kevin chan, blue tongue - university of melbourne › adrianrp › comp...blue tongue entertainment,...

26

Upload: others

Post on 06-Jul-2020

7 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of
Page 2: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Kevin Chan, Blue Tongue Entertainment

Page 3: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Games are made in Australia?

Who is this guy?

Who are THQ and Blue Tongue Entertainment?

How is a game made?

Careers in the games company

Page 4: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Long history of game developmentBeam Software developedThe Hobbit for Sinclair Spectrum in 1982

Large number of studiosOver 50 companies of varying sizes, working on various platformsConcentrated in Melbourne and Brisbane

Working with largest publishers in the world

Many successful titles

Page 5: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Some data from 2008 (from the GDAA web‐site):

The video games industry is now double the size of the box office, and more than 40% larger than the movie disc industry inAustralia.

Video game industry has shown growth with sales increasing 47% to $1.96 billion over 2008

In 2008, 88% of Australian households have a device for playing computer games. 

The average age of computer and video game players in Australia is 30 years old.

Females make up 46% of the player population in 2008.

Page 6: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Finished software engineering in 1996

Ericsson

Medseed

Some post‐grad / teaching at Melbourne Uni

Blue Tongue Entertainment, THQ

Page 7: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

•A leading global video game developer and publisher

•Wide portfolio of games

•Has a big presence in Australia•Asia‐Pacific Publishing Office•Two development studios•Works with various local independent developers

Page 8: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

One of the largest and longest‐standing game studios in Australia

Founded in 1995 as an independent developer15 Year Anniversary later this month!

Acquired by THQ in 2004

100+ employees (and still growing slowly)

Developing titles for Wii, Xbox 360 and PS3

Page 9: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of
Page 10: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of
Page 11: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of
Page 12: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Continue to create fun and rewarding games

Finish ‘de Blob 2’

Continuing to grow ‘de Blob’ as a brand

An new, unannounced licensed property on Xbox 360 and PS3

A new, original IP for next year!

Exploring other opportunities

Page 13: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Development time – typically 9 to 18+ months

People – development teams from 30 to 200+ people

Investment ‐US$1m to US$40+m development costs

Page 14: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Pre‐Production Production

ProjectStart

Scope DefinedGreen-lit

CodeApproval

ConceptConcept

PrototypePrototype

Pre‐productionPre‐production

Milestone 1

Milestone 1

Milestone 2

Milestone 2

Milestone 3

Milestone 3

. . . Alpha

Alpha

BetaBeta

Code Submitted

Code Submitted

Milestone X

Milestone X

AlphaBuild

BetaBuild

GoldMasterCandidate

Page 15: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Requirements can’t be locked up front. 

Need to satisfy ourselves, marketing, licensors, and end users.

Technical and artistic constraints.

Schedules are very strict.

R&D elements are involved, so risks need to be monitored and managed.

On consoles, there are strict technical requirements and there is usually no patching (although that’s changing)

Strict hardware constraints ‐ like embedded systems.

Page 16: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Game projects are big, serious, software development endeavoursInvolve technology R&D, and creative innovationTightly managed to meet schedule and budget

Game teams need a wide range of skill setsRoles getting more specialisedNew roles appearing as teams grow, and tool chains get more sophisticated

We need talented people like you!

Page 17: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Project Director

QA Lead

Lead 

Programmer

LeadDesigner

LeadArtist

Lead Level Designer

Project 

Manager

Lead Audio Designer

Outsourcing 

Manager

Programming 

Team

Art Team

Design Team

Level Design Team

Audio Team

Studio QA

Project 

Coordinator

Page 18: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

ProgrammersDevelop game and engine codeR&D new techniques and effectsWrite clean, efficient codeTesting codeFix bugs

Skills RequiredStrong C and C++ skillsSolid 3D math skillsExcellent communication and interpersonal skillsBachelor degree in computer science or equivalent

Page 19: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

ArtistsCreate 3D models and textures for environments, characters and propsProducing 2D art assets including concept art, textures and illustrationsPre‐visualization using Flash, After Effects or similar

Skills RequiredDemonstrable illustration or design backgroundProven 3D skills for both high‐end and low resolution modeling a plus.Familiarity with Photoshop and a leading 3D packageLove of games and multiple genres appreciated

Page 20: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

AnimatorsCharacter rigging and modelingCharacter texturing when necessaryConstructing bone rigs and painting skins for existing modelsLip synching and facial animation for scripted sequences

Skills RequiredProven animation skills (2 and 4 legged characters)Proven modeling skills and texturing skillsAn ability to create natural motion, quickly and with easeKnowledge of Max/Maya animation system

Page 21: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

DesignersDesign systems including combat, puzzle design, and interface flowCreate level and system design documents Place game objects throughout a world Tune and balance levels, puzzles, triggers and effects

Skills RequiredComprehensive knowledge of game genres and platformsCreative writing skills a distinct advantageAbility to rapidly conceptualize and solve problems in 3D space Knowledge of 3D art tools advantageous Highly motivated and organized Excellent communication and interpersonal skills 

Page 22: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

QA TestersDefect testing on all game productsBug reporting for each product testedPerformance testing on all game productsAssisting the facilitation of focus testing sessions

Skills RequiredKnowledge of a wide variety of video gamesMeticulous attention to detailProgramming / Scripting experience desiredUniversity Education desired

Page 23: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

ProductionPlanning milestonesTask assignment and workload balancingWork prioritizationTask trackingTeam management

Skills RequiredMeticulous attention to detailFamiliarity with Project Management tools and processes (incl. agile methodologies)Knowledge of a wide variety of video games

Page 24: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of

Work with amazing peopleWithin the studioAnd outside

Making products that will you can see in stores, in magazines, on websites, on TV

Working on something that you are passionate about

Work on projects where a key requirement is fun

Casual, fun work environment

Finally a justification for all those hours spent playing video games

Page 25: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of
Page 26: Kevin Chan, Blue Tongue - University of Melbourne › adrianrp › COMP...Blue Tongue Entertainment, THQ •A leading global video game developer and publisher •Wide portfolio of