kael aiden jeaquinn

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SPECIAL SENSES HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY RESISTANCES ABILITY SCORES STR Strength WIS Wisdom CHA Charisma DEX Dexterity INT Intelligence DEFENSES SCORE FORT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS Acrobatics DEX Arcana INT n/a Athletics STR Bluff CHA n/a Diplomacy CHA n/a Dungeoneering WIS n/a Endurance CON Heal WIS n/a History INT n/a Insight WIS n/a Intimidate CHA n/a Nature WIS n/a Perception WIS n/a Religion INT n/a Stealth DEX Streetwise CHA n/a Thievery DEX ABIL MOD TRND ARMOR BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC SKILLS RACE FEATURES SECOND WIND 1/ENCOUNTER USED CURRENT HIT POINTS CURRENT SURGE USES CONDITIONAL MODIFIERS SCORE DEX 1/2 LEVEL MISC INITIATIVE 1/2 HP 1/4 HP SCORE ABILITY ABIL MOD MOD + 1/2 LVL Action Points ACTION POINTS MILESTONES ACTION POINTS 0 1 1 2 2 3 SPECIAL MOVEMENT MOVEMENT SCORE BASE ARMOR ITEM MISC Speed (Squares) ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS LANGUAGES KNOWN FEATS Passive Insight 10 + Passive Perception 10 + Character Sheet BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE vs vs CLASS / PATH / DESTINY FEATURES CON Constitution vs CURRENT CONDITIONS AND EFFECTS vs ABILITY SCORE MODS TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES CONDITIONAL BONUSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC ATTACK WORKSPACE + ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC DAMAGE WORKSPACE DAMAGE ABIL FEAT ENH MISC MISC ABILITY: ABILITY: ABILITY: ABILITY: 10 + REF DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + CONDITIONAL BONUSES WILL DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + CONDITIONAL BONUSES SAVING THROW MODS + ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC DAMAGE ABIL FEAT ENH MISC MISC ©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only. Race Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affiliations Character Name Level Class Paragon Path Epic Destiny Total XP Player Name CONDITIONAL BONUSES ARMOR / AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + Initiative

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Page 1: Kael Aiden Jeaquinn

SPECIAL SENSES

HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY

RESISTANCES

ABILITY SCORES

STR Strength

WIS Wisdom

CHA Charisma

DEX Dexterity

INT Intelligence

DEFENSES SCORE

FORT

SENSES SCORE PASSIVE SENSE BASE SKILL BONUS

Acrobatics DEX

Arcana INT n/a

Athletics STR

Bluff CHA n/a

Diplomacy CHA n/a

Dungeoneering WIS n/a

Endurance CON

Heal WIS n/a

History INT n/a

Insight WIS n/a

Intimidate CHA n/a

Nature WIS n/a

Perception WIS n/a

Religion INT n/a

Stealth DEX

Streetwise CHA n/a

Thievery DEX

ABIL MOD TRND ARMOR BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC

SKILLS

RACE FEATURES

SECOND WIND 1/ENCOUNTER USED

CURRENT HIT POINTS CURRENT SURGE USES

CONDITIONAL MODIFIERS

SCORE DEX 1/2 LEVEL MISC

INITIATIVE

1/2 HP 1/4 HP

SCORE ABILITY ABIL MOD MOD + 1/2 LVL

Action Points

ACTION POINTSMILESTONES ACTION POINTS 0 1 1 2 2 3

SPECIAL MOVEMENT

MOVEMENT SCORE BASE ARMOR ITEM MISC

Speed (Squares)

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

LANGUAGES KNOWN

FEATS

Passive Insight 10 +

Passive Perception 10 +

Character Sheet

BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE

vs

vs

CLASS / PATH / DESTINY FEATURES

CON Constitution

vs CURRENT CONDITIONS AND EFFECTS

vs

ABILITY SCORE MODS

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

CONDITIONAL BONUSES

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

ATTACK WORKSPACE

+ ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

DAMAGE WORKSPACE

DAMAGE ABIL FEAT ENH MISC MISC

ABILITY:

ABILITY:

ABILITY:

ABILITY:

