kenray barnabas - cdna.artstation.com
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StrengthsDigital SculptingPoly ModelingOptimizationDetailingTexturingPresentation
ProgramsBlender 2.8 Cycles3ds Max MayaSubstance PainterSubstance DesignerPhotoshop After Effects Zbrush
EducationMedia Arts/AnimationThe Art Institute International Minneapolis, MN2013-2016Completed 12 quarters towards a Bachelor’s Degree3D modeling, texturing, lighting and renderingbasics to advanced 3D modeling and animaiton.
Industry Experience
Skyline E3Interactive DesignerApril 2019 - April 2021
Lenexa, KSModeling, texturing, and Lighting.Producing environment renders. CAD instructionsCAD instructionsProject team collaboration
Trinity Animation 3D AnimatorNov 2016 - Feb 2018
Lee’s Sumit, MOModeling, texturing, and LightingProducing photo-real 3D rendersBuilding photo-real productsBuilding photo-real productsPrepping assetsproject team collaboration
Fuse Animation Animation InternJan. 2016 - June 2016
Minneapolis, MNHard Surface Model Dev. Capturing photo real renderscollaborative team learningcollaborative team learning
Freelance Work 3D Character Modeler/ArtistCompanies/teams:Noxart Games | July - Sept. 2020NiteOut | Nov. 2020 - Ongoing 2021
3D high poly sculpting3D optimization3D optimizationTexturing & materialsRigging & animation
Kenray barnabas
3D GeneralistOverlandland Park, KS (913)[email protected]
kenraybarnabas.art
3D Generalist with a passion for creating eye catching visuals in 3D through design, modeling, texturing, lighting and rendering.
I have over 7 years of 3D experience. Included in those years are 4 years of industry experience working with architectural, products, and character visualization. My passion has always been character development, but I also have interest in arch viz and product viz. The programs I primarily use are ZBrush, Blender 2.9, andPhotoshop. The programs I primarily use are ZBrush, Blender 2.9, andPhotoshop. I am always eager to learn and grow in the 3D industry.