kak6003 educational technology: introduction to the course
DESCRIPTION
Educational Technology course in Tallinn University. 1 November 2012.TRANSCRIPT
KAK6003 Educational Technology
Introduction to the course
Kai Pata Mart Laanpere
Terje Väljataga
Hans Põldoja
Martin Sillaots
November 1, 14.15–15.45,
Mart Laanpere
Lecture: Introduction to educational technology
November 1, 16.15–17.45, Hans Põldoja
Practical lesson: Setting up a learning environment (Dippler)
November 8, 14.15–15.45, Hans Põldoja
Lecture: Digital learning resources: learning objects, repositories,
metadata, authoring tools, open educational resources.
November 8, 16.15–17.45, Hans Põldoja
Practical lesson: Using Web 2.0 tools for teaching and learning.
November 15, 14.15–15.45,
Terje Väljataga
Lecture: Learning environments: the concept of learning environment; new
trends & developments; personal & institutionalised learning environments; open & closed learning environments;
roles, control & responsibility in learning environments.
November 15, 16.15–17.45, Hans Põldoja
Practical lesson: Creating digital learning resources
November 22, 14.15–15.45,
Mart LaanpereLecture: Instructional design
November 22, 16.15–17.45,
Terje Väljataga
Practical lesson: analysis of learning environments; exploration of
potential elements for designing environments
November 29, 14.15–15.45,
Kai Pata
Lecture: Pedagogical aspects of learning technologies: learning
theories and metaphors for learning in instructional design, cognitive,
metacognitive and affective support for learning
November 29, 16.15–17.45,
Mart LaanperePractical lesson: Instructional design
December 6, 14.15–15.45,
Martin Sillaots
Lecture: Game-based and project-based learning
December 6, 16.15–17.45,
Kai Pata
Practical lesson: Analyzing learning environments by pedagogical
principles
December 13, 14.15–15.45,
Mart Laanpere
Lecture: Research trends in educational technology
December 13, 16.15–17.45,
Martin Sillaots
Practical lesson: Game-based and project-based learning. Workshop of eAdventure - platform for designing
educational adventure games.
Exam
• Exam grading based on 5 assignments:
- learning environments
- digital learning resources
- instructional design
- pedagogical aspects of learning technologies
- game-based and project-based learning
• 80% of attendance required