10 +

REF DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

10 +

CONDITIONAL BONUSES

WILL DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

10 +

CONDITIONAL BONUSES

SAVING THROW MODS

+ ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

DAMAGE ABIL FEAT ENH MISC MISC

©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

Race Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affiliations

Character Name Level Class Paragon Path Epic Destiny Total XP

Player Name

CONDITIONAL BONUSES

ARMOR /

AC DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

10 +

Initiative

4E_PHB_Ch0back.indd 3184E_PHB_Ch0back.indd 318 3/10/08 5:01:12 PM3/10/08 5:01:12 PM

James
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Kael Jeaqinn
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Ranger
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Drow (Albino)
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Ryn Aos
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5'8"
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150
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M
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24
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M
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Chaotic Good
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Myrg
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16
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16
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12
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10
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11
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(+2 DEX, +2 CHA, +2 Intimidate, +2 Stealth)
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Darkvision. Fey Origin: Considered Fey Creature
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Common, Elven, Undercommon
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Trance: Rather than sleep, drow enter a meditative state for 4 hours per day, and you are fully aware of your surroundings and notice approaching enemies and events normally.
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+3
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0
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+3
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+1
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+2
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0
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+5
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+5
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+7
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+5
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+5
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+3
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+1
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+3
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0
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0
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+2
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0
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0
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+0
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+10
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+1
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+7
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+7
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+2
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+2
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+1
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+7
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+0
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+0
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+3
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+3
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Toughness (Bonus Feat)
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Weapon Proficiency - Bastard Sword (One-Handed)
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Bastard Sword (R) 1d10
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Bastard Sword (L) 1d10
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Dagger (Ranged)
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1d4
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+3
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+3
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+5
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+1
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+1
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10
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10
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10
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10
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+0
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+3
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+2
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6
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0
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6
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12
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17
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+3
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Bastard Sword
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Dagger (Ranged)
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+3
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1
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15
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11
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14
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12
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27
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13
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6
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6
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Emerald Lord
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Darkvision
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1
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2
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7
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3
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3
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DEX AC
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STR AC
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STR AC
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0
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+2
Page 2: Kael Aiden Jeaquinn

AT-WILL POWERS

ENCOUNTER POWERS

DAILY POWERS

UTILITY POWERS

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

COINS AND OTHER WEALTH

MAGIC ITEM INDEX

OTHER EQUIPMENT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

COMPANIONS AND ALLIESNAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

SESSION AND CAMPAIGN NOTES

CHARACTER BACKGROUND

RING

RING

WAIST

©2008 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

RITUALS

NAME NOTES

List your powers below.Check the box when the power is used.Clear the box when the power renews.

Epic (21-30) Milestone / / /

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Daily Item Powers Per Day

4E_PHB_Ch0back.indd 3194E_PHB_Ch0back.indd 319 3/18/08 1:57:44 PM3/18/08 1:57:44 PM

