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THE DIGITAL ME PROJECT A Revolutionary Game-Based Method to Offset Learning Disabilities Copyright © 2014 Dr Paul Pivec

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The Digital Me Project: A Revolutionary Game-Based Method to Offset Learning Disabilities. Keynote talk at iGBL 2014. Dr Paul Pivec. Design criteria for serious games design. Design criteria for mobile app design.

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Page 1: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

THE DIGITAL ME PROJECT

A Revolutionary Game-Based Method to Offset Learning Disabilities

Copyright © 2014 Dr Paul Pivec

Page 2: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

ROCK, PAPER, SCISSORS

• Males almost always choose Rock on their first throw

• Experienced players will almost always choose Paper

• Players will not throw the same three times in a row

• Inexperienced players will almost always choose a form that beats their last throw

Copyright © 2014 Dr Paul Pivec

Page 3: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

HOLY GRAIL OF PRESENTATIONS

"Tell them what you are going to tell them, tell them, then tell them what you have told them"

Aristotle (322 BC)

Copyright © 2014 Dr Paul Pivec

Page 4: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

KNOWING WHAT YOU ARE LEARNING

“Meta Learning: the process by which learners become aware of and increasingly in control of habits of perception, inquiry, learning, and growth that they have internalised".

Maudsley (1979)

Copyright © 2014 Dr Paul Pivec

Page 5: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

Page 6: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

PERCEPTIONS OF WHAT WE LEARN

Pivec (2010)

Copyright © 2014 Dr Paul Pivec

Page 7: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

MIDTOWN MADNESS

Christopher

• Athentosis Quadriplegia

• Uses a Powerchair

• Communicates via Pathfinder

• Uses a head wand

Page 8: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

MIDTOWN MADNESS

Christopher

• Athentosis Quadriplegia

• Uses a Powerchair

• Communicates via Pathfinder

• Uses a head wand

“it feels like I am learning to drive.”“drive my wheel chair better.”

Page 9: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

COUNTERSTRIKE

• First Person Shooter

• Multiplayer Game

• Team against Team

• View mode until Respawn

Copyright © 2014 Dr Paul Pivec

Page 10: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

RECURSIVE LOOPS OF GBL

Page 11: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

COUNTERSTRIKE

• First Person Shooter

• Multiplayer Game

• Team against Team

• View mode until Respawn

Multitasking abilities increased 2.5 times after 2

hours of play

Copyright © 2014 Dr Paul Pivec

Page 12: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DANCE DANCE REVOLUTION

• Movement Based Game

• Single and Two Player

• Displays Statistics

• Beginner and Expert Modes

Copyright © 2014 Dr Paul Pivec

Page 13: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DANCE DANCE REVOLUTION

Copyright © 2014 Dr Paul Pivec

Page 14: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DANCE DANCE REVOLUTION

• Movement Based Game

• Expert Players achieve 7 moves per second

• Displays Statistics

• Beginner and Expert Modes

Copyright © 2014 Dr Paul Pivec

Page 15: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DANCE DANCE REVOLUTION

• Movement Based Game

• Expert Players achieve 7 moves per second

• Displays Statistics

• Beginner and Expert Modes

Copyright © 2014 Dr Paul Pivec

Visual Searching, Pattern recognition, Memory re-coding

Page 16: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

PHONOLOGICAL ZOMBIES

• Immersive Dungeon Environment

• Digital Span Forward Test (7+/-2)

• 65 test subjects, 15 in control group

• Test, 15 minutes of play, re-test, repeated after one week

Copyright © 2014 Dr Paul Pivec

Page 17: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

PHONOLOGICAL ZOMBIES

• Immersive Dungeon Environment

• Digital Span Forward Test (7+/-2)

• 65 test subjects, 15 in control group

• Test, 15 minutes of play, re-test, repeated after one week

Significant increase in Memory ScoresExpert players scored higher

Novice players improved more

Copyright © 2014 Dr Paul Pivec

Page 18: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

GAME DESIGN FOR GBL• Constant and Relevant Feedback

Learners learn faster if they know what they are learning

• Customisable Features

Persistent re-engagement occurs if Learners are invested • Adaptive Scaffolding

Skill level must match challenge level

• Selectable Goals and OutcomesLearning is accelerated if metacognition is catered for

Copyright © 2014 Dr Paul Pivec

Page 19: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

GAME DESIGN FOR GBL• Gender Appropriate

Learners require different task types depending on gender

• Alternative View Modes

Player investment is increased with appropriate game genres• Accessible User Interface

Interface must be customisable for accessibility

• Selectable Language Learners prefer to learn in their own language

Copyright © 2014 Dr Paul Pivec

Page 20: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

LATE EFFECTS

Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls

Page 21: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

LATE EFFECTS

Copyright © 2014 Dr Paul Pivec

Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls

ADHD, AUTISMCognitive Learning has been proven to help with ADHD, Autism, and other disorders of neural development.

