsley (1979)
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
PERCEPTIONS OF WHAT WE LEARN
Pivec (2010)
Copyright © 2014 Dr Paul Pivec
MIDTOWN MADNESS
Christopher
• Athentosis Quadriplegia
• Uses a Powerchair
• Communicates via Pathfinder
• Uses a head wand
MIDTOWN MADNESS
Christopher
• Athentosis Quadriplegia
• Uses a Powerchair
• Communicates via Pathfinder
• Uses a head wand
“it feels like I am learning to drive.”“drive my wheel chair better.”
COUNTERSTRIKE
• First Person Shooter
• Multiplayer Game
• Team against Team
• View mode until Respawn
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
RECURSIVE LOOPS OF GBL
COUNTERSTRIKE
• First Person Shooter
• Multiplayer Game
• Team against Team
• View mode until Respawn
Multitasking abilities increased 2.5 times after 2
hours of play
Copyright © 2014 Dr Paul Pivec
DANCE DANCE REVOLUTION
• Movement Based Game
• Single and Two Player
• Displays Statistics
• Beginner and Expert Modes
Copyright © 2014 Dr Paul Pivec
DANCE DANCE REVOLUTION
Copyright © 2014 Dr Paul Pivec
DANCE DANCE REVOLUTION
• Movement Based Game
• Expert Players achieve 7 moves per second
• Displays Statistics
• Beginner and Expert Modes
Copyright © 2014 Dr Paul Pivec
DANCE DANCE REVOLUTION
• Movement Based Game
• Expert Players achieve 7 moves per second
• Displays Statistics
• Beginner and Expert Modes
Copyright © 2014 Dr Paul Pivec
Visual Searching, Pattern recognition, Memory re-coding
PHONOLOGICAL ZOMBIES
• Immersive Dungeon Environment
• Digital Span Forward Test (7+/-2)
• 65 test subjects, 15 in control group
• Test, 15 minutes of play, re-test, repeated after one week
Copyright © 2014 Dr Paul Pivec
PHONOLOGICAL ZOMBIES
• Immersive Dungeon Environment
• Digital Span Forward Test (7+/-2)
• 65 test subjects, 15 in control group
• Test, 15 minutes of play, re-test, repeated after one week
Significant increase in Memory ScoresExpert players scored higher
Novice players improved more
Copyright © 2014 Dr Paul Pivec
GAME DESIGN FOR GBL• Constant and Relevant Feedback
Learners learn faster if they know what they are learning
• Customisable Features
Persistent re-engagement occurs if Learners are invested • Adaptive Scaffolding
Skill level must match challenge level
• Selectable Goals and OutcomesLearning is accelerated if metacognition is catered for
Copyright © 2014 Dr Paul Pivec
GAME DESIGN FOR GBL• Gender Appropriate
Learners require different task types depending on gender
• Alternative View Modes
Player investment is increased with appropriate game genres• Accessible User Interface
Interface must be customisable for accessibility
• Selectable Language Learners prefer to learn in their own language
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
LATE EFFECTS
Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls
LATE EFFECTS
Copyright © 2014 Dr Paul Pivec
Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls
ADHD, AUTISMCognitive Learning has been proven to help with ADHD, Autism, and other disorders of neural development.
ADHD, AUTISMCognitive Learning has been proven to help with ADHD, Autism, and other disorders of neural development.
LATE EFFECTS
Copyright © 2014 Dr Paul Pivec
LEARNING DISABILITIES
Neurological disorders that affects the brain’s ability to receive, process, store and respond to information can be improved and managed
Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls
DIGITAL ME
Enhanced Game Design to Accelerate Learning,
targeted to offset cognitive decline in children and
assist with learning disabilities.
Copyright © 2014 Dr Paul Pivec
SUPPORT FROM CLINICIANS
• Director or Research: Children’s Cancer Research“This product needs to be made, I can see many advantages”
• CEO Children’s Starship Hospital“This would benefit young patients dealing with brain issues
from illness”
• Leading Child Psychologist“Makes perfect sense, digital games could be a powerful
intervention, great work!”
Copyright © 2014 Dr Paul Pivec
• The Digital Me project is based on 15 years of in-depth research and prototyping, resulting in a proven framework of game-based learning methodology and toolsets.
• Using these design principles, an increase of cognitive abilities more than 2.5 times over that of traditional drill and practice methods has been proven.
• These principles, including the Adaptive Intelligence Module (AIM) and Active Intuitive Scaffolding (AIS) features, are the core of this revolutionary application.
Copyright © 2014 Dr Paul Pivec
DIGITAL ME
Digital Me is a library of games that are linked to an onscreen, age appropriate and customisable character, using revolutionary design principles to accelerate cognitive learning.
Copyright © 2014 Dr Paul Pivec
DIGITAL ME
The application and associated games, focus on creating an environment that motivates the user to persistently re-engage, fostering the drill and practice of cognitive skills through interactive play.
Copyright © 2014 Dr Paul Pivec
MORE THAN JUST GAMES
Digital Me will also provide features such as reminding the user to complete real-life tasks (like take medications), all in a safe virtual environment with parental control or clinical supervision.
Copyright © 2014 Dr Paul Pivec
MORE THAN JUST GAMES
Digital Me also provides XML data for importing to other analysis programs for parental and clinical monitoring.
Copyright © 2014 Dr Paul Pivec
CLINICAL REPORTING
• Attention duration
• Selective attention
• Divided attention
• Visual processing
• Peripheral vision
• Spatial visualisation
• Spatial memory
• Sequential processing
• Simultaneous processing
• Working memory
Copyright © 2014 Dr Paul Pivec
THE DIGITAL ME DIFFERENCE
• Uses addictive Gaming hooks to encourage Persistent Re-Engagement.
• Designed for mobile and touch screens for anytime, anywhere learning.
• Provides Parental and Clinical reporting.
• Based on 15 years of Proven Scientific Research.
Copyright © 2014 Dr Paul Pivec
THE DIGITAL ME DIFFERENCE
• Active Intuitive Scaffolding (AIS)™
– automated challenge levelling for optimum skill improvement.
• Adaptive Intelligence Module (AIM)™
– incremental knowledge-base of intelligent agent.
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
RECURSIVE LOOPS OF GBL
THE DIGITAL ME DIFFERENCE
• Active Intuitive Scaffolding (AIS)™
– automated challenge levelling for optimum skill improvement.
• Adaptive Intelligence Module (AIM)™
– incremental knowledge-base of intelligent agent.
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
RECURSIVE LOOPS OF GBL
Copyright © 2014 Dr Paul Pivec
GAME DESIGN FOR GBL
• Constant and Relevant Feedback• Customisable Features• Adaptive Scaffolding• Selectable Goals and Outcomes• Gender Appropriate • Alternative View Modes• Accessible User Interface• Selectable Language
Copyright © 2014 Dr Paul Pivec
GAME DESIGN FOR MOBILE
• Small bursts of Gameplay - Learning bites• Design for Touch• Include Social Interface• Use Push Notifications• Include Hooks and Teasers • Code for multiple Platforms
Copyright © 2014 Dr Paul Pivec
ROCK, PAPER, SCISSORS
• Males almost always choose Rock on their first throw
• Experienced players will almost always choose Paper
• Players will not throw the same three times in a row
• Inexperienced players will almost always choose a form that beats their last throw
Copyright © 2014 Dr Paul Pivec
Copyright © 2014 Dr Paul Pivec
digitalme.piveclabs.com