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Lolthtouched: Cloud of Darkness
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Twin Strike
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Careful Attack
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Fox's Cunning
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Jaws of the Wolf
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Leather Armor
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2 Bastard Swords
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1 White Ferret (Blue Eyes) named Elan
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1 Dagger
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Backpack
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Bedroll
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Flint & Steel
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Journeybread (10 Days)
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50 ft Silken Rope
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Waterskin
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390 Gold Pieces 8 Silver Pieces 3 Copper Pieces
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Neutral morals - doesn't mind theft or killing if for a good cause. Aloof, sarcastic, or abrasive at first, but does care deep down. Strong respect for nature, hates people who destroy it unnecessarily.
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Soft spot for his ferret, Elan. He doesn't mind lending his skills if the price is right, typically.
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Albino; milk white skin and snow white hair. Blue eyes, with a lean, athletic build. Ears pierced, two indigo tattoos: a winged arrow on
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right shoulder and an ankh on the left. Expression typically aloof, except around animals.
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Empty Flask
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1 Sunrod
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Dried Meat
Page 3: Kael Aiden Jeaquinn
James
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Trance: (Racial Trait) Rather than sleep, Drow enter a meditative state for 4 hours per day, and you are fully aware of your surroundings and notice approaching enemies and events normally
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Notes:
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Hunter’s Quarry Once per turn as a minor action, you can designate the enemy nearest to you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. Level Hunter’s Quarry Extra Damage 1st–10th +1d6 11th–20th +2d6 21st–30th +3d6 Prime Shot If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
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Careful Attack (At-Will) ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Target: One creature Attack: Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). Hit: 1[W] damage (melee) or 1[W] damage (ranged). Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level.
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Twin Strike (At-Will) ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding two melee weapons or a ranged weapon. Targets: One or two creatures Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Hit: 1[W] damage per attack. Increase damage to 2[W] at 21st level.
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Fox’s Cunning (Encounter) ✦ Martial, Weapon Immediate Reaction Melee or Ranged weapon Trigger: An enemy makes a melee attack against you Attack: You can shift 1 square, then make a basic attack against the enemy. Special: Gain a power bonus to your basic attack roll equal to your Wisdom modifier.
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Jaws of the Wolf (Daily) ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding two melee weapons. Target: One creature Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks Hit: 2[W] + Strength modifier damage per attack. Miss: Half damage per attack.
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Toughness Feat: Gain 5 additional hit points per tier
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Total weight carried: 49 lbs (160 lbs max normal load)
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Powers:
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Miscellaneous:
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Lolthtouched: Cloud of Darkness (Racial Encounter Power) Effect: Creates a burst 1 cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
Page 4: Kael Aiden Jeaquinn
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From Birth, Kael was seen as an outcast to the Drow because of his skin color. As an albino, he had milk white skin, snow white hair, and blue eyes, and compared to the darker-skinned Drow he undeniably stood out and therefore was seen as blasphemous purely in his existence. Fearing for his life and riddle with pity for him, his mother fled with him as a child seeking out the Elves. Despite the rivalry between Drow and Elves, she begged them to take him in in order to save his life. She had hoped that Kael would fit in better with the Elves -- he looked more like an Elf than a Drow anyway. Reluctantly a family took him in and Kael's mother led the Drow hunting them off on another path before she was found and killed. Kael, however, remained hidden with the Elves. The hunt for him died off, but even though Kael's presence was tolerated in the Elven community, he never fit in the way that his mother had hoped. He was forced to a diurnal lifestyle, which was uncomfortable and difficult for him, and he didn't connect very well with his peers because of the differences in his appearance. Eventually Kael grew offish and aloof in his demeanor because of this, and spent most of his time out in the forests, preferring the company of animals to that of the other Elves. Despite the fact that they did get along well, Kael worried that he never achieved a real connection with his foster brother Faolan because of their differences. Even while playing around and sparring, Faolan wouldn't take it seriously, but Kael always find himself falling into the habit of fighting hard, and had a difficult time holding himself back. Even if Kael was badly injured, he had a habit of not noticing or not caring, whereas his brother complained at every bump and bruise. Later in life, when Kael encountered a young, pure white ferret with blue eyes, an albino like himself, he couldn't help but see a reflection of himself. Despite his outward demeanor, he instantly felt a soft spot for the creature and befriended it, the two eventually becoming close companions. The ferret earned the name "Elan", and has been with Kael ever since, wherever he goes. Because of his preference for Nature to interaction with other people, Kael became a ranger in time, and he took jobs where he could find them, whether it was as a guide through unruly forests or mountains, or as a blade for hire. His ambidextrous nature inclined him towards dual wielding, which tended to build more of a warrior's reputation for him, despite his own preferences.
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History:
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Religious Beliefs:
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Emerald Lord (Deity) Symbol: A giant vine wrapped around a giant emerald. Alignment: Unaligned Domains: Wilderness, Life Warpriest Domain: Earth About: Known as nature's gift and the shorthand "the emerald", the Emerald Lord is a god of dragons and the god of nature. The Emerald Lord is a patron of the physical. He is a wise and ancient dragon. The temples made for the Emerald Lord are made of tangled vines intertwined into complex shapes and are usually located deep in the hearts of forests. Dragonborn, dracromancers, dracodin, elfs, eldarian, and drow revere and worship him. Those who worship him respect nature and use it to their advantage. His commands are: *Respect Nature and don't destroy it unnecessarily. *Pay tribute to anything you hunt. *Rid the world of poachers and hunters. *Respect all living things.