Page 22: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

ADHD, AUTISMCognitive Learning has been proven to help with ADHD, Autism, and other disorders of neural development.

LATE EFFECTS

Copyright © 2014 Dr Paul Pivec

LEARNING DISABILITIES

Neurological disorders that affects the brain’s ability to receive, process, store and respond to information can be improved and managed

Many children will experience Cognitive Decline and reduced Social Acceptance after being treated for Childhood Cancer. This is particularly evident with young girls

Page 23: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DIGITAL ME

Enhanced Game Design to Accelerate Learning,

targeted to offset cognitive decline in children and

assist with learning disabilities.

Copyright © 2014 Dr Paul Pivec

Page 24: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

SUPPORT FROM CLINICIANS

• Director or Research: Children’s Cancer Research“This product needs to be made, I can see many advantages”

• CEO Children’s Starship Hospital“This would benefit young patients dealing with brain issues

from illness”

• Leading Child Psychologist“Makes perfect sense, digital games could be a powerful

intervention, great work!”

Copyright © 2014 Dr Paul Pivec

Page 25: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

• The Digital Me project is based on 15 years of in-depth research and prototyping, resulting in a proven framework of game-based learning methodology and toolsets.

• Using these design principles, an increase of cognitive abilities more than 2.5 times over that of traditional drill and practice methods has been proven.

• These principles, including the Adaptive Intelligence Module (AIM) and Active Intuitive Scaffolding (AIS) features, are the core of this revolutionary application.

Copyright © 2014 Dr Paul Pivec

Page 26: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DIGITAL ME

Digital Me is a library of games that are linked to an onscreen, age appropriate and customisable character, using revolutionary design principles to accelerate cognitive learning.

Copyright © 2014 Dr Paul Pivec

Page 27: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

DIGITAL ME

The application and associated games, focus on creating an environment that motivates the user to persistently re-engage, fostering the drill and practice of cognitive skills through interactive play.

Copyright © 2014 Dr Paul Pivec

Page 28: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

MORE THAN JUST GAMES

Digital Me will also provide features such as reminding the user to complete real-life tasks (like take medications), all in a safe virtual environment with parental control or clinical supervision.

Copyright © 2014 Dr Paul Pivec

Page 29: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

MORE THAN JUST GAMES

Digital Me also provides XML data for importing to other analysis programs for parental and clinical monitoring.

Copyright © 2014 Dr Paul Pivec

Page 30: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

CLINICAL REPORTING

• Attention duration

• Selective attention

• Divided attention

• Visual processing

• Peripheral vision

• Spatial visualisation

• Spatial memory

• Sequential processing

• Simultaneous processing

• Working memory

Copyright © 2014 Dr Paul Pivec

Page 31: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

THE DIGITAL ME DIFFERENCE

• Uses addictive Gaming hooks to encourage Persistent Re-Engagement.

• Designed for mobile and touch screens for anytime, anywhere learning.

• Provides Parental and Clinical reporting.

• Based on 15 years of Proven Scientific Research.

Copyright © 2014 Dr Paul Pivec

Page 32: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

THE DIGITAL ME DIFFERENCE

• Active Intuitive Scaffolding (AIS)™

– automated challenge levelling for optimum skill improvement.

• Adaptive Intelligence Module (AIM)™

– incremental knowledge-base of intelligent agent.

Copyright © 2014 Dr Paul Pivec

Page 33: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

RECURSIVE LOOPS OF GBL

Page 34: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

THE DIGITAL ME DIFFERENCE

• Active Intuitive Scaffolding (AIS)™

– automated challenge levelling for optimum skill improvement.

• Adaptive Intelligence Module (AIM)™

– incremental knowledge-base of intelligent agent.

Copyright © 2014 Dr Paul Pivec

Page 35: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

RECURSIVE LOOPS OF GBL

Page 36: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

Page 37: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

GAME DESIGN FOR GBL

• Constant and Relevant Feedback• Customisable Features• Adaptive Scaffolding• Selectable Goals and Outcomes• Gender Appropriate • Alternative View Modes• Accessible User Interface• Selectable Language

Copyright © 2014 Dr Paul Pivec

Page 38: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

GAME DESIGN FOR MOBILE

• Small bursts of Gameplay - Learning bites• Design for Touch• Include Social Interface• Use Push Notifications• Include Hooks and Teasers • Code for multiple Platforms

Copyright © 2014 Dr Paul Pivec

Page 39: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

ROCK, PAPER, SCISSORS

• Males almost always choose Rock on their first throw

• Experienced players will almost always choose Paper

• Players will not throw the same three times in a row

• Inexperienced players will almost always choose a form that beats their last throw

Copyright © 2014 Dr Paul Pivec

Page 40: Keynote iGBL Conference. Digital Me. A Revolutionary Game-Based Method to Offset Learning Disabilities. Dr Paul Pivec

Copyright © 2014 Dr Paul Pivec

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